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20:59, 4th May 2024 (GMT+0)

Playbook: Goblinkin.

Posted by The GMFor group 0
The GM
GM, 3 posts
Fri 22 Apr 2022
at 00:06
  • msg #1

Playbook: Goblinkin

The Goblinkin

I have earned my place in this world. It was earned with sweat of the brow and cunning of the hand. Independence, industry, and toughness are what my people are known for, and they are the qualities that made me their champion. The world will change in our wake, whether scholars and cowards like it or not.

Not for us is the shallow "beauty" of timeless stagnation. I will smash that which holds us back and destroy those who would dominate us. Nothing will stand in my way and remain unbroken. You have my word on that, if you will have me join you. For I am Goblinkin, and my people will always move forward.




The Goblinkin are fighters-- not just on combat, although sometimes that too, but in life. Their people are never content with leaving things the way they are. The Goblinkin are all about dealing with conflict through change, and acquiring the tools to fight, win, and thrive. Play as Goblinkin if you want to be able to force things to change, if you want to be able to lash out at a world that has judged and wronged you.


Last names (or are they more like titles?):
Footbiter, Freeborn, Drumbeat, Wastewalker, Deathbane


Look: Choose one from each list:
 Burning Eyes, Dark Eyes, or Large Eyes
 Stomping Feet, Scarred Skin, or Rippling Muscles
 Patchwork Armor, Unusual Clothes, or Traditional Uniform

Stats:
You begin with a +2 in Forceful.
Assign +1, +0, -1 to your other stats however you like.

Agenda: Choose one:

 Born Rebel
Fix the system, by any means necessary.

 Redistribution
Take something from those who have more than they need.

 Everything Must Go
Bring an end to a symbol of past oppression.



Goblinkin Core
All Goblinkin have the following Moves:

The Fires of Industry:
As long as you have a minute’s time and destroy something in the process, you can craft a Goblinkin-made device of your own design. Goblinkin-made devices are Clumsy in any hands but Goblinkin, and indeed they are ugly to all but Goblinkin. Devices you make are not added to your Gear-- they are temporary, and must be replaced when they are lost or damaged. You cannot carry more than 4 devices you’ve made at a single time, but you can restock your devices between scenes as you like.

When you make a device, say what it does, and give it 1 Use:
--COMPASS: The device will guide you to a certain place, object, person, or creature.
--GLOW: The device emits a brilliant light under certain circumstances (when it's dark, or in the presence of evil, etc.)
--SMOKE: The device gives off clouds of smoke that can hide or distract.
--FLARE: Flares create a quick burst of bright flame. Can be used in combat (close)
to blind an enemy for one round.

When you share this Move with another, they gain an appreciation for the utility or simplicity of Goblinkin devices. Goblinkin-Made devices are not Clumsy in the hands of those with this Move.


Fight Over Flight:
When you need an Advantage to Finish Them with in combat, you can always create one by marking one of your currently-unmarked stats. This will send you into a frenzy of survival, attacking with speed and fury.




What Are Goblinkin?

Choose the option that best represents your people:

 Children of Fire
Your people are forged in flame, and have more in common with coal and ash than flesh and bone. You never take damage from fire and heat, and you burn anything you touch for longer than a moment unless you're actively concentrating hard on not doing so (or unless it was made by you or other Goblinkin methods).

 Daughters of Chaos
Your people are born free, determined to follow their hearts and choose their own destinies. When someone attempts to enslave, control, intimidate, terrify, or command you, you can always act as you please.

Also, this means your people are all immune to the Heir's Core Move Yes, My Liege.


 Spawn of Darkness
Your people are fungal in nature, well suited to the darkness and damp. You can see perfectly in the dark, and your body is quite unlike those of flesh and blood. The Drunk tag never applies to you, and you are immune to poisons and diseases that would harm anyone else.

 Out of Poverty
You were born and raised to survive, like all of your people.
When you mark one of your own not-yet-marked stats as part of Fight Over Flight, you do not roll with Despair to attempt to Finish Them even if the stat you marked is the one you need to use. Also, if the stat you marked is your last unmarked stat, you are still not Taken Out until the next time you take damage.




Goblinkin Gear:
You start with four Goblinkin-Made devices, as per the Fires of Industry Move, and some smoked jerky (3 Uses, Food). Choose one of your devices-- it can also be used as a weapon. If it breaks or is lost, you can make a new one with your Fires of Industry move.



Choose what you prepared just for this journey:

 Goblinkin Potion: (2 Uses, Food (only for Goblinkin), Drunk: Agility + Insight, Vigor: Forceful + Charm).

If you stuff a rag in the bottle and set it on fire instead of drinking it, replace its tags with Ranged and Dangerous.


 Something you found over there somewhere (2 Uses, Useful).

 A Goblinkin slingshot (Ranged, Goblinkin-Made). You use Goblinkin-Made devices as Ammo for the Goblinkin slingshot.



Choose a companion; you have one Bond with them:
 A Varg to ride
 A Wolf to hunt with
 Your best friend (big lug, brains, or little guy)
 Some loot (1 Use, Precious)


Choose your treasure:
 Some loot (1 Use, Precious)

 Goblinkin Potion (2 Uses, Food (only for Goblinkin), Drunk: Agility + Insight, Vigor: Forceful + Charm). If you stuff a rag in the bottle and set it on fire,
replace its tags with Ranged and Dangerous.

 Your other best friend (big lug, brains, or little guy), you have one Bond with them.




Choose the reason the Goblinkin named you their champion:

 Strong as an ox (2 Uses). Use this to smash through a wall or door.
 Tough as nails (2 Uses, Armor).
 Scary as heck (2 Uses). Use this for a Charm move whether they want to listen or not, and you can roll with +Forceful instead of another stat.
 Cunning as can be (2 Uses). Use this to instantly Look Closely without rolling, asking one question from the list.



Initial Bonds
You start with 4 Bonds with the other members of the fellowship. Use these, or make your own:
_______ is my party buddy.
_______ and I used to fight all the time, but now we can’t remember why.
I will use my talents to keep _______ safe.
I cannot help but respect _______ .
I would give my life for _______ without a thought.
Nobody knows the real me like _______ does.




Goblinkin Custom Moves: Choose two of these Moves to further define what it means to be a Goblinkin:

Bloodhound
When you follow a trail or track someone whose trail isn't cold, roll+Insightful. On a 10+, you find them quickly, and they do not know they were followed. On a 7-9, choose one: Either you find them quickly, or they do not know they were followed.

Brutally Cunning
When you Keep Them Busy by lashing out physically, roll+Forceful. When you Keep Them Busy in this way, on a 12+, you deal damage to a stat of theirs, too.

Half-Goblinkin
You are not completely Goblinkin. Take a Core Move from any basic playbook.
You may also take an Agenda from the chosen playbook. This Move cannot be Shared.


I Smell Fear
When you Look Closely at a person, so closely it makes them upset, uncomfortable, or scared, you may ask questions from this list, and you can ask one more question than your roll would normally allow:
 What is going on here? What do my senses tell me?
 Is something hidden or out of place? If so, what seems suspicious?
 Tell me about ______ . How could it hurt me? How could it help me?
 Tell me about ______ . What are they doing? What will they do next?
 What will happen if I ______ ?
 What can this being tell us about ________?
 What was this being doing, and what are they going to do next?
 What should I be wary of when dealing with this being?
 What does this being want, and how could we help them get it?
 What does this being want us to do next?



No Seriously, I'm The Champion
Choose two options from the final list of your Gear (strong as an ox, tough as nails, scary as hell, or cunning as can be). Both of those options are added to your Gear permanently. You cannot choose an option you already have.


Shaman
When you draw upon the hidden power of the Goblinkin, choose a spell from below, then mark it. You cannot use a spell while it is marked. When you Feast, you may use 1 Food to remove a mark from one spell. When you Recover, remove all marks on your spells.
 Séance: Ask a single question about anything, and immediately receive two answers - one is true, one is false, and you know not which is which.
 Wake Up: Destroy a bond you have with someone to heal a marked stat of theirs or yours.
 If You Need Me: Leave a small magic Goblinkin square upon someone's skin. You can remove that sign at any time to leap out of the drawn square, instantly appearing at their side from anywhere you may have just been.

This Move cannot be Shared.



The Sweat of Your Brow
When you create a device for yourself, you may choose an enhancement for the device from this list:
 Destructive: This device is Dangerous, great for causing massive and uncontrollable damage.
 Foe-Smelling: This device burns to the touch when in the presence of those who mean you harm. To you, this heat is only a warning, but it will harm others who try to touch it.  Spiked: This device can be used as a Piercing weapon, and Armor cannot be used against it.


Goblinkin Advancement
When you Level Up, choose an option from the list, then mark it off. You may only choose each option once. You also increase your Level by 1.
o Increase your Charming or Insightful by 1 (to a maximum value of +3).
o Increase one of your stats by 1 (to a maximum value of +3).
o Take another Goblinkin Custom Move.
o Take another Goblinkin Custom Move.
o Choose a single option from two other players' Gear lists. Your choices are added to your Gear permanently.
o Share one of your Moves with another player.
o You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.



Goblinkin Companions: Goblinkin Companions are those allies who are particularly likely to team up with you. Many of them are available as Gear options - a Companion in your Gear will always heal, return to you, or be replaced by someone or something with similar skills when you Recover.

Big Lug: Real big, real strong, real stupid.
Stats: Tough As Can Be, Bigger 'n You

Brains: The smartest Goblinkin you've ever met. They know exactly how to take apart anything you might want them to.
Stats: Clever Plan, Tear It Down

Little Guy: Real small, real good for getting into little places.
Stats: Squeeze In There, Right Where You Need Me

Wolf: Wolves are too wild for humans to handle, but they make fine pets for elves and Goblinkin alike.
Stats: Pack Hunter, Loyal

Varg: These massive wolves are large enough for a full grown ogre to ride,
and surly enough to make an ogre think twice about doing it.
Stats: Cruel Beast, Go For The Jugular

War Elephant: The largest in ground-based war animal technology, these massive creatures can support a small building on their backs.
Stats: Tusks and Screaming, Armored Platform

Siege Tank: This deadly armored vehicle has more weaponry than it really needs, and it's loaded with several single-use secret weapons. It comes with a specially-trained Goblin Driver.
Stats: Spikes and Steel, Heavily Armored, Secret Weapon
This message was last edited by the GM at 01:38, Wed 27 Apr 2022.
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