Uagu:
Np. Let's get some updates in there please. I'm struggling to follow what exactly is going on. Has all damage gone to the same zombie? What are the skeletons doing?
Do we have any way to deal damage beyond basic attacks? This fight is going to take months at this rate.
An interesting point.
I propose a new move:
FINISH COMBAT:
When the party wants to finish combat in a hurry: someone in the party rolls 1d4.
--ADD 1 die for each time the party has damaged the enemy so far
--SUBTRACT 1 die for each time the party has been damaged by the enemy so far
--If number of dice to be rolled is less than 1, this move may not be used.
--Number of dice to be rolled cannot be more than 4.
GM will narrate the rest of fight based on results of roll:
--Highest result is 4: fight ends with party victorious, taking no further damage themselves
--Highest result is 3: fight ends with party victorious, taking only a little more damage themselves
--Highest result is 2: fight ends with party victorious, taking serious damage but all still capable of walking
--Highest result is 1: fight ends with party victorious, but 1 or more party members are hurt/unconscious
--Who gets damaged and how much to be determined entirely randomly
Thoughts on this proposed move?