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15:29, 10th May 2024 (GMT+0)

OOC THREAD.

Posted by GM BLUEFor group 0
GM BLUE
GM, 4 posts
Tue 21 Jun 2022
at 21:26
  • msg #1

OOC THREAD


OOC thread...
GM BLUE
GM, 5 posts
Tue 21 Jun 2022
at 22:55
  • msg #2

Re: OOC THREAD


Choose a Yellowish portrait bud
GM Yellow
GM, 1 post
Tue 21 Jun 2022
at 23:04
  • msg #3

Re: OOC THREAD

Have done.
GM BLUE
GM, 6 posts
Wed 22 Jun 2022
at 02:01
  • msg #4

Re: OOC THREAD

GM Yellow:
Have done.


Good one. SO. New question:

I want level-ups to happen comparatively quickly... I'm thinking like Dungeon World--
--1 xp point for each roll of 1 you roll
--More xp points when a goal is achieved

Level up every 6 xp (which does NOT get gradually slower to level up every level, unlike Dungeon World).

What do you think? Too fast? Perfect? Other?
Yorin The Quick and Swift
player, 1 post
Wed 22 Jun 2022
at 02:17
  • msg #5

Re: OOC THREAD

So for every 1 you roll in a d4, you get 1 exp, is that right?

That seems incredibly fast, we might have so much stuff by the end of this. How about 10 xp for each level up.
GM BLUE
GM, 7 posts
Wed 22 Jun 2022
at 02:21
  • msg #6

Re: OOC THREAD

Yorin The Quick and Swift:
So for every 1 you roll in a d4, you get 1 exp, is that right?

That seems incredibly fast, we might have so much stuff by the end of this. How about 10 xp for each level up.


Hm...... How about 8?

Or should I bring back the "you need 6 plus your level" like in Dungeon World, to slow it down more...?
GM Yellow
GM, 2 posts
Wed 22 Jun 2022
at 03:05
  • msg #7

Re: OOC THREAD

I'd vote for the Dungeon World route.
This message was last edited by the GM at 03:06, Wed 22 June 2022.
Yorin The Quick and Swift
player, 2 posts
Wed 22 Jun 2022
at 03:27
  • msg #8

Re: OOC THREAD

Yeah, Dungeon World sounds like a fair progress route.
GM BLUE
GM, 8 posts
Wed 22 Jun 2022
at 11:39
  • msg #9

Re: OOC THREAD

Yorin The Quick and Swift:
Yeah, Dungeon World sounds like a fair progress route.


Okay, level progress will work just like DW-- 7 plus your level.

1 xp when your highest result is a 1, and more xp when the team completes a goal.


Next let's talk about death. How hard should it be for a PC to die?

Personally, I like it to be a little hard to die-- if a PC loses all their health they're just unconscious or whatever, and if the whole team gets knocked out they get captured or something. But I'm flexible...
Yorin The Quick and Swift
player, 3 posts
Wed 22 Jun 2022
at 13:49
  • msg #10

Re: OOC THREAD

Yeah, I'm fine with letting a PC last longer, rather than the alternative which probably involve surviving from such few hits, wondering if the next fight will be your last.

I'd rather prefer my PC live to simply have a fun adventure.
GM Yellow
GM, 3 posts
Wed 22 Jun 2022
at 13:57
  • msg #11

Re: OOC THREAD

A question does arise in the fact that there only seems to be one PC.
GM BLUE
GM, 9 posts
Wed 22 Jun 2022
at 14:03
  • msg #12

Re: OOC THREAD

GM Yellow:
A question does arise in the fact that there only seems to be one PC.


In private messaging, Balance seems put off by the idea that we aren't going to use a system he already knows.

I, in turn, have communicated that the reason we're going the way we're going it because it's so simple and easy to understand. I still hope to hear from him.

Having said that, though, I figured you and I would also make PCs and play.

AND/OR, we could place an ad for players and open the game up to newcomers as well.
GM Yellow
GM, 4 posts
Wed 22 Jun 2022
at 14:11
  • msg #13

Re: OOC THREAD

I'm not making a PC if im being a cogm. I find it hard to talk to myself for extended conversations in rp.
GM BLUE
GM, 10 posts
Wed 22 Jun 2022
at 14:13
  • msg #14

Re: OOC THREAD

GM Yellow:
I'm not making a PC if im being a cogm. I find it hard to talk to myself for extended conversations in rp.


I accept that.

Two, then, so far.

...If Balance doesn't join us, I suggest we place an ad... unless y'all vote me down.
Yorin The Quick and Swift
player, 4 posts
Wed 22 Jun 2022
at 14:29
  • msg #15

Re: OOC THREAD

Nah, I'm 100 percent okay with letting you become a PC as well as GM.
GM BLUE
GM, 11 posts
Wed 22 Jun 2022
at 14:43
  • msg #16

Re: OOC THREAD

Yorin The Quick and Swift:
Nah, I'm 100 percent okay with letting you become a PC as well as GM.


Yeah, but then we'd have two PCs, is what I'm saying.

If you're both fine with that, then I guess I can live with it too...
Yorin The Quick and Swift
player, 5 posts
Wed 22 Jun 2022
at 14:54
  • msg #17

Re: OOC THREAD

Well, I mean, I'm also fine with including other people as well. But I can work with two.
GM BLUE
GM, 12 posts
Wed 22 Jun 2022
at 15:00
  • msg #18

Re: OOC THREAD

Yorin The Quick and Swift:
Well, I mean, I'm also fine with including other people as well. But I can work with two.


Mm. Let's see if GM Yellow has an opinion about inviting outsiders...
GM Yellow
GM, 5 posts
Wed 22 Jun 2022
at 15:02
  • msg #19

Re: OOC THREAD

No opinion. I see both good and bad coming from that decision.
GM BLUE
GM, 13 posts
Wed 22 Jun 2022
at 15:05
  • msg #20

Re: OOC THREAD

GM Yellow:
No opinion. I see both good and bad coming from that decision.


Mm. Well I'll wait and see if I can get Balance to make a definitive decision first, then...
GM BLUE
GM, 14 posts
Wed 22 Jun 2022
at 23:49
  • msg #21

Re: OOC THREAD


Balance has officially declined the offer to play a game here "at least for now."

So... Will we go on with 2 PCs? Or advertise? Or give up on this?

I am willing to do any of those three options.

...A fourth option occurs to me-- we could each play 2 PCs, for a party of 4. I've done things like that before...
GM Yellow
GM, 6 posts
Thu 23 Jun 2022
at 01:02
  • msg #22

Re: OOC THREAD

I'll give a light vote for give up on this. Accepting of other options but feel like I should vote for this out of the options. I will continue with you guys if you guys choose to continue.
This message was last edited by the GM at 01:03, Thu 23 June 2022.
Yorin The Quick and Swift
player, 6 posts
Thu 23 Jun 2022
at 01:11
  • msg #23

Re: OOC THREAD

What do you mean by giving up. On the fourth option?

Cause I'm mostly voting for the advertising option.
GM Yellow
GM, 7 posts
Thu 23 Jun 2022
at 02:04
  • msg #24

Re: OOC THREAD

If we are to advertise then we'll need to write a world overview incorporating the information from the submissions. This is our very first and necessary step.
GM BLUE
GM, 15 posts
Thu 23 Jun 2022
at 02:35
  • msg #25

Re: OOC THREAD

GM Yellow:
If we are to advertise then we'll need to write a world overview incorporating the information from the submissions. This is our very first and necessary step.


I don't think that would be terribly hard for me to do, when I have time, which may or may not be tomorrow, but just to be clear-- why can they not just read the Setting Thread?
GM Yellow
GM, 8 posts
Thu 23 Jun 2022
at 03:02
  • msg #26

Re: OOC THREAD

GM BLUE:
GM Yellow:
If we are to advertise then we'll need to write a world overview incorporating the information from the submissions. This is our very first and necessary step.


I don't think that would be terribly hard for me to do, when I have time, which may or may not be tomorrow, but just to be clear-- why can they not just read the Setting Thread?

It's all about Presentation.

Right now it's a disparate list of variables, we need to consolidate and organize them to make them easy to read and understand for someone else. This is likely to take rewriting the canon submissions for word flow.
GM BLUE
GM, 16 posts
Thu 23 Jun 2022
at 18:26
  • msg #27

Re: OOC THREAD

GM Yellow:
GM BLUE:
GM Yellow:
If we are to advertise then we'll need to write a world overview incorporating the information from the submissions. This is our very first and necessary step.


I don't think that would be terribly hard for me to do, when I have time, which may or may not be tomorrow, but just to be clear-- why can they not just read the Setting Thread?

It's all about Presentation.

Right now it's a disparate list of variables, we need to consolidate and organize them to make them easy to read and understand for someone else. This is likely to take rewriting the canon submissions for word flow.



Mm, I think you mean what I thought you meant.

If I don't have time to do it today, I should be able to soon.
GM BLUE
GM, 18 posts
Thu 23 Jun 2022
at 19:39
  • msg #28

Re: OOC THREAD


Okay, look at my new post and see what you think so far.
GM Yellow
GM, 9 posts
Thu 23 Jun 2022
at 20:40
  • msg #29

Re: OOC THREAD

GM BLUE:
Okay, look at my new post and see what you think so far.

I believe it's a good start, however there are some problems. I'd probably include some pictures, remove the Sentient race header, and State the name of the World we have... which there is none, then Make Area Posts.

Post a Dismal Swamp picture, describe the Swamps, and then describe the features in it, while making Smaller sections of the Civilizations themselves. This would take a lot more work, than what you've done, however as the first-place winner, you are the better writer.

Aka, you need to make the disparate pieces, a cohesive world. It doesn't have to be long, it just needs to be long enough to express the important details so that the Setting itself will leave a good impression on the reader.

link to a message in another game

This is successful in it, and it's not overly long, but unfortunately, while Darke City's Setting is only one city, we need to express the myriad civilizations and areas on the Map as it were.
GM BLUE
GM, 19 posts
Thu 23 Jun 2022
at 22:46
  • msg #30

Re: OOC THREAD

GM Yellow:
remove the Sentient race header,



Why?


GM Yellow:
and State the name of the World we have... which there is none,


Yeah, that's why I didn't do it.

GM Yellow:
This would take a lot more work, than what you've done, Aka, you need to make the disparate pieces, a cohesive world. It doesn't have to be long, it just needs to be long enough to express the important details so that the Setting itself will leave a good impression on the reader.


It's not like we're going to publish this.


I could describe the places more, easily, but I strongly disagree that any pictures are needed.



Yorin, what's your opinion?
GM Yellow
GM, 10 posts
Thu 23 Jun 2022
at 22:56
  • msg #31

Re: OOC THREAD

GM BLUE:
GM Yellow:
remove the Sentient race header,



Why?


GM Yellow:
and State the name of the World we have... which there is none,


Yeah, that's why I didn't do it.

GM Yellow:
This would take a lot more work, than what you've done, Aka, you need to make the disparate pieces, a cohesive world. It doesn't have to be long, it just needs to be long enough to express the important details so that the Setting itself will leave a good impression on the reader.


It's not like we're going to publish this.


I could describe the places more, easily, but I strongly disagree that any pictures are needed.



Yorin, what's your opinion?

The first thing they read is Sentient Races, that's a bad start as you list quite literally everything below and sentient races. That's what they see first.

The World of no name.

Pictures, are simply a great way to separate posts from one another, they aren't actually needed I just thought they might be useful.

They Why besides the clear, attract players, is that it should allow for a clearer idea for the players and The gm on the world-state as they start out allowing them to be better players, then a fresh start would bring. To play a part of the world, you must know the world, and presentation to help aid that is needed.
This message was last edited by the GM at 23:09, Thu 23 June 2022.
GM BLUE
GM, 20 posts
Thu 23 Jun 2022
at 23:25
  • msg #32

Re: OOC THREAD


So it sounds like what you're really saying is:

--partition Species and Places

and

--give more detail on places

Anything else?
GM Yellow
GM, 11 posts
Thu 23 Jun 2022
at 23:32
  • msg #33

Re: OOC THREAD

GM BLUE:
So it sounds like what you're really saying is:

--partition Species and Places

and

--give more detail on places

Anything else?

More So make them clearly distinct. Place Header, then describe what lies in the places would be a good way to incorporate both.

I am however an idiot, so you know I might be bad at explaining what I'm thinking.


Really what's more so needed is distinction, anything that comes off as too samey as you read it will be bad. This is especially true in writing.

You do realize however I didn't win a writing competition, so my ideas, are just my ideas.
This message was last edited by the GM at 23:34, Thu 23 June 2022.
Yorin The Quick and Swift
player, 7 posts
Fri 24 Jun 2022
at 03:40
  • msg #34

Re: OOC THREAD

Well, I'm on the opinion that you did a pretty good job presenting this world a bit. And I don't think pictures are necessary, we're in a place where we simply need to describe and paint things with our imagination.

And we need name for this World, then again No Name is probably good enough.
GM Yellow
GM, 12 posts
Fri 24 Jun 2022
at 05:11
  • msg #35

Re: OOC THREAD

If It's good enough it's good enough. Let's advertise then.
GM BLUE
GM, 21 posts
Fri 24 Jun 2022
at 18:33
  • msg #36

Re: OOC THREAD

GM Yellow:
If It's good enough it's good enough. Let's advertise then.




I have re-ordered the text in question. See what you think.
GM BLUE
GM, 22 posts
Fri 24 Jun 2022
at 19:07
  • msg #37

Re: OOC THREAD

GM BLUE:
GM Yellow:
If It's good enough it's good enough. Let's advertise then.




I have re-ordered the text in question. See what you think.



Also wrote a little game introduction.
GM BLUE
GM, 23 posts
Sat 25 Jun 2022
at 20:20
  • msg #38

Re: OOC THREAD

GM BLUE:
GM BLUE:
GM Yellow:
If It's good enough it's good enough. Let's advertise then.




I have re-ordered the text in question. See what you think.



Also wrote a little game introduction.


And I am looking for feedback, please.
Yorin The Quick and Swift
player, 8 posts
Sat 25 Jun 2022
at 22:39
  • msg #39

Re: OOC THREAD

All good, yeah, I think it's ready to be shown to the whole wide world.
GM BLUE
GM, 24 posts
Sun 26 Jun 2022
at 00:18
  • msg #40

Re: OOC THREAD

Yorin The Quick and Swift:
All good, yeah, I think it's ready to be shown to the whole wide world.


I'll post an ad Monday. I've learned everyone always ignores ads on Sundays, and Sunday is almost here.
GM BLUE
GM, 25 posts
Sun 26 Jun 2022
at 19:55
  • msg #41

Re: OOC THREAD



Since we talk a lot about Lawful magic and Chaos magic, I thought I'd work up what the starting classes would be like:




Order Mage:
Your Insightful increases by 1.

Mage Armor: Roll Forceful+Insightful. For every 4 you roll, an invisible shield will block the next 2 points worth of damage. This will also protect people immediately behind you. You cannot cast this on anyone but yourself, and once you have a shield, you can't cast it again until it's used up. It only lasts about 5 minutes, even if it absorbs no damage.

Enhance: Roll Forceful+Insightful and pick a target (which could be you, yourself).
--If the highest result is 4: Your target rolls as if all their stats are 1 point higher (maximum of 4) for their next two rolls.
--If the highest result is 3: Your target rolls as if one of their stats (your pick after you roll to cast the spell) are 1 point higher (maximum of 4) for their next roll.
--If the highest result is 2: Your target rolls as if one of their stats (your pick after you roll to cast the spell) are 1 point higher (maximum of 4) for their next roll, but you can't cast this spell again until you've had at least an hour of rest.
--If the highest result is 1: The spell fails, and you take -1 on your next roll.




Chaos Mage:
Your Charming increases by 1.

Elemental Bolt: Roll Forceful+Charming to unleash a streak of elemental energy of your choice. You can deal an amount of damage equal to the number of 4s you rolled to one target you can see within 25 yards of you.

Illusion: Roll Insightful+Charming to create an illusion.
--If the highest result is 4: You frighten away or confuse (you choose) 1 target for each for the 4s you rolled.
--If the highest result is 3: You frighten or confuse 1 target.
--If the highest result is 2: You frighten or confuse 1 target, but they'll figure out it's an illusion next round (creating a new illusion next round won't work, either).
--If the highest result is 1: The illusion is immediately seen through. Take -1 die (but not below a minimum of 1) on your next roll.
GM BLUE
GM, 26 posts
Mon 27 Jun 2022
at 15:28
  • msg #42

Re: OOC THREAD


I have placed an ad.

I have also expanded some classes' abilities:



Fighter: Your Forceful increases by 1.
--Tough: Any damage you take is reduced by 1.
--Fierce: You do one extra damage for every 4 you roll over the first one.

Rogue: Your Agile or Insightful increases by 1.
--Street Smart. Roll Agile+Insightful to sneak around, pick locks, get information, and steal small items.
--Apothecary: You’ve mastered the use of a recipe for a type of poison or drug. Choose a recipe from the list below; that recipe becomes not-dangerous for you to use (in other words, you're good enough with it that you won't accidentally dose yourself). You also start with three uses of the recipe you choose. Whenever you have time to gather materials and a safe place to brew, you can make three uses of the recipe you choose for free. All of these just need to touch the target, they can even be used on a weapon (but if you apply one to an ally's weapon instead of yours, there's a chance of the ally accidentally dosing themselves instead. (You cannot apply more than one recipe to one weapon at the same time.)

--Oil of Noric: On an attack result of 4 or better, the target is affected by the recipe: the target falls into a light sleep.

--Uglollaweed: On an attack result of 3 or better, the target is affected by the recipe: the target deals -1 less damage in combat for the next 10 to 40 minutes.

--Ossiga's Disapproval: After an attack result of 3 or better, the target is affected by the recipe: for the next hour, anyone attacking the target rolls 1 extra die (no maximum!)

--Swamp's Embrace: After an attack result of 3 or better, the target is affected by the recipe: they become confused and hallucinate for the next 10 to 40 minutes.



Cleric: Your Charming increases by 1.

Heal: Roll Forceful+Charming. Restore an amount of health equal to the number of 4s you rolled to an ally you can see.

--Turn Undead: When you hold your holy symbol aloft and call on your deity for protection, roll +Charming.
✴ On a 3 or better, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.
✴ On a 4 or better, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. (Intelligent undead may still find ways to harry you from afar. They’re clever like that.)
GM BLUE
GM, 27 posts
Mon 27 Jun 2022
at 17:26
  • msg #43

Re: OOC THREAD

GM BLUE:
Fighter: Your Forceful increases by 1.
--Tough: Any damage you take is reduced by 1.
--Fierce: You do one extra damage for every 4 you roll over the first one.


Actually, Tough doesn't work because PCs will seldom take more than 1 damage at a time, so I've changed it to:


--Armor: Any damage you take can be ignored if you want-- but doing so will damage your armor. Afterward, you'll have to find or buy more armor to use this benefit again.
GM BLUE
GM, 28 posts
Tue 28 Jun 2022
at 16:25
  • msg #44

Re: OOC THREAD


Zero takers on the ad for this game so far.

Should I give it one more day and then give up and go with just us two players (and one co-GM) if there are no takers?
Yorin The Quick and Swift
player, 9 posts
Tue 28 Jun 2022
at 22:09
  • msg #45

Re: OOC THREAD

Just give it one more day.
GM BLUE
GM, 29 posts
Tue 28 Jun 2022
at 23:22
  • msg #46

Re: OOC THREAD

Yorin The Quick and Swift:
Just give it one more day.


Might have a bite, I think... stand by...
GM BLUE
GM, 30 posts
Wed 29 Jun 2022
at 02:16
  • msg #47

Re: OOC THREAD

GM BLUE:
Yorin The Quick and Swift:
Just give it one more day.


Might have a bite, I think... stand by...



Yeah, got one! I'll add them tomorrow (when I hear what name they wanna use)
GM BLUE
GM, 31 posts
Thu 30 Jun 2022
at 17:12
  • msg #48

Re: OOC THREAD


Okay, we have our new person! Welcome Uagu, the Frog Order Mage!

Pick a froggy portrait, Uagu...

Okay so we have a Frog Mage and a Hapid Gladiator, and if no one objects I will add to this trio an Uglolla Spirit Shaman, for healing and stuff.

UNLESS we want to run 2 characters each? For a total party of 6?

If that's too insane, they'll just be a trio. Just offering the possibility.
GM Yellow
GM, 13 posts
Thu 30 Jun 2022
at 17:28
  • msg #49

Re: OOC THREAD

Trio, playing multiple characters harms rp.
Uagu
player, 1 post
Thu 30 Jun 2022
at 18:01
  • msg #50

Re: OOC THREAD

Hello, nice to be here.
GM BLUE
GM, 32 posts
Thu 30 Jun 2022
at 18:15
  • msg #51

Re: OOC THREAD

GM Yellow:
Trio, playing multiple characters harms rp.


Ooooookay.

SO. (Choose a portrait, Uagu.)

SO.



Me:

Harran the Wise, Wandering Uglolla Spirit Shaman:
• Forceful 1
• Agile 1
• Insightful 2 because of Uglolla cultural heritage
• Charming 2 because of Uglolla Spirit Shaman training

Heal: Roll Forceful+Insightful. Restore an amount of health equal to the number of 4s you rolled to an ally you can see.

Elemental Defense: Roll Insightful+Charming to unleash elemental energy of your choice. With one 4, you can block, trap, or push back up to 4 targets, if they are all in one direction from you, or you can just repel everyone/everything in a 10 foot radius around you (but that'll include allies near you too). With two 4s, this also does 1 damage to 1 target you choose. With three 4s, this also does 2 damage to 1 target you choose, or 1 damage to 2 targets you choose, and so on.



Hapid Gladiator:
• Forceful 2 Because of Gladiator training
• Agile 2 Because Hapid upbringing
• Insightful 1
• Charming 1

--The Dance. As long as Yorin isn't outnumbered, even if Yorin's highest roll in combat is 2, she still manages to improve her position. She gets to roll 1 extra d4 for her next combat roll against the same opponent (yes, even if that means she rolls more than 3).

--The Tricks: The first time Yorin takes damage in combat, she doesn't. Although her opponent could've sworn they hit her, it was just a trick-- they narrowly missed her. This ability cannot be used again until combat is over and a new combat situation arises.


Is this all okay with you, Yorin?





Uagu, Frog Order Mage:

Your Insightful increases by 1.

• Forceful 2 Because of Frog Monarchy military training
• Agile 1
• Insightful 2 because of Order Mage training
• Charming 1

Mage Armor: Roll Forceful+Insightful. For every 4 you roll, an invisible shield will block the next 2 points worth of damage. This will also protect people immediately behind you. You cannot cast this on anyone but yourself, and once you have a shield, you can't cast it again until it's used up. It only lasts about 5 minutes, even if it absorbs no damage.

Enhance: Roll Forceful+Insightful and pick a target (which could be you, yourself).
--If the highest result is 4: Your target rolls as if all their stats are 1 point higher (maximum of 4) for their next two rolls.
--If the highest result is 3: Your target rolls as if one of their stats (your pick after you roll to cast the spell) are 1 point higher (maximum of 4) for their next roll.
--If the highest result is 2: Your target rolls as if one of their stats (your pick after you roll to cast the spell) are 1 point higher (maximum of 4) for their next roll, but you can't cast this spell again until you've had at least an hour of rest.
--If the highest result is 1: The spell fails, and you take -1 on your next roll.


How does this sound to you, Uagu?
Uagu
player, 2 posts
Thu 30 Jun 2022
at 19:34
  • msg #52

Re: OOC THREAD

Looks good.

I do not see many options for frogs, luckily they have the Chrono Trigger guy.

Will we be doing a session 0?
GM Yellow
GM, 14 posts
Thu 30 Jun 2022
at 19:35
  • msg #53

Re: OOC THREAD

Where we discuss what you guys want? I highly doubt blue would reject that.
Uagu
player, 3 posts
Thu 30 Jun 2022
at 19:40
  • msg #54

Re: OOC THREAD

Yeah, I'd also like to know what's going on in the world when we start, what the frog kingdom is like, what the order of Law Mages is like etc.
GM BLUE
GM, 33 posts
Thu 30 Jun 2022
at 19:42
  • msg #55

Re: OOC THREAD

GM Yellow:
Where we discuss what you guys want? I highly doubt blue would reject that.


No, I think by session 0 he might mean a thing where the three characters meet up.

I can do one if y'all want!

Furthermore, Uagu had a thought-- that his character was sent out from the Monarchy to try to find some escapees from the kingdom and bring them back... but other things might get in the way...

...and I was fine with that idea. Maybe Uagu has second thoughts about heading back. Or maybe the person he's pursuing is a criminal who murdered someone before they left//or that's why they left//or it was just in the process of escaping...?
GM BLUE
GM, 34 posts
Thu 30 Jun 2022
at 19:43
  • msg #56

Re: OOC THREAD

Uagu:
Yeah, I'd also like to know what's going on in the world when we start, what the frog kingdom is like, what the order of Law Mages is like etc.


It's all pretty flexible right now... Any specific questions?
Uagu
player, 4 posts
Thu 30 Jun 2022
at 20:12
  • msg #57

Re: OOC THREAD

I'd like to do both. I think it'll be better if we have a good amount of backstory and we've got a good reason to know each other before we start playing.

I guess I'd like Uagu to have a few frogs on his list, I'd like to include one which was an apprentice of his, a colleague, or something along those lines. I'm very open to the reasons that the frogs chose to escape, and those reasons might not even be known to Uagau; it sounds like that order kind of just expects blind obedience.


Are there any current events which are happening around the world that are particularly interesting? Is everything peaceful? Is it common for people to travel? How are frogs viewed outside of the kingdom?

For the frog kingdom, how does the caste system make people view each other? Are lower pips considered lesser frogs? If so, how much lesser? Is social mobility possible, or do people stick with their castes?

How are frogs selected to join the Law Mages? What is their apprenticeship like? What does it mean to be sent out of the kingdom on a mission? Did Uagu have any particular mentors/teachers that were important to him?
GM BLUE
GM, 35 posts
Thu 30 Jun 2022
at 23:07
  • msg #58

Re: OOC THREAD

Uagu:
I'd like to do both. I think it'll be better if we have a good amount of backstory and we've got a good reason to know each other before we start playing.

I guess I'd like Uagu to have a few frogs on his list, I'd like to include one which was an apprentice of his, a colleague, or something along those lines. I'm very open to the reasons that the frogs chose to escape, and those reasons might not even be known to Uagau; it sounds like that order kind of just expects blind obedience.


No problem-- I will provide a list tomorrow. Three frogs? Four frogs?

Uagu:
Are there any current events which are happening around the world that are particularly interesting?


Not that most the common person is aware of...


Uagu:
Is everything peaceful?


Except for the usual constant problems between the Frog Monarchy, The Cage, and The Chessboard Village, yeah. But those aren't currently war-- just more like little skirmishes when small bands of fighters or raiders happen to run into each other.

Uagu:
Is it common for people to travel?


It happens every week-- but everyone knows it's a little dangerous, too. Bandits, thieves, beasts, the occasional monster.


Uagu:
How are frogs viewed outside of the kingdom?


Frogs who've LEFT the Monarchy are seen as decent people. Everyone feels a little sorry for them.

Frogs who still report back to the Monarchy are kind of seen as jerks-- like Russians during the Cold War. "It's not their fault, personally, but their masters would wipe us all off the map like ants if they could..."

Uagu:
For the frog kingdom, how does the caste system make people view each other? Are lower pips considered lesser frogs?


Yes, that's how I pictured it.

Uagu:
If so, how much lesser?


If you're a three-pip Frog, two-pip frogs are just a tiny little bit worse than you. Four-pip frogs, you look up to just a little. A TWO-rank difference in caste is a lot different. If you're a 3, 1s are definitely second-class citizens. Fives are seriously "the beautiful people."


Uagu:
Is social mobility possible, or do people stick with their castes?


Rarely. Only if someone gets a promotion based on surprising merit, like if an entertainer discovered late in life they had magical talent. But usually people discover that early on, so...


Uagu:
(1) How are frogs selected to join the Law Mages?
(2) What is their apprenticeship like?
(3) What does it mean to be sent out of the kingdom on a mission?
(4) Did Uagu have any particular mentors/teachers that were important to him?


1. Testing for talent is done when young.
2. I'll leave that up to you!
3. It means they either really, really trust you... or they're secretly testing you, and will take great pleasure in hunting you down and dragging you back if you fail the test try to defect permanently.
4. Sure-- if you like, I'll make up 1 or 2 for you. Just let me know.
GM BLUE
GM, 36 posts
Thu 30 Jun 2022
at 23:11
  • msg #59

Re: OOC THREAD



Be sure to read the above post of mine too, but:


The Frog Castes:

1: Pawn, servants
2: Knights: Miltary
3: Rook, entertainers
4: Merchants
5: Bishops: Clerics, Paladins (usually of Noric), and Order Mages
6: Royalty
Yorin The Quick and Swift
player, 10 posts
Thu 30 Jun 2022
at 23:14
  • msg #60

Re: OOC THREAD

Yeah, I'm fine with this choice of stats for my character. Anyways, my character will probably be exploring around the world cause of her Hapid nature for always being the life of the party. But she has another motivation, she's trying to find her parents that have gone missing. And it's not just her, theirs been a string of missing Hapids happening across the continent, she wants to know why.

Also, the Monarchy may have some Cager sympathizers in their ranks trying to create chaos by freeing other people that see their views or just want to be free of the old Caste system. Might be a good alternative for an escape, and a reason why Frogs are making an escape.
GM BLUE
GM, 37 posts
Thu 30 Jun 2022
at 23:18
  • msg #61

Re: OOC THREAD

Yorin The Quick and Swift:
Yeah, I'm fine with this choice of stats for my character. Anyways, my character will probably be exploring around the world cause of her Hapid nature for always being the life of the party. But she has another motivation, she's trying to find her parents that have gone missing. And it's not just her, theirs been a string of missing Hapids happening across the continent, she wants to know why.


Oh yeah, HAPIDS are the exception to travel. HAPIDS are always running all around everywhere exploring everyplace they've never been.

And I don't mean everyplace HAPIDS have never been-- I mean EACH Hapid is interested in exploring everyplace that that individual has never been before. Anywhere you go, there's probably at least one Hapid passing through...

Yorin The Quick and Swift:
Also, the Monarchy may have some Cager sympathizers in their ranks trying to create chaos by freeing other people that see their views or just want to be free of the old Caste system. Might be a good alternative for an escape, and a reason why Frogs are making an escape.


Agree!
Uagu
player, 5 posts
Thu 30 Jun 2022
at 23:42
  • msg #62

Re: OOC THREAD

Sounds good! I'll take 3 people for his list, and two mentors.
GM BLUE
GM, 38 posts
Fri 1 Jul 2022
at 00:45
  • msg #63

Re: OOC THREAD

Uagu:
Sounds good! I'll take 3 people for his list, and two mentors.


How about:

Runaway 1: Gullug (male). Pawn.
Runaway 2: Engwun (male). Knight (soldier).
Runaway 3: Gligga (female). Rook (bard).

Mentor 1: Riglo (male), Bishop (Paladin of Noric).
Mentor 2: Esheg (female) Bishop (Law Mage).
Uagu
player, 6 posts
Fri 1 Jul 2022
at 00:52
  • msg #64

Re: OOC THREAD

Looks good.
GM BLUE
GM, 40 posts
Fri 1 Jul 2022
at 15:20
  • msg #65

Re: OOC THREAD


Y'all look over the new RULES AND STUFF thread.

Anything I've left out that we need?

If not, choose your starting equipment.
Uagu
player, 7 posts
Fri 1 Jul 2022
at 22:20
  • msg #66

Re: OOC THREAD

Do you mind if I bring up a concern over one of the rules?

Are order mages given a uniform, or are they able to wear armor?
GM BLUE
GM, 41 posts
Fri 1 Jul 2022
at 22:42
  • msg #67

Re: OOC THREAD

Uagu:
Do you mind if I bring up a concern over one of the rules?


I certainly do not mind.

Uagu:
Are order mages given a uniform, or are they able to wear armor?


I keep having to re-think things given the way HP and damage work.

My answer is:

EVERYONE will have access to this move:

--Armor: Any damage you take can be ignored if you want-- but doing so will damage your armor. Afterward, you'll have to find or buy more armor to use this benefit again.

And so, my answer is: Order Mages can wear armor if you want. (This has nothing to do with their Mage Armor magic.) (AND/OR, you can just wear a uniform instead. Up to you.)


This means I'd have to give Fighters a new starting ability... but since we're a Spirit Shaman, an Order Mage, and a Gladiator, I don't have to worry about it.
Uagu
player, 8 posts
Fri 1 Jul 2022
at 23:05
  • msg #68

Re: OOC THREAD

Sounds good, I'll give Uagu some light armor then.

quote:
XP POINTS:
You get 1 xp point each time your highest result is a 1. You will also get extra xp when you achieve a goal you've been working toward.


LEVEL UP: When you "cash in" a number of xp points equal to 7+your level (so 8, for starting players), you level up. Increase a Stat by 1 (maximum 3), get 1 extra maximum HP, and you will add a new ability to your character sheet (see GM).


This brings up some concerns for me. It seems to open up a lot of metagaming, where the player is incentived to miss on purpose, or use skills which are likely to miss, as often as possible.


That will break immersion for me at least a bit, also it could lead to some players outleveling others depending on dice rolls and class mechanics which doesn't seem ideal.

Finally I'd prefer not to have to worry about optimizing my experience points in combat, I'd prefer if the experience just naturally followed progression without having to think about it.

I'm still down to try it out.
GM BLUE
GM, 42 posts
Fri 1 Jul 2022
at 23:36
  • msg #69

Re: OOC THREAD

Uagu:
Sounds good, I'll give Uagu some light armor then.

quote:
XP POINTS:
You get 1 xp point each time your highest result is a 1. You will also get extra xp when you achieve a goal you've been working toward.


LEVEL UP: When you "cash in" a number of xp points equal to 7+your level (so 8, for starting players), you level up. Increase a Stat by 1 (maximum 3), get 1 extra maximum HP, and you will add a new ability to your character sheet (see GM).


This brings up some concerns for me. It seems to open up a lot of metagaming, where the player is incentived to miss on purpose, or use skills which are likely to miss, as often as possible.


That will break immersion for me at least a bit, also it could lead to some players outleveling others depending on dice rolls and class mechanics which doesn't seem ideal.

Finally I'd prefer not to have to worry about optimizing my experience points in combat, I'd prefer if the experience just naturally followed progression without having to think about it.

I'm still down to try it out.



What would you suggest instead? That each party member just go up a level when a certain narrative goal or is reached?

The rest of us talked about XP before you got here and this is what we came up with, but I'm willing to listen to a possible alternative, and I imagine the other two will feel the same...
Uagu
player, 9 posts
Fri 1 Jul 2022
at 23:44
  • msg #70

Re: OOC THREAD

That's been best in the games I've played in. However, almost all systems I've played are balanced around the party being the same level, or very similar. If you're trying to make a system where certain party members advance at different rates, I could see how this could work (although there will definitely be metagaming).

So I guess it depends on what the goals were for implementing this.
GM Yellow
GM, 15 posts
Fri 1 Jul 2022
at 23:46
  • msg #71

Re: OOC THREAD

Then would communal xp be better.

21+3*level for the party. All experience earned by an individual given to the group?
Uagu
player, 10 posts
Sat 2 Jul 2022
at 00:36
  • msg #72

Re: OOC THREAD

In my experience that's a good way. In plot driven games leveling based on plot advancement works well too.

If what I quoted is a system you all would really like to try I am game to give it a shot too.
GM Yellow
GM, 16 posts
Sat 2 Jul 2022
at 00:38
  • msg #73

Re: OOC THREAD

Uagu:
In my experience that's a good way. In plot driven games leveling based on plot advancement works well too.

If what I quoted is a system you all would really like to try I am game to give it a shot too.

You didn't quote anything... Wait do you mean the initial xp system?
This message was last edited by the GM at 00:39, Sat 02 July 2022.
Uagu
player, 11 posts
Sat 2 Jul 2022
at 00:44
  • msg #74

Re: OOC THREAD

Yeah my initial quote of the xp system.
GM BLUE
GM, 43 posts
Sat 2 Jul 2022
at 01:30
  • msg #75

Re: OOC THREAD

GM Yellow:
Then would communal xp be better.

21+3*level for the party. All experience earned by an individual given to the group?


I don't see how this avoids the problems Uagu mentions.

Maybe we should just level up each time we complete a goal.
Uagu
player, 12 posts
Sat 2 Jul 2022
at 01:40
  • msg #76

Re: OOC THREAD

Oh thought he meant with regular xp from killing monsters/advancement. If it was experience split based on the 1s rolled then it would still have lots of metagaming opportunities.
GM Yellow
GM, 17 posts
Sat 2 Jul 2022
at 01:56
  • msg #77

Re: OOC THREAD

Uagu:
Oh thought he meant with regular xp from killing monsters/advancement. If it was experience split based on the 1s rolled then it would still have lots of metagaming opportunities.

Yep but the major issue in my mind isn't power growth but imbalance of power between the party. If the party is equally leveled it doesn't really matter if people are incentivised to use things that are more likely to fail and cause greater complications then use their more reliable abilities.
GM BLUE
GM, 44 posts
Sat 2 Jul 2022
at 02:08
  • msg #78

Re: OOC THREAD

GM Yellow:
Uagu:
Oh thought he meant with regular xp from killing monsters/advancement. If it was experience split based on the 1s rolled then it would still have lots of metagaming opportunities.

Yep but the major issue in my mind isn't power growth but imbalance of power between the party. If the party is equally leveled it doesn't really matter if people are incentivised to use things that are more likely to fail and cause greater complications then use their more reliable abilities.


I am currently leaning toward just leveling the party up each time we achieve a goal.

Anyone wanna try to talk me out of that?
Uagu
player, 13 posts
Sat 2 Jul 2022
at 02:33
  • msg #79

Re: OOC THREAD

GM Yellow:
Yep but the major issue in my mind isn't power growth but imbalance of power between the party. If the party is equally leveled it doesn't really matter if people are incentivised to use things that are more likely to fail and cause greater complications then use their more reliable abilities.


As far as balance among partymembers goes I agree, although it would still be metagaming with incentives to use skills they might not normally want to use in order to game the system... even if it is to the benefit of all.

I could see that being a positive in some areas such as getting players to explore skills their character has which they might not normally use, but also being a negative if people are doing things their character wouldn't normally do purely to level up the team.
GM BLUE
GM, 45 posts
Sat 2 Jul 2022
at 13:10
  • msg #80

Re: OOC THREAD

Uagu:
GM Yellow:
Yep but the major issue in my mind isn't power growth but imbalance of power between the party. If the party is equally leveled it doesn't really matter if people are incentivised to use things that are more likely to fail and cause greater complications then use their more reliable abilities.


As far as balance among partymembers goes I agree, although it would still be metagaming with incentives to use skills they might not normally want to use in order to game the system... even if it is to the benefit of all.

I could see that being a positive in some areas such as getting players to explore skills their character has which they might not normally use, but also being a negative if people are doing things their character wouldn't normally do purely to level up the team.



Definitely not talking me out of just leveling the party up each time we achieve an important goal.

Anyone else want to try?
Uagu
player, 14 posts
Sat 2 Jul 2022
at 14:58
  • msg #81

Re: OOC THREAD

Sounds good.
GM BLUE
GM, 46 posts
Sat 2 Jul 2022
at 15:49
  • msg #82

Re: OOC THREAD

Uagu:
Sounds good.



Rules have been updated.

quote:
XP POINTS:
The party levels up each time it resolves a goal it's been working toward.


LEVEL UP:
When you level up a PC: increase a Stat by 1 (maximum 3), get 1 extra maximum HP, and you will add a new ability to your character sheet (see GM).



I want to point out the word resolves. If the party is trying to stop an antagonist from getting the magical thing he needs to awaken his army of the undead... AND FAILS... They'll still level up, because the plot point has been resolved. NOW their new goal is to try to figure out a way to somehow stop the undead army anyway (so it's a good thing they just leveled up).

Anyone wanna argue about this idea?


If NOT, is there anything else we need to discuss before starting?
This message was last edited by the GM at 15:49, Sat 02 July 2022.
GM Yellow
GM, 18 posts
Sat 2 Jul 2022
at 15:57
  • msg #83

Re: OOC THREAD

The plot.
GM BLUE
GM, 47 posts
Sat 2 Jul 2022
at 16:05
  • msg #84

Re: OOC THREAD

GM Yellow:
The plot.


Ah ha!

Okay, well,

1. I figured we'd do a Session Zero where the three PCs meet
2. I figured it would partially involve one of Uagu's runaways
3. I figured the larger ongoing plot would involve one (or more) of the secret societies.

Now, I have some more ideas, but would you-- or anyone else-- like to talk first about things you'd like the plot to involve before I keep going?
Uagu
player, 15 posts
Sat 2 Jul 2022
at 16:55
  • msg #85

Re: OOC THREAD

I feel like things to include in the plot are likely to come up in session 0 when we discuss our characters and think about how they can interact.
GM BLUE
GM, 48 posts
Sat 2 Jul 2022
at 17:00
  • msg #86

Re: OOC THREAD

Uagu:
I feel like things to include in the plot are likely to come up in session 0 when we discuss our characters and think about how they can interact.


Yes, that crossed my mind as well-- growing organically.

Anyone else wanna weigh in before we attempt to start?
Yorin The Quick and Swift
player, 11 posts
Sat 2 Jul 2022
at 22:51
  • msg #87

Re: OOC THREAD

I'm fine, let's go do that Session 0, Kay.
GM BLUE
GM, 49 posts
Sun 3 Jul 2022
at 00:28
  • msg #88

Re: OOC THREAD

Yorin The Quick and Swift:
I'm fine, let's go do that Session 0, Kay.


Will try to start tomorrow, but realized I have work I have to catch up on.

Monday, got to do holiday stuff...

MAYBE Monday.... or maybe I can work it in tomorrow...
GM BLUE
GM, 50 posts
Sun 3 Jul 2022
at 14:35
  • msg #89

Re: OOC THREAD


Okay, I think I can make this start happening this morning. BUT ALSO:

I have unlocked and filled in everyone's character sheets, but:

Everyone starts with:

--1 weapon (ranged or melee),
--1 armor OR an extra weapon of the opposite type from the first weapon,
--1 Adventuring Gear OR a shield.
--1 Pack.

Uagu, Yorin:
--What weapon goes in slot 1 for each you?
--Uagu is getting armor... what about you, Yorin?
--Uagu, shall I presume you will get Adventuring Gear? Or no? What about you, Yorin?
Uagu
player, 16 posts
Sun 3 Jul 2022
at 16:52
  • msg #90

Re: OOC THREAD

If the order mages have a traditional weapon he will use that, otherwise a staff. And yes about the adventuring gear.
GM BLUE
GM, 51 posts
Sun 3 Jul 2022
at 16:54
  • msg #91

Re: OOC THREAD

Uagu:
If the order mages have a traditional weapon he will use that, otherwise a staff. And yes about the adventuring gear.


We have not established a traditional weapon for them. A staff is fine-- or something else, if you want.

Also, what KIND of armor you want? Leather?

Yorin? How about you?
This message was last edited by the GM at 16:55, Sun 03 July 2022.
Uagu
player, 17 posts
Sun 3 Jul 2022
at 20:33
  • msg #92

Re: OOC THREAD

I was thinking a padded gambeson. Maybe we could do a scepter or something?

I'm open to any ideas. Seems like a fun world you all have crafted, I'd hate to just slap the easiest cliche onto each part.
GM BLUE
GM, 52 posts
Sun 3 Jul 2022
at 21:04
  • msg #93

Re: OOC THREAD

Uagu:
I was thinking a padded gambeson. Maybe we could do a scepter or something?

I'm open to any ideas. Seems like a fun world you all have crafted, I'd hate to just slap the easiest cliche onto each part.


--1 scepter (melee)
--1 armor: padded gambeson
--1 Adventuring Gear
--1 Pack.

Looks good.

Yorin: How about you?

I'll start us off tomorrow... ran out of time and energy today, sorry...
Yorin The Quick and Swift
player, 12 posts
Mon 4 Jul 2022
at 00:40
  • msg #94

Re: OOC THREAD

Sorry, timezones and what not

I'll take two blades, maybe scimitars. And I'm quick and swift for a reason so armor isn't much of a trouble for me.

I'll also take gears and a pack.
GM BLUE
GM, 55 posts
Thu 7 Jul 2022
at 01:19
  • msg #95

Re: OOC THREAD


Having a bad week. Hope to catch up again this weekend (especially Sunday)
Uagu
player, 20 posts
Thu 7 Jul 2022
at 04:37
  • msg #96

Re: OOC THREAD

RPOL moves slowly, take your time.
Yorin The Quick and Swift
player, 14 posts
Fri 8 Jul 2022
at 12:25
  • msg #97

Re: OOC THREAD

Right you are, will wait.
Yorin The Quick and Swift
player, 17 posts
Fri 15 Jul 2022
at 08:22
  • msg #98

Re: OOC THREAD

Pfft, pfft, boop, beep, boop, padipadop!!
GM BLUE
GM, 57 posts
Fri 15 Jul 2022
at 18:29
  • msg #99

Re: OOC THREAD

Yorin The Quick and Swift:
Pfft, pfft, boop, beep, boop, padipadop!!


Yeah. It's been a rough week.
GM BLUE
GM, 58 posts
Fri 15 Jul 2022
at 18:39
  • msg #100

Re: OOC THREAD

GM BLUE:
Yorin The Quick and Swift:
Pfft, pfft, boop, beep, boop, padipadop!!


Yeah. It's been a rough week.


GM Yellow, if I'm ever gone that long again and the next step of the story seems obvious, please move things along and I'll just try to roll, afterward, with what you put. That's the main reason I need you here... I guess I should have made that clearer sooner.
GM Yellow
GM, 19 posts
Fri 15 Jul 2022
at 21:42
  • msg #101

Re: OOC THREAD

Got it. Sorry...
GM BLUE
GM, 64 posts
Wed 20 Jul 2022
at 15:54
  • msg #102

Re: OOC THREAD


Me no feel good. Weather and allergies make for bad head. Sorry for delay. May be ongoing, or may shake out of it soon.


In other news-- a new player has asked to join us!

I vote we let them in. Now seems like the perfect time. But I thought I should check with you guys first.
Uagu
player, 31 posts
Wed 20 Jul 2022
at 16:12
  • msg #103

Re: OOC THREAD

Yeah of course. Can't imagine a better place than a tavern to meet someone.
Yorin The Quick and Swift
player, 23 posts
Thu 21 Jul 2022
at 09:43
  • msg #104

Re: OOC THREAD

Bring him to the bloodshed, for we dine in hell.
GM BLUE
GM, 68 posts
Fri 22 Jul 2022
at 19:51
  • msg #105

Re: OOC THREAD

Yorin The Quick and Swift:
Bring him to the bloodshed, for we dine in hell.


Yeah, looks like we're going to have a Chaos Mage join up soon.
Uagu
player, 34 posts
Fri 22 Jul 2022
at 20:08
  • msg #106

Re: OOC THREAD

Oh that sounds fun. If the player agrees I'd like to have a bit of a rivalry. As an order mage from a prestigious academy, Uagu could be a bit elitist regarding magic.
GM BLUE
GM, 69 posts
Fri 22 Jul 2022
at 23:19
  • msg #107

Re: OOC THREAD

Uagu:
Oh that sounds fun. If the player agrees I'd like to have a bit of a rivalry. As an order mage from a prestigious academy, Uagu could be a bit elitist regarding magic.


I wondered about that, too. Let's ask 'im.


Also:

Daneiris Hakim, you are a human Chaos Mage. Your Charming is automatically raised 1 point to start...

• Forceful 1
• Agile 1
• Insightful 1
• Charming 2 because of Chaos Mage training

And you can raise one more.

Elemental Bolt uses Forceful (and Charming)--
Illusion uses Insightful (and Charming).

You're free to raise Agile if you want, but Forceful or Insightful would seem to make more sense.

Which will you choose?
Daneiris Hakim
player, 1 post
Sat 23 Jul 2022
at 00:08
  • msg #108

Re: OOC THREAD

insightful!
GM BLUE
GM, 70 posts
Sat 23 Jul 2022
at 00:43
  • msg #109

Re: OOC THREAD

Daneiris Hakim:
insightful!



• Forceful 1
• Agile 1
• Insightful 2 because reasons
• Charming 2 because of Chaos Mage training

I'll change this on your character sheet for you.

Finally:

Everyone starts with:
--1 weapon (ranged or melee),
--1 armor OR an extra weapon of the opposite type from the first weapon,
--1 Adventuring Gear OR a shield, and
--1 Pack.

Choose what you want (and tell me here), please, Daneiris!
Daneiris Hakim
player, 2 posts
Sat 23 Jul 2022
at 02:46
  • msg #110

Re: OOC THREAD

1.staff
2.leather
3.adventuring gear
GM BLUE
GM, 71 posts
Sat 23 Jul 2022
at 17:52
  • msg #111

Re: OOC THREAD

Daneiris Hakim:
1.staff
2.leather
3.adventuring gear


1 Staff,
1 Leather Armor,
1 Adventuring Gear (3/3), and
1 Pack. Got it.

I'll add it to your character sheet for you-- and it's almost time to introduce you to the others...
Yorin The Quick and Swift
player, 27 posts
Wed 27 Jul 2022
at 11:10
  • msg #112

Re: OOC THREAD

GM Yellow, could use a dance partner npc to beat up if you will
GM Yellow
GM, 20 posts
Wed 27 Jul 2022
at 20:54
  • msg #113

Re: OOC THREAD

There you go Gaben has popped into existence.
GM BLUE
GM, 76 posts
Sat 6 Aug 2022
at 14:37
  • msg #114

Re: OOC THREAD


Y'all-- but especially Yorin:

Please put your HP in your bio lines, like I have done with Harran:

Biography pt 1 : Human Spirit Shaman
Biography pt 2 : HP: 4/4
Yorin The Quick and Swift
player, 32 posts
Hapid Gladiator
HP: 4/4
Sat 6 Aug 2022
at 14:58
  • msg #115

Re: OOC THREAD

Done and done
Uagu
player, 39 posts
Sat 6 Aug 2022
at 15:55
  • msg #116

Re: OOC THREAD

Hmmmm I'm not 100% sure what Uagu's HP is.
GM BLUE
GM, 78 posts
Sat 6 Aug 2022
at 15:59
  • msg #117

Re: OOC THREAD

Uagu:
Hmmmm I'm not 100% sure what Uagu's HP is.


Well, everyone starts at 4, and it hasn't gone down any yet, so...
Uagu
player, 40 posts
Sat 6 Aug 2022
at 15:59
  • msg #118

Re: OOC THREAD

Oh ok.
Uagu
player, 41 posts
Frog Order Mage
HP: 4/4
Sun 7 Aug 2022
at 18:49
  • msg #119

Re: OOC THREAD

I will be out hiking starting next Friday. For the distance I'm doing I was originally planning to be gone for 4 days, but after getting covid I'm packing food for 8 days just in case.

Is it now the other frog's turn?
GM BLUE
GM, 79 posts
Sun 7 Aug 2022
at 19:40
  • msg #120

Re: OOC THREAD

Uagu:
Is it now the other frog's turn?


No-- the other frog will attack when someone rolls (especially if they fail the roll)...

EDIT: to put it another way, you may post now...
This message was last edited by the GM at 19:40, Sun 07 Aug 2022.
GM BLUE
GM, 81 posts
Wed 10 Aug 2022
at 17:11
  • msg #121

Re: OOC THREAD

GM BLUE:
Uagu:
Is it now the other frog's turn?


No-- the other frog will attack when someone rolls (especially if they fail the roll)...

EDIT: to put it another way, you may post now...


It's y'all's turn
Uagu
player, 43 posts
Frog Order Mage
HP: 4/4
Wed 10 Aug 2022
at 18:23
  • msg #122

Re: OOC THREAD

What was the result of Uagu striking with his scepter?
GM BLUE
GM, 82 posts
Wed 10 Aug 2022
at 21:46
  • msg #123

Re: OOC THREAD

Uagu:
What was the result of Uagu striking with his scepter?


You did damage.

But since the damage wasn't done to a player, I didn't quantify how much damage was done.

He's still up and swinging, so...
Uagu
player, 46 posts
Frog Order Mage
HP: 4/4
Fri 12 Aug 2022
at 12:07
  • msg #124

Re: OOC THREAD

Reminder that I'm about to go hiking. Feel free to post as Uagu until I return.
GM BLUE
GM, 84 posts
Fri 12 Aug 2022
at 19:53
  • msg #125

Re: OOC THREAD

Uagu:
Reminder that I'm about to go hiking. Feel free to post as Uagu until I return.


Daneiris? Would you like to take a turn...?
GM BLUE
GM, 85 posts
Sun 14 Aug 2022
at 15:08
  • msg #126

Re: OOC THREAD

GM BLUE:
Uagu:
Reminder that I'm about to go hiking. Feel free to post as Uagu until I return.


Daneiris? Would you like to take a turn...?


Daneiris is feeling like just observing combat at this point.

Uagu, your turn, if you want...
GM BLUE
GM, 88 posts
Thu 18 Aug 2022
at 02:06
  • msg #127

Re: OOC THREAD


Uagu, what color speaking are you going to use? You started out using blue, so Harran was using purple, but now you've switched...
Uagu
player, 50 posts
Frog Order Mage
HP: 4/4
Thu 18 Aug 2022
at 02:34
  • msg #128

Re: OOC THREAD

Oops I'm in another game that uses blue for regular speech and purple for whispers, I'll change it.
Yorin The Quick and Swift
player, 42 posts
Hapid Gladiator
HP: 4/4
Wed 31 Aug 2022
at 04:53
  • msg #129

Re: OOC THREAD

Best to give up with her man, it seems she's got things going on in rl that she can't be bothered with this game.
GM BLUE
GM, 100 posts
Wed 31 Aug 2022
at 19:14
  • msg #130

Re: OOC THREAD

Yorin The Quick and Swift:
Best to give up with her man, it seems she's got things going on in rl that she can't be bothered with this game.


Let it not be said that I didn't give every opportunity to participate.

However, now that it can't be said, let's just have the three characters move on.
Yorin The Quick and Swift
player, 48 posts
Hapid Gladiator
HP: 4/4
Tue 20 Sep 2022
at 00:39
  • msg #131

Re: OOC THREAD

Aww what, that Insight 2 was just a stat, I thought you rolled for it. No wonder their was a pause.
Uagu
player, 72 posts
Frog Order Mage
HP: 4/4
Tue 20 Sep 2022
at 01:08
  • msg #132

Re: OOC THREAD

I was just saying what my insight was incase you or Harran had higher, or a skill which would help.
Yorin The Quick and Swift
player, 49 posts
Hapid Gladiator
HP: 4/4
Tue 20 Sep 2022
at 01:21
  • msg #133

Re: OOC THREAD

Eh, I kind of just prefer to roll for it when I get the chance. Also, it's sort of unnecessary since you could just check my character details like your detail. Though you probably need to ask Harran for his seeing as he chose not to add his stats.
Uagu
player, 73 posts
Frog Order Mage
HP: 4/4
Tue 20 Sep 2022
at 02:31
  • msg #134

Re: OOC THREAD

Oh I didn't know that before. Thanks for telling me.
Yorin The Quick and Swift
player, 50 posts
Hapid Gladiator
HP: 4/4
Sat 24 Sep 2022
at 01:34
  • msg #135

Re: OOC THREAD

Ahem, so, DM Blue, you gonna explain to us what that role was or should we let Yellow narrate it.
GM BLUE
GM, 109 posts
Sat 24 Sep 2022
at 19:26
  • msg #136

Re: OOC THREAD

Yorin The Quick and Swift:
Ahem, so, DM Blue, you gonna explain to us what that role was or should we let Yellow narrate it.


Back, sorry. Busier than ever, and then last weekend when I thought I could catch up I felt rotten. Trying to catch up now...
Uagu
player, 74 posts
Frog Order Mage
HP: 4/4
Sat 24 Sep 2022
at 19:32
  • msg #137

Re: OOC THREAD

Not a problem.
Uagu
player, 85 posts
Frog Order Mage
HP: 4/4
Sat 8 Oct 2022
at 20:40
  • msg #138

Re: OOC THREAD

I guess now is a good time to ask. How long does the mage armor spell last?
GM BLUE
GM, 122 posts
Sat 8 Oct 2022
at 21:23
  • msg #139

Re: OOC THREAD

Uagu:
I guess now is a good time to ask. How long does the mage armor spell last?


Mage Armor: Roll Forceful+Insightful. For every 4 you roll, an invisible shield will block the next 2 points worth of damage. This will also protect people immediately behind you. You cannot cast this on anyone but yourself, and once you have a shield, you can't cast it again until it's used up. It only lasts about 5 minutes, even if it absorbs no damage.

So basically, until the end of whatever combat you're in, or about to get in.
Uagu
player, 86 posts
Frog Order Mage
HP: 4/4
Sat 8 Oct 2022
at 21:37
  • msg #140

Re: OOC THREAD

OK cool, so should still be up from last time.
GM BLUE
GM, 123 posts
Sat 8 Oct 2022
at 22:12
  • msg #141

Re: OOC THREAD

Uagu:
OK cool, so should still be up from last time.


Well, no.

quote:
Mage Armor: Roll Forceful+Insightful. For every 4 you roll, an invisible shield will block the next 2 points worth of damage. This will also protect people immediately behind you. You cannot cast this on anyone but yourself, and once you have a shield, you can't cast it again until it's used up. It only lasts about 5 minutes, even if it absorbs no damage.

Uagu
player, 87 posts
Frog Order Mage
HP: 4/4
Sat 8 Oct 2022
at 22:21
  • msg #142

Re: OOC THREAD

Hmmmm doesn't seem like 5 minutes would have passed since the last fight, but ok.OK.


In general I'd suggest making it last much longer or much shorter, giving it a daily limit.
This message was last edited by the player at 22:23, Sat 08 Oct 2022.
GM BLUE
GM, 124 posts
Sat 8 Oct 2022
at 22:28
  • msg #143

Re: OOC THREAD

Uagu:
Hmmmm doesn't seem like 5 minutes would have passed since the last fight, but ok.OK.


...I don't remember you casting it in the last fight. I just remember you casting it back at the Inn.

(Goes and looks at records)

Son of a gun, sure enough, there it is, message #129. I just missed it the first time (and almost missed it the second time) because the last time, you didn't use the words MAGIC, ARMOR, nor CAST.

Buuuuuuuut I do see it.

SO, yes, I agree, it's still active right now-- but it could run out at any moment, giving you an unpleasant surprise. (Or maybe it won't. It's hard to say.)


Uagu:
In general I'd suggest making it last much longer or much shorter, giving it a daily limit.


Mm, no thank you.
Uagu
player, 88 posts
Frog Order Mage
HP: 4/4
Sat 8 Oct 2022
at 23:04
  • msg #144

Re: OOC THREAD

With the way the rules are currently missing Uagu will be casting Mage Armor every 5 minutes, which will not be fun.

Similar problem with how enhance ability is written as well.
GM BLUE
GM, 125 posts
Sat 8 Oct 2022
at 23:15
  • msg #145

Re: OOC THREAD

Uagu:
With the way the rules are currently missing Uagu will be casting Mage Armor every 5 minutes, which will not be fun.


Why is it a problem? One casts it (or tries) before, or at the start, of each combat. I do not currently see what the big deal is.

Uagu:
Similar problem with how enhance ability is written as well.


Same as above.

You are free to
1. try to explain to me why it's a problem
2. try again to tell me how you would prefer it work
3. both of the above.

I will remind you, though, that so far I'm not seeing 1, and that so far I haven't felt receptive to 2. But you are nonetheless allowed to try 1, 2, or 3 again...
GM BLUE
GM, 126 posts
Sat 8 Oct 2022
at 23:17
  • msg #146

Re: OOC THREAD

GM BLUE:
Uagu:
With the way the rules are currently missing Uagu will be casting Mage Armor every 5 minutes, which will not be fun.


Why is it a problem? One casts it (or tries) before, or at the start, of each combat. I do not currently see what the big deal is.

Uagu:
Similar problem with how enhance ability is written as well.


Same as above.

You are free to
1. try to explain to me why it's a problem
2. try again to tell me how you would prefer it work
3. both of the above.

I will remind you, though, that so far I'm not seeing 1, and that so far I haven't felt receptive to 2. But you are nonetheless allowed to try 1, 2, or 3 again...


I mean, Harran has to cast his spell every single time he wants to try it, and we all have to attack every time we want to attack, so-- so far, at least-- saying "I don't want to roll for this every time I need it" seems weird to me.
Uagu
player, 89 posts
Frog Order Mage
HP: 4/4
Sat 8 Oct 2022
at 23:28
  • msg #147

Re: OOC THREAD

Hmmmm if it seems weird then it's probably best to play it out and we will see.
GM BLUE
GM, 127 posts
Sat 8 Oct 2022
at 23:30
  • msg #148

Re: OOC THREAD

Uagu:
Hmmmm if it seems weird then it's probably best to play it out and we will see.


Okay then... next I'll see if Yorin'll take a turn. (If that doesn't happen soon, I think Harran will try a more physical attack.)
GM BLUE
GM, 128 posts
Wed 12 Oct 2022
at 16:08
  • msg #149

Re: OOC THREAD


Uagu:
"I suggest we let them come to us and fight them as they enter the doorway." Uagu says as he steps back, tracing an arcane sigil in the air.

18:02, Today: Uagu rolled 8 using 4d4 ((4,1,1,2))



You have two spells. When you cast one, you need to say which one you're casting, please.

(It's not Mage Armor, is it? Because you have to wait for that one to wear off (you'll feel it when that happens) before you can cast it again.)
Uagu
player, 91 posts
Frog Order Mage
HP: 4/4
Wed 12 Oct 2022
at 17:16
  • msg #150

Re: OOC THREAD

Oops nope, it's in the dice roller. I guess I didn't copy the whole thing

18:02, Yesterday: Uagu rolled 8 using 4d4 with rolls of 4,1,1,2.  Enhance ability self.
GM BLUE
GM, 129 posts
Wed 12 Oct 2022
at 19:06
  • msg #151

Re: OOC THREAD

Uagu:
Oops nope, it's in the dice roller. I guess I didn't copy the whole thing

18:02, Yesterday: Uagu rolled 8 using 4d4 with rolls of 4,1,1,2.  Enhance ability self.


Yeaaah, there you go. Copying that part will do nicely instead of literally saying what spell it is-- as long as you remember to. Thanks.
Uagu
player, 92 posts
Frog Order Mage
HP: 4/4
Wed 12 Oct 2022
at 19:10
  • msg #152

Re: OOC THREAD

Np. Let's get some updates in there please. I'm struggling to follow what exactly is going on. Has all damage gone to the same zombie? What are the skeletons doing?

Do we have any way to deal damage beyond basic attacks? This fight is going to take months at this rate.
GM BLUE
GM, 130 posts
Wed 12 Oct 2022
at 19:19
  • msg #153

Re: OOC THREAD

Uagu:
Np. Let's get some updates in there please. I'm struggling to follow what exactly is going on. Has all damage gone to the same zombie? What are the skeletons doing?

Do we have any way to deal damage beyond basic attacks? This fight is going to take months at this rate.


An interesting point.

I propose a new move:


FINISH COMBAT:
When the party wants to finish combat in a hurry: someone in the party rolls 1d4.
--ADD 1 die for each time the party has damaged the enemy so far
--SUBTRACT 1 die for each time the party has been damaged by the enemy so far

--If number of dice to be rolled is less than 1, this move may not be used.
--Number of dice to be rolled cannot be more than 4.

GM will narrate the rest of fight based on results of roll:
--Highest result is 4: fight ends with party victorious, taking no further damage themselves
--Highest result is 3: fight ends with party victorious, taking only a little more damage themselves
--Highest result is 2: fight ends with party victorious, taking serious damage but all still capable of walking
--Highest result is 1: fight ends with party victorious, but 1 or more party members are hurt/unconscious

--Who gets damaged and how much to be determined entirely randomly


Thoughts on this proposed move?
Uagu
player, 93 posts
Frog Order Mage
HP: 4/4
Wed 12 Oct 2022
at 20:27
  • msg #154

Re: OOC THREAD

I don't think that really addresses the issue.
Yorin The Quick and Swift
player, 60 posts
Hapid Gladiator
HP: 4/4
Fri 14 Oct 2022
at 07:51
  • msg #155

Re: OOC THREAD

Hmm, pretty sure their are only zombies here. How many of the zombies are still kicking, just checking so that one of my abilities kicked in.
Uagu
player, 94 posts
Frog Order Mage
HP: 4/4
Fri 14 Oct 2022
at 13:46
  • msg #156

Re: OOC THREAD

Harran the Wise:
Undead turn toward the door-- two zombies and two skeletons.

GM BLUE
GM, 131 posts
Fri 14 Oct 2022
at 14:10
  • msg #157

Re: OOC THREAD

Uagu:
I don't think that really addresses the issue.


Why not?
Uagu
player, 95 posts
Frog Order Mage
HP: 4/4
Fri 14 Oct 2022
at 15:18
  • msg #158

Re: OOC THREAD

All three of us having a basic attack as the only means of damage is not really a compelling combat system. The problem is not just that fights will take too long with the way things are currently.

I wouldn't want to skip a boss fight for example, but I also wouldn't want to have all 3 of us using basic attacks until the boss dies.

This problem seems especially bad for Yorin, who doesn't seem to have any active abilities, all of her abilities seem to be passive. Since we are not using maps or positioning, her one ability is to use a basic attack.

A system to skip battles is not nearly as good as implementing something that makes battles fun.



We can still keep updating the in game thread while this is discussed btw.
This message was last edited by the player at 15:27, Fri 14 Oct 2022.
GM BLUE
GM, 132 posts
Fri 14 Oct 2022
at 15:40
  • msg #159

Re: OOC THREAD

Uagu:
All three of us having a basic attack as the only means of damage is not really a compelling combat system. The problem is not just that fights will take too long with the way things are currently.

I wouldn't want to skip a boss fight for example, but I also wouldn't want to have all 3 of us using basic attacks until the boss dies.

This problem seems especially bad for Yorin, who doesn't seem to have any active abilities, all of her abilities seem to be passive. Since we are not using maps or positioning, her one ability is to use a basic attack.

A system to skip battles is not nearly as good as implementing something that makes battles fun.



I grasp what you're saying better now, but what do you suggest instead? That I give each PC a new ability?
Uagu
player, 96 posts
Frog Order Mage
HP: 4/4
Fri 14 Oct 2022
at 16:14
  • msg #160

Re: OOC THREAD

I recommend choosing a gaming system that's been proven and using it instead.
GM BLUE
GM, 133 posts
Sat 15 Oct 2022
at 16:52
  • msg #161

Re: OOC THREAD

Uagu:
I recommend choosing a gaming system that's been proven and using it instead.


Yeah, I understand. I think it's time to shut this experience down--

--Unless someone else would like to take over full GM duties here? Then [that new GM] could do whatever [they] wanted.
Uagu
player, 97 posts
Frog Order Mage
HP: 4/4
Sat 15 Oct 2022
at 17:08
  • msg #162

Re: OOC THREAD

I meant specifically for combat. If you and your friend wanted to keep expanding this world I think that would be great.
GM BLUE
GM, 134 posts
Sat 15 Oct 2022
at 17:51
  • msg #163

Re: OOC THREAD

Uagu:
I meant specifically for combat. If you and your friend wanted to keep expanding this world I think that would be great.


Mmm... well...

...Just to be as reasonable as possible, I will ask... Which system's rules of combat would you suggest? (Hint: the simpler, the better...)
Uagu
player, 98 posts
Frog Order Mage
HP: 4/4
Sun 16 Oct 2022
at 02:25
  • msg #164

Re: OOC THREAD

I've heard good things about GURPS for homebrewed worlds like you, but it's not something I've really looked into. Might be a good thing to ask, or search for a previous thread, on a DM reddit or something.
GM BLUE
GM, 135 posts
Wed 19 Oct 2022
at 02:02
  • msg #165

Re: OOC THREAD

Uagu:
I've heard good things about GURPS for homebrewed worlds like you, but it's not something I've really looked into. Might be a good thing to ask, or search for a previous thread, on a DM reddit or something.


Oh, no, I really don't like GURPS. Much too complicated.

Okay, well, I'll be shutting this down in a week, unless anyone else wants to take over being GM.
Uagu
player, 99 posts
Frog Order Mage
HP: 4/4
Wed 19 Oct 2022
at 03:24
  • msg #166

Re: OOC THREAD

Thanks for running it.
Yorin The Quick and Swift
player, 61 posts
Hapid Gladiator
HP: 4/4
Thu 20 Oct 2022
at 11:23
  • msg #167

Re: OOC THREAD

And with that it's over already, darn, too bad. Oh well, it was fun when it lasted.
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