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03:55, 5th May 2024 (GMT+0)

Playbook: The Squire.

Posted by The GMFor group 0
The GM
GM, 6 posts
Fri 22 Apr 2022
at 21:32
  • msg #1

Playbook: The Squire


The Squire

I'm not much concerned with all these grand sorts of things. I mean, they concern themselves with me often enough-- that's what I get for stickin' my neck out-- but I'm not gonna' go out of my way for any glory or fame or nothin'. I'm here because, well, it sounds like you need all the help you can get. Even if that help's just me.

I'm pretty handy, I suppose, and I know a lot of little tricks to make things easier. I'll keep us on track, no problem. We'll make it to the end of that road, and the return trip, to boot. I'll make sure of it, cross my heart.

Oh, do you need a hand with that? I'm the Squire, let me take care of it for ya'.






The Squire isn't supposed to be here. They're here with someone else, to carry the bags, to help keep track of the horses. The Squire looks out for everyone else, makes sure the trip goes smoothly, and often gets in over their head. Play as The Squire if you want to be the unlikely hero, the underdog who was given a chance, if you like playing the support character who smooths out problems, or if you're the quiet type who is fine hanging back and letting the real heroes do most of the work.


Names
Choose one or two, or make up your own:

Given Names
Mari, Orowin, Elysia, Sancho, Baldrick, Estav, Sebastian, Mortimer

Look
Choose one from each list:
 Short Hair, Messy Hair, or Nice Hat
 Peasant's Clothes or Apprentice's Uniform
 Determined Eyes, Jolly Eyes, or Naive Eyes
 Pudgy Body, Thin Body, or Androgynous Body


Stats
You begin with a +2 in Insightful, or in Charming.

Assign +1, +0, -1 to your other stats however you like.


Your People
You... are different. You're a nobody. You're no champion, you're no hero.
But somehow, you're here, and somehow, you are. You don't Command Lore like the others do. You used to have no people to call your own, no hold in this world.

But you can make friends easily. People like you. People trust you. And friendship is the strongest power of all. Your People are not a culture or a society. Your People are the friends you're making along the way.


Agenda
Choose one:

 Adventure Time
See what there is to see and do what there is to do.

 Friendship Is Magic
Make friends with whoever you can, whenever you can.

 They Need Me
Don’t let them rush forward into danger without you.



Squire's Core Moves:
All Squires have the following Moves:

Fast Friends
When you spend a scene by someone's side or Speak Softly with them, you may gain a Bond with them immediately.

You can have an unlimited number of Bonds with anybody. People who you have Bonds with do not become Companions. You do not have enough pull with the fellowship to just recruit people. Anyone you have Bonds with will think well of you and will not try to harm you if they can help it, regardless of their feelings for the rest of the fellowship.

You can Command Lore about anyone you have any Bonds with, except for your Bonds with other players. You can Command Lore about Companions, friends, and minions of the Overlord who you have Bonds with, but you cannot Command Lore about the other heroes of the fellowship or about the Overlord. This Move cannot be Shared.


Please, Just Listen
When you Talk Sense to someone, you may erase a Bond with them instead of owing them a favor.

It's Dangerous to Go Alone
When you watch someone's back and keep your eyes peeled, you can roll to Overcome any harm against them with +Insightful instead of +Forceful.


Your Purpose:
You do not represent anybody. You're nobody special, you aren't some champion, but you're here for a reason all the same. Choose your purpose:

 Keep Them Safe
You are here to make sure they come back home after this is all over, no matter what. When you are with someone you have a Bond with and they take harm, you may take that harm in their place.

 For Your People
Your people's champion is just not enough. You are here to keep them honest. Take their What Is A _______? Move, and they can Share any of their Moves with you, even Moves that cannot be Shared. Their Core Moves count as Squire Custom Moves for you, and you can take them whenever you could take a Squire Custom.

 See the World
You're just here to go on a fun adventure. All this Overlord stuff is just an excuse to see more than your garden, and you're going to make sure you see everything there is to see! Once per scene, you may ask one question from the Look Closely list without rolling.

 Remembered by History
You want to be a hero so bad, even if the only way to do it is to tagalong with the real heroes. Whenever anyone near you goes anywhere, you can always choose to tag along with them, even if doing so should be impossible.


Squire's Gear
You start with some simple food (4 Uses, Food), traveler's gear (2 Uses, Useful), and a simple sword (Melee).

Choose what you brought to keep yourself safe:
 Under-armor (1 Use, Armor) and bandages (2 Uses, healing, slow)
 A sturdy spear (Melee, Ranged, Thrown) and poultices (2 Uses, healing, slow)
 A heavy crossbow (Ranged, Piercing, Reload)


You were more prepared than anyone else on this adventure, and you brought along some extra supplies just in case. Choose one:
 A horse or pony for everyone. No one has any Bonds with them - if they are damaged, they are lost until you Recover.
 Some extra food (4 Uses, Food)
 A spare weapon, identical or very similar to one someone else carries
 A bottle of rum (2 Uses, Drunk: Insightful, Vigor: Charming)

You weren't supposed to be here, but you are. What extra luck did you bring? Choose one:
 Fool's Luck (1 Use). Use this to completely escape harm unscathed.
 A friend in need (1 Use). Use this to have someone helpful show up, right now.
 The Overlord's Weakness, although you don't know (yet) that you have it.


Initial Bonds
You start with 4 Bonds with the other members of the fellowship. Use these, or make your own:
I have ______ 's back, no matter what.
______ looks out for me.
I know I can trust ______ no matter what.
I've never seen someone as fantastic as ______ before.
_______ is always willing to listen to me, even when no one else has time.
I've bailed _______ out of trouble more times than I can count.
I don’t know why, but _______ really trusts me.
I'd do anything for _______ .
_______ and I have shared a moment of peace together.
I am afraid of losing _______ .
I try so hard to live up to _______'s expectations.


Squire's Custom Moves: Choose two of these Moves to further define what it means to be the Squire.

Eager Apprentice
When someone you have a Bond with talks you through it, you can use one of their Moves. If they are another player, you can only use a Move that they could Share with you. If they are a Companion or an enemy, you must damage one of your stats to use one of their Moves. You may only borrow one Move per scene.

I've Got a Bad Feeling About This
When you're certain something's wrong here, you may ask the GM to tell you the safest way out, and also the quickest way out. They will answer truthfully.

I Won't Let You Down!
When you Distract/Keep Them Busy and get a 7-9, you may erase a Bond to take the 10+ result instead. The Bond must either be with someone you are protecting, or with someone who is helping you to Keep Them Busy.


Power of Friendship
Your Bonds have the tags Precious and Useful, and you can Use them by erasing them. This Move cannot be Shared.


Run For It!
When you Get Away by running right past or right through the danger, roll +Charming instead of +Charming. Any allies who run after you may also roll +Charming instead of +Agility to Get Away.


Teach Me Your Ways
Choose a Move another player knows. That Move must be one they can share. They share that Move with you. This Move cannot be Shared.


Voice of Reason
You alone are the voice of reason in this insane world. When you offer advice to another player and they ignore it, you are filled with Hope during any attempts to bail them out of whatever mess they got themselves into.

Basically, if you could say “I told you so” after your action, you have Hope to do it.



We'll Make It
Your Bonds have the Healing tag, and you can Use them by erasing them.
Your Bonds can only be used to heal the person listed in them, and only while you are by their side. This Move cannot be Shared.



Squire Advancement: When you Level Up, choose an option from the list, then mark it off. You may only choose each option once. You also increase your Level by 1.
o Increase your Charming or Insightful by 1 (to a maximum value of +3).
o Increase one of your stats by 1 (to a maximum value of +3).
o Take another Squire Custom Move.
o Take another Squire Custom Move, or share a Move with someone.
o Choose a player. They share a Move with you.
o Choose a different player. They share a Move with you.
o You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.


Squire Companions
A Squire's only Companions are the horses, but anyone can be a new friend.

Donkey: Donkeys are similar to horses except a little smaller, with much more stamina, and with an endless supply of stubbornness.
Stats: Beast of Burden

Horse: A horse, of course.
Stats: Run Like The Wind


Politician: They have their own agenda, but it has nothing to do with you or the Overlord. Probably.
Stats: Political Power, Spineless


Ogre: A simple creature, an Ogre is easily confused and easily misled. But just as easily, they can destroy your house or crush your head.
Stats: Giant's Strength, Huge Club, Tough As Nails, A Simple Mind.


Monster: This massive creature is smarter than it looks and eager to prove its worth.
Stats: Big And Strong, Caught One!, Eager To Please


Small Army: Untrained and poorly armored, these warriors are nevertheless dedicated to their cause.
Stats: Body Count, Poke 'Em Good
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