Crew and Crew Actions.
Crewing is based on full weapons crews plus 2 (Captain and Helmsman)
Still, the specialty crewmen from GoS can be used, and have tasks outside of swabbing the deck when not in combat.
With the small crewing requirements, a First Mate is needless, and a Bosun may be. Still we will include Bosun for what he can bring to ship repairs.
First off Special Actions:
Take Aim is Captain only, now. If you have a Bosun, he's probably already leading the crew of one of the weapons.
Full Speed Action is a Dash equivalent. While flying the ship is Movement, this would be a Dash Action.
Officer positions:
Required:
-Captain: Anyone other's will listen to, really. Vehicles skill is handy, of course.
-Helmsman: A spell caster that powers the Helm. Should also know Mending, if he is a professional. This is the person doing most of the ship handling, so some Vehicles would be handy here, too.
Optional: (Weapons crews when in combat, this is their other job)
-Bosun: Strength, Carpentry and Athletics. He can do repairs underway, but slowly.
-Navigator: Should know Navigator's tools. Cartrography would be handy, too, but optional.
-Surgeon: High Int, Medicine, Herbalism tools. Healing magic helps, which would make you backup Helm, too.
-Cook: Brewer's tools and Cook's tool. Think about going months at a time choking down iron rations....now hire the Cook.
Notice that actually knowing how to crew a ship isn't really required for most crewmen. It's all weapons and mops, really.