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, welcome to Spelljammer 5e: Atlantis Ad Astra

07:00, 10th May 2024 (GMT+0)

Premise.

Posted by DMFor group 0
DM
GM, 3 posts
Thu 18 Aug 2022
at 16:29
  • msg #1

Premise

The game is meant to be an introduction to the new Spelljammer rules for 5e from the standpoint of groundlings making a first trip into space. It uses my home brew setting, based on Earth with the legends and myths being real (more or less). I've expanded that into the solar system a bit, although I don't really have much myth to fall back on. Still, Mars is warlike, Venus is overgrown, etc.

The characters will have a small ship, capable of supporting an optimal crew of 5 (one ballista, one captain, one helm's man), although actual crew may be as many as 8 to start, requiring more frequent planetary visits to refresh the atmosphere envelope.
DM
GM, 14 posts
Thu 18 Aug 2022
at 19:30
  • msg #2

Premise

And a bit more detail before I post the ad:

You have been hired by Trident Trading, proud to be the sole source of the ever handy Hot Plate, The Cook's Friend (patent pending).To open new markets for them.

Fresh off their success in opening up the Western Continents they are now sending an exploratory mission to Wildspace in search of...well, new markets.

Crew are being hired for the Ad Astra, a new ship built to explore the planets in the sky looking for new sources of untapped revenue (the Western Continent was a bit of a disappointment, other than they grey liquid the folks that rip out hearts like so much).

Now hiring:
Able bodied crew willing to go where no man (or other) has gone before.
Far Realm touched need not apply.
Please at least know what a ship looks like.
Some spell casting ability a plus.
Fear of heights a detriment.
Apply at Trident Trading's Main Office, Avenue of the Merchants, Atlantis.
This message was last edited by the GM at 15:01, Fri 09 Sept 2022.
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