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03:40, 13th May 2024 (GMT+0)

OOC THREAD.

Posted by GM BLUEFor group 0
GM BLUE
GM, 12 posts
Wed 22 Jun 2022
at 15:00
  • msg #18

Re: OOC THREAD

Yorin The Quick and Swift:
Well, I mean, I'm also fine with including other people as well. But I can work with two.


Mm. Let's see if GM Yellow has an opinion about inviting outsiders...
GM Yellow
GM, 5 posts
Wed 22 Jun 2022
at 15:02
  • msg #19

Re: OOC THREAD

No opinion. I see both good and bad coming from that decision.
GM BLUE
GM, 13 posts
Wed 22 Jun 2022
at 15:05
  • msg #20

Re: OOC THREAD

GM Yellow:
No opinion. I see both good and bad coming from that decision.


Mm. Well I'll wait and see if I can get Balance to make a definitive decision first, then...
GM BLUE
GM, 14 posts
Wed 22 Jun 2022
at 23:49
  • msg #21

Re: OOC THREAD


Balance has officially declined the offer to play a game here "at least for now."

So... Will we go on with 2 PCs? Or advertise? Or give up on this?

I am willing to do any of those three options.

...A fourth option occurs to me-- we could each play 2 PCs, for a party of 4. I've done things like that before...
GM Yellow
GM, 6 posts
Thu 23 Jun 2022
at 01:02
  • msg #22

Re: OOC THREAD

I'll give a light vote for give up on this. Accepting of other options but feel like I should vote for this out of the options. I will continue with you guys if you guys choose to continue.
This message was last edited by the GM at 01:03, Thu 23 June 2022.
Yorin The Quick and Swift
player, 6 posts
Thu 23 Jun 2022
at 01:11
  • msg #23

Re: OOC THREAD

What do you mean by giving up. On the fourth option?

Cause I'm mostly voting for the advertising option.
GM Yellow
GM, 7 posts
Thu 23 Jun 2022
at 02:04
  • msg #24

Re: OOC THREAD

If we are to advertise then we'll need to write a world overview incorporating the information from the submissions. This is our very first and necessary step.
GM BLUE
GM, 15 posts
Thu 23 Jun 2022
at 02:35
  • msg #25

Re: OOC THREAD

GM Yellow:
If we are to advertise then we'll need to write a world overview incorporating the information from the submissions. This is our very first and necessary step.


I don't think that would be terribly hard for me to do, when I have time, which may or may not be tomorrow, but just to be clear-- why can they not just read the Setting Thread?
GM Yellow
GM, 8 posts
Thu 23 Jun 2022
at 03:02
  • msg #26

Re: OOC THREAD

GM BLUE:
GM Yellow:
If we are to advertise then we'll need to write a world overview incorporating the information from the submissions. This is our very first and necessary step.


I don't think that would be terribly hard for me to do, when I have time, which may or may not be tomorrow, but just to be clear-- why can they not just read the Setting Thread?

It's all about Presentation.

Right now it's a disparate list of variables, we need to consolidate and organize them to make them easy to read and understand for someone else. This is likely to take rewriting the canon submissions for word flow.
GM BLUE
GM, 16 posts
Thu 23 Jun 2022
at 18:26
  • msg #27

Re: OOC THREAD

GM Yellow:
GM BLUE:
GM Yellow:
If we are to advertise then we'll need to write a world overview incorporating the information from the submissions. This is our very first and necessary step.


I don't think that would be terribly hard for me to do, when I have time, which may or may not be tomorrow, but just to be clear-- why can they not just read the Setting Thread?

It's all about Presentation.

Right now it's a disparate list of variables, we need to consolidate and organize them to make them easy to read and understand for someone else. This is likely to take rewriting the canon submissions for word flow.



Mm, I think you mean what I thought you meant.

If I don't have time to do it today, I should be able to soon.
GM BLUE
GM, 18 posts
Thu 23 Jun 2022
at 19:39
  • msg #28

Re: OOC THREAD


Okay, look at my new post and see what you think so far.
GM Yellow
GM, 9 posts
Thu 23 Jun 2022
at 20:40
  • msg #29

Re: OOC THREAD

GM BLUE:
Okay, look at my new post and see what you think so far.

I believe it's a good start, however there are some problems. I'd probably include some pictures, remove the Sentient race header, and State the name of the World we have... which there is none, then Make Area Posts.

Post a Dismal Swamp picture, describe the Swamps, and then describe the features in it, while making Smaller sections of the Civilizations themselves. This would take a lot more work, than what you've done, however as the first-place winner, you are the better writer.

Aka, you need to make the disparate pieces, a cohesive world. It doesn't have to be long, it just needs to be long enough to express the important details so that the Setting itself will leave a good impression on the reader.

link to a message in another game

This is successful in it, and it's not overly long, but unfortunately, while Darke City's Setting is only one city, we need to express the myriad civilizations and areas on the Map as it were.
GM BLUE
GM, 19 posts
Thu 23 Jun 2022
at 22:46
  • msg #30

Re: OOC THREAD

GM Yellow:
remove the Sentient race header,



Why?


GM Yellow:
and State the name of the World we have... which there is none,


Yeah, that's why I didn't do it.

GM Yellow:
This would take a lot more work, than what you've done, Aka, you need to make the disparate pieces, a cohesive world. It doesn't have to be long, it just needs to be long enough to express the important details so that the Setting itself will leave a good impression on the reader.


It's not like we're going to publish this.


I could describe the places more, easily, but I strongly disagree that any pictures are needed.



Yorin, what's your opinion?
GM Yellow
GM, 10 posts
Thu 23 Jun 2022
at 22:56
  • msg #31

Re: OOC THREAD

GM BLUE:
GM Yellow:
remove the Sentient race header,



Why?


GM Yellow:
and State the name of the World we have... which there is none,


Yeah, that's why I didn't do it.

GM Yellow:
This would take a lot more work, than what you've done, Aka, you need to make the disparate pieces, a cohesive world. It doesn't have to be long, it just needs to be long enough to express the important details so that the Setting itself will leave a good impression on the reader.


It's not like we're going to publish this.


I could describe the places more, easily, but I strongly disagree that any pictures are needed.



Yorin, what's your opinion?

The first thing they read is Sentient Races, that's a bad start as you list quite literally everything below and sentient races. That's what they see first.

The World of no name.

Pictures, are simply a great way to separate posts from one another, they aren't actually needed I just thought they might be useful.

They Why besides the clear, attract players, is that it should allow for a clearer idea for the players and The gm on the world-state as they start out allowing them to be better players, then a fresh start would bring. To play a part of the world, you must know the world, and presentation to help aid that is needed.
This message was last edited by the GM at 23:09, Thu 23 June 2022.
GM BLUE
GM, 20 posts
Thu 23 Jun 2022
at 23:25
  • msg #32

Re: OOC THREAD


So it sounds like what you're really saying is:

--partition Species and Places

and

--give more detail on places

Anything else?
GM Yellow
GM, 11 posts
Thu 23 Jun 2022
at 23:32
  • msg #33

Re: OOC THREAD

GM BLUE:
So it sounds like what you're really saying is:

--partition Species and Places

and

--give more detail on places

Anything else?

More So make them clearly distinct. Place Header, then describe what lies in the places would be a good way to incorporate both.

I am however an idiot, so you know I might be bad at explaining what I'm thinking.


Really what's more so needed is distinction, anything that comes off as too samey as you read it will be bad. This is especially true in writing.

You do realize however I didn't win a writing competition, so my ideas, are just my ideas.
This message was last edited by the GM at 23:34, Thu 23 June 2022.
Yorin The Quick and Swift
player, 7 posts
Fri 24 Jun 2022
at 03:40
  • msg #34

Re: OOC THREAD

Well, I'm on the opinion that you did a pretty good job presenting this world a bit. And I don't think pictures are necessary, we're in a place where we simply need to describe and paint things with our imagination.

And we need name for this World, then again No Name is probably good enough.
GM Yellow
GM, 12 posts
Fri 24 Jun 2022
at 05:11
  • msg #35

Re: OOC THREAD

If It's good enough it's good enough. Let's advertise then.
GM BLUE
GM, 21 posts
Fri 24 Jun 2022
at 18:33
  • msg #36

Re: OOC THREAD

GM Yellow:
If It's good enough it's good enough. Let's advertise then.




I have re-ordered the text in question. See what you think.
GM BLUE
GM, 22 posts
Fri 24 Jun 2022
at 19:07
  • msg #37

Re: OOC THREAD

GM BLUE:
GM Yellow:
If It's good enough it's good enough. Let's advertise then.




I have re-ordered the text in question. See what you think.



Also wrote a little game introduction.
GM BLUE
GM, 23 posts
Sat 25 Jun 2022
at 20:20
  • msg #38

Re: OOC THREAD

GM BLUE:
GM BLUE:
GM Yellow:
If It's good enough it's good enough. Let's advertise then.




I have re-ordered the text in question. See what you think.



Also wrote a little game introduction.


And I am looking for feedback, please.
Yorin The Quick and Swift
player, 8 posts
Sat 25 Jun 2022
at 22:39
  • msg #39

Re: OOC THREAD

All good, yeah, I think it's ready to be shown to the whole wide world.
GM BLUE
GM, 24 posts
Sun 26 Jun 2022
at 00:18
  • msg #40

Re: OOC THREAD

Yorin The Quick and Swift:
All good, yeah, I think it's ready to be shown to the whole wide world.


I'll post an ad Monday. I've learned everyone always ignores ads on Sundays, and Sunday is almost here.
GM BLUE
GM, 25 posts
Sun 26 Jun 2022
at 19:55
  • msg #41

Re: OOC THREAD



Since we talk a lot about Lawful magic and Chaos magic, I thought I'd work up what the starting classes would be like:




Order Mage:
Your Insightful increases by 1.

Mage Armor: Roll Forceful+Insightful. For every 4 you roll, an invisible shield will block the next 2 points worth of damage. This will also protect people immediately behind you. You cannot cast this on anyone but yourself, and once you have a shield, you can't cast it again until it's used up. It only lasts about 5 minutes, even if it absorbs no damage.

Enhance: Roll Forceful+Insightful and pick a target (which could be you, yourself).
--If the highest result is 4: Your target rolls as if all their stats are 1 point higher (maximum of 4) for their next two rolls.
--If the highest result is 3: Your target rolls as if one of their stats (your pick after you roll to cast the spell) are 1 point higher (maximum of 4) for their next roll.
--If the highest result is 2: Your target rolls as if one of their stats (your pick after you roll to cast the spell) are 1 point higher (maximum of 4) for their next roll, but you can't cast this spell again until you've had at least an hour of rest.
--If the highest result is 1: The spell fails, and you take -1 on your next roll.




Chaos Mage:
Your Charming increases by 1.

Elemental Bolt: Roll Forceful+Charming to unleash a streak of elemental energy of your choice. You can deal an amount of damage equal to the number of 4s you rolled to one target you can see within 25 yards of you.

Illusion: Roll Insightful+Charming to create an illusion.
--If the highest result is 4: You frighten away or confuse (you choose) 1 target for each for the 4s you rolled.
--If the highest result is 3: You frighten or confuse 1 target.
--If the highest result is 2: You frighten or confuse 1 target, but they'll figure out it's an illusion next round (creating a new illusion next round won't work, either).
--If the highest result is 1: The illusion is immediately seen through. Take -1 die (but not below a minimum of 1) on your next roll.
GM BLUE
GM, 26 posts
Mon 27 Jun 2022
at 15:28
  • msg #42

Re: OOC THREAD


I have placed an ad.

I have also expanded some classes' abilities:



Fighter: Your Forceful increases by 1.
--Tough: Any damage you take is reduced by 1.
--Fierce: You do one extra damage for every 4 you roll over the first one.

Rogue: Your Agile or Insightful increases by 1.
--Street Smart. Roll Agile+Insightful to sneak around, pick locks, get information, and steal small items.
--Apothecary: You’ve mastered the use of a recipe for a type of poison or drug. Choose a recipe from the list below; that recipe becomes not-dangerous for you to use (in other words, you're good enough with it that you won't accidentally dose yourself). You also start with three uses of the recipe you choose. Whenever you have time to gather materials and a safe place to brew, you can make three uses of the recipe you choose for free. All of these just need to touch the target, they can even be used on a weapon (but if you apply one to an ally's weapon instead of yours, there's a chance of the ally accidentally dosing themselves instead. (You cannot apply more than one recipe to one weapon at the same time.)

--Oil of Noric: On an attack result of 4 or better, the target is affected by the recipe: the target falls into a light sleep.

--Uglollaweed: On an attack result of 3 or better, the target is affected by the recipe: the target deals -1 less damage in combat for the next 10 to 40 minutes.

--Ossiga's Disapproval: After an attack result of 3 or better, the target is affected by the recipe: for the next hour, anyone attacking the target rolls 1 extra die (no maximum!)

--Swamp's Embrace: After an attack result of 3 or better, the target is affected by the recipe: they become confused and hallucinate for the next 10 to 40 minutes.



Cleric: Your Charming increases by 1.

Heal: Roll Forceful+Charming. Restore an amount of health equal to the number of 4s you rolled to an ally you can see.

--Turn Undead: When you hold your holy symbol aloft and call on your deity for protection, roll +Charming.
✴ On a 3 or better, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.
✴ On a 4 or better, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. (Intelligent undead may still find ways to harry you from afar. They’re clever like that.)
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