Nicky Lee:
Long-Term Fatigue Points should be up in the 30s. Correct? (not sure if I'm figuring it right)
TL/DR - skip to teh bold below.
I think I wrote part of the LTS sloppily (I'm changing all abbr forms to LTF and LTS as I find them, Long-Term Fatigue and Long-Term Stress).
Fatigue Points, Hit Points, Stress Points, Radiation Points in GURPS are Pools that you
reduce from their maximums, and as you
pass 'milestones' with them you suffer penalties (1/3 and then -HP, -FP, -RP you suffer worse). For instance being at less than 1/3 HP, that means you've taken 7 points of damage (for most PCs - HP 10 divided by 1/3 is 3.33etc, not rounded down! This is the
only area in GURPS you don't round down!),
puts your Move and Dodge at one half.
However because for tracking purposes this game we're tracking damage as it
accumulates. So your bio-lines won't track down, but up. I will be giving everyone handy cheat sheets like so, for Average McAverageguy it might say "At H 07 reduce Move and Dodge to 1/2, at H 10 make Consciousness check every round you Do Nothing or fall Unconscious, at H 20 make a Death Check. etc".
Stress Points (SP) and Fatigue Points work as above, however they have much smaller "hard maximums", once you hit that they are 'empty' and they convert directly into damage for another categories, FP turns into HP damage and SP turns into LTS damage
at a one-to one rate (I might retool SP into LTS ratios if that proves to be
too high or too fast, play will show fast Stress 'damage' is racking up and beign recovered). However it continues to track independently to show how long it will take for you to recover from exhaustion or mental/emotional trauma.
Long-Term Fatigue and Long-Term Stress were always "fill" pools, so this doesn't change.
Your "maximums" (bad things happen if you exceed this) for them are LTF = HT, LTS = Will. LTF can be increased cheaply (too an extent), the only way to increase LTS is buying up your Willpower.
So for most people,
LTS is 10. It can only be 'healed' by via Psychology or by suffering
Breakdowns. Thankfully we have several PCs with Psychology.
There will be ways to gain "Damage Resistance" to Stress in the future. Damage Resistance (DR) to HP and RP damage already exists in the form of body armour, NBC suits, etc. Fatigue 'damage' can already be reduced via a few Advantages (Very Fit comes to mind), but there may also be other methods in the future (drugs, cyber-implants, Gear, etc).
Stress damage always will be
difficult to mitigate, though there are ways.