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08:35, 3rd May 2024 (GMT+0)

CLASS: DRUID.

Posted by The GMFor group 0
The GM
GM, 7 posts
Sun 13 Feb 2022
at 01:22
  • msg #1

CLASS: DRUID


BEFORE SESSION ZERO IS OVER: You will realize that you are attuned to nature, and nature is attuned to you...


Before you pick or roll your Moves; choose the type of land you’re attuned to, or roll 1d10:
1. The Great Forests
2. The Whispering Plains
3. The Vast Desert
4. The Quiet Bog
5. The Depths of the Earth
6. The Sea and its Coasts
7. The Towering Mountains
8. The Frozen Tundra
9: The Rolling Hills
10. reroll


Finally; pick two Moves or roll 1d20 twice:
1. speak with all animals
2. shapeshifter
3. attune with nature
4. barkskin/earthskin
5. heal some damage to self by shifting back to your true form
6. shapeshift into inanimate natural objects
7. elemental spirit helpers
8. I deal damage so I can heal others
9. shapeshift into the elements
10. chimera form
11. weather weaver
12. reroll


AFTER SESSION ZERO, YOU WILL GET:

--some token of your land; describe it.

--Hide armor (+1 hit)

----Flip a coin or choose:
--Shillelagh
OR
--Staff

--Then Choose one or roll 1d4:
1 Adventuring gear
2 Bandages
3 three doses of Antitoxin
4. reroll


--The damage you inflict in combat (while in your true form) is 1d4.


--Druid: When you roll to do some cool mystical thing involving nature (EXAMPLES: making friends with an animal, asking a friendly animal to help you, turning yourself into an animal (or a tree), making plants grow really fast, making plants grab someone or something) add 2 extra points to the result.

(WHEN ATTEMPTING TO DO MYSTICAL NATURE STUFF, REMEMBER RULE TWO!)
This message was last edited by the GM at 23:19, Wed 16 Feb 2022.
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