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04:01, 3rd May 2024 (GMT+0)

CLASS: PALADIN.

Posted by The GMFor group 0
The GM
GM, 4 posts
Sat 12 Feb 2022
at 20:43
  • msg #1

CLASS: PALADIN

Choose 2 or roll 1d12 twice:
1. Healing power of prayer (must be you or close enough to touch)
2. ignore armor weight
3. voice of authority
4. Senses that pierce lies;
5. More powerful as long as you act honorably
6. Extra-huge damage
7. staunch defender
8. lead the charge into battle (or just charge by yourself)
9. Divine messages through dreams and visions
10. Two-handed-weapon training
11. Shield training
12. Reroll


AFTER SESSION ZERO, YOU WILL GET:
--scale armor, long sword.
--some mark of faith; describe it.

--Also: Choose or flip a coin: Adventuring gear OR a healing potion


In a melee, you inflict 2d3+1 hits. With ranged weapons, you inflict 1d2 hits with normal weapons, 1d3 with extra-large weapons like a big spear or something.

When you make a roll to do something that involves you melee-fighting (as opposed to ranged combat) or attempting to do some sort of holy miracle in keeping with your deity's domain, add 1 extra point to the result. (WHEN PRAYING FOR A HOLY MIRACLE, REMEMBER RULE TWO!)
This message was last edited by the GM at 18:11, Wed 16 Feb 2022.
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