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13:39, 2nd May 2024 (GMT+0)

PLAYBOOK: THE SENSITIVE.

Posted by The GMFor group 0
The GM
GM, 1 post
Thu 9 Jun 2022
at 01:59
  • msg #1

PLAYBOOK: THE SENSITIVE

LOOK (pick as many as apply):
• Ambiguous, Female, Male, Neither
• Human, Dwarf, Elf, Half-Elf, Halfling, Gnome, Half-Orc (half-humanoid killer whale)

DEMEANOR (pick one): Aggressive, Charming, Paranoid, Serene

STARTING CHARACTER STATS (Add 1 to one of these):
Blood -1
Heart 1
Mind 1
Spirit 0


STARTING FACTIONS (Add 1 to one of these):
Mortality 1
Night 0
Power 1
Wild -1

INTRO QUESTIONS
• Who are you?
• How long have you been in the city?
• How did you come to realize you are a sensitive?
• Why is this city worth saving?
• What strange thing are you currently investigating?

GEAR
• A simple apartment, a quality crystal ball, a small burner crystal ball
• 1 self-defense weapon:
--A Crossbow (1d2 harm, close, loud)
--Ring of Shock (stun, hand)
--Short Sword (1d2-harm, hand)


DEBTS
• Someone told you their secrets and you haven’t told anyone about them yet. They owe you 2 Debts.
• Someone thinks they’re protecting you, but it’s really more like you’re protecting them. You owe each other a Debt.
• You recently blackmailed someone with a secret you have on them to get their help with something. You owe them a Debt.


YOUR MOVES
You start with this move:

--Snoop:
When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the GM questions, 1 for 1:
• What’s my best way in/out?
• Who or what here is not what they seem?
• What happened here recently?
• What here is the greatest danger to me?
• Whose turf is this?

On a miss, you find yourself in over your head. The GM will tell you why this is a bad spot.



And choose two more moves:

--Did Your Homework: When you put a face to a name with someone politically important (your call what what means), roll with Mind instead of Faction.
----On a 7 to 9, you know a dangerous secret about them or their political machinations.
----On a 10+, you also know how to leverage that information; take a Debt on them as well.
----On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.


--I Know a Guy: When you hit the streets or put a face to a name with Mortality, roll with Mind instead of Faction.

I Brought Friends: When you cash in a Debt with an NPC, add this
option to the list:
• Back you up in a dangerous situation


--Sharpshooter: When you unleash an attack with a ranged weapon, roll with Mind instead of Blood.

--Hard-Boiled: When you get into trouble while chasing down a lead, gain +1 armor.



DRAMA MOVES
»Your Corruption Move
When you ignore your mortal responsibilities to deal with a magical threat, mark corruption.

»Intimacy Move
When you share a moment of emotional intimacy with someone who isn’t mortal, mark corruption.


»End Move:
When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a corruption advance they’ve taken (if any). If it corrupts, they immediately take a corruption advance.

STANDARD ADVANCES
Advances available at beginning of play:
• +1 Blood (max +3)
• +1 Heart (max +3)
• +1 Mind (max +3)
• +1 Spirit (max +3)
• A new Sensitive move
• A new Sensitive move
• A move from another Playbook
• A move from another Playbook
• Change your Faction

After 5 advances you may select:
• +1 to any stat (max +3)
• +1 any Faction (max +3)
• Erase a scar
• Join or lead a watcher’s society (see below)
• Erase a corruption advance
• Erase a corruption advance
• Advance 3 basic moves
• Advance 3 basic moves
• Change to a new Playbook

CORRUPTION ADVANCES
• Take a corruption move
• Take a corruption move
• Take a corruption move
• Take a corruption move from another Playbook
• Retire your character. They may return as a Threat.

CORRUPTION MOVES
• In Too Deep: When a non-mortal tries to lend you a hand or get in your way, mark corruption to add or subtract 3 from their roll.
• Eyes on the Door: When in danger from the supernatural, you can mark corruption to escape a situation as if you rolled a 12+.
• Free Agent: Mark corruption to refuse to honor a Debt owed to a non-mortal as if you rolled a 10+.
• If You Can’t Beat ’Em: Take two moves from non-mortal Playbook. Whenever you use these moves, mark corruption.

PLAYING THE SENSITIVE
Inquisitive, resourceful, intuitive, lucky. The Sensitive is a mortal investigator whose instincts tell them important things others miss. They understand mortals can't just ignore the other types of beings in the city, and they’re entranced by the exotic people and ways they encounter. Unlike some of the more established Playbooks (The Vamp, The Wizard), your character is comparatively new to the world of the supernatural. You’re not just aware of the bigger picture of what threatens mortals; you’re actively working to discover the secrets of the monsters that lurk in the dark. As you build and play your character, seek opportunities to be the truth-seeking protagonist of the story, solving mysteries or saving those in danger.

Of course, all of these drives leave you on a crash course with the supernatural world; each time you step away from your mortal responsibilities, you take another step closer to becoming a Threat to your friends and family on both sides of the veil. You can’t retire to safety; you might find it easier to change Playbooks than to stop yourself from going over the edge.

»Notes on Your Moves
Snoop is often undervalued by players. It’s very powerful—you get information that’s hard to get any other way—but you’ve got to use it before you step into a situation. Once you’re in the thick of things, you’ll have more trouble acting on the answers the GM gives you.

Did Your Homework still counts as a Faction move for the purposes of advancement. Mark the Faction of your target when you make this move as if you put a name to a face as normal.

I Know a Guy might not seem that useful at first, but you’re not going to stay connected to Mortality for very long. Chances are you’re going to get mixed up in everyone else’s business; this move lets you keep up with the important members of your Faction despite that distance. Like Did Your Homework, it still counts as a Faction move for purposes of advancement.

When you cash in a Debt to get an NPC to back you up in a dangerous situation using I Brought Friends, the NPC shows up with whatever resources they typically rely on for support: a werewolf might bring her pack, a wizard will have a spell or two prepared. Don’t fucking expect them to die for you, though. If things get really rough, they’ll bail to save their own skin.



A watcher’s society is a group of mortals who have banded together to fight against the influence of the supernatural in the city. The oldest and most traditional of these organizations are secret societies with ties to Ivy League schools and wealthy scions, but recent years have seen an explosion in street-level watcher groups that concern themselves with a block of the projects or a particular corner. Regardless, they know about the supernatural, and they’re eager to share common cause with people who fight for humanity.

Join or lead a watcher’s society:
When you select this advancement, determine with the GM what kind of society you’re joining or leading. The society won’t fight for you unless there are some extraordinary circumstances, but you gain access to the move Thick as Thieves so long as you remain in good standing with the organization.

--Thick as Thieves: When you go to your watcher’s society for intel, roll with Mortality. On a hit, someone in the society knows something significant and is willing to share what they know. On a 7-9, what they tell you raises more questions than it answers or places you in serious danger, your choice. On a miss, your inquiries reveal that the society is already involved in the situation you’re asking about, working for the wrong side.

Thick as Thieves bears some resemblance to hit the streets, but you should note that the watcher’s society gives out information for free, even on a 7-9.
This message was last edited by the GM at 12:11, Sat 11 June 2022.
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