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Playbook: The Dragonborn.

Posted by The GMFor group 0
The GM
GM, 5 posts
Fri 22 Apr 2022
at 13:26
  • msg #1

Playbook: The Dragonborn

TheDragonborn


Dragons are strong. They have the power to save the world. Dragons are wise. They have the foresight to save the world. Dragons are greedy. They do not want to save the world if nothing is in it for them.

So they won’t. Instead, I will. I have the power of the dragons, and they have named me their champion. I am here to save the world on their behalf. I will do what they have decided is beneath them, and I will become glorious.

This Overlord is my stepping stone. Their war and their plans amount to nothing before the fire of dragons. We will defeat them. We will destroy them.

I will take my place in history as the greatest champion this world has ever known.
I am the Dragon, champion of fire, and my enemies will burn.




The Dragon is fire, and everything you could use to describe fire describes you: impressive, brilliant, comforting, warm, bright, unstoppable, destructive, devastating, terrible, all-consuming. These are the things that Dragons are.


Names
Choose one or two, or make up your own:

Volga, Glaurung, Katla, Montag, Elry, Avdol, Remithrax, Bellatoria


Titles
The Red Magician, Burninator, Swordmelter, Dragoon, Of The Seven Fires, Daybringer, The Bronze Warrior, Hunter of _____



Look
Choose one from each list:
 Fierce Eyes, Golden Eyes, or Glowing Eyes
 Massive Hair, Many Small Horns, or Spiky Frills
 Armor of Red and Gold, Buff and Shirtless, or Fancy Tunic
 Dragonish Body, Human-like Body, or Somewhere In Between

Stats
You begin with a +2 in Forceful. Assign +1, +0, -1 to your other stats however you like.


Agenda:Choose one:

 Honor and Glory
Impress others with your conduct, power, and style.

 Relentless Justice
The laws of the great dragons are absolute. Do not break them nor allow others to do so.

 Unfettered Ambitions
Seize fame and fortune whenever you can.






Dragonborn Core Moves:
All Dragonborn have the following Move:

Champion of Fire
You do not have your own People. You once did, but no longer.
Instead, you can Command Lore about the glory of the dragons, their place in the world, and the magnificent feats they have performed throughout history.



The Dragon has eleven Custom moves to choose from instead of eight, and chooses four of them during character creation instead of two. When a Move tells someone they may take a Core Move from any basic playbook, Dragonborn Custom Moves you have taken count as Core Moves.

This Move cannot be Shared.


What Is A Dragonborn? Choose the option that best represents your people:

 A Champion, Chosen
You were not related to the Dragons, until they chose you as their champion. Take a Core Move from any other basic playbook. That playbook’s Core and Custom Moves count as Dragon Custom Movesfor you, and you may take Moves from that playbook that cannot be Shared.

 A Dragon, Reborn
You used to be one of the true dragons, glorious and unstoppable, and for one reason or another, you have been reduced to this lesser form you now hold. Describe your form and how you were weakened.
Your Fire Gear Option does not have the Reload tag, and you may choose as many options as you’d like from the first two Dragonborn Gear lists. This does not grant you extra Uses of Armor.

 A Hatchling, Newborn
You are a newborn, the child of at least one dragon. You have limited control over your great strength, when you unleash it. You may add the Dangerous tag to any attack you make, before rolling.

6 A Kobold, Ascended
Your people are the lesser dragons, the servants of dragons, and you have stood above the crowd. Unlike the other Dragons, you have a people you can Command Lore about - the Kobolds and their culture.

You add a Group of Kobold Spear-Wielders to your Gear. You have one Bond with them.
When you gain the Fellowship of a kobold community, the GM should offer you Fellowship Moves from the main book.

Halfling or Goblinkin Fellowship Moves are especially appropriate.




Dragon’s Gear:
You have extra-spicy dried fruits (3 Uses, Food (Only for Dragonborn)).

Choose your armaments; all are Melee and Armor (1 Use):
 Your customized spear and polished shield.
 Your mighty claws and hardened scales.
 Your supernatural strength and speed.
 Your blazing soul, enveloping you in protective fire.

Choose your Fire; all are Ranged, Reload, and Burning:
 You spit primal fireballs from your mouth.
 You conjure rays of fire from your hands.
 You throw firebombs of caustic oils and reactive powders.
 You shoot fire from a special weapon you made yourself.


Choose your follower:
 A kobold underling (spear-wielder, slinger, or thinker). You have one Bond with them.
 Your pet (komodo dragon or firehound). You have one Bond with them.
 A dragon spirit, advising you on how to best be their champion (2 Uses). You may Use this to call your spirit to your side and roll to Speak Softly with them. They have great knowledge of many things.

[5 blank lines suppressed]

Initial BondsYou start with 4 Bonds with the other members of the fellowship. Usethese, or make your own: _______ shares my burning passion!
I deeply admire _______ ’s power. _______ has the respect of the old dragons. _______ is my greatest rival. I often bicker with _______ , but we would not last long without eachother. _______ saw my strength from before I became what I amnow. I once saved _______ ‘s life. I would not be the person I am now without _______. _______ and I have shared in glorious victory.
My treasures are _______ ‘s treasures.
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Dragon’s CustomChoose four of these Moves to further define
what it means to be a Dragon.
A Song of Fire
When you call upon a true dragon for aid during a time of need,
mark this Move, pay a high price, and then they will come. Atrue dragon,
massive and powerful, will land behind you dramatically, let out a roar,
then do a single thing you ask of it. It will accomplish that taskwithminimal difficulty, although a Threat to the World may escape its wrath.
You cannot use this Move while it is marked. When you Recover, removeyour mark from this Move.
This Move cannot be Shared.
Dragon Magic
When you draw upon the draconic power that only a fool wouldnot call magic, choose a spell from below, then mark it. You cannot useaspell while it is marked. When you Fill Your Belly, remove a markfromone spell. When you Recover, remove all marks on your spells.  Blessing of Strength: Destroy a wall or door in your way.  Blessing of Speed: Instantly appear somewhere close by that youcansee. No one else will see you move there.  Blessing of Glory: Force someone to listen to you when youTalkSense to them.
When you Share this Move with another, they choose a single spell
from the list. That spell is the only one they can use. You can SharethisMove with someone multiple times. Each time you do, they learnanotherspell.
Dragoon
When you attack your enemy from above with a melee weapon,
your attack gains Piercing. Dropping onto an enemy fromabove is alwaysan Advantage for you.
Eyes of Fire
Your eyes are unnaturally good, and you can see fine detail eventhrough the darkest night or densest fog. When you Look Closely, you
9may study any location you can see, no matter howdistant, as if youwerestanding right there.
Fire Eater
You may extinguish any flame within arm’s reach merelybytouchingit, tell us what this looks like. Eating a fire instantly reloads yourFire.
You may use this to Overcome attacks with the Burning tag as if yougota10.
Listen Here, You Little Punk
When you Talk Sense by telling them what will happentothemif they do not do as you ask, Talk Sense with +Blood, and ona7-9, theycannot ask their favor of you until after they have done what youaskedofthem.
Strength of a Hundred
You can pick up anything and anyone you can firmly graspwithatleast one hand. Objects and enemies you hold have the tags RangedandThrown.
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Through the Fire and the Flames
You are immune to damage from fire and heat. Even lavaanddragonfire are only uncomfortable to you, and you can walk throughthemif you must.
This Move cannot be Shared.
Treasure Hoard
You are rich beyond all reason. Add your Dragon’s Hoard (3Uses,
Useful, Precious) to your Gear.
Unique Upbringing
Dragons are a solitary sort, rarely interacting with each other. Youspent a lot of time among other people. Take a Core Move fromanybasicplaybook. You may also take an Agenda from the chosen playbook.
This Move cannot be Shared.
Wings of a Dragon
You can fly on large, bat-like wings. You require a running start, alotof room, and you cannot hover in place, but you can fly very far andveryfast.
Dragon AdvancementWhen you Level Up, choose an option from the list, then markit off.
You may only choose each option once. You also increase your Level by1.
o Increase your Courage or Sense by 1 (to a maximumvalue of +3).
o Increase one of your stats by 1 (to a maximumvalue of +3).
o Take another Dragon Custom.
o Take another Dragon Custom.
o Take another Dragon Custom, or ask another player to share aMove with you.
o Share one of your Moves with another player.
o You have Changed. You must be level 5 or higher to take this
Advancement. When you Change, choose a Destiny you meet therequirements for and take its first Move.
11Dragon CompanionsDragon Companions are those allies who are particularlylikelytojoin arms with you. Many of them are available as Gear options-aCompanion in your Gear will always heal, return to you, or bereplacedby someone or something with similar skills when you Recover. Hell Hound: This reddish-brown dog breathes fire, eats fire, andplays in fire. They will let entire buildings burn up so theycaneattheashes.
Stats: Fire Breathing, Fireproof
Kobold Poker: This kobold warrior hides behind a shieldandpokes their enemies with a well-used spear.
Stats: Use the Pointy Bit, Big Shield
Group of Kobold Pokers: These kobolds forma phalanx, eachshield protecting the warrior next to them. As a Group, eachof theirstats can be damaged twice.
Stats: Use the Pointy Bit, Big Shield
Kobold Slinger: These kobolds are well-practicedwiththeirpowerful slingshots, firing rocks at their enemies fromafar.
Stats: Rock to the Head, Scamper Away
Kobold Thinker: They’ve got a plan, and you might be a part of it.
Stats: Master Plan, Back-up Plan
Komodo Dragon: They aren’t true dragons, but they’rebiggerthan your dog and have a much deadlier, venomous bite.
Stats: Necrotic Bite, Hardened Scales
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A Dragon’s FellowshipThe Dragon’s Fellowship is not quite the same as that of the others.
Dragons don’t usually have communities. They are not so populousorso social as other societies. So, earning a Dragon’s Fellowshipmostlyinvolves helping or impressing a single dragon- the Fellowshipyouearn represents the direct aid of a single, individual dragon.
Unlike other Fellowships, a Dragon’s Fellowship is determinedbywho they are. When you meet a new Dragon, the Overlord will offeryou three Fellowship moves, and you choose which Dragontheyarefrom the moves available. Feel free to rename themas necessary.
The Blue
A dragon of storms and winds, there is no greater lord of thesea.
When you earn the Blue’s Fellowship, the seas are safe travels for youand your allies. You may revoke the Blue’s Fellowship to have themdestroy an enemy ship or enemy fleet on the open seas.
The Green
A dragon of life and death, this dragon has come back fromthe deadand can bring others back too. When you earn the Green’s Fellowship,
you are given a Gang of Zombies to work for you and followyourcommands. The Gang has anywhere from 50 to 250 zombies in it at anygiven time. Two members of the Fellowship each have one Bondwiththem.
Gang of Zombies: A horde of semi-mindless warriors to doyourbidding. They will listen to you absolutely and follow your orders totheletter. As a Gang, they may take action against everyone in a scene at once,
and each of their stats can be damaged twice.
Stats: Feel No Pain, Simpleton Hivemind
The Gold
A dragon of wealth and prosperity, owner of more wealth thansomeentire kingdoms hold. When you earn the Gold’s Fellowship, it offersyou the option to take any one treasure it owns fromits hoard. Eachplayer takes a single treasure of supreme value. Describe what yourtreasure looks like, what it does, and how you use it. In additiontoanything else, it is Precious.
13The Red
A dragon of fire and wrath, they have destroyed muchduringtheirtime in this world. When you earn the Red’s Fellowship, theywill allowyou to direct their wrath, just once. You can revoke the Red’s Fellowshipat any time to have them burn down a location of your choice at atimeofyour choice, causing mass destruction and devastation there. Onceyouhave unleashed the Red, you have no control over its wrath, sochooseyour target carefully.
The Silver
A dragon of wisdom and lore, they keep this world’s historysafe.
When you earn the Silver’s Fellowship, it will tell you of the past. Eachplayer may Command Lore to change one fundamental fact about theirpeople that used to be true in the past, and with this knowledge, maybecome true again.
The White
A dragon of war and victory, no dragon rules over more landthanthey. When you gain the White’s Fellowship, they will offer youfurtherFellowship. Name a city under the White’s rule - the White will flyyouthere themselves, and you will be given their Fellowship as soonasyouarrive. In addition, that city will be under the White’s watchful eye, andnoharm from the Overlord will ever befall it so long as the Whitelives. Ifthe Overlord had a plan for that city, they must abandon it.
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The Final FormDestiny Playbook
You have unleashed your true potential and become that which you always
dreamed of. You have unlocked your Final Form.
Requirements: Blood +2 or +3, Wings of a Dragon, and either DragonMagic or any other move that marks spells, like The Elf’s Elder Arts orThe Orc’s Shaman.
The Final Form starts with the Move A Level Beyond.
A Level Beyond
You have obtained your true form, and can transforminto it whenyouneed to. When you transform for the first time, take the Spotlight foras long as you need it, and tell us what your transformation looks like,
how it happens, and what you look like afterwards. Write an entirelynewLook describing how you appear in your transformed state.
While you are transformed, you are a Threat to the World, andyou have access to a great power. This great power is always anAdvantage, and you can use it to justify doing something that no oneelsecan.
At the end of a scene where you transformed, you pay a highprice,
and you start the next scene back in your normal form.
Final FormAdvancementWhen you Level Up, choose an option from this list or your basic
playbook's Advancement list, then mark it off. You may only choose eachoption once. You also increase your Level by 1.
o Increase your Blood stat to +3. If it is already +3, take a Final
Form Custom instead.
o Take a Dragon Custom.
o Take a Final Form Custom.
o Take a Final Form Custom.
o Take a Final Form Custom.
15Final FormCustomMovesA Dragon’s Pride
The great dragons of the world have acknowledged you as oneof theirown, and will grant you their Fellowship as soon as you meet them, if youdo not already have it.
Dragonfire
You have gained the power of true fire, the ultimate fire that onlyadragon may use. Add Dragonfire (2 Uses) to your Gear. Dragonfireisableto melt down anything you expose it to. You can Use your Dragonfiretoobliterate someone or something - melt a hole through a wall, destroyanything (even Dwarf-Made items), or vaporize someone whoisn’taThreat to the World. Perfect Flight
You no longer require a running start or a lot of roomto fly. Youcanhover in place for as long as you like, and flying does not tire yououtortax you in any way.
Pyromania
When everything around you is chaos and fire, you are filledwithHope.
That Wasn’t Even My Final FormWhen you are transformed, you may pay a high price totransformeven further, and take on your Final Form. When you take onyourFinalForm for the first time, take the Spotlight for as long as youneedit, andtell us what your transformation looks like, how it happens, andwhatyoulook like afterwards. Write an entirely new Look describinghowyouappear in your Final Form. While in your Final Form, you haveall of thefollowing benefits:  You may use your spells without marking them.  You gain the tags Melee, Ranged, Area, Piercing, and Burning.  Rolling a damaged stat does not give you Despair.
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At the end of any scene where you use your Final Form, damageall of your stats, and then you are Taken Out. Unless the next scene takesplace at least a full day later, you spend that scene unconscious, and wake up at the end of it.
This message was last edited by the GM at 20:59, Mon 25 Apr 2022.
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