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03:11, 3rd May 2024 (GMT+0)

RULES AND STUFF.

Posted by The PuppeteerFor group 0
The Puppeteer
GM, 4 posts
Wed 8 Jun 2022
at 19:19
  • msg #1

RULES AND STUFF


When you want to do something, roll for it:

-1 in a stat means you roll 1d4 but if your best result was a 4, count it as a 3.

 0 in a stat means you roll 1d4. 0 means "0 extra dice (so, just 1 die)."

+1 in a stat means you roll 2d4 and take the best result. +1 means "1 extra dice."

+2 in a stat means you roll 3d4 and take the best result. +2 means "2 extra dice."

+3 in a stat means you roll 3d4 but add 1 point to your best result. +3 means "2 extra dice."


If your highest result was:

1 or 2 = fail

3 = partial success

4 = success



Roll Agile to attempt to:
--sneak around without anyone detecting you
--dodge something
--catch someone or something that's running away (unless they're, you know actually faster than you, in which case why are you bothering to try)
--attempt to run away/get away from something

Roll Insightful to attempt to:
--think of something useful or important
--figure something out
--find something hidden
--build or make something

Roll Charming to attempt to:
--Persuade someone by making them feel sorry for you
--make someone like you
--get someone to not be scared of you
--help someone calm down or feel better

Roll Confident to attempt to:
--bend or break or hit something you're holding or that's right in front of you
--do something magical (that doesn't involve persuasion)
--concentrate hard on something
--be brave
--stay focused
--stay determined
--resist temptation
--not panic
--be creative (sing, paint a picture, etc.)


Everyone:

Get A Token Whenever You
(your PC, that is):
--Inconvenience yourself to help someone else (including making someone feel better).
--Take a moment to bask in the beauty of the world, and describe it
--Earns the friendship and/or respect of an NPC who's not sure about you at first.
--Speaks to a character whose player hasn't posted for the last 7 in-game posts.
--Do what someone wants you to do even if you're skeptical that it'll work out
--Fails a roll (final result is 6 or lower)
--Promise an NPC sincerely that you'll do your very best to do something they want done


Spend A Token In Order To:
--Keep someone safe from something immediate (without you having to roll dice)
--Ask the person in front of you about something they're keeping secret-- they have to answer truthfully (without you having to roll dice).
--Ask a storyteller what important detail was hidden in their tale that they now have to reveal (without you having to roll dice)
--Solve part of a problem (without you having to roll dice)
--Do something that impresses everyone present (without you having to roll dice)
--Succeed in doing something that would normally use your weakest stat (without you having to roll dice)
--Get your SP back (see below)


SANITY POINTS:
--Everyone starts with 4 SP.

What if you lose all your Sanity Points?
--You run around yelling and screaming, waving your arms and hands (if any) in the air in total panic until something changes about the situation that made you lose your last one.

When something changes, you get 1 sp back.

You can also get an sp back by:
--sleeping
--rolling a 12 or higher
--spending a Token will get you ALL your SP back.

What if something happens to make me lose my SP before the situation changes?
--You pass out/fall unconscious for a little while. When you wake up, you get one back.


LEVELING UP:
--When you spend a token, you lose the token, but you also get a MARKER.

--You can trade 8 Markers in to Level Up.

--When you level up, your maximum SP goes up by 1, and you add 1 point to a stat, and you get something cool (maybe another Gimmick, maybe something else. Discuss with your GM).
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