Setting Rules
The following setting rules will be in effect-
Gritty Damage: When a wild card takes a wound, roll on the Injury Table and apply the results immediately (but only roll once regardless of how many wounds the incident caused). Injuries sustained in this way are cured once the wound is healed. Injuries sustained via
incapacitation may be temporary or permanent as usual. A character shaken a second time suffers a wound as usual but does not roll on the Injury Table.
Hard Choices: The GM and his wildcards do not start with Bennies, but every time the players spend one it goes in the GMs pool where it can be used for any of his NPCs. Because this rule is in play, Jokers no longer grant Bennies to either side.
More Skill Points: Characters will have 15 points at character creation, to make up for the additional skills and the fact that characters will be built with the GM to ensure the character fits with the group and makes sense thematically. Please note that I will be actively working to make sure no one has a skill or attribute above d8 at character creation. I am looking for well-rounded characters and will not allow min-maxing at all.
New Skills- (Will be updated after Pre-Game Discussion)
Boating: Powered, Sail, Steam
Driving: Hover, Tracked, Wheeled
Fighting: Axe, Blunt Weapon, Exotic (Specific Weapon), Long Blade, Pole Arm, Short Blade
Knowledge (Astrogation):
Piloting: Fixed Wing, Rotary, Space
Riding: Camel, Horse, Dragon
Science: Biology, Chemistry, Engineering
Shooting: Bows, Pistol, Rifle, Shotgun
Survival: Arctic, Desert, Temperate
This message was last edited by the GM at 01:32, Fri 08 July 2022.