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16:52, 10th May 2024 (GMT+0)

Notices.

Posted by DMFor group 0
DM
GM, 109 posts
Fri 2 Sep 2022
at 16:05
  • msg #1

Notices

Just random postings that I don't want getting lost in OOC
DM
GM, 110 posts
Fri 2 Sep 2022
at 16:13
  • msg #2

Character weight

I have noticed a tendency amongst more than half of you to go very low weight on your characters. I have moved those to the minimum racial weight given for the selected heights.

If nothing else, you'll all look like elves at a distance, otherwise, and that's bending game intent a bit too much, I think.

I've also humanized hair and eye color where necessary, but some classes actually give some latitude there. If someone in the party looks not quite human it's because they are.

Basically you're not an anime character or real world celebrity: An odd appearance means you're odd in some manner, however minor.
DM
GM, 131 posts
Sat 3 Sep 2022
at 16:31
  • msg #3

Respec of the Pavilion

Modified the Pavilion description to hold 6 sets of luggage, allowing for a crew of 8. 6 of which may sleep at a time.
This message was last updated by the GM at 16:35, Sat 03 Sept 2022.
DM
GM, 133 posts
Sat 3 Sep 2022
at 16:42
  • msg #4

Shipboard kits

Folks, now is a good time to look over your gear. I put things where they would fit to get allow it all to be packed, but that doesn't make it the best of places. And some of you might not need what you have (Tinderbox when you have Prestidigitation, for instance, or mess kit when the Galley has all that).

So, tell me what you are carrying, and what you are packing. Private lists. If I don't hear from you by launch, I'll just stash your pack away and leave you kitted out for battle with whatever I put in your pouches for you. That might not be optimal for you.
DM
GM, 210 posts
Wed 7 Sep 2022
at 19:02
  • msg #5

Work shifts

So you folks know how I'm handling how prepared off shift folks are for an encounter.

Long rest requirements are 8 hours. For our purposes that's 8 hours sleep.

I'm assuming the middle 8 hours of the 12 hour off shift for sleep. The hour directly before is for hygiene issues and what not, so unarmored, the hour after is for prayer, changing spells, etc, and, again unarmored.  That leaves 14 hours a day folks are armored. Eating is probably directly before and after work, as well as one of the rests between. One of the crew jobs is lunch for the Helm.

The Helm operators work 8 hours on the Helm, followed by 4 of other duties. This puts Kiera 4 hours of first shift, and 8 hours of second shift. And she sleeps over two shifts, as well.

A d2 and a d12 is all I need to know what situation folks are in regarding armor, as well as who's on the helm, who needs to be awakened.
DM
GM, 243 posts
Thu 8 Sep 2022
at 23:34
  • msg #6

No Assumptions: Ask first.

Folks, it's early in the game, so I understand there is an adjustment phase, however:

If I haven't reported a particular situation, please don't assume it is happening. If you're unsure check with me by all means, but don't assume it. I'd probably have told you myself if it were true. At least I hope I would have.

Also, don't wind things back a few hours of game time (and a few real updates) and tell me you were doing something other than I reported back then. I need to know at the time in case it matters. And it may well matter in ways you don't realize. After a certain point things have gone too far for a retcon.

And, in general, please remember that "night" is really just a shadow. Something is between you and the Sun. That won't happen a lot in space unless you're in orbit, and then it will happen less than you might think. You could be over a place that is at night, and still be in the light.
This message was lightly edited by the GM at 15:18, Fri 09 Sept 2022.
DM
GM, 263 posts
Fri 9 Sep 2022
at 15:24
  • msg #7

Pick a thread

Folks, seriously, if you're in a thread, you can ONLY post to that thread, NOT one you are not in.

If you are in the Pavilion, shouting at the Main deck is only going to wake up the other sleepers.

If you are in the Cabin shouting is only going to wake up the sleepers there, too.

Folks keep moving and posting like this isn't true. If you've moved to another location END YOUR POST in the current location. Full Stop, NO LAST WORDS. If they were that important you could have said them THEN left. You crafted the post.

It's been happening more than folks realize, and from several of you, so I'm going to start deleting things posted on lists you're no on.
DM
GM, 283 posts
Fri 9 Sep 2022
at 23:59
  • msg #8

Don't Retcon

Folks, I dont' like retconning. Especially not several posts back.

If I ask you to make a post about something, please make a new post. Don't retcon and potentially change everything posted after, including my request that you post a specific action.

There may be people that will need to read it later, like other players that aren't around as it's posted, that could do without the confusion of posts that seem like nonsense.

Also if I'm saying you didn't do something, and you pint to a retcon of a post I'd already read...you didn't do something.

No more time travel. That's a different sort of game.
This message was last edited by the GM at 01:09, Thu 20 Oct 2022.
DM
GM, 734 posts
Tue 18 Oct 2022
at 00:24
  • msg #9

Go towards the light

Ok, folks, some items you know you'll need, a few logic tells you might come in handy, and prices.

There's likely to be a fair bit that you don't know you need. But you're about to have a guide to all thing Space Ship.

So, first:
Continual Flame. The spell costs 50 gp in materials to cast. Hiring a cast is at least 10gp.
So, at least 60gp plus whatever it's cast on. That can range anywhere from free to 10 gp
Torches with pouches for darkness for the berthing rooms stat at 61 gp. up to bullseye lanterns at 70gp. Metal torches with pouches are also 70 gp.

You have 2, using the Bullseye part of the variant Orrery as light for the bridge and the Deck Lantern as a deck lantern. You might want a second deck light, or the ends of the ship can be dim. Up to you.

Your experience at boarding a derelict tells you that you'll want a few coils of rope with grapple hooks, and you definitely want a healthy new tow line in case you get lucky again.

That much will take a bite out of your 1500 gp. At least 600 just for light inside the Shrike.
This message was lightly edited by the GM at 01:10, Thu 20 Oct 2022.
DM
GM, 787 posts
Thu 20 Oct 2022
at 01:17
  • msg #10

Jolly boats

Ok, folks, I finally read the adventure that comes with the new rules (well, half of it. I was looking for something in particular that they skipped over).

Anyhow, Rowboats are back for Space.

For whatever reason they are called Jolly Boats. A rowboat with a couple of paddles that is used to paddle from one ship to another when the gravity planes touch.

I'm not sure why one would be necessary, but probably for small asteroid, where the edge is too irregular to tie against, or there is nowhere to tie up to.

I'm NOT saying you should get one, just mentioning they exist. Oh, and you'll want a net tied to the guard rail and dropped over the side for the away crew to use to get back on the ship.
DM
GM, 1355 posts
Tue 3 Jan 2023
at 20:53
  • msg #11

How many planets in the Solar System?

Folks, now that we are leaving the Inner System, finally, I went and looked up the 6 new dwarf planets (all discovered since SJ 2e came out).

Turns out there are 7. Plus Pluto and Ceres, of course. All are trans Neptunian, and 6 are trans Plutonian. In fact, 2 are past the Astral Event Horizon/Crystal Shell from the 2e rules.

Needless to say, the two that are outside the Solar Sytem as define by 2e are gone, but so are the 4 Trans Plutonian.

Pluto and Ceres both rate as planets by the SJ rules. No "dwarf" describer. That came later than 2e.

So...11 planets in the system. Ceres is in the Asteroid belt, and Orcus is an anti-Pluto sharing an orbit (which it sort of does, as both seem locked in relative positions to Neptune these days, at least in Reality).

So... the orrery display no longer shows quite as many distant planets. The 5 Inner System (Asteroid and close to Sun) and  6 outside the Asteroid belt: Jupiter, Saturn, Uranus, Neptune, Pluto, Orcus.

You have these names from the Chart Glass discovered in the Hammerhead's charts. And Brian is an Astronomer: She knew about Mercury through Pluto already (although probably not Ceres).

Sorry for the delay in determining how much of the modern take on Astronomy I was using: the Outer System just hadn't come up, yet so I put it off for other things.
This message was lightly edited by the GM at 06:48, Thu 05 Jan 2023.
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