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06:53, 5th May 2024 (GMT+0)

Playbook: The Elf.

Posted by The GMFor group 0
The GM
GM, 7 posts
Fri 22 Apr 2022
at 22:40
  • msg #1

Playbook: The Elf

The Elf

I have witnessed many of this world's wonders. I have seen them come, and seen them go. My people have added to them, and taken them away. Our endless lives attain meaning in the pursuit of timeless perfection. Even among such wondrous people as these, I have earned respect, and that is why I have been chosen to defend our great works against this coming evil.

We elves may sometimes forget the world, lost in our dreams of beauty and perfection, but the world does not forget us, and we shall not let the world fall. Among all people, not just my Elves, can be found those of some worth. If you will have me, then my arts, my grace, and my wisdom will serve our common cause.

I am the Elf. We remember.



The Elf is graceful eternity. The elves are long-lived, unnatural, unusual, and, if you ask them, perfect. The Elf offers you the ability to dance around your enemies, show up your allies constantly, and generally be the best around at everything cool and flashy. Play as The Elf if you want to shine like a diamond, if you like being stylish and graceful, or if you want to play as a mysterious magical being.


Names
Choose one or two from each list, or make up your own:

Given Names:
Eltharion, Fëanor, Avariel, Haldir, Andariel, Arendhel, Elenwë, Noldà

Titles:
Greenleaf, Lady of Light, Star of Radiance, Last of the Grey Elves, Strongbow


Look:
Choose one from each list:
 Wise Eyes, Piercing Eyes, or Sad Eyes  Braided Hair, Long Hair, or Dark Hood
 Pristine Robes, Woodsman's Garb, or Fancy Cloak
 Androgynous Body, Tiny Body, or Willowy Body

Stats
You begin with a +2 in Agility.
Assign +1, +0, -1 to your other stats however you like.

Agenda:
Choose one:

 Elven Superiority
It is your duty to protect the lesser creatures.

 Eternal Patience
Play the long game. You have all the time in the world, so act like it.

 Perfect Purity
Punish those who would defile the sanctity of elven lands and elven works.


Elven Core Moves:
All Elves have the following Moves:

Elder Arts
When you draw upon the elven power that others sometimes call magic, choose a spell from below, then mark it. You cannot use a spell while it is marked. When you Feast, remove a mark from one spell. When you Recover, remove all marks on your spells.

 Camouflage: Become invisible and undetectable. This lasts until you attack or decide to make yourself known.
 Keen Senses: Ask a question about your surroundings, and immediately receive a truthful answer.
 Sense Magic: Immediately know what here is magical and where it is. If there is nothing magical here, you do not mark this spell.
 Whisper on the Wind: Send a message to someone you have a Bond with. They will hear it whispered in their ear moments after you send it, and they can send you a reply of up to 5 words.

When you Share this Move with another, they choose a single spell
from the list. That spell is the only one they can use. You can Share this Move with someone multiple times. Each time you do, they learn another spell.



Touch the World Lightly
You can safely walk on top of snow, across thin tree branches, along precarious ledges, or on top of held weaponry. You can also run along walls, up trees, and across treacherous surfaces safely, although only for short distances. You still need to roll to Get Away if you use this Move to escape danger.



What Is An Elf?
Choose the option that best represents your people:

 Faerie
Your kin are faeries or nature spirits. Tiny and elusive, they have been forgotten by the other peoples of the world, remembered only as myths or legends. Your people can fly, with all the benefits that brings you, but you cannot carry anyone with you. Add this to your Elder Arts list:
 Pixie Dust: You grant someone else the ability to fly for the rest of this scene.


 Merfolk
Your people are amphibious, and the ocean is your homeland. You can breathe underwater, and you can grant this gift temporarily to anyone you share an embrace with. (That's not a euphemism-- just a hug is enough.) When you use an Elder Art while you have access to a body of water, do not mark the Elder Art.

 From Beyond
Your people came from beyond (from the stars? from some other, stranger world?), and your magical items are very advanced. You start Magical Elf-Items (2 Uses, Useful, ElfMade) in your Gear. Instead of burning any non-elf who holds them, ElfMade items give an electrical shock any non-elf attempting to use them without proper training, causing them to pass out where they stand.

 Wood Elf
Your people are one with the forests and trees, which care for you as you care for them. While traveling in woodlands, you and your allies cannot be followed by your enemies. When you use Camouflage, you may hide any number of allies with you.

Elven Gear: You start with elven bread (Food, 4 Uses) and a hunter's bow (Ranged,
Elf-Made, 3 Ammo).

Choose what else you brought to protect yourself from danger:
 A fine sword (Melee, Elf-Made)  Light armor (1 Use, Armor, Elf-Made)  A wolf or hunting bird, which you have two Bonds with.




Choose what you brought to carry you through this journey:
 An elven throne (a magical mobile seat, see below) or a unicorn, which you have one Bond with.


 A friend (an archer, blade dancer, or shadow), who you have one Bond with.

 A bottle of elven wine (2 Uses, Healing, Drunk: Forceful + Charming)

You have a hunting companion. Choose one:
 A wolf or hunting bird, which you have two Bonds with.
 A friend (an archer, blade dancer, or shadow), who you have one Bond with.
 A survival knife (Elf-Made, Melee) and an extra quiver (3 Ammo)

Elves you meet will usually carry at least two of the items you chose from the above lists. However, the option below is unique to you.

Choose one memento of your homeland:
 An elfstone brooch, connecting you to your homeland (1 Use, Elf-Made).
You can Use this item to remove a mark from one of your Elder Arts.


 A ring signifying your membership in a secret organization (1 Use).
You can Use this item to identify another member of this organization, instantly gaining a Bond with them.

 The faces of those who have wronged you, etched into your mind (1 Use).
You can Use this item to declare an enemy to be your Nemesis, giving you Hope for rolls to Finish Them and Overcome them until they are destroyed.




Initial Bonds
You start with 4 Bonds with the other members of the fellowship. Use these, or make your own:
_______ has been named a friend to all elves.
_______ once helped me with a hunt, and I know we shall hunt again.
I have trusted _______ with the truth about me.
_______ 's entire family line is well-respected by the elves.
_______ is my rival, and I theirs.
_______ defeated me in a contest of skill, and I am still amazed by it.
I have absolute faith in _______ 's abilities.
I once went to battle alongside _______ .
I have taught _______ the ways of elven _______ .
Because of _______ , I have changed as a person.


Elven Custom Moves: Choose two of these Moves to further define
what it means to be an Elf:



Elfsight
Your eyes are unnaturally good, and you can see fine detail even through the darkest night or densest fog. When you Look Closely, you may study any location you can see, no matter how distant, as if you were standing right there.


Elder Might
When you wish to use an Elder Art you have already marked, you may do so by marking a different Elder Art. This Move cannot be Shared.


Enchanting Performance (Agility)
When you perform an Elven art for an attentive audience, roll +Charming.
On a 10+, you may Forge a Bond with as many audience members as you'd like.
The Bond should relate to how much they adore and appreciate you. On a 7-9,
you may only Forge a Bond with a single listener. On a 6-, no one cares.


Enemy at the Gates
When you are hidden from your target and wield a Ranged weapon, you can spend 1 Ammo to Finish Them with +Agility. If you destroy them, you remain hidden.


Half-Elf
You are not fully elven. Take a Custom Move from any basic playbook. You may also take an Agenda from the chosen playbook. This Move cannot be Shared.



Poetry in Motion
When you Get Away, you may choose an extra option, even on a 6-.


Special Stardust
Add this to your Elder Arts list:
 Sleep Tight: You put someone (a person. Some monsters may not be affected the same way) straight to sleep. It is a normal sleep, and they are woken up by anything that would awaken a sleeping person.

When you Share this Move, the ally you share it with gains the Elder Arts Move as well, but Sleep Tight is the only spell they know. They do not gain your other Elder Arts.


Way With Words
When you Speak Softly to someone who admires or fears you, you may roll +Charming instead of +Insightful. When you Speak Softly, you may also ask, "What do they desire most?" regardless of the result of your roll.




Elven Advancement
When you Level Up, choose an option from the list, then mark it off. You may only choose each option once. You also increase your Level by 1.
o Increase your Forceful or Insightful by 1 (to a maximum value of +3).
o Increase one of your stats by 1 (to a maximum value of +3).
o Take a Move from any basic playbook, AS LONG AS you are currently in a Community where someone can teach it to you (for example, you can take a move from a Dwarf playbook if you are in a Dwarven Community you currently have fellowship with). You cannot take a Move someone else already knows.
o Take another Elven Custom Move.
o Take another Elven Custom Move.
o Choose a player you have 3 Bonds with. Share a Move with them.
o You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.



Elven Companions:
Elven Companions are those allies who are particularly likely to join arms with you. Many of them are available as Gear options - a Companion in your Gear will always heal, return to you, or be replaced by someone or something with similar skills when you Recover.

Elven Archer: An expert with the bow. It is said that elven archers never miss.
Stats: Perfect Shot, An Even More Perfect Shot

Blade Dancer: These graceful warriors specialize in fighting alongside a partner, dancing around their ally as they attack.
Stats: Dance of Death, Graceful In All Things

Elven Shadow: If you were to see an Elven Shadow... well, you won't.
Stats: Untraceable, Right Where You Need Me

Elven Throne: The Elven Throne is a nickname for a wide variety of devices, almost all entirely natural in origin. Enchanted wooden chairs, wheeled or hovering magical automatons, even living animals to carry you. They are particularly popular among merfolk who need to travel over land.
Stats: A Mind Of Its Own, Mobile Cover

Hunting Bird: Birds of a feather hunt together.
Stats: Go For The Eyes, Eagle Eye

Unicorn: A beautiful horned horse, famous for their benevolence.
Stats: Infinite Compassion, Holy Horn

Wolf: Wolves are too wild for humans to handle, but they make fine pets for elves and orcs alike.
Stats: Pack Hunter, Loyal
This message was last edited by the GM at 21:00, Mon 25 Apr 2022.
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