IC: Ad Astra II
"Well, this is sort of a port, isn't it?" Tor asks calmly, and without letting any accusation into his tone, "And you've been here at least a day or two, presumably looking for work. So, obviously you'll know who the main employers are and where the brokerages and clearance-houses are?"
For clarity, the kobold adds "I was only rescued a few days ago myself, but the first thing I did was take myself to the hiring hall, since I knew that I'd need to maintain myself before I could work on getting home. I don't know much about the major players here yet.*", making it plain that he himself doesn't have the first idea where to begin beyond the obvious 'make a plan and follow through (that's what Torkaghsinishkabepres would do)'.
"If you don't, then we'll need to undertake that task before any other. The first step to a job well done is to set up your work space, after all." - indicating the port, he starts to explain the setup - "Most of the immediate area is cheap construction: Asteroid rock, discarded ship timber, that sort of thing. It's warehouses, workshops, all the stuff you need to run a shipyard and service the crews of ships. Local residences are mostly on the far side of the rock and in between, you've got the fancy part of the town, which is the city hall, watch office, expensive stores, that sort of thing. If you're looking for official work, you go there. If you're looking for unofficial work, start here in the dockyard taverns."
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* Although if the DM would like to give me and my co-hire the basics of the port culture and setup, that might short-cut this step!
This message was last edited by the player at 02:57, Sat 17 Dec 2022.