RolePlay onLine RPoL Logo

, welcome to Fallout: The Commonwealth

03:30, 21st May 2024 (GMT+0)

NPC and Character Discussion.

Posted by OverseerFor group 0
Boris Ivanovich
Vault Dweller, 21 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Thu 30 Jun 2022
at 05:53
  • msg #119

Re: NPC and Character Discussion

In reply to Overseer (msg # 118):

Yeah. But for a medic?
Tracy Tani
Vault Dweller, 23 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Thu 30 Jun 2022
at 09:03
  • msg #120

NPC and Character Discussion

Well, like you implied in the IC thread spoiler -- "small man syndrome" is real.

I've got points I knew I'd never use -- fluency in Swahili, probably "wasted", one-way fluency in Kinyarwanda (Tutsi/Hutu native tongue)?  The only person Tracy knows who speaks that is Grandma Luta.  Not many, about equivalent to my quirk total, but they're still there.

AND I took real disadvantages instead of "free points" for Grandma Luta as a dependent.  Y'all will find out what, eventually...
Michiko McManamy
Vault Dweller, 44 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Thu 30 Jun 2022
at 12:05
  • msg #121

Re: NPC and Character Discussion

Boris Ivanovich:
Beginning to feel that putting points into pistolera was a waste of points, as pistols sound less than impressive and ammunition very rare. Too late to change a skill pack?

That may be where characters like Michiko come in. She's an engineer who could build guns and ammo, given materials to work with.
Assistant
GM, 134 posts
Thu 30 Jun 2022
at 12:30
  • msg #122

NPC and Character Discussion

Chemical slugthrowers don't just exist in 2077, they are still the most widely spread self-defense weapon known to Americans (okay baring the clubs, knives, and such of inner city gangs - in Fallout the USA doesn't have the problem with pistols and carbines being a common tool of criminals - but militia forces, sportsmen, mafia, enthusiasts, etc they still have access - it's weird).  I'm not envisioning most or upper-class USAins carrying pipe-rifles... that's a thing of gang-warfare, which is largely , as I mentioned, the weapons of the greaser era, switchblades, billy clubs, 10 pound hammers, etc...  think The Warriors mixed with West Side Story.


In the Wasteland, expect Raiders with a jumbled mix of clubs, long knives, axes, spears, junk handcannons, pipe-shotguns, and a few dearly treasured "antique" pistols and longarms from Pre-Fall.  Expect those with the means to where some form of body armour, from the used steel-belted tire reinforced shoulder-pad/football armor https://i.ebayimg.com/images/g...w~npeXoyn/s-l400.jpg to plate cuirass, to chainmail, to flak jackets and ballistic vests.  And crazies who go naked screaming into the night.  Leather and pleated cloth isn't unknown either.  Not that your Characters should expect this, but Players should.

The link Overseer posted above isn't quite in line with our world (but's it's damn close), it's the Fallout of Bethesda's F3+, and doesn't include the earlier games that I draw from.  It certainly does not give anyone the impression that the baddest-ass weapon in the older games was the .223 autoloader ( https://fallout.fandom.com/wiki/.223_pistol_(Fallout) ).  In 2077 energy weapons are only in the hands of the military.  In the Wasteland they're in the hands of the few who can maintain them, Warlords, or the very, very lucky.

Lastly, you can (with the right equipment) make your own ammo for firearms.  It's probably never going to be possible for the PCs to make their own energy weapon powerpacks and cells, so if they go out, get damaged, etc, energy weapons are fragile in a way that robust firearms are not.  Expect your pistols to have a viability long into the dim future of the of the campaign, just remember to police your brass.  ;)
This message was last edited by the GM at 12:37, Thu 30 June 2022.
Tracy Tani
Vault Dweller, 25 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Thu 30 Jun 2022
at 23:02
  • msg #123

NPC and Character Discussion

An armorer (like me) has the knowledge that would be needed to make or refill primers (might need to get a chemist involved, since we probably won't find chlorates just lying around and even reasonably pure sulfur is a trade item from somewhere with a good sized volcano), and nearly any gun ever made will run on black powder (small bore rifles like a .223/5.56 won't run long, though) -- sulfur again, but good charcoal is a craft item and potassium nitrate isn't hard to make (hint: horse manure piles produce it naturally).  Making smokeless powder?  Very dangerous, you go first.

Not to mention I can machine anything we're likely to want if we can come up with a medium sized lathe and milling machine, plus the tooling for them, and a suite of 1900 technology measuring tools.

No, not even going to try to replicate a 1911 or Witness, but single-shot or double barrel pistols are child's play in a working machine shop.  Springs are the only part that's hard to make, if you don't mind a smoothbore.  A pepperbox (the muzzle loading variety) is probably within reach.  Sorry, no Peacemakers, either -- a blowback semi-auto is easier to build, has fewer parts, and less to go wrong before you even have it in shooting condition.
Michiko McManamy
Vault Dweller, 47 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Fri 1 Jul 2022
at 00:19
  • msg #124

NPC and Character Discussion

My chemistry isn't great, but we do have someone with better chemistry. I don't even know what I can manage with small arms. My armoury (small arms) and machinist skills are really good, and my engineer (small arms) is even much better. Sounds like we're looking for some similar equipment. We'll probably become buddies or rivals. :)
Assistant
GM, 142 posts
Fri 1 Jul 2022
at 02:05
  • msg #125

NPC and Character Discussion

Michiko McManamy:
I don't even know what I can manage with small arms.

You can build, modify, and repair Small Arms (man-portable firearms).  You can manufacture parts if you have the tools.

quote:
... machinist skills are really good...

If you have the tools, you can make the parts and tools (to a degree) needed for other skills.

If you wanted to be able to go from Stone Age to Modern, you'd also need Blacksmithing and Metallurgy.  But as long as you can get some tools and materials, you won't need to start at the Stone Age...

quote:
... engineer (small arms)...

You can design improvements and completely new, Small Arms, like it was your job.  (Which it was!)
Walter Bjornberg
Vault Dweller, 42 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Fri 1 Jul 2022
at 02:08
  • msg #126

NPC and Character Discussion

Nicky Lee
Vault Dweller, 12 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Fri 1 Jul 2022
at 16:04
  • msg #127

NPC and Character Discussion

Long-Term Fatigue Points should be up in the 30s. Correct? (not sure if I'm figuring it right)
Assistant
GM, 148 posts
Fri 1 Jul 2022
at 16:43
  • msg #128

NPC and Character Discussion

Nicky Lee:
Long-Term Fatigue Points should be up in the 30s. Correct? (not sure if I'm figuring it right)

TL/DR - skip to teh bold below.


I think I wrote part of the LTS sloppily (I'm changing all abbr forms to LTF and LTS as I find them, Long-Term Fatigue and Long-Term Stress).

Fatigue Points, Hit Points, Stress Points, Radiation Points in GURPS are Pools that you reduce from their maximums, and as you pass 'milestones' with them you suffer penalties (1/3 and then -HP, -FP, -RP you suffer worse).  For instance being at less than 1/3 HP, that means you've taken 7 points of damage (for most PCs - HP 10 divided by 1/3 is 3.33etc, not rounded down!  This is the only area in GURPS you don't round down!), puts your Move and Dodge at one half.

However because for tracking purposes this game we're tracking damage as it accumulates.  So your bio-lines won't track down, but up.  I will be giving everyone handy cheat sheets like so, for Average McAverageguy it might say "At H 07 reduce Move and Dodge to 1/2, at H 10 make Consciousness check every round you Do Nothing or fall Unconscious, at H 20 make a Death Check. etc".

Stress Points (SP) and Fatigue Points work as above, however they have much smaller "hard maximums", once you hit that they are 'empty' and they convert directly into damage for another categories, FP turns into HP damage and SP turns into LTS damage at a one-to one rate (I might retool SP into LTS ratios if that proves to be too high or too fast, play will show fast Stress 'damage' is racking up and beign recovered).  However it continues to track independently to show how long it will take for you to recover from exhaustion or mental/emotional trauma.

Long-Term Fatigue and Long-Term Stress were always "fill" pools, so this doesn't change. Your "maximums" (bad things happen if you exceed this) for them are LTF = HT, LTS = Will.   LTF can be increased cheaply (too an extent), the only way to increase LTS is buying up your Willpower.

So for most people, LTS is 10.  It can only be 'healed' by via Psychology or by suffering Breakdowns.  Thankfully we have several PCs with Psychology.

There will be ways to gain "Damage Resistance" to Stress in the future.  Damage Resistance (DR) to HP and RP damage already exists in the form of body armour, NBC suits, etc.  Fatigue 'damage' can already be reduced via a few Advantages (Very Fit comes to mind), but there may also be other methods in the future (drugs, cyber-implants, Gear, etc).

Stress damage always will be difficult to mitigate, though there are ways.
Tracy Tani
Vault Dweller, 28 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Fri 1 Jul 2022
at 21:08
  • msg #129

Re: NPC and Character Discussion

Hmm.  I set up my GCS sheet to track LFP and LS down from their maximum.  I'll see if I can get the internal calculations to work right with them tracking up from 0.

Edit: Doesn't seem that way.  Michiko, you were the one with the GCS experience, right?  I've got the extended stats, but the only way I see to make LFP and LTS work is as a regular pool with arithmetic on FP and SP to reduce their maximums as the other pools drain.  Works the same way as in the character creation thread, but only if it counts down from the Max value...
This message was last edited by the player at 21:26, Fri 01 July 2022.
Assistant
GM, 151 posts
Fri 1 Jul 2022
at 23:14
  • msg #130

Re: NPC and Character Discussion

Tracy Tani:
Hmm.  I set up my GCS sheet to track LFP and LS down from their maximum.

That's fine, as long as it works for you.  I'll be tracking them here as filling pools.

"Tracking down" might just be simpler on your end anyway as both act as limiters for their respective "points" pools maximums anyway.  LTF is subtracted from FP to create a new FP maximum, and LTS does the same for SP.  So unless you bought more FP or SP individually (and a few of you did), then FP and LTF are the same and SP and LTS are the same, thus you couldn't take more Fatigue or Stress damage than you would have "remaining" LTF or LTS.

So if you want, you can leave your sheets tracking in that way.  I won't be paying any attention to them anyway...
Tracy Tani
Vault Dweller, 29 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 01:56
  • msg #131

Re: NPC and Character Discussion

Okay, I won't worry about trying to write a one-liner program in what amounts to a single spreadsheet cell, then.  Take one point of LFP, my FP max drops as it should.

I foresee a lot of folks carrying a lot of LFP due to food, water, and sleep shortages.  I further predict that we'll have LFP-induced deaths around the same rate as combat-related deaths.  Hope I'm just being my usual pessimistic self...  ;)
Assistant
GM, 152 posts
Sat 2 Jul 2022
at 02:09
  • msg #132

Re: NPC and Character Discussion

Tracy Tani:
I foresee a lot of folks carrying a lot of LFP due to food, water, and sleep shortages.  I further predict that we'll have LFP-induced deaths around the same rate as combat-related deaths.  Hope I'm just being my usual pessimistic self...  ;)

Pessimism-shmessimism.  Depending on how cautious, audacious, timid, or bold the group is, dependent on both choice and chance... yes, it's more than possible to see PCs starving to death long before anyone dies to combat.

Or maybe no one makes it past the Red Rocket service station a gentle 30 minute stroll down the road.  I aim for IP to take up the slack of teh occasional bad choice, miscommunication, and a capricious RNGesus.  I doubt anyone will die before you get out of the Vault and manage to encounter your first group of peaceful locals.

But RNGesus is fickle god.

Okay, I've gotten the "All Hell Breaks Loose" post up, next comes the Crisis Scene with special rules, but I've been smacking keys into pretty words for three hours and need a break.  I'll be back and hopefully have it up in an hour.  It's waaaaaaay shorter and then ball is back y'alls court.
This message was last edited by the GM at 02:10, Sat 02 July 2022.
Sarah Deitrich
Vault Dweller, 11 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 02:36
  • msg #133

Re: NPC and Character Discussion

What the hell just happened? Did we see all that mini-gun killing? What are the rest of us doing?
Lonnie Mowbray
Vault Dweller, 4 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 02:38
  • msg #134

Re: NPC and Character Discussion

I sort of pre-sent what Lonnie was up to, but if (Assistant) could let me know if it fits what we're doing, please do?
Tracy Tani
Vault Dweller, 30 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 02:38
  • msg #135

Re: NPC and Character Discussion

Well, I'm posting a question (mainly a request for documetation) on the GCS Discord, and I'm about to go send an email to the (almost dead) list as well, then I'm going to bed.  I'll check back in the morning.
Assistant
GM, 154 posts
Sat 2 Jul 2022
at 03:42
  • msg #136

Re: NPC and Character Discussion

Sarah Deitrich:
What the hell just happened? Did we see all that mini-gun killing? What are the rest of us doing?

Yes, the mob to the east was mowed down, however if when you describe what you are doing now (the Crisis Scene post is coming momentarily, I just finished dinner), you can describe some getting through and finishing the charge into the ragged (now panicking) line of residents, or even being hit (like in an arm and losing it) but continuing on as though they hadn't noticed.


Lonnie Mowbray:
I sort of pre-sent what Lonnie was up to, but if (Assistant) could let me know if it fits what we're doing, please do?

Read and responded sir.  Now I'm off to write up the rules for y'all's Crisis Scenes.

(Because Lonnie was in a weird spot, he got a little bit of a heads up as to the up-coming Crisis Scene... and then I still him dirty and moved him back outside anyway.  Someday I'll learn to remember this stuff.)
Boris Ivanovich
Vault Dweller, 24 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 03:47
  • msg #137

Re: NPC and Character Discussion

In reply to Assistant (msg # 136):

Thread is still locked. Dwarf will duck and stay put, until he sees what happens next. Follow the security if they take off...
Sarah Deitrich
Vault Dweller, 12 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 03:56
  • msg #138

Re: NPC and Character Discussion

In reply to Assistant (msg # 136):

Assistant:
...or even being hit (like in an arm and losing it) but continuing on as though they hadn't noticed.

I'm sorry. I don't follow. losing an arm or losing their shit? And, continuing as though they hadn't noticed what? I'm so confused.

So some of the rioters survived and attacked residents, delivering (major? Minor?) injuries. Then those rioters get killed? or keep moving? or keep attacking?
Assistant
GM, 156 posts
Sat 2 Jul 2022
at 04:31
  • msg #139

Re: NPC and Character Discussion

Sarah Deitrich:
I'm sorry. I don't follow. losing an arm or losing their shit? And, continuing as though they hadn't noticed what? I'm so confused.

Losing an arm, maybe.  Because if they lose anything else, they wouldn't be able to keep going now would they?  (Maybe losing a hand, but if they took a hit from a fifty caliber minigun to the torso, head, or leg, they'd either be dead or barely crawling, and dead in moments).  Technically, they wouldn't last long after losing an arm either, but I'm allowing a little 'berserker' cinematics to creep in if someone wants.

quote:
So some of the rioters survived and attacked residents, delivering (major? Minor?) injuries. Then those rioters get killed? or keep moving? or keep attacking?

If that's what you wish to describe.  I'm stepping back in a moment and leaving the next few minutes of panicked scrambling to you guys to write from each of your perspectives.


Boris Ivanovich:
Thread is still locked. Dwarf will duck and stay put, until he sees what happens next. Follow the security if they take off...

Because I'm not done setting up the Crisis Scene, I need to check a few things, then make an edit (which I just realized).
Armand Villeneuve
Vault Dweller, 17 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 07:19
  • msg #140

Re: NPC and Character Discussion

Boris beat me too it.

quote:
keep moving. nice and easy." He said trying to keep people calm. "That's right miss go on up. Hey Ems, its a sad day."

That's a hook if anyone wants to tie onto it.

And you see two of Armand's disads here.
This message was last edited by the player at 07:23, Sat 02 July 2022.
Nicky Lee
Vault Dweller, 13 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 07:29
  • msg #141

Re: NPC and Character Discussion

Nicky grabbed Grandma Luta's keyfob hoping he'd see her on the way to the vault. I wasn't certain he had a keyfob issued to him as well. Does Nicky also have his own keyfob? That would mean he has two.

Also- with earning or trading IP. Does that stand for Improvement Points? (sorry, wasn't familiar with that term)
This message was last edited by the player at 07:34, Sat 02 July 2022.
Assistant
GM, 159 posts
Sat 2 Jul 2022
at 07:46
  • msg #142

Re: NPC and Character Discussion

Nicky Lee:
Nicky grabbed Grandma Luta's keyfob hoping he'd see her on the way to the vault. I wasn't certain he had a keyfob issued to him as well. Does Nicky also have his own keyfob? That would mean he has two.

As a non-resident, he has no keyfob of his own.

quote:
Also- with earning or trading IP. Does that stand for Improvement Points? (sorry, wasn't familiar with that term)

Impulse Points.  Usable for "rerolls, buying Player input to scenes, even cheating death if you have enough".



I asked a few days ago but no one answered, is the House Rules Thread not showing up?  Does anyone have questions about Impulse Points?
Minji Jackson
Vault Dweller, 8 posts
Sanctuary Hills (pre-war)
H 00 F 00 L 00 S 00 L 00
Sat 2 Jul 2022
at 09:52
  • msg #143

Re: NPC and Character Discussion

Assistant:
I asked a few days ago but no one answered, is the House Rules Thread not showing up?  Does anyone have questions about Impulse Points?

The thread is showing up fine to me. :-)
Sign In