RolePlay onLine RPoL Logo

, welcome to [DnD 5e] Marlock's Tower

11:02, 17th May 2024 (GMT+0)

RTJ & Character Creation.

Posted by The StorytellerFor group 0
The Storyteller
GM, 1 post
Harbinger of Doom
Sat 9 Jul 2022
at 06:41
  • msg #1

RTJ & Character Creation

Welcome! Thanks for stopping by.

What is this about?
Marlock's Tower is a short one-shot adventure for level 1 characters, set in the Forgotten Realms (no extra knowledge required). Please read the game introduction before creating your character. You may choose one of four pre-generated characters (outlined below) or create your own custom character that fits with the theme. Please bear in mind the willingness of your character to travel with companions (this adventure is not designed for player-vs-player combat). Please use the standard 27 point-buy system with no single ability above 15 before racial bonuses when choosing your ability scores.

Beginners welcome
I'm new to play-by-post, this is the second game I am GMing so other beginners are welcome, as well as patient veterans ;)

If you're a PBP master who has little time for those learning the craft, I'm probably not going to be the GM for you.

Request to Join
When you submit a request to join (rtj), please follow a similar format to the examples below and include a similar amount of detail. If you use DnD Beyond to create your character, please bear in mind that your physical description and personality will not be visible for a private character (so copy and paste them below the link).
This message was last edited by the GM at 07:27, Sat 09 July 2022.
The Storyteller
GM, 2 posts
Harbinger of Doom
Sat 9 Jul 2022
at 06:50
  • msg #2

RTJ & Character Creation

Pre-generated characters

Bregolad Fairleaf
Chaotic Good Elven Bard

Bregolad is an egotistical Wood Elf who has left his home clan and is seeking to make his fame and fortune by writing the greatest song in the world… ever!

Never without his trusty lute and a quill, parchment and ink, Bregolad meanders from one adventure to the next in his search for inspiration for his next song (and his next drink). And (when sober enough to put pen to paper) he is a fine wordsmith!

Searching for inspiration he heard of Marlock’s Tower and its treasures, and has decided the tower will make the perfect setting for his world-famous song... with the main protagonist as himself, of course! (Other more minor characters may also get a mention.)

Personality traits: Verbose, exaggerating, self-centred yet good natured and kind at heart.
Ideals: I'll write the greatest song in the world and everyone will know my name.
Bonds: Delilah, his 11-stringed lute.
Flaws: Exaggerates any story about himself. Drunkard.


Corban Axehand
Lawful Good Dwarven Cleric

Corban is a Mountain Dwarf who hails from the Greypeak Mountains. As a young dwarfling he was injured in a mining accident when a tunnel collapsed on top of him. Ever since this accident he has been plagued by an acute feeling of claustrophobia, a fear of being confined, especially in underground spaces. This fear is to his great shame and a constant source of mockery among his fellow clan.

Corban was rescued from the tunnel collapse by a Priest of Moradin and he has sworn allegiance to be a devoted cleric for the rest of his days. Because of his condition his service to Moradin has often taken him on missions above ground, where he serves as a dwarven emissary.

Corban has come to Merrywater to help the village temple recover a relic from Marlock's Tower that was borrowed by the wizard for an incantation some time ago. The temple fears that the relic may fall into the wrong hands if the tower has been abandoned.

Personality traits: Gruff, proud, stubborn, persistent, honest, true, religious.
Ideals: By Moradin’s beard I’ll get the job done.
Bonds: I owe my life, my breath, my all to Moradin.
Flaws: Claustrophobic. When underground gets fearful.


Arx (The Scarlet Shadow)
Chaotic Neutral Dragonborn Rogue

Clanless Arxfad Sil’handrasson, better known as The Scarlet Shadow, is a rare Dragonborn and hails from Albeir, a small continent that lies west across the Trackless Sea. Once a slave to an evil Dragon-kind master, he escaped by stealing and casting a magical scroll of teleportation. As he lacked the proper experience, the spell was immensely dangerous and might have teleported him anywhere (including high in the sky or spliced into a tree), so he was fortunate to end up unceremoniously dropped from 40feet into the Delimbiyr River, just north of the city of Loud Water, and even more fortunate to be rescued from drowning.

In the city he soon built a reputation as a cunning thief, where he gained the nickname ‘The Scarlet Shadow’ due to his red scaly skin and talent for disappearing into the shadows. Arxfad has come to Merrywater after hearing about the tale of Marlock’s tower and the promise of treasure within (as well as to escape from the growing bounty placed upon his head in the city).

Personality traits: Risk-taking, arrogant, unpredictable, foolhardy.
Ideals: Ah sweet freedom! Life is for living, and live it I shall!
Bonds: None, except the gems and coin in his pockets.
Flaws: Fearful of large bodies of water. Cannot swim.


Belteshazzar
Lawful Good Human Wizard

Belteshazzar (Shazza for short) is a shop boy from Loud Water who was due to start an apprenticeship with Marlock this Spring. Working behind the counter at Garwan’s Curiosities in the city he has been studying the art of magic for a few years and shows some promise. He is young, naïve, unwaveringly optimistic and chirpy, yet also quick-witted and skilful with his hands.

Shazza has come to Merrywater to follow up on the offer of an apprenticeship that will last until the Autumn. He is a little bit puzzled that none of his letters have been answered for some time now... but he assumes that Marlock was simply too busy to reply. Oh well, he’s sure the old wizard will be pleased to see him.

Personality traits: Chirpy, optimistic, quick-witted, helpful, friendly, eager, persistent.
Ideals: Every grey cloud has a great big silver lining!
Bonds: Garwan, the shop owner, a foster father figure.
Flaws: Naïve, no common sense, always assumes the best.

The Storyteller
GM, 3 posts
Harbinger of Doom
Sat 9 Jul 2022
at 06:51
  • msg #3

RTJ & Character Creation

Here's a template that can be used.

  Basic Information 

  Character Name  :                          Height :
  Character Race  :                          Weight :
  Background      :                          Age    :
  Alignment       :                          Eyes   :
  Deity           :                          Hair   :
  Total Level     :                          Size   :

Ability Scores


  (X) Denotes Proficiency

  ( ) Strength     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Dexterity    : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Constitution : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Intelligence : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Wisdom       : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Charisma     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.

  Carrying Capacity : 000 (STR x15)
  Push, Pull, Lift  : 000 (STR x30)

  Death Saves
  Success: [-] [-] [-]
  Failure: [-] [-] [-]

Skills


  (X) Denotes Proficiency

  ( ) Acrobatics (Dex)
  ( ) Animal Handling (Wis)
  ( ) Arcana (Int)
  ( ) Athletics (Str)
  ( ) Deception (Cha)
  ( ) History (Int)
  ( ) Insight (Wis)
  ( ) Intimidation (Cha)
  ( ) Investigation (Int)
  ( ) Medicine (Wis)
  ( ) Nature (Int)
  ( ) Perception (Wis)
  ( ) Performance (Cha)
  ( ) Persuasion (Cha)
  ( ) Religion (Int)
  ( ) Sleight of Hand (Dex)
  ( ) Stealth (Dex)
  ( ) Survival (Wis)

Combat Stats


  Hit Points    : 00         Current HP :
  Proficiency   : +0         Temp HP    :
  Initiative    : +0         Total HD   : 3 [3/3]

  Base Melee    : +0     0 Prof + 0 Str + 0 misc
  Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
  Base Spell    : +0     0 Prof + 0 Mod + 0 misc

  Armor Class   : 10    10 armor + 0 shield + 0 Dex + 0 misc

  Vulnerability :
  Resistance    :
  Languages     :

Senses


  Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
  Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
   *Add or subtract 5 to passive based on having advantage or disadvantage.

  Vision :

Background and Feats


  Background:
  -Other    :
  -Skills   :
  -Tools    :
  -Languages:

  Personality Traits
  -
  -
  Ideal :
  Bond  :
  Flaw  :

  Feature - Description

  Feat - Description

Racial Abilities and Features


  Race     :
  Languages:
  Skills   :

  Feature - Description

  Feature - Description

  Feature - Description

Class Abilities and Features


  Class  :
  Armor  :
  Weapons:
  Tools  :

  Feature - Description

  Feature - Description

  Feature - Description

Spellcasting


  Spell Slots
  1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0

  Spells Known
  1st -
  2nd -
  3rd -
  4th -
  5th -
  6th -
  7th -
  8th -
  9th -

  Spells Prepared (Class Formula)

Equipment


Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 CP, 0 SP, 0 GP, 0 PP

Sign In