RolePlay onLine RPoL Logo

, welcome to Spelljammer 5e: Atlantis Ad Astra

18:44, 20th May 2024 (GMT+0)

OOC.

Posted by DMFor group 0
DM
GM, 13 posts
Thu 18 Aug 2022
at 18:43
  • msg #1

OOC

We will need it as soon as we have some players.
DM
GM, 16 posts
Fri 19 Aug 2022
at 23:03
  • msg #2

OOC

OK, folks, we have, if needed, Helmsman and Surgeon covered. Not sure about Navigator, yet, but that ha a work around, so I'm not worried.

Cook and someone with Mending would be handy, if you're going that way in character creation. If not...well, the food will be hot, probably, if not 4 star.

I'll make initial assignments when everyone is finished, but you folks can throw all that out the window as soon as you leave the owner's dock.
DM
GM, 17 posts
Sat 20 Aug 2022
at 15:43
  • msg #3

OOC

I will be in nd out most of the day, and character creation is something I can't  do by phone (I need reference books, usually) so I won't be answering as much as I was yesterday. Probably.

We have  charcater ostly done, 4 more in creation stages, and a 5th still trying to juggle desired charcater bits with geographical limits. That's 5 in 2 days. Not bad.
DM
GM, 18 posts
Sun 21 Aug 2022
at 18:23
  • msg #4

OOC

Folk, as I add your completed character, I'll be posting a quick description on the bottom bio line. Please leave my notes as they are. It's how I'll keep you folks straight until I learn the characters. It'll help the other Players, too.

This is just a 2-3 word description of what you do. Not class, but typically your perceived area of expertise. Also, possibly, Gender and/or race, with Male and Human as the defaults. Please don't read anything into that.
DM
GM, 19 posts
Sun 21 Aug 2022
at 18:54
  • msg #5

OOC

Please don't use Int as a dump characteristic. No one is going to play stupid, whatever their sheet says, so please make Int a minimum of 10.
Renard d'Luvernal
player, 1 post
Marine Dandy
Mon 22 Aug 2022
at 23:52
  • msg #6

OOC

Greetings. Sword Bard here. Hope to have lots of fun with all of you.
Ayamba
player, 1 post
Pygmy power
Tue 23 Aug 2022
at 01:14
  • msg #7

OOC

Hello all, pygmy (Halfling) barbarian on board and ready for action.
Brian O'Brien
player, 1 post
Female Irish Astronomer
Tue 23 Aug 2022
at 03:11
  • msg #8

OOC

Greetings, I shall be your Star Druid and navigator for this voyage.
DM
GM, 24 posts
Tue 23 Aug 2022
at 15:15
  • msg #9

OOC

Folks, as oyu're completed and added, it becomes shopping time.

A couple things to keep in mind:
If you don't have a dagger you probably want one. It's the universal tool, good for all sorts of things, including meals. Or using a tool proficiency without a tool kit (at a penalty, but at least it's possible). I always recommend one, and I've been ignored on occasion...it's never seemed to matter. Well, other than greasy fingers and too big a bit of food. And that doesn't get role played.

In other recommendations: a bedroll if you don't have one. It comes with a small pad, which makes for sleeping on a ship deck more comfortable. Warmer, too, if you find the temperature in space an issue.
DM
GM, 25 posts
Tue 23 Aug 2022
at 15:19
  • msg #10

OOC

6 responses, 4 characters complete, one pending that may be complete, and one player seems to have faded away. Or he's just having a busy week.

I'll repost in a day or so, see if we can't get numbers up to 6 ot 7 to cover inevitable loses, but we should be starting soon. I'm looking at friday for intro posts to give a couple days for stragglers from a repost.
Master Glass
player, 1 post
Company Man
Tue 23 Aug 2022
at 17:07
  • msg #11

OOC

As assigned by The Trident, I will be the authorized merchant for our voyages. Greetings, all and sundry! May our adventures be thrilling, profitable, and survivable!

Aasimar Warlock of the Tome, at your service.
Jediah Deimos
player, 1 post
Greco-Egyptian Battlemast
Pugilist cook
Thu 25 Aug 2022
at 00:45
  • msg #12

OOC

Hello , all   I will be the ship's cook and bartender.
This message was last edited by the player at 00:46, Thu 25 Aug 2022.
DM
GM, 27 posts
Thu 25 Aug 2022
at 20:28
  • msg #13

OOC

OK, folks, I've bumped the ad. One way or another we will be starting play on the 29th (Monday).
Jediah Deimos
player, 2 posts
Greco-Egyptian Battlemast
Pugilist cook
Fri 26 Aug 2022
at 20:04
  • msg #14

OOC

Cool.
Renard d'Luvernal
player, 2 posts
Marine Dandy
Fri 26 Aug 2022
at 21:11
  • msg #15

OOC

Re: Ship Requirements
Renard is a Marine, so he has both sea and land vehicle use. He is a spell caster, so possible helmsman. He has experience with military chain of command, so possible first officer/bosun/captain. So if any of those ship rolls are necessities I can fill them.
DM
GM, 29 posts
Fri 26 Aug 2022
at 22:05
  • msg #16

OOC

In reply to Renard d'Luvernal (msg # 15):

First pass at Ship duties come from the folks that hired you. You folks can change that later, but let's not discuss piracy before you're even on the ship.
Master Glass
player, 2 posts
Company Man
Fri 26 Aug 2022
at 22:07
  • msg #17

OOC

Glass is a merchant with Navigation prof , so Navigator is probably best when it becomes needed. Helmsman in a pinch. Until then, we'll see how the roles play out.
Jediah Deimos
player, 3 posts
Greco-Egyptian Battlemast
Pugilist cook
Fri 26 Aug 2022
at 22:35
  • msg #18

OOC

Outside of cooking and producing alcohol, Jediah will be good at repelling boarders, preferably by pushing them off the side.
DM
GM, 30 posts
Fri 26 Aug 2022
at 22:46
  • msg #19

Re: OOC

Renard d'Luvernal:
Re: Ship Requirements
Renard is a Marine, so he has both sea and land vehicle use. He is a spell caster, so possible helmsman. He has experience with military chain of command, so possible first officer/bosun/captain. So if any of those ship rolls are necessities I can fill them.


Actually, you can't. GoS gives them special skill/tool requirements. It's kind of a pain to qualify for Officer postings, but only necessary for Event rolls, really, and those don't translate to Space.
Ayamba
player, 2 posts
Pygmy Power
Sat 27 Aug 2022
at 01:20
  • msg #20

Re: OOC

Do you need to swab the deck in space? How do you keep the crew busy enough to not think of mutinous thought?
DM
GM, 31 posts
Sat 27 Aug 2022
at 01:27
  • msg #21

Re: OOC

In reply to Ayamba (msg # 20):

Well, you get rid of 90% of them....
Master Glass
player, 3 posts
Company Man
Sat 27 Aug 2022
at 01:38
  • msg #22

OOC

In reply to Ayamba (msg # 20):

A few neophytes with Presti would do the trick for the first, and good pay and leadership works for the second.
Brian O'Brien
player, 2 posts
Female Irish Astronomer
Sat 27 Aug 2022
at 08:04
  • msg #23

OOC

Hmm, well I'm quite a professional in navigations, I'm also pretty good doctor. I can be surgeon if we have too many navigator's.
DM
GM, 32 posts
Sun 28 Aug 2022
at 04:50
  • msg #24

OOC

Folks, when you get a chance, let's pick out portraits and fill in the character descriptions.

And, please, just the physical descriptions other would see at first glance. They don't know your history nor how you think you act. Let them determine your personality the old fashioned (and more accurate) way: through actually observing it as it manifests.

Remember, none of you have met, yet, much less done extensive research on each other... or even just compared notes. That's for in game.
Ayamba
player, 3 posts
Pygmy Power
Sun 28 Aug 2022
at 23:38
  • msg #25

OOC

The ballista sounds like an important key weapon for us. Except for 3 crew needed for 1/rd rate of fire what else would we need to know? This may affect which crew does which role (load, aim, fire).
DM
GM, 44 posts
Sun 28 Aug 2022
at 23:49
  • msg #26

OOC

Which end of the spear points outwards.

Seriously, there doesn't seem to be much to it. Oh, a couple of missile feats might be of use, but otherwise, it's just a game mechanic: 3 man crew.

I'll assume designated Artillerist (no gunners, yet) fires, so make sure that job can use Martial Weapons.
DM
GM, 51 posts
Mon 29 Aug 2022
at 14:44
  • msg #27

OOC

And we're off.
DM
GM, 65 posts
Tue 30 Aug 2022
at 04:06
  • msg #28

OOC

And the first player drops out.

Apparently not being allowed to invent cigars as part of a background while another party in the same setting is only just in the area they were invented is an issue. Well, that and making a ruling he didn't agree with and refusing to do it his way simply because he said the game designer said so.

Folks, fi you want to invent something, do it in game. there are rules for it, more or less. Mostly less, but I can fake it. Also, you can't just pull things out of your pocket you haven't bought because it's good for your personal story. Spend the gold.

If you don't like how I interpret your favorite rule, consider the difference a House rule if I refuse to change to your way of thinking, please. I'm not unreasonable, but this edition has way too many grey areas, and I may not always come down on your side. After nearly 10 years of this I think I have a fair grasp on how the grey areas are generally treated, but I do get it wrong on occasion. And I'm expecting to a fair bit in this game, given the rather larger amount of grey than usual.
.
DM
GM, 66 posts
Tue 30 Aug 2022
at 04:25
  • msg #29

OOC

Excuse the vent.
DM
GM, 67 posts
Tue 30 Aug 2022
at 04:42
  • msg #30

OOC

For the record: Distillation requires Alchemy training and tools.
Ayamba
player, 5 posts
Pygmy Power
Tue 30 Aug 2022
at 06:06
  • msg #31

OOC

In rugby we always played to the referee. I see no difference here. Stay onside. All a player asks for is clear and consistent calls. :)

Any subs available on the sideline?
DM
GM, 68 posts
Tue 30 Aug 2022
at 14:34
  • msg #32

OOC

In reply to Ayamba (msg # 31):

Yes, but he isn't a spell caster or sea trained. He IS military, however, so that much is replaced.

He might be ready later today, probably tomorrow, which is fine. It'll be hat long before launch, probably.

Speaking of which: I tend to update around noon US Pacific. About another 4 hours as of this posting, if there are any last questions/comments in the warehouse.
DM
GM, 70 posts
Tue 30 Aug 2022
at 20:14
  • msg #33

OOC

Sorry, folks, my morning got away from me. I'll update shortly.
Ayamba
player, 6 posts
Pygmy Power
Tue 30 Aug 2022
at 23:08
  • msg #34

OOC

What sort of contract have we signed with Trident?
DM
GM, 73 posts
Tue 30 Aug 2022
at 23:23
  • msg #35

OOC

In reply to Ayamba (msg # 34):

Well, your lawyer didn't raise any red flags. BTW, you might want to get a lawyer.

They pay you, you do your jog, which incldes taking instruction form designated supervisors. That would be Glass. You'll be gone 1 year, with an option for up to a 2nd year if needed. Their discretion (which means, you may still be away at the end of a year). They pay room and board (ie: you sleep on the ship and eat what Jed cooks).

You know, standard sailor stuff (including penalties for mutiny and all that, of course). It's just easier to jump ship when you can swim to shore.

They are a Mercantile. They need their employees to stick around, so they don't tend to burn through them. Of course, only Glass is a long term employee. The rest of you are mercenaries: Short term help.
Jediah Deimos
player, 15 posts
Pugilist cook
Wed 31 Aug 2022
at 00:42
  • msg #36

OOC

Until we prove worthy of longer term employment.  Or we die.
This message was last edited by the player at 00:44, Wed 31 Aug 2022.
Ayamba
player, 9 posts
Pygmy Power
Wed 31 Aug 2022
at 01:01
  • msg #37

OOC

I read that as 5 star reviews or food poisoning. ;p
DM
GM, 76 posts
Wed 31 Aug 2022
at 01:04
  • msg #38

OOC

Oh, if you die, you're still short term help. It's just that you've reached the end of that term.
Niall Byrne
player, 5 posts
Supply master
Wed 31 Aug 2022
at 01:20
  • msg #39

OOC

In reply to Ayamba (msg # 37):

That's why you have a cleric on board. It's gonna get real awkward when I start purifying Deimos cooking.
Ayamba
player, 11 posts
Pygmy Power
Wed 31 Aug 2022
at 02:05
  • msg #40

OOC

How fantastical is Atlantis? Is Master Glass’s appearance common or rare? I can’t work out whether to be amazed or not.
DM
GM, 77 posts
Wed 31 Aug 2022
at 02:08
  • msg #41

OOC

In reply to Ayamba (msg # 40):

Extremely rare. Scaled semi aquatic humans are a bit more common, especially amongst the older families. Glass is rather unique, locally.
DM
GM, 86 posts
Wed 31 Aug 2022
at 19:17
  • msg #42

OOC

OK, folks, that should be everything for into. Launch window, barring something coming up, will be tomorrow's noon post.

After we have some momentum going I'll cut back to MWF postings to give you folks more time for back and forth, but I generally do daily the first week or two of a new game to keep things moving until it becomes self sustaining, to some degree.

Unfortunately, only Glass and BO'B have access to Clipboard for now. Use this time to stow gear in our bunk areas.

Decide what you are carrying what you are leaving behind. This is important. You aren't in danger of drowning  if you fall overboard, but you still don't want to spend months with a pack on your back needlessly.
-If you want access to it, make it fit in your pouch.
-Missile weapons may be stashed on deck, but there isn't a way to secure them. You've been warned.

Light armor is fine. Medium armor is case by case, and heavy armor isn't something you want to swab decks in daily. No 2 handed weapons.

Basically, common sense applies.
DM
GM, 89 posts
Wed 31 Aug 2022
at 19:29
  • msg #43

OOC

When Niall, Glass, and BO'B all tell me they are done on the main deck, I'll open a cabin thread for the 3 of you.

No hurry, if you have something to do outside, first.
This message was last edited by the GM at 19:29, Wed 31 Aug 2022.
Ayamba
player, 13 posts
Pygmy Power
Thu 1 Sep 2022
at 09:44
  • msg #44

OOC

I can't quite picture the ship. Atlantis being Greek culture is it like a Galley?
DM
GM, 98 posts
Thu 1 Sep 2022
at 14:59
  • msg #45

OOC

In reply to Ayamba (msg # 44):

Nope. Much smaller. It's a Keelboat. Let me see if I have a pic, still. I had a major data loss last month, and I'm a little behind in recreating all my info files, much less pics and what not.
This message was last edited by the GM at 15:04, Thu 01 Sept 2022.
DM
GM, 100 posts
Thu 1 Sep 2022
at 15:07
  • msg #46

OOC

OK, deck plan loaded into Main Map in Game Maps. I'll put it in the ship thread when I figure out how. Probably later today.


Folks in the Cabin are now in their own thread. I may have a sorcerer pending, but it will delay things a day or so. Hopefully I'll know by later today. I can work a delay into the game, if needed, but I'd like to get things going.

I always get about a third my total submissions a good week after my last ad, and once the game has started. Odd.
Master Glass
player, 17 posts
Company Man
Thu 1 Sep 2022
at 16:12
  • msg #47

OOC

So a lot of open space for cargo/activities. No lower decks, since those were the oar locks for the rowers? All we need now is a Druid with Shape Wood. :D
DM
GM, 102 posts
Thu 1 Sep 2022
at 16:25
  • msg #48

OOC

In reply to Master Glass (msg # 47):

I don't think Shape Wood exists anymore. But you have the druid.

Working on getting you someone to replace the rest of what Renard brought to the table: A spell caster that actually knew about boats.

3 Helmsman may be necessary for exhaustion recovery after taking off and landing on planets.
Niall Byrne
player, 8 posts
Supply master
Thu 1 Sep 2022
at 16:29
  • msg #49

OOC

If absolutely necessary, we can retroactively change Niall to be more the navigator of his merchant crew rather than a merchant himself. I offer the alternative.
DM
GM, 104 posts
Thu 1 Sep 2022
at 16:34
  • msg #50

OOC

In reply to Niall Byrne (msg # 49):

That's Glass' job....and unnecessary for now (which has yet to be covered in the Helm room, but will be).

Truthfully, you folks are fine as is, but one lost player could change that so a spare would be nice.

However, this will be he last post start addition, as constantly delaying getting to it is unfair to the ret of you.
Ayamba
player, 15 posts
Pygmy Power
Fri 2 Sep 2022
at 02:52
  • msg #51

OOC

Thanks for the pic of the boat. That helps a lot.
DM
GM, 105 posts
Fri 2 Sep 2022
at 02:53
  • msg #52

OOC

Surely, I just wish I could get it to pop up in thread. Still, it's probably easier to find as a Map
Master Glass
player, 20 posts
Company Man
Fri 2 Sep 2022
at 15:17
  • msg #53

OOC

Just to be clear - switching Helm to a new PC takes an hour each time? Or can multiple people be attuned to it?
DM
GM, 107 posts
Fri 2 Sep 2022
at 15:58
  • msg #54

OOC

In reply to Master Glass (msg # 53):

Neither, actually. If the attuned is touching it, as well as someone able to use it, Attunement may be transferred in one action.

Otherwise, yes, it take an hour.
DM
GM, 111 posts
Fri 2 Sep 2022
at 16:19
  • msg #55

OOC

Folks, we've started priming the engines.

Expect launch first thing Monday (US Pacific time zone). This is the LAST delay.

Crew assignments need to be made...which may be a problem currently, but not insurmountable.

First shift gets to work, 2nd shift needs to rest.

Anyone that leaves the ship in the next hour is gone from the game, as it won't be here when you return.

There will probably be 2 last minute add-ons, both spell casters enough to help with the helm when we suffer the usual RPoL attrition.

Leaving the planet will take 17 to 20 hours (best I could do, down from 111 days). It is probably the most dangerous part of any journey, as falling off the ship is...well, even Feather Fall won't last long enough for a safe landing.
This message was last edited by the GM at 22:58, Fri 02 Sept 2022.
Ghaith Azad
player, 5 posts
Fri 2 Sep 2022
at 22:53
  • msg #56

OOC

Hello All, I'm glad to be part of the crew on this all important mission/job/adventure :-)

Nice to meet you.
Ghaith Azad
player, 6 posts
Fri 2 Sep 2022
at 23:46
  • msg #57

OOC

Hi peeps, this is how vulnerable we may feel on the boat.

People stood are at mid calf, those sat down are sat level with the side.

https://www.bplaser.com/KEELBO...860720_20060830.aspx
https://lewisandclarkboathouse.org/?page_id=168
This message was last edited by the player at 23:48, Fri 02 Sept 2022.
Jediah Deimos
player, 19 posts
Pugilist cook
Sat 3 Sep 2022
at 10:21
  • msg #58

OOC

Hello.  Welcome aboard.
Yikes.  Not much room.
Ghaith Azad
player, 7 posts
Sat 3 Sep 2022
at 12:40
  • msg #59

Re: OOC

Jediah Deimos:
Yikes.  Not much room.

On a plus note, the sides could be improved if find somewhere with wood and tools to do the work (like putting actually lockers between the seats under the wide sides).  Can also apply a large sail (maybe a spare if one is around) to make a shelter, you know, from the space rain lol.
Keira Mordewald
player, 1 post
Maintenance Female
Sat 3 Sep 2022
at 13:03
  • msg #60

Re: OOC

If we have a shipwright I can effect modifications. Though simplest actions is probably get attacked by pirates and steal their ship.
Ghaith Azad
player, 8 posts
Sat 3 Sep 2022
at 13:16
  • msg #61

Re: OOC

Keira Mordewald:
If we have a shipwright I can effect modifications. Though simplest actions is probably get attacked by pirates and steal their ship.

As it wouldn't be affecting the ships integrity or ability to work, I think (as I have been informed when on a ship) the stuff onboard the ship comes down to the Chippy (Carpenter) rather than a shipwright, if we had one.
DM
GM, 125 posts
Sat 3 Sep 2022
at 14:29
  • msg #62

Re: OOC

A shipwright can modify, although I don't see how on something this small, but a carpentry crew in dry dock can repair.

Or there's magic. Depending on which magic, you may still need some training in a tool skill
DM
GM, 128 posts
Sat 3 Sep 2022
at 16:24
  • msg #63

Re: OOC

Kiera and Ghaith, as far as I can tell you're done shopping, let's take you live.

See private threads for set up.  IC responses should be in the thread: "IC: And Off We Go"
DM
GM, 134 posts
Sat 3 Sep 2022
at 16:49
  • msg #64

Re: OOC

Crew "Assignments" are updated on the SHip thread according to skills and spell ability. These are just suggestions (although replacing Glass as Captain would be considered Mutiny if he disagrees) but most of the primary jobs still need to be done by someone.
DM
GM, 135 posts
Sat 3 Sep 2022
at 16:55
  • msg #65

Re: OOC

Folks, one language for all. Please take pity on me and minimize the accents.
Keira Mordewald
player, 3 posts
Maintenance Female
Sat 3 Sep 2022
at 16:58
  • msg #66

Re: OOC

Ok. Will edit the accent out.
DM
GM, 137 posts
Sat 3 Sep 2022
at 17:01
  • msg #67

Re: OOC

In reply to Keira Mordewald (msg # 66):

Sorry, truly, I realize some folks like that bit, but if I misread something you could get stuck with unintended results. And I'm not always at my best first thing in the morning, which is when I have the most to wade through in new postings.
Ghaith Azad
player, 9 posts
Sat 3 Sep 2022
at 17:31
  • msg #68

Re: OOC

In reply to DM (msg # 67):

If it helps, when I've used accents, I always follow it up with the thoughts and desired effect hoped for in plain English.
Keira Mordewald
player, 4 posts
Maintenance Female
Sat 3 Sep 2022
at 18:27
  • msg #69

Re: OOC

There... That is pretty good I think.
DM
GM, 140 posts
Sat 3 Sep 2022
at 18:40
  • msg #70

Re: OOC

Just a reminder, Kiera's dog thing is going to need help getting on board.

Which means it isn't, yet (nor is what's in it's saddlebags), although Kiera IS.
Ghaith Azad
player, 13 posts
Sat 3 Sep 2022
at 18:59
  • msg #71

Re: OOC

In reply to DM (msg # 70):

How high is the edge of the boat from the group please as it states it is in the scaffold of Dry Dock (rather than the 5ft or so normally if on the ground)!
This message was last edited by the player at 19:00, Sat 03 Sept 2022.
DM
GM, 141 posts
Sat 3 Sep 2022
at 19:35
  • msg #72

Re: OOC

At least 10' up, probably closer to 15 after guard rails and etc are accounted for.
Ayamba
player, 16 posts
Pygmy Power
Sat 3 Sep 2022
at 21:46
  • msg #73

Re: OOC

Hello to all new crew.

How unusual is the mechanical dog in Atlantis? Would have seen such a thing before?
DM
GM, 144 posts
Sat 3 Sep 2022
at 22:31
  • msg #74

Re: OOC

In reply to Ayamba (msg # 73):

Fairly rare, but yes you've likely seen them. After all, you aren't from Atlantis.

I'm old school. Mechanitions came out for AQ back in the day, so I tend to leave them (now called Artificers) in Araby and the Southern Mediterranean. Along with that tribe of gnomes called Gremlins, just because I needed somewhere for Gremlins, and that's where the machines they love (or love to hate) are found.

More than you wanted to know?


Anyhow, Atlantis being Greek(ish) mostly does it's business in the Med, so such things would have worked their way to the Island.
This message was last edited by the GM at 19:03, Sun 04 Sept 2022.
DM
GM, 162 posts
Sun 4 Sep 2022
at 19:09
  • msg #75

Re: OOC

Reminder:

Get me your SOPs (if any) and shipboard loadouts.

Someone needs to do some daily water creation and food purifications (I think there are multiple choices for each) And I don't have an SOP for that, yet. (12 gallons water usage per day including Chowder and bread making, plus washing up, so 6 spells per 5 days). Don't purify Jed's Mother culture.
Ghaith Azad
player, 19 posts
Sun 4 Sep 2022
at 19:42
  • msg #76

Re: OOC

In reply to DM (msg # 75):

SOP?
DM
GM, 165 posts
Sun 4 Sep 2022
at 19:54
  • msg #77

Re: OOC

Standard Operating Procedure. There's a post somewhere from before you were added. You've actually already sent one...for a water voyage. I've listed what I kept of it in your private thread, and why.

Basically the stuff you do every day that you expect me to take into account before we roll initiative for an encounter. At which point it would be too late to have pre-done it. Or things that affect day to day issues on the ship, like who's creating water so you don't run dry in a couple days, etc.
Master Glass
player, 33 posts
Company Man
Mon 5 Sep 2022
at 04:19
  • msg #78

OOC

Regarding Purify: If someone has that spell normally, Master Glass could copy it in time (and gold) to cast it as a ritual when needed. This goes for any ritual spell, as well.
SOP: Master Glass will not normally run the Helm - He will walk the deck, check on stores health, (Purify F&D once that is copied over) Mend where needed, Heal minor injuries, and make notes in the log book about events and chart notes (not marking a navigation map).
This message was last edited by the player at 04:20, Mon 05 Sept 2022.
Niall Byrne
player, 14 posts
Supply master
Mon 5 Sep 2022
at 05:02
  • msg #79

OOC

Niall is handling water creation and food purification, so those are covered. He'll be creating water at night, and purifying food in the morning.
DM
GM, 170 posts
Mon 5 Sep 2022
at 06:04
  • msg #80

Re: OOC

Master Glass:
Regarding Purify: If someone has that spell normally, Master Glass could copy it in time (and gold) to cast it as a ritual when needed. This goes for any ritual spell, as well.
SOP: Master Glass will not normally run the Helm - He will walk the deck, check on stores health, (Purify F&D once that is copied over) Mend where needed, Heal minor injuries, and make notes in the log book about events and chart notes (not marking a navigation map).


Niall  doesn't have it in written form. Sorry, nothing to copy.

As tot he rest, that's less an SOP than a job description. What I need (and which may not apply to you) is spells cast each day, so I know how many slots you're down, and if you have Mage Armor or the like up, that sort of thing.


And no, running all over downtown from the docks is not something that can be done in a hour. If someone leaves the ship, they either get left behind, or we spend a couple more days not going into space.

Mind you, that IS your call, but just how badly do you want some pepper for your soup?
Ghaith Azad
player, 21 posts
Mon 5 Sep 2022
at 12:24
  • msg #81

Re: OOC

In reply to DM (msg # 80):

Edited out to private.
This message was last edited by the player at 21:39, Mon 05 Sept 2022.
DM
GM, 171 posts
Mon 5 Sep 2022
at 15:18
  • msg #82

Re: OOC

In reply to Ghaith Azad (msg # 81):

Private threads, folks, and I already have yours, Ghaith.

If Mending needs casting, we will address it then. That means your ship is damage and other considerations come into play...like how it got damaged. It'll will probably (but not always) be more than a background activity.
DM
GM, 177 posts
Mon 5 Sep 2022
at 18:25
  • msg #83

Re: OOC

OK, folks, Brian is on the Helm. You lift off as soon as she tells me you do.
DM
GM, 181 posts
Mon 5 Sep 2022
at 22:45
  • msg #84

Re: OOC

For the record:

Most of you gave me far too much for your SOPs. That is a good thing, and a very nice change of pace. I had a guy quit because I didn't let him retcon his SOPS mid battle when he remembered something he'd neglected.

However, and to remind you to do it yourselves:
-Doing your jobs isn't part of the SOP, it's part of ... well, your job. It's assumed already. NOT doing your job, however, IS part of the SOP.

-Role Play actions aren't something that happens in the background with a PC crew. That sort of thing needs to be done IC so everyone else sees it, too.  Remember, there is no NPC crew. I can't take it into account for PCs the way I can NPCs.

-Fixing the ship as SOP is premature (a couple of you posted this). There isn't really a "normal wear and tear" mechanic. Mending spells will come after damage happens, and is best attended to at that time.

I have nothing in SOP for Brian, Jed, and Lyra. That may mean you have nothing particular that you do, or it may mean you haven't sent it in, yet. Or it may mean I missed it. Again, the above doesn't make it into my notes, so it may just be a case of "nothing particular". If you aren't casting a spell every so often, that's probably the case.

I believe Brian's time zone is different enough from mine that actual launch may be this evening.
Brian O'Brien
player, 10 posts
Female Irish Astronomer
Tue 6 Sep 2022
at 08:05
  • msg #85

Re: OOC

Whoop, you guys are quick on the postings, either that or I'm too much of a slowpoke. I'll set up a post for you guys to kick things off.
DM
GM, 189 posts
Tue 6 Sep 2022
at 16:12
  • msg #86

Re: OOC

OK, Brian has gotten back to me and we've covered how long she can manage to keep things going on her own. I'll give details to Glass and see how he wants to handle thigs, but...

First shift just started. Second shift is up in 12 hours. Probably time to get to it. The ship is airborne, it might need a crew, and that crew will certainly need fed.
Niall Byrne
player, 16 posts
Supply master
Tue 6 Sep 2022
at 21:51
  • msg #87

Re: OOC

If the pavillion is a different thread, I'm pretty sure Niall should be over there. I went to claim a spot a while ago.
DM
GM, 192 posts
Wed 7 Sep 2022
at 00:05
  • msg #88

Re: OOC

In reply to Niall Byrne (msg # 87):

Yep, but people have been going in and out and I've lost track, so I'm going to wait until an encounter or event to worry about that sort of thing.

Niall is about the only one that seems capable of keeping track f where he is, so you folks can't really expect me to keep track of all of you right now.

If you sked me to commit right now, I'd say half the second shift is up and about and adding to overcrowding on the main deck. Probably not wise when falling off means a very long fall at terminal velocity. Probably still 20d6 in this edition, but I'd have to check.
Ayamba
player, 22 posts
Pygmy Power
Wed 7 Sep 2022
at 00:22
  • msg #89

Re: OOC

What happened to the “crew prepare for departure” and fasten seat belts sign?
DM
GM, 195 posts
Wed 7 Sep 2022
at 00:46
  • msg #90

Re: OOC

In reply to Ayamba (msg # 89):

They haven't been invented, yet.
Niall Byrne
player, 17 posts
Supply master
Wed 7 Sep 2022
at 01:13
  • msg #91

Re: OOC

In reply to DM (msg # 88):

So to be clear: should I make Niall stay in the deck?
Ayamba
player, 24 posts
Pygmy Power
Wed 7 Sep 2022
at 01:14
  • msg #92

Re: OOC

Next you will say there is no safety culture or WH&S reps. ;p

If the helm creates its own gravity. Do we feel motion?
Master Glass
player, 37 posts
Company Man
Wed 7 Sep 2022
at 01:30
  • msg #93

Re: OOC

Also, gravity on a SJ ship is planar - if someone falls off don't they oscillate along the plane? When does a planet gravity pull enough to overcome the ships?
DM
GM, 196 posts
Wed 7 Sep 2022
at 02:05
  • msg #94

Re: OOC

Try it and find out. You have no other way of knowing.
DM
GM, 197 posts
Wed 7 Sep 2022
at 02:11
  • msg #95

Re: OOC

sorry, didn't read bak far enough:

Niall: Go to bed. Everyone in your shift should, as you've all been up awhile. An Atlantis day isn't a Ship day. Stay up too long and I WILL invoke lack of sleep penalties. After I figure out what they are.

Ayamba: I wouldn't think so. Not in this edition, from how they describe it. Well, you probably did as the ladder fell away and the buildings shank away, but that would have been an optical illusion. Looking over the side will do it, as well, or clouds in the sky. There are way to tell you're moving, even with 'inertial dampeners'. Well, for now, anyhow. This is all atmosphere, after all. Space might be different.
Niall Byrne
player, 18 posts
Supply master
Wed 7 Sep 2022
at 02:14
  • msg #96

Re: OOC

Do I describe going to bed in the only current IC thread? I don't think I have even a description of.what the inside.of the pavillion looks like
Keira Mordewald
player, 19 posts
Maintenance Female
Wed 7 Sep 2022
at 10:23
  • msg #97

Re: OOC

The first level of exhaustion is -1 to pretty much all of your d20s.

Since the Defender isn't Large, it should only take up one space; if I have my size categories right. I just want to be sure.
DM
GM, 199 posts
Wed 7 Sep 2022
at 14:37
  • msg #98

Re: OOC

Niall Byrne:
Do I describe going to bed in the only current IC thread? I don't think I have even a description of.what the inside.of the pavillion looks like


Post 5 of the ship thread. Basically a bare floor with a tent pole in the middle, and six net slings along the guardrails, 2 to a side (3 sides, forward is the ladder down).

Not a lot to describe.
DM
GM, 200 posts
Wed 7 Sep 2022
at 14:38
  • msg #99

Re: OOC

I am going to assume second shift all goes to bed unless I hear otherwise. Easier on me to hear from the outliers than miss some one getting sleep because I lost count.
DM
GM, 205 posts
Wed 7 Sep 2022
at 18:20
  • msg #100

Re: OOC

Remember, the cabin is an isolated location. If you're pointing at things in it, you're in it, which means you're not talk to people outside of it.

No need to edit anything. It's growing pains to a new set up, and it'll take some adjusting.
Niall Byrne
player, 19 posts
Supply master
Wed 7 Sep 2022
at 18:32
  • msg #101

Re: OOC

I'll describe what I'm hearing, so you can clarify if I'm correct or not:

As I understand it, we are gonna be operating in 2 shifts where one set of characters is sleeping while the other set is active. And since Niall is on the second shift and went to sleep as indicated, I'm effectively out of the game until the shift change happens, along with whoever else is coming to sleep.
DM
GM, 208 posts
Wed 7 Sep 2022
at 18:49
  • msg #102

Re: OOC

In reply to Niall Byrne (msg # 101):

Almost everyone is out of the game, as nothing is happening, and won't for much of your voyage. That's just how it is.

I'll roll an encounter and an event for each week or two. If something happens, then the on duty shift is fully equipped, and the sleeping shift is not. And that is about all the shift will mean unless there is some long term shipboard issue.

Right now, there is a sort of long term shipboard issue, but it's all happening in the Helmroom and it's a matter of a few die rolls, so it should be over today, assuming folks are around and let me know when the rolls are being made, then making them.

Is a sea or space campaign, it's encounters and the next stop that get matter, not the dead time in between. Now that we've set up who is doing what and when, it's all background. Things will pick up.

That being said...you folks might want to decide on a destination. You've got the moon, the other planets 9and some of their moons might be worth going to, also), the asteroid field, etc. If you want to do it all, you can start with Mercury and work outward. Or the Moon, THEN Mercury.

Or you can just head out for the stars and see what happens.

I can't think of any other real options, but characters always think of something the DM missed, so...
Ayamba
player, 27 posts
Pygmy Power
Wed 7 Sep 2022
at 20:18
  • msg #103

Re: OOC

For clarity. Going up was powered with the helm creating it own gravity - hence the smooth ride. Now the helm has failed for some reason and we free fall without the helm gravity like an action movie. But hopefully the whole situation may only last seconds depending on dice rolls.
Master Glass
player, 43 posts
Company Man
Wed 7 Sep 2022
at 20:51
  • msg #104

Re: OOC

It's a learning experience. Expect 6-12 seconds of "Ahhhhhh!!". I sure hope everything was properly stowed.
Keira Mordewald
player, 23 posts
Maintenance Female
Wed 7 Sep 2022
at 21:18
  • msg #105

Re: OOC

A lot of assumptions took place, maybe we did wake Glass... Maybe the transfer did... Maybe we didn't.
DM
GM, 222 posts
Wed 7 Sep 2022
at 23:14
  • msg #106

Re: OOC

And that is what happens when you change helmsmen/get off the helm in a gravity well.

Learning experience his time, and possibly a bit rougher than it should have been (I'd forgotten to notify Glass and rushed to end this bit) but, next time, unsecured items may be lost. Or just fall over the side, which isn't the same thing at all, if you believe Galileo.
Niall Byrne
player, 22 posts
Supply master
Wed 7 Sep 2022
at 23:42
  • msg #107

Re: OOC

You'd think they'd cover that in the job description. "By the way, you'll start falling everytime you change helmsman"
DM
GM, 223 posts
Wed 7 Sep 2022
at 23:49
  • msg #108

Re: OOC

They do. But no one was around to train any of you.

First trip for the planet, remember? You're the experimental dogs and chimps used to find all this out for them.
Ghaith Azad
player, 31 posts
Thu 8 Sep 2022
at 00:11
  • msg #109

Re: OOC

In reply to DM (msg # 108):

Ghaith had said he was at the Galley when they took off and then to bed. He had heard about the swap and thought of the "there is no Helm powering because it was mentioned that flight was via the Helm, no one at the Helm, ships flounder, in this instance, a plummet.
Niall Byrne
player, 24 posts
Supply master
Thu 8 Sep 2022
at 00:25
  • msg #110

Re: OOC

Still, some test flights wouldn't have hurt.
Master Glass
player, 45 posts
Company Man
Thu 8 Sep 2022
at 00:34
  • msg #111

Re: OOC

Woof.
DM
GM, 224 posts
Thu 8 Sep 2022
at 00:35
  • msg #112

Re: OOC

Niall Byrne:
Still, some test flights wouldn't have hurt.


What exactly is it you think you are doing? This IS the flight test. And you're learning lots.
Niall Byrne
player, 25 posts
Supply master
Thu 8 Sep 2022
at 02:16
  • msg #113

Re: OOC

Aren't we going into space? I mean more like, go up a bit and land again on the planet. Figure out how flight actually works before going into space.
DM
GM, 225 posts
Thu 8 Sep 2022
at 02:33
  • msg #114

Re: OOC

Yes. You're going into space. Flying through space is part 2 of the space flight.

After that, it's Merchant Exploration time.

After all, Glass can report on everything from the ship, no need to land to report, so why go back if you don't need to? Hardly cost effective.

They can always make new ships, and even new Helms, now, thanks to Brian. All you have that they don't is the Orrery, and that's only effective if it's used.

Maximize income, minimize outgo. Make a profit. Business basics haven't really changed in centuries.

Next time hire out to Sages, not businessmen. Atlantis has them, too.
Ayamba
player, 29 posts
Pygmy Power
Thu 8 Sep 2022
at 06:04
  • msg #115

Re: OOC

And so the concept of a seat belt is seeded. :)

Up next pre-flight safety demonstrations.
Niall Byrne
player, 27 posts
Supply master
Thu 8 Sep 2022
at 10:10
  • msg #116

Re: OOC

It just occurred to me: is what I'm telling at the open cabin door being transmitted to the players in the cabin?
DM
GM, 228 posts
Thu 8 Sep 2022
at 14:30
  • msg #117

Re: OOC

In reply to Niall Byrne (msg # 116):

Well, Glass is outside (on your thread), Brian is exhausted and out of it, and Kiera is on both threads (being on the Helm), so I didn't really bother, but the 2 of the 3 that could hear and react did hear, if not react.
Ghaith Azad
player, 33 posts
Thu 8 Sep 2022
at 17:31
  • msg #118

Re: OOC

Sorry peeps, going to be a bit of a delay before I make any responses (hours not days). I've just created a full length crack on the screen of my £300 curved gaming monitor. Now to go out and get a new one. ([STUPID CLEANING AND MOVING, it shouldn't be a thing])
Ghaith Azad
player, 34 posts
Thu 8 Sep 2022
at 17:57
  • msg #119

Re: OOC

Just been announced, Queen Elizabeth II died this afternoon in her sleep.
Master Glass
player, 50 posts
Company Man
Thu 8 Sep 2022
at 18:41
  • msg #120

Re: OOC

Oh, wow. She's been an icon for so many decades.
Keira Mordewald
player, 25 posts
Maintenance Female
Thu 8 Sep 2022
at 20:29
  • msg #121

Re: OOC

Would it be acceptable to post on the main deck thread, yells from within the cabin intended for them to have heard, or does GM want to post such things to help maintain continuity.
DM
GM, 235 posts
Thu 8 Sep 2022
at 20:46
  • msg #122

Re: OOC

In reply to Keira Mordewald (msg # 121):

No posting from helm thread to main deck thread is permissible. That's why I have set up two threads and keep reminding you not to post to the wrong one.

If necessary, I'll go back to taking folks out of the main thread, but I'd rather not.
This message had punctuation tweaked by the GM at 20:46, Thu 08 Sept 2022.
Niall Byrne
player, 28 posts
Supply master
Thu 8 Sep 2022
at 20:51
  • msg #123

Re: OOC

But will you be posting it so we can hear the yelling from inside?
Ayamba
player, 30 posts
Pygmy Power
Thu 8 Sep 2022
at 20:52
  • msg #124

Re: OOC

Do we have a Pavilion Thread? It has been mentioned previously but I cannot see one (I know Ayamba is still on shift but just asking).
DM
GM, 236 posts
Thu 8 Sep 2022
at 20:58
  • msg #125

Re: OOC

If you're on shift, you wont' see it. You aren't there. You only see threads you have access too. I believe right now, between the sleepers in the Cabin and the working crew, the only one left in the Pavilion is Jed, and I used his personal thread when last I posted to him.

But yes, there is one. Mainly it will only come up when something happens and someone is actually in it. Encounters, mostly. It's there mostly in case of need.
DM
GM, 265 posts
Fri 9 Sep 2022
at 15:33
  • msg #126

Re: OOC

Sorry for what might seem like multiple posts, folks but the posting guideline thread is for future players. I could ahve skipped Notices, but I didn't think of the Posting Guidelines until after.

It's getting to be a more widespread problem that you might realize. I seem to be spot addressing it daily, so I thought a group posting might make it more tolerable.
Keira Mordewald
player, 32 posts
Maintenance Female
Fri 9 Sep 2022
at 18:20
  • msg #127

Re: OOC

Is the home like a crude throne but made of Stone? Is it only large enough for one medium sized creature to sit on properly at a time? Does it have a raised back or is it more of a stool style?

I'm thinking most of us would have had time and at least curiosity if not duty to see it... I couldn't find more specifics anywhere but maybe I just didn't tug the right thread.
DM
GM, 269 posts
Fri 9 Sep 2022
at 18:44
  • msg #128

Re: OOC

One person, raised back.

And the cabin is meant to have 2 beds and a desk. the Helm replaced the desk, but there isn't really room for the crew to file in and take a peek. Nor has anyone tried to do that.

Remember, someone is generally sleeping in there while it's being used.
Master Glass
player, 59 posts
Company Man
Fri 9 Sep 2022
at 19:01
  • msg #129

Re: OOC

I think the thing for the Helm changeover to try is for the current Helm to get up and keep the Helm, the new person to sit down, then transfer. The ship wouldn't suddenly stop floating if the Helm is left, otherwise it's 8 hours with no pee break. I would think it just keeps going without course changes if they get up.
DM
GM, 271 posts
Fri 9 Sep 2022
at 19:08
  • msg #130

Re: OOC

Sorry, no. You have to be sitting in it to control it, apparently. By the Item description, anyhow.

So there will always be a period where it is unpowered during a change of Helmsmen.
Master Glass
player, 61 posts
Company Man
Fri 9 Sep 2022
at 19:13
  • msg #131

Re: OOC

Just reading through the SpellJammer source material and wow, it's so un-detailed on things it hurts. There was far better details on the previous edition - they should have just copied that verbatim instead of doing such a piss-poor job at a rewrite.
DM
GM, 273 posts
Fri 9 Sep 2022
at 19:20
  • msg #132

Re: OOC

In reply to Master Glass (msg # 131):

And now you're understanding why I have so many house rules and etc. To cover the gaps.

I have the basic books from the 2nd ed version handy, and I'm using what I can, but there were some issues there, too. Plus 3 editions of basic rule changes to the game to adjust to.

I think I'm good for space travel. Guidelines for distances traveled in the Astral are a little hazy, but not too bad. Certainly much quicker than the Flow was. Much more to do, too. Unclear when you make the change from wildspace to Astral, too, so I'll use the 2nd ed rules for a guideline.

Landing on planets is still going to be problematic, but you've had some experience there, so you're forewarned.

I hadn't planned on this game being a playtest, but...
Keira Mordewald
player, 33 posts
Maintenance Female
Fri 9 Sep 2022
at 19:34
  • msg #133

Re: OOC

Kiera is gonna try some scandalous crap next transfer
DM
GM, 275 posts
Fri 9 Sep 2022
at 19:47
  • msg #134

Re: OOC

In reply to Keira Mordewald (msg # 133):

NOT an Adult rated game. Let's keep it family friendly. PG, maybe PG 13, but not R, much less...

I rate it Mature so I can say "hell" and "damn" occasionally. Beyond that is not my cup of meat.
Keira Mordewald
player, 34 posts
Maintenance Female
Fri 9 Sep 2022
at 19:59
  • msg #135

Re: OOC

I was talking about sitting on somebody else's lap while they're on the helm. She's pretty conservative.
DM
GM, 276 posts
Fri 9 Sep 2022
at 20:07
  • msg #136

Re: OOC

In reply to Keira Mordewald (msg # 135):

If they are on the helm/chair/whatever, the only point to sitting on their lap...isn't conservative enough for this game. It's just not that sort of game.

And it certainly isn't the same as sitting on the Helm, it that's the idea.
Keira Mordewald
player, 35 posts
Maintenance Female
Fri 9 Sep 2022
at 20:19
  • msg #137

Re: OOC

Well, if they have further time to try stuff she'll try to get people half on, or sitting on the back before she hopes to try modifying the helm physically... A two seater is just a good idea with a limit like that.
DM
GM, 277 posts
Fri 9 Sep 2022
at 20:29
  • msg #138

Re: OOC

In reply to Keira Mordewald (msg # 137):

There can't be two folks attuned at the same time. To ANY magic item.

What you want to try requires a second Helm.
Master Glass
player, 62 posts
Company Man
Fri 9 Sep 2022
at 20:41
  • msg #139

Re: OOC

Just to be clear, we could switch Helm users in space without an issue, since there'd be little to no falling, and everything has a gravity well without a Helm?
DM
GM, 278 posts
Fri 9 Sep 2022
at 20:42
  • msg #140

Re: OOC

In reply to Master Glass (msg # 139):

You're doing it now, in fact.
Keira Mordewald
player, 37 posts
Maintenance Female
Fri 9 Sep 2022
at 22:09
  • msg #141

Re: OOC

Edited cabin post to reflect transfer rather than exit. She wouldn't leave right away but make sure he had things in hand at least.
Ayamba
player, 34 posts
Pygmy Power
Fri 9 Sep 2022
at 22:10
  • msg #142

Re: OOC

Is someone else helping to crew the ballista? I think we just need 2 people as it auto-reloads thanks to Keira.
DM
GM, 281 posts
Fri 9 Sep 2022
at 22:14
  • msg #143

Re: OOC

Not yet, and you're in the process of docking with the other ship, I think.
Keira Mordewald
player, 39 posts
Maintenance Female
Fri 9 Sep 2022
at 23:28
  • msg #144

Re: OOC

Every planet is hollow with a druid on a helm at the center.
Ayamba
player, 35 posts
Pygmy Power
Sat 10 Sep 2022
at 00:21
  • msg #145

Re: OOC

I am reading but missed reference to the size of the dragonfly ship. Is bigger, smaller, same as ours? I imagine it would be difficult to work that out in space. But at some point it should be obvious.
DM
GM, 286 posts
Sat 10 Sep 2022
at 00:55
  • msg #146

Re: OOC

And it will be....once I figure it out. That's another thing they kind of skimped on: actual ship tonnage. Air capacity is now determined by how many people it takes to fully man the helm and all weapons. Plus one captain.

Hang on, I have deck plans. et me work out relative lengths, at least.

OK, almost (not quite) twice as long. Almost (not quite)half as wide.

I'd call in about even...except there are two upper decks on the inset ship, and only one on yours. It has about twice the "draft". plus wings and legs.

Of course, that's the 'Unfamiliar with space" answer.

Oh, and it's (Unmanned) weapon is a mangonel. forward upper deck
Keira Mordewald
player, 41 posts
Maintenance Female
Sat 10 Sep 2022
at 20:03
  • msg #147

Re: OOC

So size of ship matters less than weapon placements for air envelopes... Interesting.

If we take out enemy weapon placements we start taking out their air.

Keira has SO many experiments to perform. They are best to wait before her sleep though so she can regain magic relatively soon afterward... Assuming an actual full rest that others haven't been able to manage well.
Master Glass
player, 64 posts
Company Man
Sat 10 Sep 2022
at 21:28
  • msg #148

Re: OOC

To be clear - we're stationary and the dragonfly is moving towards us, or we're being pulled together? That last IC post was confusing.
And we can see no one else on board?
This message was last edited by the player at 21:29, Sat 10 Sept 2022.
DM
GM, 292 posts
Sat 10 Sep 2022
at 21:36
  • msg #149

Re: OOC

The dragonfly was moving towards you, then YOU stated rotating and moving towards it.

No, no one else above decks on the dragonfly.
This message was last edited by the GM at 21:49, Sat 10 Sept 2022.
DM
GM, 299 posts
Sat 10 Sep 2022
at 22:55
  • msg #150

Re: OOC

OK, folks, I'm pausing activity on my end now, until Monday, or this encounter is going to go too far sideways to do you folks any good. That means I wont' advance anything.

I will note, however, that I have activity in two separate places. That means I'm trying to juggle two sets of events that may effect each other. That's a hint.

A lot going on right now, much of it....way too chaotic. I'm starting to get complaints. Trouble is, you folks need to fix the issues IC. Even if it means enforcing some crew rules, or remodeling aspects of the ship.

I will point out that, from a "Be considerate of other players" aspect, that you've left Jed lone in the Pavilion out of the loop, and he's missing a few days of play time as a result.
Ayamba
player, 37 posts
Pygmy Power
Sat 10 Sep 2022
at 23:53
  • msg #151

Re: OOC

Perhaps there should have been a “all hands on deck” or “battle stations” alarm?
DM
GM, 300 posts
Sun 11 Sep 2022
at 00:26
  • msg #152

Re: OOC

In reply to Ayamba (msg # 151):

Something for IC, as you'll have to determine WHAT, as well s IF.
Master Glass
player, 67 posts
Company Man
Sun 11 Sep 2022
at 01:05
  • msg #153

Re: OOC

I've some ideas of what we can do, but it will require money. Which we have little to none. :) As well, this is all new to all of us, so we are making sh*t up as we go along.
DM
GM, 305 posts
Sun 11 Sep 2022
at 01:12
  • msg #154

Re: OOC

Yes, I understand. And the ship was designed for sea because that's what the designers knew.

Be aware, however, that you have an Artificer on board. (the Defender and the ballista infusion tells you that. If she's a carpenter there is a fair bit you can do now, with what you have. She isn't a shipwright, of course,, and certainly not space trained, but she can do more than you think...if not quite what she wants to.
Ghaith Azad
player, 45 posts
Sun 11 Sep 2022
at 01:13
  • msg #155

Re: OOC

There is an easy way of doing this 'Alerting' business, it's called a ships bell.
Brian O'Brien
player, 20 posts
Female Irish Astronomer
Sun 11 Sep 2022
at 01:24
  • msg #156

Re: OOC

Or you know, Thaumaturgy. Just flipping shout like sailors raising the alarm.
Master Glass
player, 68 posts
Company Man
Sun 11 Sep 2022
at 01:28
  • msg #157

Re: OOC

DM: I'd like some clarity on just how isolated each section is from another. I'm sure it's not as bad as Get Smart's Cone of Silence for each section, but there should be some noise bleed over to allow for loud communication.
DM
GM, 308 posts
Sun 11 Sep 2022
at 01:39
  • msg #158

Re: OOC

In reply to Master Glass (msg # 157):

The Pavilion, with it's canvas walls has disadvantage to Perception.

The Cabin, with it's wooden walls and door and total lack of windows is pretty damned cone of silence, yes. That's the only state worse than Disadvantage in the game, so...

Simplified game rules, after all. Not a lot of options.
Ghaith Azad
player, 49 posts
Sun 11 Sep 2022
at 01:44
  • msg #159

Re: OOC

If the Helmsman can see and hear what's going on in any part of the boar (it's a Keel Boat), then why couldn't Ghaith see or hear panic on deck?
DM
GM, 311 posts
Sun 11 Sep 2022
at 01:58
  • msg #160

Re: OOC

In reply to Ghaith Azad (msg # 159):

He did. As Niall and Glass ran into the cabin. That was all the panic that happened, and they both expressed it quite clearly when they entered.

Almost as soon as you started towards the other ship, and it turned around. All of 1-2 rounds.
Ghaith Azad
player, 52 posts
Sun 11 Sep 2022
at 02:04
  • msg #161

Re: OOC

In reply to DM (msg # 160):

We were moving towards the ship when I took over, stopping briefly as far as Ghaith was away (and me).

Moving slowly towards something isn't going to cause a crash, especially when you express caution in the post.  For reference, I moved the boat slowly for docking along side to tether, this also infers SLOWLY.

I can see no reason why the other would have turned around at this. If you are not moving, you can't avoid a crash.
DM
GM, 314 posts
Sun 11 Sep 2022
at 02:07
  • msg #162

Re: OOC

In reply to Ghaith Azad (msg # 161):

Nope.

He WAS moving when you started to move. Which means he had no idea in hell what you were doing or where you'd be, just that you didnt' want him to com along side, as you moved where that side was. SO he left.

And I am so sick of going round and round with you about this. Yeesh
Ghaith Azad
player, 55 posts
Sun 11 Sep 2022
at 02:11
  • msg #163

Re: OOC

DM:
In reply to Ghaith Azad (msg # 161):

Nope.

He WAS moving when you started to move. Which means he had no idea in hell what you were doing or where you'd be, just that you didnt' want him to com along side, as you moved where that side was. SO he left.

And I am so sick of going round and round with you about this. Yeesh

And we had no idea either, if I'd been informed we were almost along side, I would have adjusted accordingly.

Which I believe I did mention.
This message was last edited by the player at 02:11, Sun 11 Sept 2022.
DM
GM, 317 posts
Sun 11 Sep 2022
at 02:13
  • msg #164

Re: OOC

In reply to Ghaith Azad (msg # 163):

I said to drop it.
DM
GM, 321 posts
Sun 11 Sep 2022
at 02:28
  • msg #165

Re: OOC

Ghaith has been removed from the game.

I will NPC the character  (minimally) until I can write him out nonviolently (probably the first port of call). He is not a DM character and wont' do anything I can avoid without instruction.
Jediah Deimos
player, 37 posts
Pugilist cook
Sun 11 Sep 2022
at 02:36
  • msg #166

Re: OOC

Wow.
Niall Byrne
player, 35 posts
Supply master
Sun 11 Sep 2022
at 02:38
  • msg #167

Re: OOC

Would Gaith do what the Captain said in the Cabin thread, then? Just want confirmation of this to have Niall leave the cabin again if that is the case.
DM
GM, 324 posts
Sun 11 Sep 2022
at 02:46
  • msg #168

Re: OOC

In reply to Niall Byrne (msg # 167):

Yep. He's staying right where he is and letting the other ship do all the work.

And now that that is dealt with the hard way, I can advance earlier than Monday if you wish.

Lyra is a bit behind, but only 2 hours, so everyone is caught up, more or less.
DM
GM, 337 posts
Mon 12 Sep 2022
at 03:22
  • msg #169

Re: OOC

Small creature. about 18 inches. Mini Gargoyle
DM
GM, 338 posts
Mon 12 Sep 2022
at 03:24
  • msg #170

Re: OOC

Oops, apologies. A typo. Two actually. It's been corrected

The critter is only 1.5 foot tall, and could barely handle it's end of the rope.
Ayamba
player, 41 posts
Pygmy Power
Mon 12 Sep 2022
at 03:27
  • msg #171

Re: OOC

Cool. Mini 8ft gargoyle was intimidating. Still amazing though.

I rewatched Master and Commander last night. They had a lot more drums, beat to quarters, bells, whistles and sand timers than we do.
DM
GM, 339 posts
Mon 12 Sep 2022
at 03:29
  • msg #172

Re: OOC

In reply to Ayamba (msg # 171):

Drums? That generally means rowers, doesn't it? You don't even have anyone on the rigging.
Ayamba
player, 42 posts
Pygmy Power
Mon 12 Sep 2022
at 03:32
  • msg #173

Re: OOC

Drum roll on snare. But true they did have 197 crew am it was a war ship and rigging/ sails to worry about.
Master Glass
player, 80 posts
Company Man
Mon 12 Sep 2022
at 06:47
  • msg #174

Re: OOC

Just to confirm - we don't know about the asteroids, just the inner planets and Jupiter?
This message was last edited by the player at 07:00, Mon 12 Sept 2022.
DM
GM, 341 posts
Mon 12 Sep 2022
at 15:13
  • msg #175

Re: OOC

In reply to Master Glass (msg # 174):

Yes. The first asteroids were discovered in 1801. There just isn't the optical tech, yet.

Edit: And 1856 for trans Jovian planets
This message was last edited by the GM at 15:49, Mon 12 Sept 2022.
DM
GM, 342 posts
Mon 12 Sep 2022
at 15:16
  • msg #176

Re: OOC

Seriously, people, use quotation marks, please. Highlighting isn't a replacement. Also, Blue is preferred as it's nice and dark and doesn't fade into a white background.
DM
GM, 347 posts
Mon 12 Sep 2022
at 18:44
  • msg #177

Re: OOC

I don't think Glassteel exists anymore. One of the many old favorite spells that have gone away. Permanency, too.
Keira Mordewald
player, 51 posts
Maintenance Female
Mon 12 Sep 2022
at 18:53
  • msg #178

Re: OOC

Just a name for large quantities of magically refined glass then.  Please?
DM
GM, 350 posts
Mon 12 Sep 2022
at 19:01
  • msg #179

Re: OOC

In reply to Keira Mordewald (msg # 178):

Glass isn't really done in large quantities, and mundane heat seems to do the job. The only real instances of glass are spyglasses, which are pricey and...not much else. I doubt even lanterns and lamps use glass, although I could be wrong. Possibly some crude glass panes to use as wind breaks

Jugs, flasks, and vials use clay.

Certainly nothing the strength of steel. Although SJ may bring it back if they give us rules for improving ships.
DM
GM, 364 posts
Mon 12 Sep 2022
at 20:34
  • msg #180

Re: OOC

I've posted a text map/chart of the Solar System, but only insofar as known planets. The Orrery shows many more farther out.

Knowing the orbital period is important for navigation without an orrery, and Brian only knows 5 of the 6 I game, none of the others. She can extrapolate for Ceres, some what, but not the rest.

Lower on the same thread will be known information posts about each world that will be updated as you learn more. This should make for a quick reference/reminder over time.

I also renamed the other Lore thread to standardize them for ease in finding them on the list.
DM
GM, 366 posts
Mon 12 Sep 2022
at 20:51
  • msg #181

Re: OOC

And THAT was why the encounter in the first place.
Keira Mordewald
player, 55 posts
Maintenance Female
Mon 12 Sep 2022
at 23:30
  • msg #182

Re: OOC

Sorry to anyone... I'm kind of excited and so would Keira. We may have swept a bit ahead of folks. I'll slow it down a bit so others get a chance to at least react.
Ayamba
player, 44 posts
Pygmy Power
Tue 13 Sep 2022
at 02:12
  • msg #183

Re: OOC

I don’t think it would make sense for everyone to start firing questions anyway. DM is giving the necessary information anyway.
DM
GM, 371 posts
Tue 13 Sep 2022
at 02:16
  • msg #184

Re: OOC

I'm trying to restrict it to responses. I might not quite be succeeding, but don't count on me to volunteer an answer to a question you haven't asked.

Mostly I just wanted to keep you folks from making your first stop a void world. I was afraid you'd never bring it up. Took you a bit, but we got there.
DM
GM, 372 posts
Tue 13 Sep 2022
at 02:18
  • msg #185

Re: OOC

You COULD try and hire him to redesign your Helm room to the Pavilion deck. After you figure a way to pay him, of course.
Brian O'Brien
player, 25 posts
Female Irish Astronomer
Tue 13 Sep 2022
at 02:48
  • msg #186

Re: OOC

Ah, right, payment. So the coinage we have are pure gold right? Their not like just paper or something.
DM
GM, 373 posts
Tue 13 Sep 2022
at 03:11
  • msg #187

Re: OOC

The coins you have are coins, yes. Real metal. Presumably not plated.
Ayamba
player, 45 posts
Pygmy Power
Tue 13 Sep 2022
at 03:56
  • msg #188

Re: OOC

Lyra do that thing with your shoulders and get us a good deal on an upgrade. :p
Diplomacy/Persuasion  roll incoming.
DM
GM, 378 posts
Tue 13 Sep 2022
at 20:12
  • msg #189

Re: OOC

My general pattern (outside of combat) is to update on Monday, Wednesday, and Friday. Todday is Tuesday.

I'm going to rap Fred up tomorrow unless you folks have ore than endless questions for him.
DM
GM, 380 posts
Tue 13 Sep 2022
at 20:41
  • msg #190

Re: OOC

Actually, I may have to edit that one. Keira, give me an Int(Cartography) roll
Keira Mordewald
player, 60 posts
Maintenance Female
Tue 13 Sep 2022
at 21:36
  • msg #191

Re: OOC

18 all told.
DM
GM, 381 posts
Tue 13 Sep 2022
at 21:39
  • msg #192

Re: OOC

In reply to Keira Mordewald (msg # 191):

I'll edit. Please post die rolls. It'll help in combat when I have 7 of you doing it.
Keira Mordewald
player, 61 posts
Maintenance Female
Wed 14 Sep 2022
at 09:09
  • msg #193

Re: OOC

How familiar would we be with other names he had thrown out... Hobs etc.?

Master Glass or Lyra might be interested in what who controls what worlds... Keira isn't so much at this time. I remind her because it is on my mind but I know life happens to other people too.
DM
GM, 382 posts
Wed 14 Sep 2022
at 14:59
  • msg #194

Re: OOC

Hobs is short for Hobgoblin, so not very. Goblins originated as Oriental boogymen, so I've given Goblinkind Modern Siberia. Which also explains the Great Wall in the setting.

Basically, that's a region so far east it's possibly heard of in the Known world, and reachable, but the western edge of it is Russian colonial expansion east. Not within Atlantis' sphere of influence by a very wide margin, and quite landlocked. Well, to the West.

Nothing any of you might have even heard of without History training. You've probably barely heard of Cathay.
DM
GM, 387 posts
Wed 14 Sep 2022
at 19:43
  • msg #195

Re: OOC

OK, folks, over to you.

What would you like to do?

Main choices under discussion recently are a minor remodel or a trip to elsewhere.

But, of course, you folks may have other plans.
DM
GM, 395 posts
Thu 15 Sep 2022
at 16:04
  • msg #196

Re: OOC

Folks, it's been a fairly quiet couple of days. I'm going to need direction from you lot if I'm to advance things.

Or I could just toss in another encounter to liven things up, but you'd really rather deal with the lack of sleep, first.
Niall Byrne
player, 43 posts
Supply master
Thu 15 Sep 2022
at 16:05
  • msg #197

Re: OOC

I think we are all waiting for Glass, since ultimately IC he gets to decide what we do.
DM
GM, 396 posts
Thu 15 Sep 2022
at 16:11
  • msg #198

Re: OOC

OK well, to give you an idea of time:

2 hours of morning routine before the meeting at the warehouse
Meeting and tour of the ship 1 hour or a bit less.
Attuning helm 1 hour or a bit more.
Getting into space: 17 hours.
Talking with Fred 1 hour.

That's 22 hours. Not a single one of you has had a full long rest, and you can't get one in 2 hours. That's going to be some Exhaustion saves shortly.

Not a big deal, really. a full 24 hour day at a regular ship board routine will fix it  for everyone except Brian. She will need an extra couple of days.

So you are aware and can plan.
Niall Byrne
player, 44 posts
Supply master
Thu 15 Sep 2022
at 16:17
  • msg #199

Re: OOC

Niall had been sleeping until you announced the first shift change, no?
Master Glass
player, 88 posts
Company Man
Thu 15 Sep 2022
at 16:37
  • msg #200

Re: OOC

Sorry gang, had a customer onsite for the past few days. Posted. From the spell, it seems the Helm can be deactivated, moved around, then remounted without issues. Gravity is actually not it's function, as every object of size has a gravity envelope - it this correct?
DM
GM, 398 posts
Thu 15 Sep 2022
at 18:23
  • msg #201

Re: OOC

In reply to Master Glass (msg # 200):

Yep. And "deactivating" consists of standing up. It's an attuned magic item. It won't fly a ship until nailed down, but it's still attuned using most of the normal rules.

Mind you, what sounds simple may not be. It has to fit through the door and it's made of solid stone slabs, so it's not likely to be light.
Master Glass
player, 89 posts
Company Man
Thu 15 Sep 2022
at 18:54
  • msg #202

Re: OOC

So then our handy-dandy Artificer could dismount it and we could then move it, even it means the doorway gets some renovations. Roller pins and tow rope can move most anything, even with our low STR scores. :D
Master Glass
player, 90 posts
Company Man
Thu 15 Sep 2022
at 18:59
  • msg #203

Re: OOC

As far as the IC post goes, Mending isn't an issue and the Artificer should be somewhat able with a hammer and pry bar for the changes. Fred was right - the Helm needs to see all around and not depend upon the Helm-sense alone. We will easily string the hammocks up in the cabin, after we dismount the Helm, so they can have some sleep for a while until we are ready to move it up on the pavilion. As well, we can rig up a canopy over some portion of the deck to shelter more people if the cabin gets too busy. We're not equipped for doing major renos, but this isn't too much, IMO.
DM
GM, 400 posts
Thu 15 Sep 2022
at 19:00
  • msg #204

Re: OOC

Oh sure. It can be done. It'll just take time and work. I'm setting the stage, not nay-saying.

but there is a lot of collateral effects that will need to be addressed, too. And before anyone even CAN go to sleep.

At least you'll have some cargo space on the Quarterdeck, now. Everything behind the tent post (Assuming you put the Helm in front for ease of contact with the main deck.
DM
GM, 401 posts
Thu 15 Sep 2022
at 19:06
  • msg #205

Re: OOC

Master Glass:
As far as the IC post goes, Mending isn't an issue and the Artificer should be somewhat able with a hammer and pry bar for the changes. Fred was right - the Helm needs to see all around and not depend upon the Helm-sense alone. We will easily string the hammocks up in the cabin, after we dismount the Helm, so they can have some sleep for a while until we are ready to move it up on the pavilion. As well, we can rig up a canopy over some portion of the deck to shelter more people if the cabin gets too busy. We're not equipped for doing major renos, but this isn't too much, IMO.


Not an issue. You have a carpenter. No tools, but I believe she can fix that in an hour.

And why does everyone think there are hammocks? You folks are sleeping on your pads on the deck. Nor do you actually have to over the netting to keep things from flying away if you have a roof and a door. But it may require some clean up and make things harder to find for a bit if there is a gravity issue again. And there will be. It's space, after all, and you're in a fairly small ship.

Mind you, feel free to install hammocks after you acquire some.

But no, sleeping on the main deck isn't a good idea. That's the actual work area. (And you can convert those beds to benches for the deck to make some space).

You folks need a larger ship.
Master Glass
player, 91 posts
Company Man
Thu 15 Sep 2022
at 19:18
  • msg #206

Re: OOC

I guess I assumed hammocks because that's a typical way crew bedded down in ships. You can have three or more hammocks in the same area of a single bed, depending on the roof height. Not sure where I missed how the beds actually were.
DM
GM, 403 posts
Thu 15 Sep 2022
at 19:38
  • msg #207

Re: OOC

In reply to Master Glass (msg # 206):

Everyone has or seems to. I covered it once early on. It hasn't been particularly important.

You folks are on a Riverboat. It's missing amenities.
Ayamba
player, 49 posts
Pygmy Power
Fri 16 Sep 2022
at 00:58
  • msg #208

Re: OOC

DM I think intermittently adding timestamps to your posts would help orient the scenes. Although i have no idea how we are tracking time on board the boat.
DM
GM, 406 posts
Fri 16 Sep 2022
at 01:30
  • msg #209

Re: OOC

I have been. Last one was post 198 above. Nothing IC has happened since.

I'll update the time tomorrow, if anything happens to advance it between now and then.

I've been told what Glass ants done. I've given Keira the breakdown as to what's involved. I've given a much less detailed breakdown in IC 221.

Before I can update, I need a definitive plan, even if it's just to take a day to rest and recover and get the shifts back in sync. Just remember, doing the mods will screw with sleep for one shift again. You're moving the bedroom around, after all.

I can do a lot of it in the background (ie: a single post that covers the hours or days involved), but I need to know what it is, if anything, you're actually doing.
Master Glass
player, 94 posts
Company Man
Fri 16 Sep 2022
at 02:15
  • msg #210

Re: OOC

Well have everyone not on shift rest up for 6 hours, except Glass, who will keep watch. He and the current shift will then bunk down as able while construction is going on.this will mean he will have to sleep up top while the helm is dismounted, then move to the cabin after its no longer there.
DM
GM, 407 posts
Fri 16 Sep 2022
at 02:45
  • msg #211

Re: OOC

In reply to Master Glass (msg # 210):

Your shift changes in 3 hours, so you know.
Niall Byrne
player, 45 posts
Supply master
Fri 16 Sep 2022
at 03:57
  • msg #212

OOC

Just to cover it again: Niall slept while it wasn't his shift. I don't think I have to roll con, do I?
DM
GM, 409 posts
Fri 16 Sep 2022
at 04:03
  • msg #213

OOC

In reply to Niall Byrne (msg # 212):

You slept the whole time you were supposed to be working? I missed that.
Niall Byrne
player, 46 posts
Supply master
Fri 16 Sep 2022
at 04:29
  • msg #214

Re: OOC

Re-read what I just wrote. And you didn't miss it, it was a while ago but we went through it. We talked about it both in OOC and IC.
DM
GM, 411 posts
Fri 16 Sep 2022
at 05:12
  • msg #215

Re: OOC

Oh, sorry. Mis-read it.

I as fairly sure no one on day shift got their full 8 hours. let me check some more of the 10 pages that are day 1.

Ok, my memory is a bit off. Looking back it seems night shift is fine. And I need to proof read better.

Only Glass, Brian, and Jed need make Con saves.

Apologies. That will actually help. If nothing else, it means Keira can work safely for another 2-3 hours (Whatever is left of shift 2), which might actually be enough to do everything but fix the door (due to odd limits on Mending ships).

Certainly with the help of everyone she can move the helm upstairs and the beds outside. Netting can wait, but until it's done (if ever) there are hazards should gravity go wonky.

Best to at least partially break down the beds, too. Just so you can free up some deck space.

Anyhow, let me know tonight what you actually want to do, and when. I'll work it into tomorrow's update.
Keira Mordewald
player, 74 posts
Maintenance Female
Fri 16 Sep 2022
at 09:33
  • msg #216

Re: OOC

I just want to be sure you are remembering that defender's can repair other things too(not sure if/how that interacts with Mending limits you mentioned but 2d8+PB 3 times a day [srd so I take it with a grain of salt] seems like it might help)
DM
GM, 412 posts
Fri 16 Sep 2022
at 15:05
  • msg #217

Re: OOC

I don't need to remember it, just verify it when you decide to use it. (And it's overkill for non emergency repair work/Artisanry. I'd save it for ship combat when you don't have the luxury of spending a minute casting Mending to keep the ship together).

Remembering what your characters can do and deciding to do it is your job. You each have 1 character to worry about I have at least 7, plus whatever NPCs/Critters might be in play (or even active out of play). I will be concentrating on the NPCs and critters. You have to remind me what your characters can do (or are doing) as it comes up.

And I can assure you, I will forget what some or all of you can do.
Keira Mordewald
player, 75 posts
Maintenance Female
Fri 16 Sep 2022
at 17:56
  • msg #218

Re: OOC

Being that time was vague at that point, as was how many bodies would be up and about Keira was mindful of how trying to steal a helm was less effective if you were far from it and or it was nailed down.

Having so many people in the guild cheat her work she is still a shade paranoid of Fred... If that's his real name. Gambling is a crooked pastime to one so conservative as her. She would want to increase distance and have the helm off deck as little as possible.

To this end, having a team rest and be fresh so the ballista has crew and there are people on standby in case the semi auto ballista doesn't dissuade would be attackers when they realize it... Is her priority. She will lie or drag out issues to better achieve the goal of safety but would prefer to be honest. She isn't exceptionally manipulative but it seems Glass was willing to let heaviest work be undone for a shift.

Order of works:
Remove beds
Get bedrolls moved into cabin
Get people sleeping
Unmake beds and organize parts
Leave one net for helmsman to stow gear but get others out of pavilion
Set up 'bell' with personal hammer, crowbar, and some rope
Sleep
Remake defender humanoid
Open doorway
Move helm
Reseal doorway once we are underway again
Get next shift sleeping
DM
GM, 415 posts
Fri 16 Sep 2022
at 18:09
  • msg #219

Re: OOC

So...wait until everyone is sprad around the Helma nd them move it/ As stated before, anone sleeping on either cabin or pavilion will NOT sleep through the Helm being moved.

Especially not if it's being dragged over them.

And this bell you're setting up...how are you acquiring it?

Remaking the Defender requires you to finish a long rest. This list isn't the place for that project.

So, let's cut to what can be done short term: before the next next has to sleep.

You have 2 hours. What would you like to do when people aren't sleeping, yet? That is just about enough time to empty out the cabin and move the Helm up.
Master Glass
player, 96 posts
Company Man
Fri 16 Sep 2022
at 18:14
  • msg #220

Re: OOC

Sounds like a good plan. The main reason Glass needs people to sleep now as opposed to doing work is that the cycles/shifts seem to have been majorly disrupted by the encounter and a few of us are at level 1 exhaustion or worse (Brian). He is going to go into level 1 as well by staying up until the shifts normalize. Hopefully, Fred will be off and on his way within 8 hours.
If two hours is enough, then let's move the Helm now before people get to sleep, and proceed from there.
Glass' plan
Coordinate the move of the Helm
Get as many people that need rest to bed ASAP.
Report to Head Office via Sending stones, which I will post as a private.
Watch Fred and wait until next shift
Go to bed.
DM
GM, 421 posts
Fri 16 Sep 2022
at 19:56
  • msg #221

Re: OOC

Helm room and Pavilion threads are gone as there is no Pavilion or Helm room anymore.
There will be a Berthing Thread when needed.

Helmsman may need to shout a bit but can converse with the Cook, at the least.

The Quarterdeck canvas walls and ceiling may be removed if you feel the need to look up. Until then it doesn't hurt to have something to catch things falling up, but that's up to you.  Let me  know if you decide to take it down.

Use OOC if you like to discuss any further changes, but I'd like to get on the road (so to speak) Monday, if at all possible. Kind of hard to throw a murder comet at you if you're in orbit.
This message was last edited by the GM at 15:00, Sat 17 Sept 2022.
Ayamba
player, 51 posts
Pygmy Power
Fri 16 Sep 2022
at 21:42
  • msg #222

Re: OOC

I propose we skip forward. If there are no intended encounters, it's either skip or spend a few RL days with half the ship posting PC getting to know you conversations. We could skip and those on shift share info/details about their character that they would have revealed and spoken about.
Brian O'Brien
player, 28 posts
Female Irish Astronomer
Sat 17 Sep 2022
at 09:41
  • msg #223

Re: OOC

I am in agreement with Ayamba, if theirs no encounters anymore, then let's Time-skip for a bit.
Jediah Deimos
player, 51 posts
Pugilist cook
Sat 17 Sep 2022
at 21:33
  • msg #224

Re: OOC

Works for me, too.
DM
GM, 424 posts
Sat 17 Sep 2022
at 21:39
  • msg #225

Re: OOC

well, as we seem to be going that way, I'll get you folks on the way to Ceres and n stable watch rotations Monday.

Whether or not you arrive Monday depends on encounter/even rolls, of course.  No need to role play days, weeks, or months (depending) of travel, after all.
Master Glass
player, 99 posts
Company Man
Mon 19 Sep 2022
at 15:39
  • msg #226

Re: OOC

As far as the odd stuff remaining, we'll affix anything loose during shift changes and Mend the holes left behind. The cabin should be completed first to allow everyone a bed space when needed, without disturbance.
How many days to Ceres, and do we need to track food and water for these kinds of trips? Glass will be sending and receiving regular updates daily, although there hopefully won't be anything to report.
Since we don't have any trade goods or money to offer (outside of personal leftovers) when we get to Ceres, we should expect to offer services in trade for local currency, at least to get something in our coffers. Unless we have something valuable to the port economy that we don't know of.
DM
GM, 427 posts
Mon 19 Sep 2022
at 15:50
  • msg #227

Re: OOC

How many days? That depends on how fast you move. The 2 or 3 minutes at full speed wasn't enough to let you even guess.

I'll track food, but, basically, you go through about a pound per person per day, I think. Water isn't an issue (Nail makes more every day), and I'll add a food update in periodically. As you don't have scales or the like (well, not on that scale, at least), it will be how many sacks gone, and etc. still, even if you lose track of what you started with, the empties will be a clue.

When it comes down to it, Brian, at least, can make goodberries with a day or so warning. Niall is a couple levels short of Creating food, still. Neither is a great option for morale, but both work.

As to funds, you can always hope for a good encounter. You probably won't get it, but you can hope for it.

Dock fees will be the first issue. You can always pass that hat for that, then rent out for cargo or passengers. Getting started shouldn't be hard, really.
DM
GM, 429 posts
Mon 19 Sep 2022
at 17:21
  • msg #228

Re: OOC

Current IC is just the passage of a day or so. Fred has long since departed.

Determining encounters and events now, but the post was getting a bit long. I'll post shortly.
Master Glass
player, 101 posts
Company Man
Mon 19 Sep 2022
at 18:24
  • msg #229

Re: OOC

Trying to understand that last post. Our envelope is 70' and we are 100' away from the hammerhead, so if air is mixing, it's that much bigger?
DM
GM, 432 posts
Mon 19 Sep 2022
at 18:35
  • msg #230

Re: OOC

In reply to Master Glass (msg # 229):

At least twice as big as you, almost 3 times. Which means it's air sticks out a good 180' or more.

Any damage has been done, but there hasn't been any real affect on you folks. Of course, if it's just reduced your remaining time, you won't know until you use the good air up.
Master Glass
player, 103 posts
Company Man
Mon 19 Sep 2022
at 18:47
  • msg #231

Re: OOC

It is wrong that my first thought is "A new ship for us!!" :D
DM
GM, 434 posts
Mon 19 Sep 2022
at 18:48
  • msg #232

Re: OOC

In reply to Master Glass (msg # 231):

Not at all. If you can reclaim it, it's yours.

But it's out there for a reason...
DM
GM, 435 posts
Mon 19 Sep 2022
at 18:52
  • msg #233

Re: OOC

Ah, a correction tot he Hammerhead's size: I counted about 190 feet, but the book lists it at 250' long. Parts not on the deck plan, I suppose.

Your air is thoroughly mixed at this point.


Edit: and 2nd shift is sound asleep, so Glass, you and Jed and Brian are all alone unless you wake them.
This message was last edited by the GM at 18:53, Mon 19 Sept 2022.
Master Glass
player, 104 posts
Company Man
Mon 19 Sep 2022
at 18:55
  • msg #234

Re: OOC

I'll wait for comment from Jed and Brian. I've got plans, but I want some  input from them as well.
Master Glass
player, 112 posts
Company Man
Tue 20 Sep 2022
at 16:44
  • msg #235

Re: OOC

I miss familiars that were intelligent and evolving.
DM
GM, 445 posts
Tue 20 Sep 2022
at 17:18
  • msg #236

Re: OOC

In reply to Master Glass (msg # 235):

They needed to save something for Chain Warlocks, I guess.
Master Glass
player, 113 posts
Company Man
Tue 20 Sep 2022
at 17:22
  • msg #237

OOC

As far as the Owl goes - it can't be seen from the 180-260 feet?
Niall Byrne
player, 49 posts
Supply master
Tue 20 Sep 2022
at 17:42
  • msg #238

OOC

I'm unclear if we were woken by Hund or not. Can we post, or are we still asleep?
DM
GM, 447 posts
Tue 20 Sep 2022
at 17:47
  • msg #239

OOC

In reply to Niall Byrne (msg # 238):

It's not combat so anyone that wants to is up. I'll make an IC update Sorry, active morning here
Keira Mordewald
player, 85 posts
Maintenance Female
Tue 20 Sep 2022
at 21:09
  • msg #240

OOC

Would the rusty-visceral smell of carnage be an appropriate sign of thorough air mixing?
DM
GM, 451 posts
Tue 20 Sep 2022
at 21:43
  • msg #241

OOC

In reply to Keira Mordewald (msg # 240):

Well, if you smelled it, it probably would. The lack might not mean much.
DM
GM, 452 posts
Tue 20 Sep 2022
at 22:58
  • msg #242

OOC

I'll advance noonish tomorrow, to give the 2-3 we haven't heard from time to respond.

Current instructions, as I read them, were to given everyone time to dress that wanted it? Lyra took 1 rounds Ayamba didn't take any, but he's unarmed. I haven't heard from Niall. No hurry, schedules differ which is why I try to give a day for combat rounds.

Dayshift and Keira are fully loaded (per shipboard load outs) due to their shift.
Master Glass
player, 116 posts
Company Man
Tue 20 Sep 2022
at 22:59
  • msg #243

Re: OOC

Yes, we didn't re-approach until everyone was ready as needed. Owl was instructed to avoid everything.
Ayamba
player, 54 posts
Pygmy Power
Tue 20 Sep 2022
at 23:44
  • msg #244

Re: OOC

Where is all our gear now that was in the pavilion netting?
DM
GM, 454 posts
Wed 21 Sep 2022
at 00:03
  • msg #245

Re: OOC

In reply to Ayamba (msg # 244):

In the berthing room netting. The netting was moved with you all. I thought I mentioned that, and the 26 holes left behind taking a couple day to repair because of odd Mending rules in the new SJ rules.


The footlockers are empty and up on the quarterdeck against future need, too, btw. and what's left of the two beds, reduced to parts.
Ayamba
player, 56 posts
Pygmy Power
Wed 21 Sep 2022
at 00:10
  • msg #246

Re: OOC

Did shift 2 get to finish long rest?
DM
GM, 456 posts
Wed 21 Sep 2022
at 01:11
  • msg #247

Re: OOC

In reply to Ayamba (msg # 246):

No, but that will be usual, whichever shift is woken. It's about a 10% chance per day of an encounter, so it won't matter often. Only about 1% of the time, on average: two encounters in two days. Even then, it's an easy save that first missed rest, so it won't affect everyone that 1 time in 100.
DM
GM, 457 posts
Wed 21 Sep 2022
at 01:13
  • msg #248

Re: OOC

Folks none of you are telepaths (although you may meet quite a few), please let's keep the thought bubbles to a minimum. Especially the ones with your plans for the upcoming combats.
DM
GM, 475 posts
Thu 22 Sep 2022
at 20:51
  • msg #249

Re: OOC

I'm a little late today. First combat questions and issues. That's why it's an easy one. Easier than I thought, apparently.

Round 1 is posted, let's try for Noon US Pacific tomorrow for round 2.

One scavver left, still at missile range for anyone that can see it.
Ayamba
player, 59 posts
Pygmy Power
Thu 22 Sep 2022
at 21:47
  • msg #250

Re: OOC

I cannot see a post for round 1 results.
DM
GM, 478 posts
Thu 22 Sep 2022
at 22:57
  • msg #251

Re: OOC

post 264 of the "And Off We Go" IC thread
Keira Mordewald
player, 89 posts
Maintenance Female
Thu 22 Sep 2022
at 23:17
  • msg #252

Re: OOC

Did we by chance notice if the survivor had broken towards the ballista or the galley?
Ayamba
player, 60 posts
Pygmy Power
Thu 22 Sep 2022
at 23:45
  • msg #253

Re: OOC

Right not a problem after all, must have been when i had the thread open and it didn’t come up red.

Will you be posting any of the speech we put in our personal threads? It will be hard to coordinate apart from a sneaky look at the dice roller.
Master Glass
player, 120 posts
Company Man
Thu 22 Sep 2022
at 23:48
  • msg #254

Re: OOC

There's a few times I've seen the red and not seen an update, and vice versa. Some limits in the software.
DM
GM, 480 posts
Fri 23 Sep 2022
at 01:26
  • msg #255

Re: OOC

Ayamba:
Right not a problem after all, must have been when i had the thread open and it didn’t come up red.

Will you be posting any of the speech we put in our personal threads? It will be hard to coordinate apart from a sneaky look at the dice roller.


I generally post speech, if it can be heard and understood. Depends on the situation.

I don't remember any last time. Just remember, planning ahead of time beats a 1 round delay in combat.

And I've dealt with sneaky looks at the die roller. All rolls should be hidden. That has been abused previously.

The whole point is prior planning. Coordinating in mid combat is rather hard to do.
DM
GM, 481 posts
Fri 23 Sep 2022
at 01:27
  • msg #256

Re: OOC

OK, I hadn't dealt with the die roller after all. Thanks for reminding me.
Ayamba
player, 63 posts
Pygmy Power
Fri 23 Sep 2022
at 03:29
  • msg #257

Re: OOC

Good one Ayamba. Loophole closed. ;p

Everyone is gonna have to remember to include speech in their moves to help coordinate especially when we have double digit round combats. Else we will be guessing all the time. Important for Jed and superiority dice I would imagine -as well as area effect spells.

Ayamba did have speech in his round 1 turn.
DM
GM, 482 posts
Fri 23 Sep 2022
at 04:23
  • msg #258

Re: OOC

So he did. First combat issues had me a little distracted. My apologies.

Folks, he called for help on the Ballista. It's a 3 man job reduced to 2 men due to an Infusion from Keira, but that 2nd man is still necessary to fire every round.
DM
GM, 483 posts
Fri 23 Sep 2022
at 15:12
  • msg #259

Re: OOC

folks, I have it set to secret rolls on purppose. Please leave them secret. Don't uncheck that boxx
DM
GM, 485 posts
Fri 23 Sep 2022
at 19:44
  • msg #260

Re: OOC

Scavver combat is over.  I'll make the next one tougher.

IC is open for posting again.
Master Glass
player, 121 posts
Company Man
Fri 23 Sep 2022
at 20:58
  • msg #261

Re: OOC

Can the owl tow a rope over to the body(s) or is the mass too heavy?
DM
GM, 486 posts
Fri 23 Sep 2022
at 22:20
  • msg #262

Re: OOC

The homun could, so the owl could. It falls within the Unseen Servant limits of weight for a 1t level spell.  You would have to control it for the trip, and it couldn't tie it to anything.

But this would be a regular rope, form one of your packs (you don't have ship lines, which would be too heavy, anyhow). How much tension it can handle might be a factor..

Remember, this isn't the ocean. While I wouldn't bump the ships together, a boarding plank is enough to get across a small 2'-3' gap safely. And if you fall, THEN the owl can take the rope it's holding to you to be pulled up.
Master Glass
player, 126 posts
Company Man
Sun 25 Sep 2022
at 16:32
  • msg #263

OOC

Once the ships are close enough for use the boarding plank - if we have one -who wants to be first across?
Keira Mordewald
player, 93 posts
Maintenance Female
Sun 25 Sep 2022
at 19:11
  • msg #264

OOC

Hund would likely be a best first over, Keira would want to be second in case it finds trouble. Hund can best protect people if it is next to the attacker.
DM
GM, 491 posts
Sun 25 Sep 2022
at 23:39
  • msg #265

OOC

Don't forget you have the disassembled beds from the old officer's cabins. the long bits could be made into some sort of boarding plank, probably
Ayamba
player, 67 posts
Pygmy Power
Tue 27 Sep 2022
at 10:58
  • msg #266

OOC

Well this is sublime to ridiculous. We are the Keystone Spelljammers!

I really don't know what to do next. Best if DM does all our rolls going forward.
Niall Byrne
player, 57 posts
Supply master
Tue 27 Sep 2022
at 11:32
  • msg #267

OOC

I decided to roll with it, but I'm thoroughly confused why the rolls are necesary in the first place. How far are the ships from each other? Wouldn't we just be grabbed by the gravitational pull? And definitely would be grabbed back by our ship if we are tied to a rope, without need of anyone pulling.
Brian O'Brien
player, 36 posts
Female Irish Astronomer
Tue 27 Sep 2022
at 12:45
  • msg #268

OOC

Hmm, but what if the gravitational pull of the ship was dead. I mean, it looks abandon and derelict, it must mean the systems aren't working. Also, did we tie ourselves with rope? And also it might not work if we're, like 60 to 100 feet away from the ship.
Niall Byrne
player, 58 posts
Supply master
Tue 27 Sep 2022
at 12:51
  • msg #269

OOC

If there is no gravitational pull, then I don't see why on Earth are we trying to dive into deep space. At the very least we must be under the assumption that the ship is survivable, right?

EDIT: As in, our characters must think that it's working if they are trying to cross in the first place.
This message was last edited by the player at 12:51, Tue 27 Sept 2022.
Brian O'Brien
player, 37 posts
Female Irish Astronomer
Tue 27 Sep 2022
at 13:03
  • msg #270

OOC

I'm not qualified to know that.

All that I know is their's some mysterious lore or unexplored history hidden inside this shark vessel. That and also possibly poisonous air and disease, but I'm sure you guys got a countermeasure as we head to the unknown to unearth things unseen.
Master Glass
player, 133 posts
Company Man
Tue 27 Sep 2022
at 14:38
  • msg #271

Re: OOC

Everything has gravity in Spelljammer. Basically 1G no matter what size the object is, unless it's a planet, but even then the RAW don't get into that. It's not the Helm that provides it. The challenge in walking across should be minor, but this is how the DM wants to play it. The first across should be tossed a rope, and tie off a line for others to cross.
DM
GM, 502 posts
Tue 27 Sep 2022
at 14:59
  • msg #272

Re: OOC

In reply to Master Glass (msg # 271):

DC 10 IS minor. You're walking across a narrow beam.

55% of success with no training and a Dex of 10. you folks should be getting across just fine.
Niall Byrne
player, 59 posts
Supply master
Tue 27 Sep 2022
at 15:03
  • msg #273

Re: OOC

What exactly is happening when we fail to cross?
DM
GM, 504 posts
Tue 27 Sep 2022
at 15:14
  • msg #274

Re: OOC

In reply to Niall Byrne (msg # 273):

well, if you lose you balance on the beam (a step up from tightrope walking, but only a bit) you try and catch yourself as you fall.  Harder, but I'm letting Acro help.

If that misses you fall probably 10 feet into the gravity plane, through it, and "up" until you slow, stop and fall back. You yo-yo like that for a few cycles (each arch smaller) until you stop. Then you drift outward on then plane until you hit the edge of the air and pop out.

Of course the other ship is in the way so that isn't much of a concern. You'll bump up against it,. the find an equalibrim spot between the two gravity planes, which probbaly aren't lined up.

Left unattended, yes, you could wind up in the void eventually, but for now it's meant to be a learning experience about space the hard way. Which has been done. much more emphatically than expected. The die roller does that on occasion: everything rolls low for a bit. Except when you want it too.

I'll end it with the noon post.

My question: Have the Defender try to cross again, or leave it on Rope duty for those that can't walk a narrow beam?

Also, Does Brian join and let Ghaith walk the ship (with or without the Defender) or is she left behind. I'd prefer her to join the party.
Brian O'Brien
player, 38 posts
Female Irish Astronomer
Tue 27 Sep 2022
at 15:40
  • msg #275

Re: OOC

I did say "I leave the ship to you", and made physical contact via tap on the shoulder to transfer the helm access to him. She then decided to head to where the crew was heading.
DM
GM, 505 posts
Tue 27 Sep 2022
at 16:00
  • msg #276

Re: OOC

In reply to Brian O'Brien (msg # 275):

For the record, both touching the Helm to transfer contact. A shoulder tap isn't effective.

Basically, for when it matters: both need to be where ever the Helm actually is to transfer attunement. That may matter in combat at some point.
DM
GM, 506 posts
Tue 27 Sep 2022
at 16:01
  • msg #277

Re: OOC

Ah, found your post. First thing in the morning, and I didn't scroll back far enough. Apologies.
DM
GM, 509 posts
Tue 27 Sep 2022
at 18:29
  • msg #278

Re: OOC

I'll find a deck plan for the hammership and post it in maps. please be aware that the new edition hasn't been posted online anywhere, yet. Old edition deck plans may be a bit different than new ones. Please don't put too much faith in the Keys that come with them.
Keira Mordewald
player, 99 posts
Maintenance Female
Wed 28 Sep 2022
at 10:38
  • msg #279

Re: OOC

From there we can see the cargo hatch right? What's the condition of that portal?
DM
GM, 516 posts
Wed 28 Sep 2022
at 15:06
  • msg #280

Re: OOC

In reply to Keira Mordewald (msg # 279):

It looks fine, as far as you can tell from 40' away.

And a deck plan IS posted. Group 0 map
DM
GM, 518 posts
Wed 28 Sep 2022
at 19:03
  • msg #281

Re: OOC

Ok, search wrap up posted. Let me know if you want to further check any sections specifically.
Master Glass
player, 138 posts
Company Man
Wed 28 Sep 2022
at 19:11
  • msg #282

Re: OOC

Wow, nice assorted stuff. No Helm or Orrery, or are the ivory disks one of them?
Questions and possible paths:
   - Can a ship tow another?
   - We can move the Helm - should we take over this ship and run low crewed weaponry for now? Towing our old one, or even putting it on the deck?
   - Anyone able to Identify?
   - Is the air still good quality?
   - We've done a basic search of the entire ship, or just the top decks and rear cabins?
   - If we've gone through the whole ship, where would the Helm have likely been?
   - Other than the 13 weapons crew, no other bodies have been discovered?
Niall Byrne
player, 61 posts
Supply master
Wed 28 Sep 2022
at 19:16
  • msg #283

Re: OOC

OOC, Niall could identify if he had a 100 gp pearl. He wouldn't share this information on his own, but it's not a stretch to ask a cleric of Lugh (deity of travel and commerce) if he can identify stuff.
DM
GM, 519 posts
Wed 28 Sep 2022
at 19:17
  • msg #284

Re: OOC

In reply to Master Glass (msg # 282):

Used to be size of helm and total tonnage determined tow ability. One helm size now, and your ship is so tiny,. I'd say Yes, you can tow.

Moving the Helm across the planks you guys can't walk across easily? Probably not a good idea.

I have no idea if anyone has Identify, but I'd be surprised if they have the rather pricey component, yet.

The air seems good enough...for now.

Whole ship is searched. Galley, berthings, etc.

I believe I mentioned two bodies in room 13? 2+weapons crews is considered a full crew. You folks actually have 2 spares. Three with Ghiath.
This message was last edited by the GM at 19:24, Wed 28 Sept 2022.
DM
GM, 520 posts
Wed 28 Sep 2022
at 19:19
  • msg #285

Re: OOC

Niall Byrne:
OOC, Niall could identify if he had a 100 gp pearl. He wouldn't share this information on his own, but it's not a stretch to ask a cleric of Lugh (deity of travel and commerce) if he can identify stuff.

If you wouldn't share it...don't. Seriously. Let's not play/Metagame in OOC. Wait until the question is asked in IC then answer or don't as you feel appropriate.

That's why I didn't answer myself in the crosspost I just made.
Niall Byrne
player, 62 posts
Supply master
Wed 28 Sep 2022
at 19:24
  • msg #286

Re: OOC

You seem to do it a lot, I thought it was fair game, my bad.

To clarify: I'm not suggesting to metagame, I specifically nudged Glass to ask IC and explained why it made sense for him to do so.
DM
GM, 521 posts
Wed 28 Sep 2022
at 19:26
  • msg #287

Re: OOC

In reply to Niall Byrne (msg # 286):

I try to limit it to clarifications, as above. Or skipping ahead, like today's IC post.

And it seemed like meta gaming because it seemed like you were saying the character wouldn't volunteer the info...but you were doing it anyhow, as a player.

Maybe we just define metagaming differently.
Niall Byrne
player, 63 posts
Supply master
Wed 28 Sep 2022
at 19:29
  • msg #288

Re: OOC

We may be, we should clarify: to my understanding, metagaming is using knowledge you have outside of the game inside of the game. For example, Glass' player could metagame by having Glass know that Niall can cast Identify without asking IC.

Do you go by a different definition?
Master Glass
player, 139 posts
Company Man
Wed 28 Sep 2022
at 19:36
  • msg #289

OOC

None of the PCs have ever actually discussed our individual talents. Like Glass' illusion, no one knows what each can do, so it's a bit open-ended. I'm going to post to fix that a bit, so we can 'get to know each other'. Anything not shared in the channel won't be known by the PCs.
DM
GM, 522 posts
Wed 28 Sep 2022
at 19:40
  • msg #290

Re: OOC

In reply to Niall Byrne (msg # 288):

A bnit broader,. but your definition is what you just did: You told him what he didn't know. That was YOU metagaming.

Now if he uses the information you've forced on him he's metagaming.

If he askes because you told him you could, he's metagaming. (He wouldn't ahve been if he'd asked on his own).

So the only way to not metagame is to not ask and not get access to the spell. No he doesn't really have a choice but to metagame, all because you couldn't wait to see if he'd ask, or volunteer the information IC instead of OOC.

You see, once it starts it just keeps going.

So, let's cut to the chase and hen not do it anymore: Niall can Identify if he has the component. So can any Artificer, and many Wizards or wizard Ritual Casters.

Now, as there is nothing to Identify, as far as you can tell, folks...back to  the game, please?
DM
GM, 523 posts
Wed 28 Sep 2022
at 19:45
  • msg #291

Re: OOC

Master Glass:
None of the PCs have ever actually discussed our individual talents. Like Glass' illusion, no one knows what each can do, so it's a bit open-ended. I'm going to post to fix that a bit, so we can 'get to know each other'. Anything not shared in the channel won't be known by the PCs.

Well, to be fair, it's hard to remember where you got information months down the road, and what you know IC or OOC. That's why I don't like such OOC discussions that players are supposed to pretend they don't know.

My rule is: If you force the information on others, they have it. Expecting them not to is rather silly.

Hence my preference for Role Playing over Story Telling.

Role Playing is more like Acting (and doesn't usually include thought bubbles or soliloquies) while Storytelling is more like the Authoring so many folks call Role Playing these days.

Story telling doesn't happen in table top games, much, but Play by Post is ideal for it, so folks tend to run with it. Please don't.
Master Glass
player, 141 posts
Company Man
Wed 28 Sep 2022
at 19:54
  • msg #292

OOC

I get it. The impression I got from the beginning was this was a thrown together crew from who ever was foolish, drunk or naïve enough to serve as the trip's test subjects. We were never really introduced other than name and roles, as far I remember reading.
Niall Byrne
player, 64 posts
Supply master
Wed 28 Sep 2022
at 19:56
  • msg #293

Re: OOC

What I did was tell a player OOC what his character doesn't know IC. That doesn't fall under the definition of metagaming I just gave you. It may fall under your definition, which is why I'm asking for it.

I'm not asking for your definition to be combative, I'm asking because as you suggested we may actually have different definitions for metagaming, so unless I get what you are banning me from doing here I may do it again in the future.

If anything, having characters not know information they would have because the players don't have it or remember it is more close to metagaming than what I'm doing (again, under my definition). Glass (the character) knows Niall is a Lugh follower than can cast magic, him asking IC is not metagaming. It makes sense for Glass to ask.


"My rule is: If you force the information on others, they have it. Expecting them not to is rather silly."

I disagree with the last remark, but copy that.


Also, regarding we not knowing each other, the two shift rules and skipping all RP between crew kinda made that mandatory
Master Glass
player, 142 posts
Company Man
Wed 28 Sep 2022
at 20:01
  • msg #294

OOC

Well, we're all awake now. :D Only the NPC is guarding our little tub.
Ayamba
player, 71 posts
Pygmy Power
Wed 28 Sep 2022
at 21:57
  • msg #295

OOC

I find it hard to believe that the characters would not have shared some information to each other before now. Maybe not class skills, which is why Ayamba quizzed Keira IC, but certainly where they are from and what they do. I suggested in #222 that we do some form of summary post of character information when the scene pushed forward. But that didn't stick at the time.
Master Glass
player, 144 posts
Company Man
Wed 28 Sep 2022
at 22:11
  • msg #296

Re: OOC

Yes, you certainly did. We never followed up on that, so I guess we are now.
DM
GM, 524 posts
Wed 28 Sep 2022
at 22:39
  • msg #297

Re: OOC

Niall Byrne:
What I did was tell a player OOC what his character doesn't know IC. That doesn't fall under the definition of metagaming I just gave you. It may fall under your definition, which is why I'm asking for it.

It falls under my definition, yes. You're feeding him information he doesn't have, and doing it ooc. Which is pretty much how I've always understood metagaming.

As to skipping role play...if it's happening, I don't update. But a day or two of silence or OOC postings is not RP.
Ayamba
player, 73 posts
Pygmy Power
Wed 28 Sep 2022
at 23:33
  • msg #298

Re: OOC

A philosophical discussion about metagaming. This is actually interesting. In RPG my understanding is that it is about actions IC, and knowledge used IC that the character would not otherwise know. But essentially it is about breaking rules.

This is what I am reading: Niall has correctly sought clarity on definition to ensure he doesn't infringe in future. DM has a broader definition which extends OOC (which I have not encountered before), which disallows prompting another player about what your own character could do. In this situation the prompt would potentially put players in a Metagaming situation IC. Hence it is illegal.

I have chosen not to re-read my old Spelljammer material to keep this game fresh, knowing that the rules are likely to be slightly different - noting the DMs Oldtimers thread which I have read. None of which Ayamba would have any knowledge of, which is why he has asked questions IC.
Niall Byrne
player, 65 posts
Supply master
Thu 29 Sep 2022
at 00:07
  • msg #299

Re: OOC

In reply to DM (msg # 297):

Gotcha, I'll refrain from sharing IC information OOC. I still don't think there is anything wrong with it, but I'll respect it if that's the rule you want in your games.

And Ayamba got it pretty much spot on from my POV. I've had a similar experience, where metagaming has always been exclusively using OOC knowledge IC, and not the other way around.
Master Glass
player, 146 posts
Company Man
Thu 29 Sep 2022
at 00:34
  • msg #300

Re: OOC

What kind of gems? By any chance is there a pearl? :D
Keira Mordewald
player, 101 posts
Maintenance Female
Thu 29 Sep 2022
at 00:53
  • msg #301

Re: OOC

Any that will work for a homunculus heart, as well as the odd discs... would be her first attention but if that is mithril chainmail as opposed to a shirt... She's at least proficient. If it is a shirt she would want to study it but would opt for someone else to wear it since it is so light.
DM
GM, 526 posts
Thu 29 Sep 2022
at 02:31
  • msg #302

Re: OOC

A handful of 10 gp gems. I can give a breakdown of the items you have tomorrow. (Tonight I'm stretched a bit thin).

Also what the potions do, if someone wants to ID them as per the DMG...of course that's dangerous if one is poison.

You may or may not want the mundane weapons and armor. Note that I consider mundane armor sized by general category. Halfling, dwarf, human/elf, Oversized mediums (firbolgs, goliaths, etc). Magic armor may be sized, it may size adjust, depending on the individual piece. Also note that I consider Mithral and Adamantine to be mundane in that regard, unless actually enchanted, as well.

Let me know what you're keeping. There IS rope thick enough for towing on the hammerhead. I'd not recommend trying to move your helm across that gap. Seriously.

edit: Make that halfling size halfling/gnome size. I always forget gnomes.
This message was last edited by the GM at 02:35, Thu 29 Sept 2022.
Master Glass
player, 147 posts
Company Man
Thu 29 Sep 2022
at 14:51
  • msg #303

Re: OOC

We will keep everything, except the bodies if we can't identify what killed them. If we can't safely move the Helm onto the new ship, then we will tow it to Ceres and move it when we land.
DM
GM, 527 posts
Thu 29 Sep 2022
at 15:31
  • msg #304

Re: OOC

You can't safely cross on your own, for the attempts, and trying to manhandle the stone helm to the quarter deck too all of you. Although, to be fair, that was before Keira reconfigured her Defender.

Niall has a request pending to the general party, BTW.

Ignoring an exact count of mundane weapons for now:
-Mithral chainmail that I think only Jed can wear, but I may be mistaken. Clerics vary in that regard, so Niall might be able to, as well.

8 gems each worth about 10gp

4 potions that no one has had the courage to sample-identify

1 square of folded paper with some powder in it.

Navigator's tool
Cook's tools
Cartographer's tools
Seamstress/weaver tools
Jar of buttons
Enough raw canvas to replace the fins once. Too stiff and tough for anything else.

Ghaith, your only sailor, can tell you that old, subtle, nearly worn out (relatively speaking) sailcloth is generally made into clothes for the sailors. Hence the button jar. Old rope makes sandals.  Why Hammerheads have a sail locker escapes me, as there's no wind to beat the canvas soft, but it's there on the deck plan.
Master Glass
player, 149 posts
Company Man
Thu 29 Sep 2022
at 15:58
  • msg #305

Re: OOC

Great! Thanks for the details. We're going to miss Ghaith's knowledge when he jumps ship.

PS
The old SJ rules said that craft couldn't maneuver without some other form of propulsion, and the Helm only moved you forward and very slowly in any other direction. Sails actually got pushed by solar power to make better maneuverability. They even had oars and rowers that would move a craft through space! Thus why there is a sail locker in the old hammerhead plans.
DM
GM, 528 posts
Thu 29 Sep 2022
at 16:16
  • msg #306

Re: OOC

Yes, but the new rules put that all on the helm, eliminating most of the crew and any need for actual tonnage ratings.

They use the same deck plans, but with different keys. Helm rooms and bridges have been moved, etc, so there was no reason not to eliminate the sail locker as sails are now mostly decorative. Until they decide to give us an actual rule book, anyhow.

Still, as I said, they included it, so I added it's typical contents.

To be clear, folks, this WAS a random encounter. I added scavvers to make you work for what is a very large haul, if you salvage it. Not enough scavvers, obviously.

That being said...I DO know what killed them, and why what was left behind was left behind. In case you want a mystery to solve.
DM
GM, 529 posts
Thu 29 Sep 2022
at 16:26
  • msg #307

Re: OOC

Niall is waiting for someone to show him where the ivory discs are so he can use Detect Magic.
Lyra Phillips
player, 37 posts
Female Security Chief
Thu 29 Sep 2022
at 21:47
  • msg #308

Re: OOC

I wonder if Niall meant deceased instead of Diseased?
Master Glass
player, 153 posts
Company Man
Thu 29 Sep 2022
at 22:20
  • msg #309

Re: OOC

Almost 100% certain.
Niall Byrne
player, 71 posts
Supply master
Thu 29 Sep 2022
at 22:34
  • msg #310

Re: OOC

Whoops, edited
Lyra Phillips
player, 38 posts
Female Security Chief
Thu 29 Sep 2022
at 22:50
  • msg #311

Re: OOC

LOL! No worries! Done that myself too many times.
DM
GM, 533 posts
Thu 29 Sep 2022
at 22:52
  • msg #312

Re: OOC

I thought he was just assuming a cause for unmarked dead bodies. It made sense after a fashion, after all.
Ayamba
player, 76 posts
Pygmy Power
Thu 29 Sep 2022
at 23:32
  • msg #313

Re: OOC

I was reading about body decomposition.

DM did you say we thought it was 2 weeks? That's pretty messy. We would need to wrap the bodies in sail wouldn't we? Or did we do that and I missed it.
Ayamba
player, 77 posts
Pygmy Power
Thu 29 Sep 2022
at 23:50
  • msg #314

Re: OOC

DM. To clarify. Are you saying we can't build a gang plank safe enough to cross the 2-3ft gap between ships and move the helm from the keelboat to the new ship? I am thinking weight isn't too much of an issue after we lifted it from the cabin area to up on the pavilion area.
DM
GM, 534 posts
Fri 30 Sep 2022
at 03:38
  • msg #315

Re: OOC

It's solid stone, and it took most of you to raise it. The few boardss you have won't hold the weight.

You can tie a few ropes to it, have folks hold on tight and push it over the side.

Or you can use the helm already over there.

Or you can tow the derelict who's condition you don't know with your ship.

Trying to move your own helm in space is the hardest option, but go for it, if you want. You've been informed it will be very difficult so my job is done.
Master Glass
player, 156 posts
Company Man
Fri 30 Sep 2022
at 03:50
  • msg #316

Re: OOC

Well now, did you just tell us what those ivory disks do? :D
DM
GM, 535 posts
Fri 30 Sep 2022
at 06:04
  • msg #317

Re: OOC

The room where the captain and helmsman died, right behind the chart room, and it has a magic seat and seatback.

What else would it be?

Truthfully, I thought it was obvious. Especially as the 3 example pictures in the book all float. I tend to be subtle when I think I'm being obvious on occasion. Sorry.
Ayamba
player, 79 posts
Pygmy Power
Fri 30 Sep 2022
at 06:30
  • msg #318

Re: OOC

First I know about a seat in the room with the floating discs. I was always under the impression that there was no helm on the hammership which added to the mystery.
Master Glass
player, 157 posts
Company Man
Fri 30 Sep 2022
at 14:45
  • msg #319

OOC

Me either. I thought the Helm was MIA, so we'd have to use ours to move the hammerhead. That changes the plan. We will attune this Helm, and tow the smaller vessel with our NPC Helming that one so they can stop when we do and not crash into us. That work for everyone?
If so, I'll make a post of Captain's orders :D
This message was last edited by the player at 14:50, Fri 30 Sept 2022.
Niall Byrne
player, 73 posts
Supply master
Fri 30 Sep 2022
at 14:51
  • msg #320

OOC

Under the new metagaming clarifications, I believe you asking that is metagaming and us answering is metagaming. You need to straight up ask IC if I understood correctly.

EDIT: Or ordering in character.
This message was last edited by the player at 14:52, Fri 30 Sept 2022.
Master Glass
player, 158 posts
Company Man
Fri 30 Sep 2022
at 14:58
  • msg #321

Re: OOC

I would normally agree, except that we didn't know the Helm existed until these last OOC posts. I read back and didn't see any mention of the magic chair. I don't want to retcon, just insert the knowledge into the IC thread with an order.
Niall Byrne
player, 74 posts
Supply master
Fri 30 Sep 2022
at 15:00
  • msg #322

Re: OOC

I mean specifically the "That work for everyone?" question. Answering that would be metagaming, by the DM's definition, since we would be giving you information that our characters didn't share out loud.
Master Glass
player, 159 posts
Company Man
Fri 30 Sep 2022
at 15:02
  • msg #323

Re: OOC

I guess I was more referring to the assumed knowledge of the PCs, and the 'that work for everyone' was for the us players. That's okay, I'll post an IC now making the move.
DM
GM, 536 posts
Fri 30 Sep 2022
at 15:38
  • msg #324

Re: OOC

Master Glass:
I would normally agree, except that we didn't know the Helm existed until these last OOC posts. I read back and didn't see any mention of the magic chair. I don't want to retcon, just insert the knowledge into the IC thread with an order.

IC message 315, although there was a typo.
DM
GM, 537 posts
Fri 30 Sep 2022
at 15:40
  • msg #325

Re: OOC

Master Glass:
I would normally agree, except that we didn't know the Helm existed until these last OOC posts. I read back and didn't see any mention of the magic chair. I don't want to retcon, just insert the knowledge into the IC thread with an order.

IC message 315, although there was a typo. Mind you, no one actually asked for clarification, a description, or anything, but later on (msg 322) Niall is talking about doing Detect Magic on the discs, so SOMEONE saw it.
Master Glass
player, 161 posts
Company Man
Fri 30 Sep 2022
at 15:41
  • msg #326

Re: OOC

This is what I see in that post:
"Re: IC: And off we go.

And the search starts. Seven of you with varying skills, set to to thoroughly search the ship.

It has a ballista and 2 mangonels, for a total of 13 manning the weapons. All dead. No discernable marks on anything but the 5 the 2 scavvers had started in on.  All the bodies are more than a few weeks dead, which probably tell you more about the scavvers than anything.

And then there is the inside of the ship. Room 12 on your map has some charts. Room 13 on your map has 2 dead bodies and 2 ivory disks (on floating over the other) in the center of the room.

You scavenge what you can. Food is as far gone as the bodies, but a set or two of leather armor, assorted shortswords and rapiers, and a collection of daggers can all be found, as well as assorted ship's tools, a suit of chainmail made of mithral, several potion bottles, a few gems, a couple bolts of canvas and a jar of buttons.

Oh, and a big ship."

I truly don't see the chair mentioned. The disks ARE the chair?
Master Glass
player, 162 posts
Company Man
Fri 30 Sep 2022
at 15:42
  • msg #327

Re: OOC

I thought the disks were the Orrery, actually. Some kind of display system we didn't know how to make work.
Niall Byrne
player, 76 posts
Supply master
Fri 30 Sep 2022
at 15:48
  • msg #328

Re: OOC

I had assumed the disk was the helm until the detect magic, actually. The transformation school completely threw me off.
DM
GM, 538 posts
Fri 30 Sep 2022
at 15:49
  • msg #329

Re: OOC

In reply to Master Glass (msg # 327):

I caught that. I had no idea what you were basing it on. Like I said, what I think is obvious isn't always.
DM
GM, 539 posts
Fri 30 Sep 2022
at 15:51
  • msg #330

Re: OOC

Niall Byrne:
I had assumed the disk was the helm until the detect magic, actually. The transformation school completely threw me off.

Really? The book lists the spell that makes Helms as Transformation. I thought that was a big clue. Of course I'm used to players always having access to the books being used, and that doesn't seem to be true for Spelljammer.

I suspect an Orrery would be Illusion, or maybe Diviniation/Illusion. It's projecting an image after all, based on information taken from a great distance in real time.
This message was last edited by the GM at 15:57, Fri 30 Sept 2022.
DM
GM, 540 posts
Fri 30 Sep 2022
at 15:55
  • msg #331

Re: OOC

You realize that transferring people and equipment under power will be next to impossible?
The ships will be one in front of the other, with 20' or 30' feet of tow line between them.
Niall Byrne
player, 77 posts
Supply master
Fri 30 Sep 2022
at 15:56
  • msg #332

Re: OOC

Yeah, I don't know anything about Spelljammers (other than the very basic), nor I have gone out of my way to find out about it. Niall doesn't know either, so it works IC that he wouldn't put it together. When you think of a helm, other schools make more logical sense from a common sense point of view, so I can see Niall not knowing what the hell the disks were on inspection.
Master Glass
player, 164 posts
Company Man
Fri 30 Sep 2022
at 16:20
  • msg #333

Re: OOC

In reply to DM (msg # 331):

Yes, I realize that. Nothing prevents us from stopping when we need to, as long as there is a Helm operator on both ships. We could even experiment and see if ships slow down on their own, when not 'pushed' by the Helm magic. Even that's not covered in the new book.
From all the PC knows about the magic - which is near zero - I could see him not knowing the difference when the Helm looks unusual, too. :)
All good, we have a Helm and a big ship now.
DM
GM, 541 posts
Fri 30 Sep 2022
at 16:23
  • msg #334

Re: OOC

ok, then, we will need to make arrangements for feeding, shift changes, and etc. I'll need to know when you are stopping, and/or how much of your supplies and personnel you're going to try and not drop over the side so you don't have to stop.
Master Glass
player, 165 posts
Company Man
Fri 30 Sep 2022
at 16:32
  • msg #335

Re: OOC

In reply to DM (msg # 334):

We will stock a weeks worth of rations and a barrel of water with the three Helm drivers (including Glass), that way we don't need to stop more than once a week. The orrery, log books and such on the HH. Everyone's preferred gear and basic bedding for all three, if we can't use what's on the HH. All others can remain on the Ad Astra unless they also want to be on the HH, with proportionate supplies. The cook needs to remain with the bulk of the crew + NPC, so he can make more rations as needed.
Glass will fly over all the gear and supplies in a couple of quick trips to prevent accidents.

A question I've wondered with the whole SJ thing - where do people go to the bathroom, and how do they deal with the waste? :D
DM
GM, 542 posts
Fri 30 Sep 2022
at 16:37
  • msg #336

Re: OOC

A reminder: you're only a day out from Ceres.

Some ship plans have facilities. The rest? I assume same as at sea: thundermug or railing. Thundermug dumped over railing...from the back, of course.
Master Glass
player, 166 posts
Company Man
Fri 30 Sep 2022
at 17:44
  • msg #337

Re: OOC

Then we don't need much food and water brought over.
I just imagine this slowly orbiting halo of 'stuff', gradually leaving the gravity plane. Ugh. Note to space travelers - do your business at least a day before ports.
DM
GM, 543 posts
Fri 30 Sep 2022
at 17:55
  • msg #338

Re: OOC

no, not orbiting.  it oscillates up and down a few times until air resistance absorbs the momentum of the initial fall, then drifts straight out from the ship at 10'/round
DM
GM, 544 posts
Fri 30 Sep 2022
at 18:38
  • msg #339

Re: OOC

Give me a list of who's going over. Actually, who's staying. Everyone else would be returning to the Ad Astra.

It's almost pivot shift on the helm, so the next two duty helmsmen are Keira (pivot Helmsman) and Ghaith (2nd shift Helmsman), but anyone but Brian that can spell cast can do the job (Brian is at the end of her shift).

It's probably time to start considering Ghaith gone, so Niall is obvious choice for 2nd shift Helmsman, but I think Lyra can do the job as well. Ayamba is the rest of 2nd shift, for the record.

let me know exactly what you want in supplies. The only "rations" you have are in personal kits, all on the other side. Jed can send a stew pot and a bucket with today's bread output and start over with the spare pot, however.
DM
GM, 545 posts
Fri 30 Sep 2022
at 21:24
  • msg #340

Re: OOC

Oops. One last step: who's attuning the new helm?
Master Glass
player, 168 posts
Company Man
Fri 30 Sep 2022
at 21:44
  • msg #341

Re: OOC

I asked earlier IC, but is Keira rested enough to Helm?
Niall Byrne
player, 78 posts
Supply master
Fri 30 Sep 2022
at 22:44
  • msg #342

Re: OOC

Niall is going back, since it's more convenient for him to be where the food and water is, since that's pretty much his only job (at least for the moment).
DM
GM, 546 posts
Fri 30 Sep 2022
at 23:21
  • msg #343

Re: OOC

In reply to Master Glass (msg # 341):

Keira, yes. it's her turn, in fact. It's Brian that isn't.
Brian O'Brien
player, 40 posts
Female Irish Astronomer
Sat 1 Oct 2022
at 10:29
  • msg #344

Re: OOC

End my sleep deprived suffering.
DM
GM, 547 posts
Sat 1 Oct 2022
at 15:27
  • msg #345

Re: OOC

I'm left unsure of which ship Brian is on.
DM
GM, 548 posts
Sat 1 Oct 2022
at 16:34
  • msg #346

Re: OOC

OK, to be sure I understand the situation:

Glass and Keira and maybe Brian are on the new, derelict, ship with a pot of chowder and a bucket of bread. And their personal gear carried when boarding.

The Ad Astra is tied to the back with a tow line.

You are going to Ceres.

I need to know:
-Which ship Brian is actually on.
-Who is attuning the new Helm.
-What direction is Ceres in?
Brian O'Brien
player, 42 posts
Female Irish Astronomer
Sat 1 Oct 2022
at 16:53
  • msg #347

Re: OOC

Oh whoops, I'm not heading off to Ad Astra, sorry. Misread that.
Master Glass
player, 169 posts
Company Man
Sat 1 Oct 2022
at 20:07
  • msg #348

Re: OOC

DM:
OK, to be sure I understand the situation:

Glass and Keira and maybe Brian are on the new, derelict, ship with a pot of chowder and a bucket of bread. And their personal gear carried when boarding.

The Ad Astra is tied to the back with a tow line.

You are going to Ceres.

I need to know:
-Which ship Brian is actually on.
-Who is attuning the new Helm.
-What direction is Ceres in?

Keira is attuning the new Helm at first, then Glass, then Brian. Gaith on the Ad Astra can rest until we need to stop. Anyone on the Ad Astra will relay which way to go from the Orrery, since we identified Ceres on it with Keira's notes. Port/Starboard/up/down/Aft/Foreward.
Ayamba
player, 81 posts
Pygmy Power
Sat 1 Oct 2022
at 22:28
  • msg #349

Re: OOC

And Lyra said she would stay with Glass on the Hammership as well.

What exactly is the Orrery? And if it is the map, shouldn't that be with the ship that is leading. Else we got a backseat driver situation which always ends up with arguments. ;p
DM
GM, 549 posts
Sat 1 Oct 2022
at 22:52
  • msg #350

Re: OOC

Master Glass:
<quote DM>
 Anyone on the Ad Astra will relay which way to go from the Orrery, since we identified Ceres on it with Keira's notes. Port/Starboard/up/down/Aft/Foreward.

No, probably not. Even a 50' tow rope makes shouting unlikely to be heard.

Wouldn't it be easier just to use the dependable ship to tow the wreck, instead of the other way around? You don't have to, I'm just not getting why you're making it so hard.
Ayamba
player, 82 posts
Pygmy Power
Sat 1 Oct 2022
at 23:15
  • msg #351

Re: OOC

If it has a helm do we need to tow it?
DM
GM, 550 posts
Sat 1 Oct 2022
at 23:40
  • msg #352

Re: OOC

In reply to Ayamba (msg # 351):

Unless you want to fly two ships, one needs to tow the other. It doesn't matter which one tows which one, other than one ship is ready, one needs to be gotten ready. That can take time. Moving supplies and crew over, attuning the helm, etc.

Plus the navigation issue. but that's a very easy fix. Actually, a couple of options for that.
This message was last edited by the GM at 23:41, Sat 01 Oct 2022.
DM
GM, 551 posts
Sat 1 Oct 2022
at 23:43
  • msg #353

Re: OOC

Ayamba:
And Lyra said she would stay with Glass on the Hammership as well.

What exactly is the Orrery? And if it is the map, shouldn't that be with the ship that is leading. Else we got a backseat driver situation which always ends up with arguments. ;p


Sorry, didn't scroll back for enough. It's a chunk of crystal stuck to a bullseye lantern.

Or, if that's not what you're asking: It displays an image in the air of the solar system you're in. Complete with your location in it.
Master Glass
player, 170 posts
Company Man
Sun 2 Oct 2022
at 01:09
  • msg #354

Re: OOC

DM:
No, probably not. Even a 50' tow rope makes shouting unlikely to be heard.

Wouldn't it be easier just to use the dependable ship to tow the wreck, instead of the other way around? You don't have to, I'm just not getting why you're making it so hard.

You should hear me yell for my kids, across the farm. 300 feet at least, and they hear just fine, except when they don't want to. :D
How do you define dependable? The HH has nothing wrong with it that we can tell, and the mass of it would be the better one to do the towing, over the smaller, oversized rowboat we came in on.
DM
GM, 552 posts
Sun 2 Oct 2022
at 01:35
  • msg #355

Re: OOC

Not sure why mass makes for better towing. Usually it's the power of the engine. Ever see a tug boat push or tow a ship around?

As to "dependable": one person watching the display in the back of the trailing ship. Another forward yelling to the lead ship. Another on the lead ship to hear it. A runner on the lead ship to take the message downstairs and inside to the helm room.

Like I said, you're doing it the hard way. The hardest way possible, even. I'm sure you have reasons, but they escape me.
DM
GM, 553 posts
Sun 2 Oct 2022
at 01:39
  • msg #356

Re: OOC

Also, in addition to using 5 people to do the job of one, you mentioned the HH had nothing wrong with it you could tell.

You didn't really check, and none of you are skilled in ships, anyhow.

But the Ad Astra is literally less than 4 days out of drydock where it had just had a refit.
Master Glass
player, 171 posts
Company Man
Sun 2 Oct 2022
at 02:12
  • msg #357

Re: OOC

In reply to DM (msg # 355):

It's the mass of the ship that might run into the tow-ee that I'd be worried about.
I actually forgot about the new Helm being inside a closed room, TBH. Weird place to put the pilot of a vessel - where they can't really see their surrounding area. That's in room 12? Can we open it up so the driver can see where we're going? Also msg 335, I said "The orrery, log books and such on the HH."
DM
GM, 554 posts
Sun 2 Oct 2022
at 02:30
  • msg #358

Re: OOC

Master Glass:
In reply to DM (msg # 355):
 where they can't really see their surrounding area.


Sure they can. they just can't see past it. Moveable viewpoint, remember?


As to the orrery, I missed that which is why I asked.

As to mass... You're really not getting the fact that it would be ONE mass. Inertia-less field, if you want Sci Fi physics to explain phantasy physics. Did anyone go flying off the deck when the AA slowed as it came near the hammerhead?

Real world physics may apply here and there, but you're applying it in the face of learned reason not to, and creating a lot of work for yourselves.
Ayamba
player, 83 posts
Pygmy Power
Sun 2 Oct 2022
at 03:33
  • msg #359

Re: OOC

I don't really understand what you are saying.

Do you mean when one ship tows the other and stops or slows or maneuvers the ship being towed will not crash into the vehicle in front because it acts as one mass?
DM
GM, 555 posts
Sun 2 Oct 2022
at 04:19
  • msg #360

Re: OOC

In reply to Ayamba (msg # 359):

yes. pretty much exactly that. the rope connects them. the gravity plane may twist and bend a bit, but it'll be one plane.
DM
GM, 556 posts
Sun 2 Oct 2022
at 04:22
  • msg #361

Re: OOC

Even separate gravity planes under drift are pushing each other apart at 10' per round. 50' is more than enough for safety.
DM
GM, 557 posts
Sun 2 Oct 2022
at 05:40
  • msg #362

Re: OOC

Here's another way of looking at it, that may help:



The problem you've been trying to address is how to keep them apart. That is automatic under the phantasy physics given: they push things away from them, even each other.

The real problem is keeping them together, which I should have address when using the plank, but I was focused on the tight rope issue.

This is probably a point to remember, and it might well come up again, especially on asteroid bases. If a mooring line comes undone (or is cut) a ship will drift away into the void.

Drifting 'into' isn't a concern, drifting apart is.

This much you probably would have learned by now, but I'm learning along with you, and my focus has been too narrow on occasion. My apologies. I feel like we're doing the playtest WoTC didn't.
This message was last edited by the GM at 14:59, Sun 02 Oct 2022.
Ayamba
player, 84 posts
Pygmy Power
Sun 2 Oct 2022
at 07:46
  • msg #363

Re: OOC

Okay that makes much more sense to me now. Mooring lines are really important and will naturally tighten when secured.
Master Glass
player, 172 posts
Company Man
Sun 2 Oct 2022
at 16:08
  • msg #364

Re: OOC

DM:
Even separate gravity planes under drift are pushing each other apart at 10' per round. 50' is more than enough for safety.

THAT makes things a bit more understandable! Gravity is polarized for smaller objects, but not for planets? So, in order to board other vessels, Helm would have to keep a constant station-keeping to counter the push? That's definitely dangerous without mooring lines. Later on we will have to put our Artificer to work making suitable gear for crossing, hooking, catching objects in space.
DM
GM, 559 posts
Sun 2 Oct 2022
at 16:19
  • msg #365

Re: OOC

Well, that would take a forge. Easier to just buy the grappling hooks. And the ropes, as she isn't a weaver. Or a combat net, like you used before. And more rope. Always more rope.

So, I don't know if that changes anything, but it's the weekend, so no update until Monday if it does.
Master Glass
player, 173 posts
Company Man
Sun 2 Oct 2022
at 17:14
  • msg #366

Re: OOC

No,  the crew locations and such don't change, but towing becomes more sensible. The Orrery will be in the HH's cabin to navigate with, and we on the HH will set the pace to Ceres. One days food and water, and basic bedding and gear.
Master Glass
player, 175 posts
Company Man
Mon 3 Oct 2022
at 15:02
  • msg #367

Re: OOC

Looks like he's made a recipe that works wonderfully, for scavver-corpse. :)
DM
GM, 561 posts
Mon 3 Oct 2022
at 15:26
  • msg #368

Re: OOC

In reply to Master Glass (msg # 367):

No, he just got an optimal amount of meat. That was a butchering roll. I need to check and see if it's even any good to eat.
Master Glass
player, 187 posts
Company Man
Mon 3 Oct 2022
at 22:06
  • msg #369

Re: OOC

In order to have meaningful and complete conversations with the whole crew, everyone needs to be rested and awake enough to chat. Sure could use the CatNap spell.
DM
GM, 582 posts
Mon 3 Oct 2022
at 22:14
  • msg #370

Re: OOC

Or you could take a day to recover and move everyone to day shift in port.

Poor Jed is the only one that HAS to work in port, and he can leave a pot on and take the day off.
Master Glass
player, 188 posts
Company Man
Mon 3 Oct 2022
at 22:31
  • msg #371

Re: OOC

The Helm is in room 12 or 13?
Master Glass
player, 189 posts
Company Man
Mon 3 Oct 2022
at 22:36
  • msg #372

Re: OOC

Just had a thought - if I connect to my familiar while it is on the Helm, can I control the ship that way?
DM
GM, 584 posts
Mon 3 Oct 2022
at 23:58
  • msg #373

Re: OOC

In reply to Master Glass (msg # 372):

You can always try.
DM
GM, 585 posts
Tue 4 Oct 2022
at 00:03
  • msg #374

Re: OOC

Master Glass:
The Helm is in room 12 or 13?

13. The closest bedroom is 14, and Brian is probably in it. She was the first to need a long rest. 12 is the chart room.

By the way, after I brought everyone back together so folks could discuss what to do next and actually participate, you pulled them back apart and prevented that, forcing us back into 2 groups yet again.

I'm only going to run one group, we need to quit splitting the party needlessly. it prevents more than half the players form participating right now. And I don't know why.

Can we get everyone together and let everyone play, please?
Ayamba
player, 85 posts
Pygmy Power
Tue 4 Oct 2022
at 08:50
  • msg #375

Re: OOC

Mmm so much to catch up on. What do the people look like on Ceres? Is it much like Atlantis or more like walking on set of Star Wars?
DM
GM, 586 posts
Tue 4 Oct 2022
at 14:52
  • msg #376

Re: OOC

I'll let you know after myou disembark and find out. You're still on the ship.
Master Glass
player, 190 posts
Company Man
Tue 4 Oct 2022
at 19:55
  • msg #377

Re: OOC

I don't mind going back and rejoining the group, but exhaustion effects are harsh and if we are at our peak it would be best when we go out. TBH, I don't want to split the party either. The shifts and such make it hard to be one group at any time, much less when travelling through space.
Keira Mordewald
player, 110 posts
Maintenance Female
Tue 4 Oct 2022
at 22:06
  • msg #378

Re: OOC

Does the company ONLY trade in the Hot Plate? Can it get hot enough to serve as a forge (binary function would suggest we've experienced it enough).
DM
GM, 587 posts
Tue 4 Oct 2022
at 22:15
  • msg #379

Re: OOC

Master Glass:
I don't mind going back and rejoining the group, but exhaustion effects are harsh and if we are at our peak it would be best when we go out. TBH, I don't want to split the party either. The shifts and such make it hard to be one group at any time, much less when travelling through space.


It's one level of Exhaustion. Nothing that will affect discussion of options.

Keira Mordewald:
Does the company ONLY trade in the Hot Plate? Can it get hot enough to serve as a forge (binary function would suggest we've experienced it enough).


You have no idea what the company trades in. That's the Merchant's job. As far as forge work, no. If it got that hot it would deform. It's metal, after all. The weight of the chowder pot would have caused issues.

But it cooks food without fouling the air envelope. Not what it was designed for (which was saving cargo space given over to wood and charcoal galley fuel), but you can imagine that most folks don't get hot meals in space.
DM
GM, 590 posts
Wed 5 Oct 2022
at 19:24
  • msg #380

Re: OOC

Chain mail, not Chain shirt
Keira Mordewald
player, 112 posts
Maintenance Female
Wed 5 Oct 2022
at 19:32
  • msg #381

Re: OOC

Mithral makes it a category lighter doesn't it?
DM
GM, 592 posts
Wed 5 Oct 2022
at 19:37
  • msg #382

Re: OOC

No. That was 3.5, and, maybe 4th.
Keira Mordewald
player, 113 posts
Maintenance Female
Wed 5 Oct 2022
at 19:43
  • msg #383

Re: OOC

Yeah... I looked it up. So it died at 4th or 5th. EVERY edition before that had it. All the way back to basic. Sorry for assuming. I should've looked it up first.
Lyra Phillips
player, 45 posts
Female Security Chief
Wed 5 Oct 2022
at 20:50
  • msg #384

Re: OOC

here is the deal on mithral:Mithral is a light, flexible metal. A mithral Chain Shirt or Breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Master Glass
player, 192 posts
Company Man
Wed 5 Oct 2022
at 22:23
  • msg #385

Re: OOC

Glass sent amessage to the trading company - any responses?
DM
GM, 593 posts
Wed 5 Oct 2022
at 23:56
  • msg #386

Re: OOC

I'm not seeing one. I see the one they sent you, but not one you sent them.

Which post number?
Ayamba
player, 88 posts
Pygmy Power
Thu 6 Oct 2022
at 03:18
  • msg #387

Re: OOC

#388
DM
GM, 594 posts
Thu 6 Oct 2022
at 04:17
  • msg #388

Re: OOC

I did miss that. But it's already been preemptively handled by a message to glass in his private thread
DM
GM, 595 posts
Thu 6 Oct 2022
at 04:20
  • msg #389

Re: OOC

By the way, Ceres and the asteroid belt are orbit 5. Jupiter is orbit 6. Well, as far as you folks know and your Orrery shows.
DM
GM, 596 posts
Thu 6 Oct 2022
at 14:31
  • msg #390

Re: OOC

As to a reply from the current query  on the Sending Stones, it will be dawn the next day before such is even possible. The person with the other stone can send an immediate answer, but if he has to pass the question along (and he will, each time, as he's only a switchboard) the magic is over until the next day.

The Ad Astra is only a common river craft. it's nothing special. The cheapest ship they had access to. The Helm and Orrery are another matter. Those are, basically, Brian's. She even furnished the material component used to make the Helm.
Master Glass
player, 193 posts
Company Man
Thu 6 Oct 2022
at 14:52
  • msg #391

Re: OOC

Sorry I missed the message. But good to know. Posting in the IC.
Master Glass
player, 194 posts
Company Man
Thu 6 Oct 2022
at 14:56
  • msg #392

Re: OOC

Are there any dock guards or someone who can guard the ships, or do we again need to leave someone behind?
If someone else tries to attune a Helm, will that be noticed by the current Helmist?
I don't want to lose the ships to some casual thief with a magical talent.
DM
GM, 598 posts
Thu 6 Oct 2022
at 15:09
  • msg #393

Re: OOC

In reply to Master Glass (msg # 392):

It take an hour to de attune a magic item and another to attune it, after.

There seem to be people patrolling the dock area.

Ghaith can stay behind the first day, but once he hits town, he won't be coming back. You have him for one more day, basically.
DM
GM, 599 posts
Thu 6 Oct 2022
at 15:17
  • msg #394

Re: OOC

OK, folks, it's Thursday so I'm going to give the weekend for personal explorations in town, if any.

Remember that you haven't sold anything yet, so you're restricted (for this one day shore leave period) to whatever funds you have.
DM
GM, 603 posts
Thu 6 Oct 2022
at 20:44
  • msg #395

Re: OOC

You folks realize that Jed can wear the armor, right?
Keira Mordewald
player, 115 posts
Maintenance Female
Thu 6 Oct 2022
at 20:49
  • msg #396

Re: OOC

To my reading to date he hasn't stated it. I've had Keira explicitly ask questions about the use of armors to prompt it.
DM
GM, 605 posts
Thu 6 Oct 2022
at 21:00
  • msg #397

Re: OOC

The question may have been lost in back posts. he only checks in once a day or so.

Let's not be in a hurry to toss/destroy things until you're sure someone has seen you question. I miss them on occasion myself, when I haven't logged in over night.
Master Glass
player, 200 posts
Company Man
Thu 6 Oct 2022
at 21:05
  • msg #398

Re: OOC

Loot tally and total base value:
Navigator's tools - 25 GP
Cook's tools - 1 GP
Cartographer's tools - 15 GP
Seamstress' tools - ? (Weaver is 1gp, Cobbler is 5gp)

1 dagger - 2 GP
8 rapiers - 200 GP
8 shortswords  - 80 GP
3 leather armor (human size) - 30 GP

We're keeping the mithral for future use, and who ever can wear it now can 'borrow' it or take it as a share. Chain Mail is heavy armour, and pretty good for the mithral version. From various sources, mithral armor is a 500GP value add to any armor.
Jediah Deimos
player, 64 posts
Pugilist cook
Thu 6 Oct 2022
at 21:47
  • msg #399

Re: OOC

Oooooooh.  Mithril Chain.  Fighter here....
Keira Mordewald
player, 116 posts
Maintenance Female
Thu 6 Oct 2022
at 22:41
  • msg #400

Re: OOC

Does that count the rapier Keira took?
DM
GM, 606 posts
Thu 6 Oct 2022
at 22:47
  • msg #401

Re: OOC

No, he asked for the total found. That was the total found. How many are left when he tris to sell them is a different question. One that hasn't come up, yet.
DM
GM, 607 posts
Thu 6 Oct 2022
at 22:57
  • msg #402

Re: OOC

Master Glass:
Seamstress' tools - ? (Weaver is 1gp, Cobbler is 5gp)

We're keeping the mithral for future use, and who ever can wear it now can 'borrow' it or take it as a share. Chain Mail is heavy armour, and pretty good for the mithral version. From various sources, mithral armor is a 500GP value add to any armor.


per Xanathar's "weaver's tools" are really seamstress tools (needles and thread and scraps of cloth for repairs). Training, however, includes looms, spinning wheels, and other such implements that are too large to be portable.

Not sure or your sources, but they're close to Xanathar's magic item prices in this case. Only close.
DM
GM, 608 posts
Thu 6 Oct 2022
at 23:01
  • msg #403

Re: OOC

ok, folks, if we're going to do half a dozen individual trips to town by Monday, I'll need to start tomorrow.

I have one person, so far, who has sent me what I need to know for one such trip. Plenty of time for the rest of you.

Also, remember, Jed, you're going to need 60 pounds of salt. 30 to finish the preservation you've started, 30 to replace ship's stores.

4 more days left until the meat is cured.
Ayamba
player, 90 posts
Pygmy Power
Thu 6 Oct 2022
at 23:31
  • msg #404

Re: OOC

Ayamba will stick with Glass while they are on shore.
Lyra Phillips
player, 47 posts
Female Security Chief
Fri 7 Oct 2022
at 15:12
  • msg #405

Re: OOC

So will Lyra!
DM
GM, 610 posts
Fri 7 Oct 2022
at 15:20
  • msg #406

Re: OOC

OK, this is what I have:

Ayamba:  will follow Glass
Brian:
Jediah: Spice hunt
Keira:
Lyra:  will follow Glass
Glass: ship's business
Niall: Has plans


I need something from Brian and Keira. And, whatever else happens, this wraps up Monday (US Pacific), so let's try and not get caught up in lengthy discussions. We're in at least 3 groups so far (and potentially more) so any major time delays leave others in limbo. Hence the hard finish time.
DM
GM, 612 posts
Fri 7 Oct 2022
at 17:00
  • msg #407

Re: OOC

I'm going to go ahead and start a bit early. Still haven't heard from Brian, but I don't expect to until late. Time zone difference.

Glass' group will get it's own thread, the rest will use private thread already in place.
Brian O'Brien
player, 45 posts
Female Irish Astronomer
Sat 8 Oct 2022
at 05:55
  • msg #408

Re: OOC

I said I was joining Jediah on his spice hunt in my last post.
DM
GM, 631 posts
Sat 8 Oct 2022
at 05:57
  • msg #409

Re: OOC

ok, if he ever starts it up, I'll add you to him
Ayamba
player, 95 posts
Pygmy Power
Sun 9 Oct 2022
at 10:08
  • msg #410

Re: OOC

What's a shark? Classic NPC line.
DM
GM, 655 posts
Sun 9 Oct 2022
at 20:31
  • msg #411

Re: OOC

Solar System thread is updated for Ceres, albeit only with what you have discovered so far.
Ayamba
player, 98 posts
Pygmy Power
Mon 10 Oct 2022
at 20:30
  • msg #412

Re: OOC

Are the other shore leave crew likely to return now, and then all of us can go to the Landing Area and look at ships together? Or are they still deep in exploration?
DM
GM, 663 posts
Mon 10 Oct 2022
at 20:36
  • msg #413

Re: OOC

Keira is done with her project list, and Jed never started his, so Brian, at least, if free.

You'll find that both Ghaith and Niall have packed up and gone, and we can assume Jed is staying behind for the ship shopping trip. That leaves the Ad Astra guarded.
Ayamba
player, 99 posts
Pygmy Power
Mon 10 Oct 2022
at 20:55
  • msg #414

Re: OOC

Niall gone as well? Didn't spot that. Is Keira likely to wrap up soon or shall we continue with Brian added?
DM
GM, 665 posts
Mon 10 Oct 2022
at 21:11
  • msg #415

Re: OOC

She's done
Master Glass
player, 205 posts
Company Man
Tue 11 Oct 2022
at 02:42
  • msg #416

Re: OOC

So everyone is at the docks? We can gather and all go ship-shopping, except for jed as guard?
DM
GM, 667 posts
Tue 11 Oct 2022
at 04:04
  • msg #417

Re: OOC

yep
DM
GM, 668 posts
Tue 11 Oct 2022
at 18:17
  • msg #418

Re: OOC

So... are you going ship shopping, or was there something else before/instead?
Lyra Phillips
player, 49 posts
Female Security Chief
Tue 11 Oct 2022
at 18:39
  • msg #419

Re: OOC

I think we should go ship shopping!
Keira Mordewald
player, 132 posts
Maintenance Female
Tue 11 Oct 2022
at 19:53
  • msg #420

Re: OOC

Ship shopping sounds good... In case you awaited affirmation.
DM
GM, 669 posts
Tue 11 Oct 2022
at 19:59
  • msg #421

Re: OOC

No, mostly just an IC post. The discussion has been in OOC so far, which doesn't leave much to work with.
Lyra Phillips
player, 50 posts
Female Security Chief
Tue 11 Oct 2022
at 21:06
  • msg #422

Re: OOC

can't do it. Both threads are locked and I for one am unable to post there!
DM
GM, 670 posts
Tue 11 Oct 2022
at 22:32
  • msg #423

Re: OOC

"IC: And Off We Go" is the main IC thread and looks like it's unlocked and open to all. Keira has even posted there recently.

You can't post to it?
DM
GM, 677 posts
Tue 11 Oct 2022
at 23:07
  • msg #424

Re: OOC

A new House Rules thread that is just for Spelljammer issues that have come up. I took those rules out of the old HR thread and added one for the semaphore issue discovered with Fred.

Nothing major, and nothing you need to read, if you read it in the other thread, just, hopefully, making it easier to reference games rules vs setting adjustments going forward.
DM
GM, 678 posts
Wed 12 Oct 2022
at 05:27
  • msg #425

Re: OOC

OK, if we don't hear form Glass by morning, one of you can lead off the hunt for a used car salesman tomorrow.
Master Glass
player, 206 posts
Company Man
Wed 12 Oct 2022
at 19:55
  • msg #426

Re: OOC

Sorry folks, I had a Loooong IT job over the past two days.
Ayamba
player, 102 posts
Pygmy Power
Thu 13 Oct 2022
at 01:35
  • msg #427

Re: OOC

To clarify, the landing fields have landing spaces with streets between and the ship shop is a fenced area near the landing fields?

And did we see any other unusual species on our journey or are the hippo people the first?
DM
GM, 685 posts
Thu 13 Oct 2022
at 02:54
  • msg #428

Re: OOC

In reply to Ayamba (msg # 427):
Not streets, no. The field is just a field. The streets are all part of the city.

The Landing Field is the fenced area. The ship shop is just another city business. One near the Landing Field, as that's where folks that buy and sell ships generally come from.

As to unusual folks, you didn't see a lot in town. Most you saw are humanoid, or variations of that sort. And generally in dim light. You haven't gone into a building, yet, nor explored around the docks, so this is really the first chance for unusual sorts. Most of the locals are human. Or variations there of.

I think 3 hippos have been seen, so far, and all of them have been security in the Field or Docks. They're big, of that almost Large sub group of Medium, like Goliaths or Firbolg.
DM
GM, 686 posts
Thu 13 Oct 2022
at 02:55
  • msg #429

Re: OOC

Basically, the Hippo men have nothing to do with the Ship Shop. The placement of the Ship Shop might make the Landing Field look like a showroom, but it isn't.
DM
GM, 690 posts
Thu 13 Oct 2022
at 15:47
  • msg #430

Re: OOC

Folks, we are down to 6, which is plenty, but this is an opportunity to hire replacements, getting a local guide or two in the process.

I can place an ad if you like, or even delay the decision until you know what ship you are buying, and how many it will hold comfortably (or how many it needs for it's weapons).

Or we can stick with 6. That's enough (with some infusing from Keira) to man 2 ballistas. As long as you avoid anything with a mangonel you're fine on crew count as is.
Master Glass
player, 210 posts
Company Man
Thu 13 Oct 2022
at 16:04
  • msg #431

Re: OOC

Re: Recruiting - IMO go ahead and recruit, we could use the extra players.

Ship-shopping: I am not seeing any reasonable ship types that would lead towards replacing the HH. The hull types are almost all not land-worthy and require water or even just stay in space. Even the speed is an average of all the classes. If there was a retrofit or something possible, we should consider that instead of selling. I'll do the conversation in IC.
PS: Even after a more detailed review, the HH is actually a damn good ship of all the options. Put some legs on it and increase the speed a bit, and it would be a strong craft. If there was someway to reduce the crew requirement, as well, to fit our group size.
This message was last edited by the player at 16:12, Thu 13 Oct 2022.
DM
GM, 692 posts
Thu 13 Oct 2022
at 16:34
  • msg #432

Re: OOC

In reply to Master Glass (msg # 431):

Then you might looking at the wrong places. Or missing the buried bits. Landing capability isn't on the little charts, and has to be dug out on occasion.

A Hammerhead only goes 4 MPH, requires a crew of 15, and requires water landing.

Ships that can land on land:
Damselfly, Scorpion, Shrike, Squid, Turtle, Wasp.
Speeds vary, a couple of them have rams, and a couple of them can land in water, too. and a couple of them have special features.

I could give you the details here, but it's probably better to do IC if I'm going to recruit. We will have time to fill, after all, if we have to wait for characters to be built. At least a couple days.
Master Glass
player, 214 posts
Company Man
Thu 13 Oct 2022
at 17:29
  • msg #433

Re: OOC

Not sure how you'd like to do the bargaining, with trade being Glass' specialty. The HH is worth 400 used, what's the Helm, Keelboat and such worth used? If the Helm is a 5k material component, it's got to be worth significantly more to sell otherwise we'll keep it as an extra.

So, as I see it currently, without adjustments for trading rolls (1 bar = 50 GP):

Sales
Hammerhead (speed 4 mph) +400 bars
Keelboat (3 mph) +30 bars
Helm ? bars

Purchases
Shrike (8mph)-400 bars
Orrery -? bars
DM
GM, 695 posts
Thu 13 Oct 2022
at 19:00
  • msg #434

Re: OOC

Actually, per the book, retail on a helm starts at 7500 gp and goes up according to what the traffic can bear.

But you aren't selling retail, you're selling wholesale. 5000 gp is all any business or magic item middleman will pay.

The Keelboat is only 3000 gp new, so 1500 gp resale.

As a merchant, you'd figure this is all standard: You folks are selling at wholesale to a retailer.

That's the quick way.

If you want to try and sell it on your own, we use the rules in Xanathars. It will take you a week and 25 go in expense money (plus living expenses for 6) and could get you anywhere from 2500 gp to 7500 gp. This is just an offer, it can be refused, but the week is lost, and a new attempt is a new week. The roll to determine price is affected by Charisma modifier and Persuasion training. But each week of working the docks, field, inns and what not also opens up a chance of issues arising with the attempt.

I'm good either way, but you'll need the expense money. The others can do other down time activities during that time, as well. Assuming they have the funds.
Master Glass
player, 225 posts
Company Man
Fri 14 Oct 2022
at 18:53
  • msg #435

Re: OOC

As Glass wasn't really given all that much leeway, just 'find somewhere to buy Orreries', he's going to have to seek firmer details, now that he's found a place that can supply them. He never was an agent of the company, in that fashion. That will be for tonight, once everyone has done their own shopping here.
DM
GM, 711 posts
Fri 14 Oct 2022
at 20:46
  • msg #436

Re: OOC

Oh, it should be noted, the components in the shop are for Wizard spells. Which isn't to say that they aren't also used by other classes, often for the same spell, just that they have their limits.

Also, Keira, that aren't leaving 100 gp gems on the counter for anyone to play with. No matter how much you might hope so. Nice try, though. :-)
Keira Mordewald
player, 138 posts
Maintenance Female
Fri 14 Oct 2022
at 20:50
  • msg #437

Re: OOC

I was thinking an arcane locked display case or even text listing...
DM
GM, 712 posts
Fri 14 Oct 2022
at 21:01
  • msg #438

Re: OOC

Sorry, it was the words "picking through" that gave me a visual of a try of pearls and you searching for JUST the right one.

There ARE pearls here. Fresh water, of course, so they look a mite exotic, but they have them.
Keira Mordewald
player, 140 posts
Maintenance Female
Fri 14 Oct 2022
at 21:07
  • msg #439

Re: OOC

I imagined she would have to weave about some space to find what she was looking for. Maybe move some bits and baubles to see clearer some potential stuff.
Master Glass
player, 226 posts
Company Man
Fri 14 Oct 2022
at 22:14
  • msg #440

Re: OOC

Funny thing about prices of material goods - if you pay 100gp for a pearl on Earth, but it's only worth 10gp on Ceres, does it still work as a material component for the spell? Or vice-versa ? :D
Keira Mordewald
player, 142 posts
Maintenance Female
Fri 14 Oct 2022
at 22:18
  • msg #441

Re: OOC

I'm about to have a homunculus that is a material focus for the identify spell ;D
DM
GM, 714 posts
Fri 14 Oct 2022
at 22:22
  • msg #442

Re: OOC

In reply to Keira Mordewald (msg # 441):

Yes and no. You'll have to dispel it to cast identify, then recreate it after the next long rest. The Homun isn't the pearl, it's the protective shell that keeps you from using the pearl.

Or get two pearls.
DM
GM, 716 posts
Fri 14 Oct 2022
at 22:40
  • msg #443

Re: OOC

You folks realize the ship hasn't actually been sold yet, right?

It's a 90 minute round trip to the docks, plus inspection time. It's been, maybe, 30 minutes.
This message had punctuation tweaked by the GM at 22:54, Fri 14 Oct 2022.
Ayamba
player, 106 posts
Pygmy Power
Fri 14 Oct 2022
at 22:48
  • msg #444

Re: OOC

The promise of gold in the future bends reality.
Master Glass
player, 227 posts
Company Man
Fri 14 Oct 2022
at 22:50
  • msg #445

Re: OOC

That's okay, we told them to reach us here. Maybe there's an airport cafe nearby. :)
DM
GM, 717 posts
Fri 14 Oct 2022
at 22:54
  • msg #446

Re: OOC

And, to be fair, you still have 2 shops to visit here when you're ready.
DM
GM, 721 posts
Sat 15 Oct 2022
at 16:21
  • msg #447

Re: OOC

Two more shops in here to check out, if you're interested. Also, you folks have at least 2 more hours to kill, probably more.
Keira Mordewald
player, 146 posts
Maintenance Female
Sat 15 Oct 2022
at 17:22
  • msg #448

Re: OOC

Was there an incentive clause to get their product into markets, or price point guidelines? The more they send us with the better we can prepare folks to deal with their official people later.
DM
GM, 722 posts
Sat 15 Oct 2022
at 18:03
  • msg #449

Re: OOC

In reply to Keira Mordewald (msg # 448):

Not that you were told, no.
Keira Mordewald
player, 147 posts
Maintenance Female
Sat 15 Oct 2022
at 23:13
  • msg #450

Re: OOC

So by contract, Keira just has to be out in space exploring... and effect repairs as Ad Astra requires (I'm assuming that was the job)?
DM
GM, 723 posts
Sun 16 Oct 2022
at 00:03
  • msg #451

Re: OOC

And follow your captain's orders. You're crew. Glass is the representative.
DM
GM, 724 posts
Sun 16 Oct 2022
at 02:40
  • msg #452

Re: OOC

Folks, I'm going to wrap up the magic center Monday, as things have gone quiet. if anyone want to hit the Spell or Alchemy stores, let me know for tomorrow.
Master Glass
player, 228 posts
Company Man
Mon 17 Oct 2022
at 14:49
  • msg #453

Re: OOC

The biggest problem is that it's hard to shop for stuff when you're waiting for payday. :D Once the sell and buy of ships is settled, and the selling of the excess found stuff, then  we can share it out and think about buying things.
DM
GM, 726 posts
Mon 17 Oct 2022
at 17:16
  • msg #454

Re: OOC

So you know, folks, we have your two replacements, one, a ThriKeen (Ayamba will be happy, I suspect) who is space and ship experienced, so you have a local expert and guide. He's ready to go.

The other is a local farm boy running away to join the circus. You folks are the circus. And even Gomer probably knows more about space than you lot do. He's in construction and should be ready today or tomorrow, I expect.
Master Glass
player, 230 posts
Company Man
Mon 17 Oct 2022
at 19:13
  • msg #455

Re: OOC

Somehow, I missed the part where Bob was a Blob.
DM
GM, 728 posts
Mon 17 Oct 2022
at 19:22
  • msg #456

Re: OOC

IC post 427. You didn't really meet him. He's Sherm's alchemist and colorization specialist. He used to work as a Plasmoid esthetician. If you need custom paint he's your blob.

yes, I frequently do that much backstory for throwaway NPCs. I needed string lungs (or equivalent: Plasmoid), Skill with damage assessment (artificer) and a reason an artificer is here, not the shipyard working on ships (alchemist).

And, for those who haven't worked it out, yet, my naming skills are either non-existent or alliterate. I blame Stan lee.
DM
GM, 730 posts
Mon 17 Oct 2022
at 20:02
  • msg #457

Re: OOC

OK, folks, I've started another reference game, like the one I use for my game world info, to cover Space. Basically it's whatever I've posted to dat about Ghost of Saltmarsh that's usable, Fixes we've done, or the thread underscoring major differences between the two editions.

Nothing new on it yet, but if you want to check it out as a quick reference site: link to another game
Ayamba
player, 108 posts
Pygmy Power
Mon 17 Oct 2022
at 20:42
  • msg #458

Re: OOC

A Thri-kreen joining the crew. I did see that. Certainly left field. Heinlein (Starship Troopers) would be outraged. Looking forward to being telepathed. But I do want to know more!

Welcome to the new crew member that will be joining soon.
DM
GM, 731 posts
Mon 17 Oct 2022
at 21:06
  • msg #459

Re: OOC

In reply to Ayamba (msg # 458):

So, you've moved from Star Wars Cantina's to battlesuited fascist marines. And ignored poor Bob entirely.

Farm boy is almost done. I'll add the new folks as soon as your week of waiting for the new ship is almost done (hopefully before the weekend, as they are waiting and ready).

The Original crew might want to decide how (or if) you're spending your week of down time. Xanathar's has lots of options, but the crew's payday might affect it. Also, the more minor magic items obviously won't take a week to find...unless you get lost in small towns.
Keira Mordewald
player, 149 posts
Maintenance Female
Mon 17 Oct 2022
at 21:42
  • msg #460

Re: OOC

Is a Decanter of Endless Water a major item?
DM
GM, 732 posts
Mon 17 Oct 2022
at 22:25
  • msg #461

Re: OOC

In reply to Keira Mordewald (msg # 460):

Not according to Xanathar's
Keira Mordewald
player, 150 posts
Maintenance Female
Mon 17 Oct 2022
at 22:33
  • msg #462

Re: OOC

Hm... More items for the desiring... The alchemy jug is getting lower on the list.
Ayamba
player, 109 posts
Pygmy Power
Mon 17 Oct 2022
at 23:20
  • msg #463

Re: OOC

Ayamba didn’t miss Bob at all and was referenced IC. Bob was essentially The Great Reset. After Bob anything is possible. Pygmies are highly adaptable survivors.
Klak-Nik
player, 1 post
Preying mantis
Mon 17 Oct 2022
at 23:36
  • msg #464

Re: OOC

Hello hello, happy to join the crew when the time is right.
Ayamba
player, 110 posts
Pygmy Power
Tue 18 Oct 2022
at 01:11
  • msg #465

Re: OOC

Welcome. Thank you for adding to our diversity bonus.  :)
Master Glass
player, 232 posts
Company Man
Tue 18 Oct 2022
at 14:35
  • msg #466

Re: OOC

Just to be completely clear - we are netting 1500gp from the sale of two boats and purchase of the Shrike?
If so, then how many of the original crew are still active? We'll share it out to those 5(?).
Keira Mordewald
player, 152 posts
Maintenance Female
Tue 18 Oct 2022
at 15:41
  • msg #467

Re: OOC

In accordance with the cast page, there are 6 of us remaining. 250gp being an equal share of the ships' business.

Assuming we get fair value(50%) on the salvaged tools(Jed is getting the mithril chainmail, did Ayamba want one of those tool sets? I wanted a rapier...)

Below is the closest to a list I'm privy to from the GM. Maybe Glass got a better list:
Assorted rapiers(-1) and short swords, a collection of daggers, a chart of our system, a suit of leather or two

We might be looking at 25 more gp each but I'm thinking it is less than that.
DM
GM, 736 posts
Tue 18 Oct 2022
at 15:51
  • msg #468

Re: OOC

In reply to Keira Mordewald (msg # 467):

You have to find somewhere to sell it, first.

Also, did you factor in outfitting the new ship? You folks may not have anything as personal shares once that's done.

I made a post in Notices about how much it will cost just to have light in your cabins (well, light that doesn't foul your air). You still need ropes, a tow line, and other tools you don't even realize, yet.

Remember the fun you had boarding without proper equipment?
Master Glass
player, 234 posts
Company Man
Tue 18 Oct 2022
at 15:52
  • msg #469

Re: OOC

I did get a better list (with total base value):

navigator's tools 25gp
cook's tool - 1 GP
Cartographer's tools - 15GP
Seamstress' tools - 5 GP (as per leatherworkers)

1 dagger - 2 gp
8 rapiers - 200 GP
8 shortswords - 20 gp
3 leather armor (human) - 30 gp
mithril chainmail - 575 GP

Take away the chain and one rapier and anything else the crew wants for equipment, and we can try to sell the rest somewhere local. IMO, loot that can be used by players is far better to keep than try and divvy up as equal shares, but those who get a spiffy item count it as their entire share of that batch of loot, and we try and give one spiffy to everyone before anyone gets a second, to be as fair as reasonable.

I will RP some of this, but one thing I want to RP is Glass buying/copying some ritual spells. Do any of the remaining cast have spell books with ritual spells? Otherwise he'll go a do that from the spell shop.
Master Glass
player, 235 posts
Company Man
Tue 18 Oct 2022
at 15:53
  • msg #470

Re: OOC

DM:
In reply to Keira Mordewald (msg # 467):

You have to find somewhere to sell it, first.

Also, did you factor in outfitting the new ship? You folks may not have anything as personal shares once that's done.

I made a post in Notices about how much it will cost just to have light in your cabins (well, light that doesn't foul your air). You still need ropes, a tow line, and other tools you don't even realize, yet.

Remember the fun you had boarding without proper equipment?


As far as this goes, we'll have to determine some costs as we go, and pull back coin to pay for it from the shares to the crew, but for now at least it will give coins in pocket.
DM
GM, 737 posts
Tue 18 Oct 2022
at 15:56
  • msg #471

Re: OOC

Keep the seamstress tools. You'll have several sails. And they are 1 gp, as weaver's tools, which is more training than tools. The actual tool set is just a sewing kit. (I thought this ahd come up already).

There is likely to be a pawn shop in town, somewhere. Probably not far form one of the ship areas.
DM
GM, 738 posts
Tue 18 Oct 2022
at 15:57
  • msg #472

Re: OOC

Master Glass:
As far as this goes, we'll have to determine some costs as we go, and pull back coin to pay for it from the shares to the crew, but for now at least it will give coins in pocket.

That's up to you. Worst case, you can always sell the extra helm.
Keira Mordewald
player, 153 posts
Maintenance Female
Tue 18 Oct 2022
at 16:30
  • msg #473

Re: OOC

I don't have a spell book but I do have rituals that are arcane... GM might let you put them from my repeated use (or discussion) into your book(s). I've prepared Purify Food and Drink and Detect Magic recently. I also have Alarm and Identify open to me but didn't know what other people would have set up. Figured Identify needed too costly a component. I was today old when I realized that I only have to choose from the list what I prepare at any given long rest end.

This would have come up in downtime conversations I imagine. We had several shifts in space that wouldn't have passed in silence.

A homunculus would be nice. We'll see eh?
Master Glass
player, 237 posts
Company Man
Tue 18 Oct 2022
at 16:39
  • msg #474

Re: OOC

That's a good question - can Glass scribe rituals at the normal cost, if the person who has them available doesn't actually write them down/have a spellbook? Glass' Tomelock allows use of any classes rituals, so this is important to learn.
DM
GM, 740 posts
Tue 18 Oct 2022
at 17:12
  • msg #475

Re: OOC

In reply to Master Glass (msg # 474):

Well, you never did really visit the spell shop. You can be taught a spell by someone that knows it and scribe it into your bool at the usual cost in time and special ink. You have to have the time and ink on hand, and the teacher needs to have the spell memorized.

And, of course, you have to be able to use rituals of the teacher's type, but, as you say, Tome Warlocks CAN with the right invocation.

So, yes, if Keira memorizes a ritual you don't have she can teach it to you, taking the requisite time from both of you, but you have to have the ink, your book, and a pen handy for the procedure.
Master Glass
player, 238 posts
Company Man
Tue 18 Oct 2022
at 17:13
  • msg #476

Re: OOC

Sounds good. I didn't bother with the Spell Shop until we had money, so that's one of his things to do for the week.

Side note - it's going to be interesting to use the new ship since one whole deck is upside down, when not on a larger gravity well. :D
DM
GM, 742 posts
Tue 18 Oct 2022
at 17:21
  • msg #477

Re: OOC

In reply to Master Glass (msg # 476):

Shrike deck plan is posted as Group 0 map, Ship thread is partially updated. Main differences between editions is swapping Galley and Captain's Cabin, and not decorating sails.
DM
GM, 746 posts
Tue 18 Oct 2022
at 18:13
  • msg #478

Re: OOC

Ok, folks,. everyone is updated with the gem from when you hit town, and the 250 gp from just now.

I've a couple of you sending me stuff already. Be patient, it may take me a minute to get to you.
DM
GM, 750 posts
Tue 18 Oct 2022
at 19:49
  • msg #479

Re: OOC

OK, both newcomers are ready to go, but let's be kind and pass some of the week, first, just to save them expense money.
Callvyn Arees
player, 1 post
Farm Boy
Tue 18 Oct 2022
at 22:56
  • msg #480

Re: OOC

Hi all!
Master Glass
player, 241 posts
Company Man
Tue 18 Oct 2022
at 23:11
  • msg #481

Re: OOC

Callvyn Arees:
Hi all!

Welcome aboard the Ad Astra Shrike, or soon!
Ayamba
player, 112 posts
Pygmy Power
Tue 18 Oct 2022
at 23:34
  • msg #482

Re: OOC

Could be awkward if New crew perform poorly at interview. ;p
Klak-Nik
player, 2 posts
Preying mantis
Tue 18 Oct 2022
at 23:37
  • msg #483

Re: OOC

Prepare for terrible interview. I may know wildspace but common... Well I can answer into your minds at least
DM
GM, 754 posts
Tue 18 Oct 2022
at 23:38
  • msg #484

Re: OOC

Nah. You only get two applicants, so you have to take them or be shorthanded.

This place is a supply stop, not a regular port. Fewer ships stop here, and most of them are fast enough to be able to land safely. Wait until you see prices at asteroid bases, where everything is imported.
Ayamba
player, 113 posts
Pygmy Power
Tue 18 Oct 2022
at 23:42
  • msg #485

Re: OOC

And it will be those goods that we need to buy/sell.

Do we really need 2 helms or is that related to our experience taking off? Can helms break? How do other ships manage?

These are questions Ayamba will be asking and need explaining to justify us not getting the extra cash.
Master Glass
player, 242 posts
Company Man
Tue 18 Oct 2022
at 23:47
  • msg #486

Re: OOC

There are some discussions in the AA about having a backup Helm which implies that something can go wrong. Not even mentioning the loss we'd take in selling at 50% value, and the possibility of having a second ship. Something in the old system that was normal for Shrike class vessels was they could tow cargo hulls, but that doesn't seem to be a thing here, so have a second Helm as a backup seems a good plan. No more than two, however, so the next salvage we get can be entirely cashed out.
DM
GM, 755 posts
Wed 19 Oct 2022
at 00:05
  • msg #487

Re: OOC

In reply to Master Glass (msg # 486):

That's not 50% value, that's 2/3rds value. What it costs to make one.

Old system, a Shrike was a 10 tonner,. Crew of 10, tow 40 tons on a minor helm, 90 tons on a major Helm. All Helms are major, more or less, now.

The back up helm is for effects that disable helms, but they have to be attuned ahead of time to do any good. Most disabling effects wear off relatively soon. it's a paranoia issue, more than a real one, from what I can tell.

Which is not to say that a little paranoia is a bad thing, but you might prefer the funds now, and a backup helm later.
Ayamba
player, 114 posts
Pygmy Power
Wed 19 Oct 2022
at 01:06
  • msg #488

Re: OOC

Mmm I’m thinking cash out, fit out shrike, and seed fund trade goods and possible 2x investment after research what asteroids need, and who is their current supplier.
Master Glass
player, 243 posts
Company Man
Wed 19 Oct 2022
at 14:59
  • msg #489

Re: OOC

Let's get a consensus on that IC, and we'll go from there.
DM
GM, 764 posts
Wed 19 Oct 2022
at 15:18
  • msg #490

Re: OOC

OK, something Glass said yesterday got me thinking about that fact that living quarter's deck is going to change orientation any time you land (as opposed to tying up at a dock along a gravity plane). I will make noted for some of the rooms in the updated Key in the ship thread. The worst issues will be in the galley.

I'm taking a stab at room assignments off the cuff to save time. Feel free to make alterations if needed/desired, I just need something to work with. Also, I'm considering it it a crew of 9 for room placement. The Defender is #9. I wouldn't work, but you have an odd number of women, so doubling up leaves one alone. Instead of assigning one a luxury room, I'm assuming Keira uses the extra space for the Defender.
DM
GM, 765 posts
Wed 19 Oct 2022
at 15:45
  • msg #491

Re: OOC

OK, folks, I've been operating under a minor bit of flawed memory: I thought Lyra was a Bard. She's not.

Currently Helm qualified folks are Glass, Brian, and Keira, so I've moved Brian to pivot Helm, and Keira to 2nd shift as holding places. One of the new folks may be able to man a helm, I'm not sure. Feel free to ask before assigning them duties.
DM
GM, 774 posts
Wed 19 Oct 2022
at 17:15
  • msg #492

Re: OOC

OK, I have worked with the rooms given and the sizes vs crew size, and comparing to the old edition. Back when size mattered, Shrikes were meant to house 10.

Putting 4 in steerage (which is what steerage is: cheap and overcrowded). You get 11, the captain being alone. Keeping the game PG, with same sex room mates, what I have managed is:
captain
Brian and Lyra
Keira and her Defender
Aymaba and Callvyn
Jed in the Galley
Klik-Nik alone in Steerage, which now has 3 hammocks (one went to the galley).

Steerage would work ok for multiple small folks, BTW, but you only have one.

That leaves the upper deck storage room for conversion to a passenger Stateroom, if desired. You can take the 3rd hammock out of steerage, making it a regular crew cabin, and buy a cot, and The Blob's Your Uncle, you have a passenger Stateroom. The Cargo Hold will store things just fine. That's what the footlockers on the Keelboat were for, after all.

Light is going to be an issue, however. Klick has Darkvision, and Glass and Keira can make their own light when needed, but only the main deck and the bridge are lit by devices. The rest of you are in the dark. The Inverse Square law applies to this Solar System, at least, maybe others (who knows with magic?).
DM
GM, 776 posts
Wed 19 Oct 2022
at 17:44
  • msg #493

Re: OOC

I still haven't heard from Brian, Jed or Lyra about their week of downtime.

It would be really nice to hear anything from Jed, in fact.
DM
GM, 777 posts
Wed 19 Oct 2022
at 17:53
  • msg #494

Re: OOC

With Niall gone, you folks are going to need a source of water. You carry 120 gallons, but just drinking and food prep/clean up goes through 12 a day, plus bathing and whatnot for anyone that can't fake it with Prestidigitation.
Lyra Phillips
player, 57 posts
Female Security Chief
Wed 19 Oct 2022
at 20:25
  • msg #495

Re: OOC

I am stuck. What could she shop for? What kind of equipment would she need?
Master Glass
player, 249 posts
Company Man
Wed 19 Oct 2022
at 21:15
  • msg #496

Re: OOC

In reply to Lyra Phillips (msg # 495):

What's your class? Better armor/weapons and constant non-flame light source if you're not darkvisioned. Class-specific gear?
Ayamba
player, 117 posts
Pygmy Power
Wed 19 Oct 2022
at 21:16
  • msg #497

Re: OOC

Downtime is not just about shopping. There are other options for a Rogue depending on build.
DM
GM, 780 posts
Wed 19 Oct 2022
at 21:33
  • msg #498

Re: OOC

Lyra Phillips:
I am stuck. What could she shop for? What kind of equipment would she need?

She might not need anything.

If you just HAVE to spend your funds: hire a mage to cast continual flame on your lantern. Stock up on healing potions, as Glass said: upgrade to studded leather, if you can find a leather worker. Get a chest and a lock.

But, again, saving it up for later is always an option.
Klak-Nik
player, 3 posts
Preying mantis
Wed 19 Oct 2022
at 22:26
  • msg #499

Re: OOC

Those continual flames will always come in handy.

DM, do you allow those to be purchased at an upcast so as to avoid a darkness spell dispelling them all?
Ayamba
player, 120 posts
Pygmy Power
Wed 19 Oct 2022
at 22:54
  • msg #500

Re: OOC

In reply to Master Glass (msg # 489):

Which thread and when during the week seeing as we are kinda together in comfortable lodging but doing our own thing.

Can’t we just vote ooc off camera to speed that up?
DM
GM, 782 posts
Thu 20 Oct 2022
at 00:19
  • msg #501

Re: OOC

Klak-Nik:
Those continual flames will always come in handy.

DM, do you allow those to be purchased at an upcast so as to avoid a darkness spell dispelling them all?

No. It's not an enchantment, it's just a simple spell. If it can't be cast at a higher level, then you can't pay fo it to be cast at a higher level.

Well, you COULD pay for it, but it wouldn't do any good.

However, as a permanent spell, a simple level 2 Darkness won't dispel them. Blot them out, but not dispel. A Dispel Magic COULD put one out, as normal.
DM
GM, 783 posts
Thu 20 Oct 2022
at 00:21
  • msg #502

Re: OOC

Ayamba:
In reply to Master Glass (msg # 489):

Which thread and when during the week seeing as we are kinda together in comfortable lodging but doing our own thing.

Can’t we just vote ooc off camera to speed that up?


I'm fine with an OOC vote. Glass can be considered to have hit up folks in the evening, assuming he knows where they are staying. Keira, at least, stands out. Well, Hund does.
Klak-Nik
player, 4 posts
Preying mantis
Thu 20 Oct 2022
at 00:50
  • msg #503

Re: OOC

In reply to DM (msg # 501):

Gotcha, I'm happy with that interpretation. Thanks for clarification!
DM
GM, 788 posts
Thu 20 Oct 2022
at 01:20
  • msg #504

Re: OOC

Keep in mind that an enhanced darkness MIGHT Dispel them. I don't thing there is a standard metamagic effect that would do it, but I haven't checked. Possibly a class ability, or an amped up variant.

Nothing is certain but death and taxes. PC don't pay taxes and they beat death all the time, so nothing is certain.
Klak-Nik
player, 5 posts
Preying mantis
Thu 20 Oct 2022
at 01:35
  • msg #505

Re: OOC

"If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled."

This bit is what my last gm got me with in the darkness spell, hence the ask.^
Ayamba
player, 122 posts
Pygmy Power
Thu 20 Oct 2022
at 01:53
  • msg #506

Re: OOC

How do they explain the physics of jolly boat paddling?
DM
GM, 789 posts
Thu 20 Oct 2022
at 02:11
  • msg #507

Re: OOC

In reply to Ayamba (msg # 506):

What's to explain? You're floating on the gravity plane, and it pushes outwards. You're pushing against that push with the oar to speed it up.

Remember, it takes two gravity planes: You using one to go, the other to return.

Huh. Not bad for off the top of my head.
Ayamba
player, 124 posts
Pygmy Power
Thu 20 Oct 2022
at 04:40
  • msg #508

Re: OOC

So the gravity plane is a tactile force that you can push and pull against?

So can we swim in the gravity plane?
DM
GM, 793 posts
Thu 20 Oct 2022
at 04:57
  • msg #509

Re: OOC

In reply to Ayamba (msg # 508):

No, just push against, and only in the direction of flow. It's a force, yes, but not tactile.

At least that's the only way Jolly boats make sense as described in their sidebar.
Ayamba
player, 125 posts
Pygmy Power
Thu 20 Oct 2022
at 05:18
  • msg #510

Re: OOC

So just like social media then.
DM
GM, 794 posts
Thu 20 Oct 2022
at 06:15
  • msg #511

Re: OOC

No. Jolly boats could actually be useful.
Keira Mordewald
player, 172 posts
Maintenance Female
Thu 20 Oct 2022
at 10:09
  • msg #512

Re: OOC

I can see making a fly-boat type thing to act as such... If they only fly in atmosphere but don't do as good a job of keeping their own envelope.

Or are these magic-less rowboats?
DM
GM, 795 posts
Thu 20 Oct 2022
at 14:33
  • msg #513

Re: OOC

Totally without magic. They float in the gravity plane like anything else would, and the oars push against the force pushing out only, which just gets you to the edge faster.

Presumably why they only work with two opposing gravity planes. You can't row INWARDS, just outwards, so you use the other gravity plane to row back, which is OUT from it's source.

I understand the phantasy physics in theory. In practice I suspect there would be issues. Easy enough with someone on a Helm that can raise or lower a ship the get the right gravity plane on top, but issues nonetheless. But it's a game (with simplified rules), so we ignore that little tidbit.
This message was lightly edited by the GM at 14:34, Thu 20 Oct 2022.
Master Glass
player, 253 posts
Company Man
Fri 21 Oct 2022
at 14:47
  • msg #514

Re: OOC

From what I hope, we can still sell the Helm for 5k? And then the loot from the loose stuff for 150gp?
Everyone of the original crew will then get 858GP, 3 SP, 3Cp.
Keira Mordewald
player, 186 posts
Maintenance Female
Fri 21 Oct 2022
at 15:02
  • msg #515

Re: OOC

Is that like... Day 5?
DM
GM, 816 posts
Fri 21 Oct 2022
at 15:48
  • msg #516

Re: OOC

In reply to Keira Mordewald (msg # 515):

Different days for different folks, but it's about to be day 7 for everyone.

Today is the soft deadline. Most folks made it, a couple didn't, including me doing some plot work, but that was expected. That's why I had a hard and a soft deadline.
DM
GM, 820 posts
Fri 21 Oct 2022
at 16:51
  • msg #517

Re: OOC

I may and error, I'm not sure why, on the HammerHead Armaments, which results in another 150gp for you folks, added to your warchest.
Keira Mordewald
player, 192 posts
Maintenance Female
Fri 21 Oct 2022
at 22:01
  • msg #518

Re: OOC

We just jumping back to ship?
Master Glass
player, 260 posts
Company Man
Fri 21 Oct 2022
at 22:23
  • msg #519

Re: OOC

Unless you have something else to do. Once my thread part has resolved, I'll be posted some info for the crew.
Ayamba
player, 126 posts
Pygmy Power
Fri 21 Oct 2022
at 22:39
  • msg #520

Re: OOC

Did the company pay for lodgings for the week?
DM
GM, 835 posts
Fri 21 Oct 2022
at 22:53
  • msg #521

Re: OOC

In reply to Ayamba (msg # 520):

Nope. Glass told you folks to find your own. I defaulted to modest with requested upgrades from ..3 of you, actually.

I'll start a new thread for the new ship in a bit. I need to fix a bite and make sure I've updated everyone
DM
GM, 838 posts
Fri 21 Oct 2022
at 23:19
  • msg #522

Re: OOC

New thread is posted, new folks should be able to see it and post on it. have at, folks
DM
GM, 842 posts
Sat 22 Oct 2022
at 00:22
  • msg #523

Re: OOC

Don't forget, Sherm doesn't know you want to sell the spare helm, yet.
DM
GM, 861 posts
Sun 23 Oct 2022
at 05:19
  • msg #524

Re: OOC

OK, folks, the latest windfall has been added to character sheets.

You all (well, not ALL) seem to have between 900 and 1000 to spend, but only one game day to spend it, and only one real day. I'd really like to get back to Spelljammer Monday if at all possible.

So let me know tomorrow (Sunday) what, if anything, you're buying.
DM
GM, 862 posts
Sun 23 Oct 2022
at 05:43
  • msg #525

Re: OOC

Tentative room and work assignments have been made to save time. I'm still waiting for confirmation form the trip out, so...

For those who don't actually check the Ship thread:
Glass and Jed are on day shift, by default. Brian takes the first Helm rotation, as per previous.

Klak-Nik takes pivot helm because he's the only one left, really, and he can. Also, it gives Glass about 6 hours a day to use him as the Space expert he was hired to be.

Keira takes the Night shift Helm, with Ayamba and Lyra because that's the shift they've been doing.

That leaves Callvyn for Day shift scut work. Mostly scullery duty, until the mess builds up so much you folks finally buy a mop or broom.

New Folks: There is no Day or Night in Space, of course. You're working 12 hours shifts because...why not? It lets me know who is and isn't awake for an encounter, mainly.
Helm duty is 8 hours. After that Forced March rules kick in. So you have 4 hours a shift off helm, or in the Pivot Helm's case, 2 hours on each shift. Again, it tells me who is ready and who is asleep and not in armor for an encounter.
Ayamba
player, 128 posts
Pygmy Power
Sun 23 Oct 2022
at 06:29
  • msg #526

Re: OOC

Keira can you build a Roomba?
Klak-Nik
player, 8 posts
Preying mantis
Sun 23 Oct 2022
at 08:00
  • msg #527

Re: OOC

For those running helm what are typical off-helm duties if any? Being sleepless Klak-Nik can likely be present across all shifts though he'll still need a breadth of time to not exert himself.
DM
GM, 864 posts
Sun 23 Oct 2022
at 15:37
  • msg #528

Re: OOC

In reply to Klak-Nik (msg # 527):

Sleepless, but still with the 8 hour rest time needed, so you have your own room. With no less than 4 hammocks, at least until Glass upgrades the supply closet to a passenger cabin. Steerage is your for privacy. And he IS present on both shifts as Pivot Helm. 4 hours of helm on each shift, led or followed, depending, by 2 hours of work time. Probably inspecting the ship for waht's lacking at this point. We'll cover that during the trip. And you can teach folks thow to scrape Jammer Leeches safely, eventually.

The system allows 4 hours for personal business. This includes spell changes for those able, and hobby project, although no one has come up with one that can be done as an actual hobby, rather than full workweeks of down time. Still, lay in the right materials and skills, and you could make little wooden figurines for trade, arrows for spares, tan scavver hide if you find more of them, etc.

You folks should buy some fishing tackle before heading off for the Astral, if you ever do.
Keira Mordewald
player, 205 posts
Maintenance Female
Sun 23 Oct 2022
at 17:16
  • msg #529

Re: OOC

Keira used Gust to clean flash or sawdust from work areas. She might be able to infuse something like a Roomba later. Certainly she isn't prepared to do that now.

Her hobby is going to be studying objects. Documenting materials and plotting to perhaps remake them.
DM
GM, 870 posts
Sun 23 Oct 2022
at 17:22
  • msg #530

Re: OOC

In reply to Keira Mordewald (msg # 529):

Remind me when you find an object. All you need to duplicate the ship or ballistas is Carpentry proficiency (and a lot of time).
Klak-Nik
player, 10 posts
Preying mantis
Sun 23 Oct 2022
at 17:30
  • msg #531

Re: OOC

Klak-Nik's time killers will most likely consist of hanging about on the forecastle watching the vast expanse of space and ever chittering away to himself and his swarm. And, when not shooed away, invading others space in curiosity about what they are doing in their free time, watching and learning and perhaps teaching them to at least understand some of his most basic, non-telepathic, communications even if they can't repeat it, maybe over time anyone willing to learn can at least understand some of it.
Ayamba
player, 131 posts
Pygmy Power
Sun 23 Oct 2022
at 20:45
  • msg #532

Re: OOC

Ok misread. 170gp not 170 items. Thought was strange as only a small crew!
DM
GM, 893 posts
Mon 24 Oct 2022
at 03:02
  • msg #533

Re: OOC

Ayamba must have thought folks would get bored without cleaning materials, so you have rags, mops, and brooms now. When you run out of dishes, you can polish the brass and sweep the deck. Swabbing is traditional, but you can't dip a bucket over the side for water, so ..

I'm for bed soon, so shopping is about over. I'll get things back to actual space in the morning.
This message was last edited by the GM at 03:04, Mon 24 Oct 2022.
DM
GM, 896 posts
Mon 24 Oct 2022
at 03:42
  • msg #534

Re: OOC

Folks please go over your sheets, especially if you're one of the folks that recently did a lot of shopping. You might want to verify you're carrying the weapons you think you are.

Any standing order or spell list change need to be sent in, as well, please.

Klak-Nik, I have you shipboard gear and sleep habits

Callvyn, I haven't heard from you. Can you access your private thread?
DM
GM, 898 posts
Mon 24 Oct 2022
at 15:07
  • msg #535

Re: OOC

OK, folks, looks like everyone is done. I have a busy morning, but will post around noon.

Last chance for special instructions or what not.
Master Glass
player, 273 posts
Company Man
Mon 24 Oct 2022
at 15:56
  • msg #536

Re: OOC

A few questions:
- Did we ever get a wages chart for the crew? Other than shares, I presume there was a base wage rate they should get paid when we get back to Earth?
- Is there a call tube or something from the fo'c'sle to the Helm room? If not, we'll need something.
- The towed ship won't be under their own Helm while we travel? Do we have a way of alerting them of issues - learn the semaphore or something?
- And I presume the design of this ship's Helm room allows them to see ahead better so we don't run into anything suddenly, again?
DM
GM, 900 posts
Mon 24 Oct 2022
at 17:57
  • msg #537

Re: OOC

In reply to Master Glass (msg # 536):

No. wage chart. There IS a base pay, but no one has asked, so...
As killed, you get 2 gp a day, as unskilled eveeryone else gets 2 sp/day. That's per the PHB, but doesn't include the 24 hour nature of shipboard life...nor the free room and board.

No call tubes. Runners are traditional. Even today. I was a runner for the in-port fire party back when, even with all sound powered comms around the ship. Just in case.

The won't be powered, two helms interfere with each other. You folks never bough semaphore flags. What supplies you DO ahve were bought bu individuals. Besides, only Klac-Nik can use them, and he's on the Helm most of his working day.

The Bridge has 2 very large windows, but directly in front (between them) is still blocked a bit. Helm senses still work, of course.
Klak-Nik
player, 14 posts
Preying mantis
Mon 24 Oct 2022
at 18:00
  • msg #538

Re: OOC

Folks attuned to helms can see anywhere on/around the ship at any point can't they?
DM
GM, 904 posts
Mon 24 Oct 2022
at 18:13
  • msg #539

Re: OOC

In reply to Klak-Nik (msg # 538):

See and hear. But not talk. Klak-Nik may be able to get around that last bit. Let me check.

yes, as long as you can see the person you can "talk" to them. You range is 120' and the ship is technically, 100', but the forward 30'? is ram. the aft 5' is solid as well.

This matters only in that the Helm allows you sight and hearing anywhere in it's gravity/air envelope. That's 300' long, so there will be spots where you can't talk to things from the helm. Mostly behind the ship.
Klak-Nik
player, 15 posts
Preying mantis
Mon 24 Oct 2022
at 18:19
  • msg #540

Re: OOC

Interesting, okay noted.

Boy a full Thri-Kreen ship could be terrifying to come across.
DM
GM, 905 posts
Mon 24 Oct 2022
at 18:23
  • msg #541

Re: OOC

In reply to Klak-Nik (msg # 540):

Nah, just noisy. They used to have them, actually, with special Helms. Crystal Hulls, too.
Keira Mordewald
player, 223 posts
Maintenance Female
Mon 24 Oct 2022
at 19:07
  • msg #542

Re: OOC

How many people are on each shift? Planning to infuse one of the crew weapons with repeating shot goes a long way.

Keira hasn't yet discovered if she can have each automaton perform crew actions on the same turn. Particularly load and aim... Or aim and fire.
DM
GM, 908 posts
Mon 24 Oct 2022
at 19:21
  • msg #543

Re: OOC

In reply to Keira Mordewald (msg # 542):

She has already discovered that she can't have BOTH do anything on the same turn.

Also, one of the ballista is already infused. And Ayamba can identify it as the one on the Stern Castle. That's his baby from the other ship. Mind you, you can change which one, if you like...when you wake up next day. It has to be done when you finish a long rest. taht means pretty much right away, not later in the day, I'm afraid.

Not really much of an issue right now, but something to keep in mind: you have to plan ahead, not make a quick infusion at need. Kind of like spell selection, which I assume is on purpose.

Keira and the Defender can man the Infused ballista, with Keira Aiming and the Defender triggering. but the other ballistas will take 3 people (each) to fire every round. Ayamba was hired with the assumption he was Chief Artilleryman, but that doesn't mean much, really. When the time comes let me know who, if anyone, is at which ballista. Ayamba's Ballista is a perfectly acceptable identifier, as is "closest ballista with someone on it" which will generally mean the center ballista.
Ayamba
player, 136 posts
Pygmy Power
Mon 24 Oct 2022
at 20:50
  • msg #544

Re: OOC

Thanks for sharing Klak-Nik! ;p
Master Glass
player, 274 posts
Company Man
Mon 24 Oct 2022
at 21:16
  • msg #545

Re: OOC

Oddly enough, Glass DID warn everyone at least once about the gravity inversion before we moved into the new ship. I would hope, therefore, that at least his cabin would have been secured. Message #9.
DM
GM, 909 posts
Mon 24 Oct 2022
at 21:31
  • msg #546

Re: OOC

More or less. It's still a matter of theory vs reality. For instance, you're chest could be tightly lashed to the ceiling. Let's roll a raw Wisdom roll for that one. Old School: Equal to or less than.

Your table and chair have spots on the wall to be tied to however. Your cabinets contents are probably jumbled, but still in the proper cubbies.

Everyone's hammocks are fine, of course, save that the top bunk is now the bottom bunk...and your bedding is likely on the new floor. As are those of you from Shift 2 that went to bed on time. Except Lyra, who shares the top deck cabin with Brian. Lyra can ignore all of this. The Bridge is fine, too, of course. Oh, and Klac-Nik who has taken over the forward Ballista as his Shift 1 meditation area. but then, he knew what to expect.

What strikes me as odd, and possibly something to niggle away at the back of my head for the trip, would be staring at the footprints on the ceiling night after night. But that's me.

Mostly I suspect, would be finding a way to strap cargo down that allowed access in space and when landed. It's going to have to be a single layer along the walls, and anything marked "this side up" goes in the supply closet.

SO, that should give you an idea of the mess involved. That and what happened to the Galley. Jed won't be cooking with lift off pending anymore.
Ayamba
player, 138 posts
Pygmy Power
Mon 24 Oct 2022
at 22:52
  • msg #547

Re: OOC

I guess we work with “oh that’s what invert gravity means”. Not the best design if you are hauling planet to planet alot. Is the gravity plane based around the helm location or the ship itself?
DM
GM, 910 posts
Mon 24 Oct 2022
at 23:11
  • msg #548

Re: OOC

In reply to Ayamba (msg # 547):

The body of matter in question. In this case the ship's size and shape. The Helm merely cuts off the larger gravity field, if any, when powered up, although that would seem a though it's generating one for the ship in a planet atmosphere.
Master Glass
player, 275 posts
Company Man
Mon 24 Oct 2022
at 23:23
  • msg #549

Re: OOC

Seems like a very dangerous design to put the cargo in such a zone. Unless it's wine that needs turning often. In fact, I'd almost add a deck more on top and close off the lower one.
DM
GM, 913 posts
Tue 25 Oct 2022
at 00:00
  • msg #550

Re: OOC

Which wuld just shift the gravity plane,.

And it rarely turns. Only on landings. Most asteroid bases have docks along their gravity plane. Not all ships can land on solid, after all. Plus it's a waste of space for buildings or crops.

Just stay away from landings and you're fine. Tie up.
This message was last edited by the GM at 00:01, Tue 25 Oct 2022.
Keira Mordewald
player, 227 posts
Maintenance Female
Tue 25 Oct 2022
at 00:34
  • msg #551

Re: OOC

Keira is plotting cubby systems so stuff only shifts a few inches.

It behooves us to make said storage have keys embedded in the shelving to allow them to be tightened to fit variously sized cargo... Sometimes we won't want it to shift.

Anyone she assists or who is awake below decks would probably hear her muttering a little about it anyhow.
DM
GM, 914 posts
Tue 25 Oct 2022
at 01:14
  • msg #552

Re: OOC

In reply to Keira Mordewald (msg # 551):

She is awake below decks?
Keira Mordewald
player, 228 posts
Maintenance Female
Tue 25 Oct 2022
at 01:33
  • msg #553

Re: OOC

I imaging getting dumped by reverse gravity would have put a damper on sleeping for a bit. Im not sure she was asleep before take off, getting ready though... and her stuff would have been upended. Defender would have stopped harm from coming to her but mess isn't harm.

I expect she would be up for another hour tops. Maybe oversee the automatons realign the cargo hold. I'm not seeing her as the kind to, after being upended herself to not check on others or help with a task... But she has done a bit of running around today. She would get to sleep fairly soon. Particularly if folks have things in hand themselves.
DM
GM, 915 posts
Tue 25 Oct 2022
at 03:08
  • msg #554

Re: OOC

In reply to Keira Mordewald (msg # 553):

So she IS awake for a bit after takeoff.
Keira Mordewald
player, 229 posts
Maintenance Female
Tue 25 Oct 2022
at 09:33
  • msg #555

Re: OOC

Yes.
Keira Mordewald
player, 231 posts
Maintenance Female
Tue 25 Oct 2022
at 14:09
  • msg #556

Re: OOC

Time flow is weird... Cal may have seen a flustered Keira with entourage moving about below(?) decks asking if people are alright. It isn't a big space after all.

Also if not used to planar gravity shifts moving between decks might make someone feel spun around since they are climbing "down" to the main deck.
Callvyn Arees
player, 5 posts
Farm Boy
Tue 25 Oct 2022
at 14:53
  • msg #557

Re: OOC

All right. I can update my post to clarify (if that's ok) as this is new to me as a player as well as to my character.
DM
GM, 919 posts
Tue 25 Oct 2022
at 15:21
  • msg #558

Re: OOC

In reply to Callvyn Arees (msg # 557):

Actually, your post was fine. Especially for me as it gave me a chance to underscore the actual situation for folks.

And time isn't flowing odd, Keira won't be in people's rooms. there' barely room for them in them. She'd have wound up helping Jed clean breakfast off the walls and floor of the galley if she'd gone looking to help folks, AFTER she'd done her own room, which is rather more cluttered than some.

And if she doesn't go to bed soon, she'll be dealing with exhaustion rules again.
Keira Mordewald
player, 232 posts
Maintenance Female
Tue 25 Oct 2022
at 16:52
  • msg #559

Re: OOC

It is very difficult for me to tell when a post is covering a large or small amount of time, or if a post is taking place during a proceeding post -just where they overlap.
DM
GM, 922 posts
Tue 25 Oct 2022
at 17:19
  • msg #560

Re: OOC

In reply to Keira Mordewald (msg # 559):

Well, generally the post is covering past time when I make them. Which means any actions you post are happening afterwards, most likely. If in doubt about how much time has passed, just ask, I'll be happy to tell you, as well as what amount of time is left on a watch or anything along those lines.

I may not tell you how long a project will take, but I can give you your best estimate. They may not be the same.
Keira Mordewald
player, 240 posts
Maintenance Female
Wed 26 Oct 2022
at 08:34
  • msg #561

Re: OOC

Is it safe to say we have known that we would be landing, or very close to it, this sleep?

Keira would have made arrangements like putting "under hammock" stuff in the hammock and using her bedroll on the floor below it, locking her chest after packing it. Having constructs hold said hammock and while Hund is merely a barrier and anchor point, Koolu can kind of steer it to catch her.

If she wakes up, it might be scary but not damaging, at the right time to wake up, more or less, anyway.

She would have offered to help others make plans too.
Master Glass
player, 278 posts
Company Man
Wed 26 Oct 2022
at 14:33
  • msg #562

Re: OOC

Glass has tried to reinforce the idea of the gravity shifting on the lower decks a few times, so I hope the crew are prepared by now. A typical sea hammock is on a pivot, so anyone in it at the time of shift would just rotate around and hopefully keep sleeping. I'd gather that all gear and such should be secured against the sides of the rooms, halfway up to make it reachable in any gravity angle. If *I* was designing a room in such a situation, the whole wall would have racking and hooks to control that.
DM
GM, 934 posts
Wed 26 Oct 2022
at 14:37
  • msg #563

Re: OOC

By the time you land you'll be awake. You come after Klac-Nik in the rotation.

As to offering help of some sort to the others: You need to post that to them, not tell me and let me decide what they would do. It's not my call, it's theirs.

But it's a bit late for that now. I'll be posting landing shortly.
DM
GM, 935 posts
Wed 26 Oct 2022
at 14:43
  • msg #564

Re: OOC

Master Glass:
If *I* was designing a room in such a situation, the whole wall would have racking and hooks to control that.

Well, you can certainly add them, but one or two hooks per person is the best you can hope for currently.

And, truthfully, it's cheaper just to toss stuff in the corner and hope. Crew usually just has a bag of clothes, after all. And it steerage it's down right dangerous to have a lot of things poking out of the wall.

The folks that bought chests are in for a treat. The only place designed for them is the Cargo Hold and Captain's Cabin (which has the luxury of cabinets to put things in, RHIP).
DM
GM, 937 posts
Wed 26 Oct 2022
at 22:56
  • msg #565

Re: OOC

Quieter than usual today, so I may not have been direct enough:

You folks need to pick a landing place. You're supposed to be looking for a field, roughly where the odd and obviously artificial mountain is.

What do you want to do?
DM
GM, 938 posts
Wed 26 Oct 2022
at 23:08
  • msg #566

Re: OOC

Also, I found a description of what happens on the lower deck when the Helm is fired up on a planet. Page 270 of the PHB, Reverse Gravity.

Yes, you hammock will likely rotate when given the chance, but you'll have fallen out of it by then. Only an issue for the top bunk, of course, as the bottom bunk falls in the other hammock.

Worst case is standing when it happens, and missing your Dex save. You MIGHT take minimal falling damage.
Master Glass
player, 280 posts
Company Man
Thu 27 Oct 2022
at 00:43
  • msg #567

Re: OOC

Can Glass work with the engineer (Kiera) on some ideas to prevent such things? Like a wrap around hammock that you stitch yourself into on the side? That way it doesn't drop you out.
Keira Mordewald
player, 241 posts
Maintenance Female
Thu 27 Oct 2022
at 01:21
  • msg #568

Re: OOC

I'm no tailor... If you want an armored coffin, I'm yer gal. We can discuss IC.
DM
GM, 939 posts
Thu 27 Oct 2022
at 02:24
  • msg #569

Re: OOC

You folks can discuss and try to design whatever you want. I'm not promising you'll be able to make it, however.
Klak-Nik
player, 22 posts
Preying mantis
Thu 27 Oct 2022
at 15:49
  • msg #570

Re: OOC

Oops, didn't make it clear, mental communication is outbound only. Sorry but that.

If characters felt ignored when they tried mental responses, unless they've done means of their own, it's because he never heard you...

 Working ATM but will pop back in for more IC in about an hour or two.
This message was last edited by the player at 15:54, Thu 27 Oct 2022.
Master Glass
player, 285 posts
Company Man
Thu 27 Oct 2022
at 16:03
  • msg #571

Re: OOC

That's too bad. I thought it was two-way for ease of use.
Master Glass
player, 286 posts
Company Man
Thu 27 Oct 2022
at 16:04
  • msg #572

Re: OOC

Just read the IC - was Glass aware of this contract ending after the initial intro? If not, this is going to be a harsh thing for the character.
DM
GM, 946 posts
Thu 27 Oct 2022
at 16:28
  • msg #573

Re: OOC

In reply to Master Glass (msg # 572):

Probably not. In fact, it may not technically have been that restrictive, but, on the surface, the job was to find trading locations and a source of Orrerys.

You have. And you've brought both to Trident live and in person.
This message was last edited by the GM at 19:12, Thu 27 Oct 2022.
Master Glass
player, 287 posts
Company Man
Thu 27 Oct 2022
at 16:35
  • msg #574

Re: OOC

Cool. This will be interesting.
Keira Mordewald
player, 244 posts
Maintenance Female
Thu 27 Oct 2022
at 21:05
  • msg #575

Re: OOC

Plot Twist! Kinda wasn't expecting THAT.
Klak-Nik
player, 23 posts
Preying mantis
Thu 27 Oct 2022
at 22:23
  • msg #576

Re: OOC

It just means it's time to turn space pirates
Master Glass
player, 290 posts
Company Man
Thu 27 Oct 2022
at 22:42
  • msg #577

Re: OOC

Klak-Nik:
It just means it's time to turn space pirates

Yeah, leaning a bit that way myself. Glass, a dedicated Company man, gets let go abruptly and rudely from the Company, turns space pirate, and preys on every ship the Company tries to send out into the Void. :D
DM
GM, 948 posts
Thu 27 Oct 2022
at 22:44
  • msg #578

Re: OOC

In reply to Master Glass (msg # 577):

Well, when the Fords fired Dodge, he went into competition.
DM
GM, 950 posts
Thu 27 Oct 2022
at 22:49
  • msg #579

Re: OOC

Btw, the odd gravity issues I just described for a powered helm is something Klak-nik would know, which is why I assumed he's off the Helm after landing.
DM
GM, 951 posts
Thu 27 Oct 2022
at 22:53
  • msg #580

Re: OOC

Actually, on reflection, I'm probably wrong. If the ship is touching ground, the bigger gravity takes over.

It was easier last edition.
Klak-Nik
player, 25 posts
Preying mantis
Thu 27 Oct 2022
at 23:04
  • msg #581

Re: OOC

From what I understood it was just touching down on the planet that subdued the ship's individual gravity plane. As you pretty much stated in the updated messages. If at any point I do say something out of line and am incorrect in posting should that be something edited or should a correction post be made?

I know you mentioned not editing things in the notices section of the game but wasn't sure if that extended to posts made with rules errors inside them.
DM
GM, 952 posts
Fri 28 Oct 2022
at 01:25
  • msg #582

Re: OOC

Errors should be edited. But I think I erred this time,, not you.

Still, it brings up a point: If you're landing but NOT getting off the helm or powering it down, let me know folks. There may be factors from that, and I should know ahead of time. It probably won't matter most times, but if it does, I should be aware it's happening.
Keira Mordewald
player, 246 posts
Maintenance Female
Fri 28 Oct 2022
at 01:34
  • msg #583

Re: OOC

Glass' last two sentences puts him back aboard... Near railing at a minimum.
DM
GM, 955 posts
Fri 28 Oct 2022
at 01:42
  • msg #584

Re: OOC

In reply to Keira Mordewald (msg # 583):

Yes, but Klak-nik's first sentence puts the conversation with him at just before Glass returns.

And if you're directly addressing Klak-Nik out of the blue, as it seems you were, originally, that means you're with him. He can't watch everywhere all the time, and it's clear from his post he was watching Glass, not you.

No one can be everywhere at once, not even with the Helm helping.
Klak-Nik
player, 26 posts
Preying mantis
Fri 28 Oct 2022
at 02:09
  • msg #585

Re: OOC

Is there no room for wibbly wobbly time, between posts? It seems if we don't allow for that things will slow down immensely as each person gives a single line of communication, waits for response, then responds, and back and forth perhaps before moving on. Also, I did mention I was landing but nothing about de-helming (or whatever it would be called) everything I posted was pretty clear I stayed at the helm. How nitty gritty do we need to get in posts?
Keira Mordewald
player, 247 posts
Maintenance Female
Fri 28 Oct 2022
at 02:18
  • msg #586

Re: OOC

It would have been her turn to helm and she didn't know what the plan was. Conveniently though Glass was there, or so it seemed.

I think our current state should be fairly well sorted out though... It isn't like Glass would have had to go far from the ship to be laid off. Single minded fast movement is half of shock response. The other half tends to be stunned immoveable.
DM
GM, 956 posts
Fri 28 Oct 2022
at 02:30
  • msg #587

Re: OOC

In reply to Keira Mordewald (msg # 586):

Well, as I make it out, Glass is just on board so at the cargo doors downstairs. You and Klak are on the bridge, forward and one deck up. Most other folks are either in bed, or on deck where they can see the scenery, I would guess.

When Glass collects himself, he'll probably join folks on the bridge. Or get everyone together on deck. Or something else.

My current guesses for second shift, is Keira in the bridge, as established, Lyra on deck where se can see incoming problems, and Aymaba down in the Cargo area dealing with pots and pans and the open door and ladder. But I may be wrong.
Master Glass
player, 291 posts
Company Man
Fri 28 Oct 2022
at 03:56
  • msg #588

Re: OOC

Let me know when Glass gets to interact with a crew and I'll play it from there.
DM
GM, 957 posts
Fri 28 Oct 2022
at 04:00
  • msg #589

Re: OOC

Anytime you want to gather them up, or go looking for them, or otherwise do so. You stopping to think was your call, after all.
Ayamba
player, 140 posts
Pygmy Power
Fri 28 Oct 2022
at 10:47
  • msg #590

Re: OOC

Is the Shrike seaworthy with its big sticky out legs and back door?

If not was wondering why a spaceship would need hammocks instead of beds. No waves to worry about.
Keira Mordewald
player, 248 posts
Maintenance Female
Fri 28 Oct 2022
at 12:58
  • msg #591

Re: OOC

The only reasons that I can think of quickly are price point and gravity shift. No one was ever crushed by having a hammock fall on them.

With the weirdness of a gravity well that pushes stuff away when not in direct contact but that clings to direct contact if we maintain helm power it should push water away... Meaning leaks or even open cargo doors shouldn't be an issue. No elevated sails or masts would suggest it would be a poor to terrible wind powered vessel.
DM
GM, 958 posts
Fri 28 Oct 2022
at 15:40
  • msg #592

Re: OOC

The shrike can float, but it can't sail. Specifically stated in the description.

It won't push water away when floating and under power because the planet gravity will have overridden helm induced gravity while touching the planet (the mistake I made yesterday was forgetting that), even the wet parts.

Hammocks have a couple uses, and some versions apply today (fold up cots). Yes, not having a bed fall on you in a gravity shift is a good thing, but also, bed tech wasn't grand then, and bunk beds not only would be harder to clean up after a shift, but were a new fangled peasant thing back then. They may not have spread wide right away. Also, hammocks, much like fold up bunks, can easily be taken down for floorspace, if desired. And they are cheap and don't need assembly, fit through doors, etc.

Not that the one main deck cabin DOES have a bed, but a hammock over it. More of a cot: Sailcloth (canvas) held taught by ropes, removing the need for a mattress.
Keira Mordewald
player, 249 posts
Maintenance Female
Fri 28 Oct 2022
at 15:47
  • msg #593

Re: OOC

Not a submarine... *Makes another line of notes*
DM
GM, 960 posts
Fri 28 Oct 2022
at 16:14
  • msg #594

Re: OOC

In reply to Keira Mordewald (msg # 593):

No, that's the Turtle Ship
Brian O'Brien
player, 62 posts
Female Irish Astronomer
Sat 29 Oct 2022
at 12:50
  • msg #595

Re: OOC

Brian does not mine hugs.
DM
GM, 961 posts
Sat 29 Oct 2022
at 14:35
  • msg #596

Re: OOC

OK, folks, the main options:

Piracy: You have to have some idea where the other ships are and be able to chase then down and out gun them. You can probably chase them down, but the rest is iffy.

Free Trader: You buy a cargo at Point A and sell it at Point B, hopefully for a profit. Or for trade goods you can off load for more somewhere else. You have a Point A for a lot of goods, but no Point B yet.

Cargo/Passenger Hauler: You have to have someone willing to pay you to haul cargo or have a paying customer needing to go somewhere. Again, Earth is not the place to get either.

Mercenary Adventurer: People pay you to do things. Cargo/Passenger Haukling, exploring dicey areas of the Asteroids or more distant planets, etc.

Explorer: Go see what's out there and hope you pick up some coin in the process to pay for your expenses.

Or combinations of the above. But the one thing they all have in common is that Earth is not a good choice, as it doesn't have space travel. In fact, Fred was mildly surprised to see you folks when he pulled over for a nap, if you recall.
Keira Mordewald
player, 252 posts
Maintenance Female
Sat 29 Oct 2022
at 15:25
  • msg #597

Re: OOC

Unless Glass wants to exact brutal vengeance against a company that raised him and then kicked him to the curb- Just saying in a week or two we could hit every one of their warehouses with a calculated meteor strike... Very little collateral damage after the first one... Then we could get to our long term business. Keira sort of alluded to it IC. She would think she knows the math but... WMD tend to be beyond first estimates.

Keira wants destinations. An asteroid mine might have mithril or adamantine which would go a long way to making magical goods. Desert world's might have an odd forest that grows ironwood or some such.

Most of our long term options having us take a trip to Ceres to get situated and off the ground again, I think.
DM
GM, 962 posts
Sat 29 Oct 2022
at 15:40
  • msg #598

Re: OOC

Well, you can buy a cargo at Ceres, but where do you take it?
Master Glass
player, 295 posts
Company Man
Sat 29 Oct 2022
at 20:22
  • msg #599

Re: OOC

To Keira: That's sort of the general impulse Glass has. His background is all about the Company life and owning and such, so this is rather devastating to him. I will be heading down the dark road a bit that way IC.
Afterwards, we need to choose our path. We do need to understand the needs of the various ports - we know Ceres provides food and ships, primarily, and Earth is just a general source for goods.
DM
GM, 964 posts
Sat 29 Oct 2022
at 22:53
  • msg #600

Re: OOC

In reply to Master Glass (msg # 599):

According to Fred, Earth isn't a part of the wildspace trade at all.
Keira Mordewald
player, 255 posts
Maintenance Female
Sat 29 Oct 2022
at 23:22
  • msg #601

Re: OOC

Well, Earth brings to the table whatever we can manage to take. We could take with some amount of freedom from any of the Western European countries and possibly the new world. As far as we know there's no other ships except for the dragonfly that we towed here that can compete with us for mobility and aim. None of them can shoot straight up and we can invert ourselves and fire on them. There's a small issue of salvage in the water being a bit more complex. But caravan routs are all available to us.

Unless someone among us knows of a particularly valuable resource or has a desire to hurt a particular target there is less reason to stay.

Trying to get a job from terrestrial monarchs would have a larger chance of getting us branded as insane folks or have requests for flying ships to be built. Unless someone wants to be part of a take over then... less use. Even a hub of arcane research is limited to the resources of a world that has at least as much imagination as valid magic.
DM
GM, 965 posts
Sun 30 Oct 2022
at 00:05
  • msg #602

Re: OOC

Remember, it's  space ship, not an air ship. And, while it can float, it's isn't built for the sea...of which there is a good 100+ miles to cover before you hit land.

All to get an unknown cargo for an unknown destination.

Pity you folks don't have a resource that can tell you about the destinations in space.
Master Glass
player, 297 posts
Company Man
Sun 30 Oct 2022
at 03:52
  • msg #603

Re: OOC

70 feet per round is only around 8 miles per hour. Even with dashing it'll take longer to get to the next shore than going back into orbit, switching Helmists, then going down to a city.
DM
GM, 968 posts
Sun 30 Oct 2022
at 04:46
  • msg #604

Re: OOC

You'll have to move a bit up there, too, probably more, but it will be safer than landing in rough seas.
Ayamba
player, 143 posts
Pygmy Power
Sun 30 Oct 2022
at 04:58
  • msg #605

Re: OOC

Please explain the ship movement to me. If we are not affected by earths gravity til we touchdown, why do we travel so slowly in atmosphere. 8mph sounds very slow. Is that a game mechanic so we don't zip around like drones?
DM
GM, 969 posts
Sun 30 Oct 2022
at 05:40
  • msg #606

Re: OOC

That is how fast the ship moves. In air, in space, in water, even, for ships that can do water. Neither wind nor current is a factor, just whatever they used to decide how fast ships went in this edition. There is a semi-permeable bubble around a ship under power.

And 8 miles is the fastest a Helm powered ship goes, btw.

In space, free of any other gravity wells, you go 100 million miles per day. But that's "warp speed", as it were.
Klak-Nik
player, 29 posts
Preying mantis
Sun 30 Oct 2022
at 05:44
  • msg #607

Re: OOC

Got some info to pass on to everybody but falling asleep ATM. IC post from Klak-Nik tomorrow. ~10ish hours, tops
Keira Mordewald
player, 257 posts
Maintenance Female
Sun 30 Oct 2022
at 13:54
  • msg #608

Re: OOC

Keira realized she has the ability to 'Tinker' a message by touching a page. Then have Koolu fly it to someone while she is 'watching' them from the helm. They can respond aloud and Koolu can return... Or just maybe since Koolu can deliver touch spells, maybe Koolu can deliver a 'Tinkering' to remove the tinkered writing and change it to something else. She doesn't know if it will work... Yet. Also, with the intelligence average of Koolu and Keira being above human average and the average Wisdom score also being above average the plan might take some time but it can be enacted. Koolu isn't so dumb as to not come back even if Keira forgets to give it the key 'this one time'. Keira would tell Koolu to forget that instruction and move on with the parchment tests.

There are a lot of shifts we gloss over where we would be interacting with others on shift with us and if we are going to gloss over the shifts then perhaps ooc should be an acceptable place to summarize the kinds of facts, if any, our characters are likely to offer about themselves.

It may inspire characters to NOT interact or to take some down time to work together on projects.
DM
GM, 970 posts
Sun 30 Oct 2022
at 16:07
  • msg #609

Re: OOC

OK, a couple things:

The Homunculus is not above average intelligence, it's barely at average. .

I want all Tinkered messaged to be sent to me for reposting. They have severe limits, and you tend to ignore limits. Witness the fact you want your infused magic item to use your tinkering ability. Tinkering is not spellcasting. Sorry.

You didn't give the homunculus hands, and, even if you had, it's not much bigger than a hand. That limits it, which is why you crossbow is still in your chest. It can carry a sheet of paper, but no fine manipulation, and nothing too tiny.

And the reason we gloss over days and days and days of nothing happening is so that something can happen. We could still be on day two. The game WAS listed as action/adventure (not that there has been much yet). Besides it's hard to hold conversations with folks in other rooms. Especially when one or both of you is asleep.
Keira Mordewald
player, 258 posts
Maintenance Female
Sun 30 Oct 2022
at 16:40
  • msg #610

Re: OOC

I'll shift this over to private thread as it will involve Keira testing things and I'm not sure how you want that to play out in game and maybe others wouldn't see it.
DM
GM, 972 posts
Mon 31 Oct 2022
at 04:52
  • msg #611

Re: OOC

Flying ships aren't unusual in London? They don't actually exist in the known world. Which is mostly just Europe and Africa.
Master Glass
player, 299 posts
Company Man
Mon 31 Oct 2022
at 16:39
  • msg #612

Re: OOC

DM:
Flying ships aren't unusual in London? They don't actually exist in the known world. Which is mostly just Europe and Africa.

Regarding this - the known world doesn't know of the Americas, yet? Did we see those formerly unknown continents on or ascent/descent?
DM
GM, 973 posts
Mon 31 Oct 2022
at 17:09
  • msg #613

Re: OOC

In reply to Master Glass (msg # 612):

No, to both. If you were over Europe/Africa they'd have been on the other side of the world.

You'd have been geostationary going up, but you might have seen the Americas (not that thy are called that) or Australia coming in, while looking for familiar shapes.

Currently none of you has History training, so you probably wouldn't even know about the Viking colony there.
Master Glass
player, 300 posts
Company Man
Mon 31 Oct 2022
at 17:33
  • msg #614

Re: OOC

Okay, so here's where we stand
- the world doesn't know about flying ships except as unique items.
- we need to pick a city to stock and gather cargo and other stuff. If we are 100miles from mainland, going up, changing helms and back down would be faster to reach a city anywhere. I vote London.
- we want to explore the solar system and possible further on, once we've finished local stops.

Let's go to London, land a walking day away or so. We can't disguise the ship coming down (Glass' Silent Image is only a 15' cube, so while it may obscure the front or rear to make it cloud-like, the wings will kinda be obvious), so we'll have to offload the shore party and have the Helmist be ready to take it up if we get investigators.
After that we find supplies, make contacts with a trading company for cargo, put it all in a wagon and trundle it into the ship. Take off from there to Mars to sell, gather appropriate cargo from there, then go on to other locations for profit and fun.
Thought - if we leave the gear in the wagon strapped securely down, it may be fine as the gravity shifts.
Ayamba
player, 144 posts
Pygmy Power
Mon 31 Oct 2022
at 20:19
  • msg #615

Re: OOC

So cross between Firefly and StarTrek IV? (and likely lots of other films).

Can't leave anyone on board else they can't play along. Will have to risk it. I am thinking London is more medieval than renaissance, so are we walking into a "burn the flying demons/witches" situation? Lyra presents as a WW2 Peggy Carter type character so I am confused over level of tech/society in Blighty.

Guessing we loose the horses on return. What sort of ramp is there into the back of the ship? Will we need block and tackle to haul wagon/cargo on board?
DM
GM, 975 posts
Mon 31 Oct 2022
at 20:25
  • msg #616

Re: OOC

In reply to Ayamba (msg # 615):

It's a ladder, so, yes, a block and tackle would be a wise purchase if you're not top loading dockside.
Ayamba
player, 145 posts
Pygmy Power
Mon 31 Oct 2022
at 20:44
  • msg #617

Re: OOC

Looks like the cargo bay is about 30ft+ off the ground with those legs on the ship is that correct? And do we wings and tail or have they been removed?
DM
GM, 976 posts
Mon 31 Oct 2022
at 21:05
  • msg #618

Re: OOC

I'm assuming the legs work like shock absorbers, and fold up some under weight. After all, the only ladder they sell in the book is 10' (which is what you've been using, so 10 or less above the ground).

Also, keep in mind that you will be paying 15 gp for a cart, 8 gp for a mule, plus the cargo. But what cargo? What weapons do they like/want? what  armor types? what else?

Given the short distances between inner planets and the fact that you have a full larder for a couple months, it might be worth the 2-3 days round trip to go find out, first. Because if you get the wrong stuff, the only other customers you know of for war gear are the Mercury orcs.
Master Glass
player, 301 posts
Company Man
Mon 31 Oct 2022
at 21:40
  • msg #619

Re: OOC

Good lord what an absolutely useless design for a loading system! I would have expected the legs to act for landing, then be cranked to lower the keel to the surface for ease of loading and unloading. If it's really 10' or 30' up in the air, you are going to have a helluva time loading anything.
Buying a cart and mule isn't a big deal, since we'd be using it regularly as we progress through our nascent shipping company.
DM
GM, 977 posts
Mon 31 Oct 2022
at 22:18
  • msg #620

Re: OOC

In reply to Master Glass (msg # 619):

It's designed to drift into a dock on a gravity plane for loading and unloading. It's a SPACE ship. It's not meant to be loaded to any great degree from a planet.
Master Glass
player, 302 posts
Company Man
Tue 1 Nov 2022
at 21:19
  • msg #621

Re: OOC

With regards to travel, we go out of Earth's gravity plane, move at high speed over to London, then down to land. We don't need to stay at 70 once out of the plane. Just a burp of warp drive. Even if it's off by a small percentage, still not days.
DM
GM, 982 posts
Tue 1 Nov 2022
at 21:28
  • msg #622

Re: OOC

You realize that one round of travel at that speed puts you 7000 miles farther away?

You don't have that sort of fine control of the interplanetary speed. It's for travel between planets, not travel around a planet.

Again, this is a space ship. Not an air ship, not an ocean ship.

There isn't a fast way to fly around a planet. It IS, however, safer in orbit. Especially when changing pilots.
Master Glass
player, 303 posts
Company Man
Tue 1 Nov 2022
at 21:40
  • msg #623

Re: OOC

I won't get pedantic on this , but we could choose a 1 second burst , or vector out one round out if geosynchronous, wait one hour, then back in to where we want to go, since Earth rotates at 1,000 mph.
Klak-Nik
player, 31 posts
Preying mantis
Tue 1 Nov 2022
at 21:48
  • msg #624

Re: OOC

I didnt think it was a switch to suddenly be at the maximum speed with no options in between I'm pretty sure we could go at lower than warp but faster than standard so long as we were a specific distance from other bodies in space right?
DM
GM, 983 posts
Tue 1 Nov 2022
at 21:50
  • msg #625

Re: OOC

No, you could choose a 1 round burst. 6 seconds. That's what movement is.

And you're traveling north, south, not east west, so earth rotation isn't the solution.

That being said, if that is the method you want to use, now that you've actually mentioned it yourself, I can address it: all it takes is 2 navigation rolls. One to plot the course, one by the pilot to not deviate from it. The plotter may also be the pilot.

Brian is up as pilot.



I gave the times based on what you told me you were doing. It's your job to come up with other ideas for yourselves, if you want something quicker.. I had "fly to England" so that's what I based what I posted on.

NOW I have fly out, fly back. Not quite taking into account the actual geography, but close enough. Now I can post responding to that.
Ayamba
player, 146 posts
Pygmy Power
Wed 2 Nov 2022
at 05:35
  • msg #626

Re: OOC

I am a bit concerned we are flying in baba yagas wingless bird boat in arthurian Britain. What are the chances for a neg reaction?
DM
GM, 985 posts
Wed 2 Nov 2022
at 06:02
  • msg #627

Re: OOC

In reply to Ayamba (msg # 626):

Pretty good.

But you DO have wings, so there's that.
Keira Mordewald
player, 265 posts
Maintenance Female
Wed 2 Nov 2022
at 06:14
  • msg #628

Re: OOC

That and the earliest clear reference to baba yaga is eastern European, between 1600 and 1800. Given the nature of tales, maybe the creature is there but I feel there is plenty of negative potential for being mostly foreigners, armed, and not being expected... Unless there are even  more differences... It could be.
Brian O'Brien
player, 64 posts
Female Irish Astronomer
Wed 2 Nov 2022
at 13:19
  • msg #629

Re: OOC

Alright, I have no idea here since I'm not very good in velocity and such science, but I'm just going to land on a field, probably somewhere to a barn house. If that's a no go, I guess I can always land on a moat in some castle. That's safe to crash land.
DM
GM, 986 posts
Wed 2 Nov 2022
at 15:40
  • msg #630

Re: OOC

In reply to Brian O'Brien (msg # 629):

England is a big island. I was hoping for more than a random barn or castle. But I'll work with what I have.
Master Glass
player, 304 posts
Company Man
Wed 2 Nov 2022
at 16:14
  • msg #631

Re: OOC

So we will run a tangential tack path, out at an appropriate angle for one round, back in to London/England at a slightly north, slightly lesser angle. :D Glass has Navigator's tools proficiency, plus help from Brian - roll on that?
Keira Mordewald
player, 266 posts
Maintenance Female
Wed 2 Nov 2022
at 16:21
  • msg #632

Re: OOC

A little over a mile NNE of St. Mary Hospital, isn't so far from roads that we couldn't get into London proper but is out of the way enough to where we shouldn't be forced to make a scene.

If Lyra's family is well off they might have a garden area, possibly a farm field.

I also just thought of a thing, so I'll have Keira mention this IC.
DM
GM, 988 posts
Wed 2 Nov 2022
at 16:25
  • msg #633

Re: OOC

St Mary's Hospital? You realize I'm not British, and the landscape was likely different 900 years ago?

Brian is flying, so we land according to where she decides, and she gave me enough to fake it.
Keira Mordewald
player, 267 posts
Maintenance Female
Wed 2 Nov 2022
at 16:50
  • msg #634

Re: OOC

I imagine that it's possible but also that that would only mean that other people have the same perspective that I have on it. Which changed significantly after I looked up, "maps of medieval London" and found economic and geographical maps and spent just a little bit of time looking over those. To get just some rough idea about what those locations may have looked like. I'm not going to assume that they're exactly accurate as some of them very quite a bit from each other. But it gives a little bit of an idea for anyone who wants their character to know more about that area then I myself do, and I'm not going to allow my character to use any of that information.
DM
GM, 989 posts
Wed 2 Nov 2022
at 17:16
  • msg #635

Re: OOC

You realize England is a lot bigger than just London?

If you folks are landing in London, I need to know. That's a whole other matter that what Brian has said about. Also scroll up to post 626 above.

Master Glass:
So we will run a tangential tack path, out at an appropriate angle for one round, back in to London/England at a slightly north, slightly lesser angle. :D Glass has Navigator's tools proficiency, plus help from Brian - roll on that?


Yes, it's navigation: applied geometry.

I have Brian's piloting roll already, with her landing instructions. I'll wait until tomorrow to see if she wants to change those to London, if that's the desired goal.
Lyra Phillips
player, 67 posts
Female Security Chief
Wed 2 Nov 2022
at 17:17
  • msg #636

Re: OOC

yes, London is the desired destination
Jediah Deimos
player, 78 posts
Pugilist cook
Wed 2 Nov 2022
at 23:48
  • msg #637

Re: OOC

Our Spelljammer is a hut on giant chicken legs?
Keira Mordewald
player, 268 posts
Maintenance Female
Thu 3 Nov 2022
at 00:00
  • msg #638

Re: OOC

It bears some moderate resemblance to such a thing. From certain angles, distances, and weather conditions.
DM
GM, 990 posts
Thu 3 Nov 2022
at 00:33
  • msg #639

Re: OOC

Like from underneath.

It IS a hut on chicken looking legs, actually.
Jediah Deimos
player, 80 posts
Pugilist cook
Thu 3 Nov 2022
at 01:09
  • msg #640

Re: OOC

Aw, shit....
Ayamba
player, 147 posts
Pygmy Power
Thu 3 Nov 2022
at 02:02
  • msg #641

Re: OOC

But now I know that it has the sails (wings) it would look more birdlike. So probably could confuse muggles enough at distance.
DM
GM, 991 posts
Thu 3 Nov 2022
at 15:21
  • msg #642

Re: OOC

Still waiting for that Navigation roll.
Master Glass
player, 306 posts
Company Man
Thu 3 Nov 2022
at 16:34
  • msg #643

Re: OOC

Sorry? It was made yesterday. 13:20, Yesterday: Secret Roll: Master Glass rolled 15 using 1d20+2 with rolls of 13.  Navigation.
DM
GM, 992 posts
Thu 3 Nov 2022
at 16:38
  • msg #644

Re: OOC

Ah, I should probably remind you folks that you need to tell me when you do that sort of thing. I don't generally check the die roller. I wait for you to tell me you've rolled, and what the roll was.

So, again: if you're making rolls for me...please let me know you've actually done so.
Lyra Phillips
player, 68 posts
Female Security Chief
Thu 3 Nov 2022
at 21:23
  • msg #645

Re: OOC

ok, so not exactly a happy camper right now. Kinda feel like I was passed by. I was trying to think of a good answer for lyra, I.e. directions to her families estate as it were but it looks like things have passed me by. Sorry I took so long. So where do we stand now? If everyone is amicable I can have Lyra give directions to her families lands.
DM
GM, 995 posts
Thu 3 Nov 2022
at 21:37
  • msg #646

Re: OOC

You're at a farm outside London next to a barn.

Fireballs greeted you in the skies of London, but missed, first salvo. Not finding her secondary choice for landing spots in the big city, Brian took things rural. She found her first choice easily enough.

Of course, there don't seem to be any farmers about, and it's Klak's turn on the helm, as Brian pushed herself a bit to get you all down safely.
Lyra Phillips
player, 69 posts
Female Security Chief
Thu 3 Nov 2022
at 21:39
  • msg #647

Re: OOC

Ok, I see. well that wasn't very nice of them to throw fireballs was it? OK maybe we can find a way to get to lyra's home. Fireballs! Yike! Like Zoikes Scooby!
Ayamba
player, 149 posts
Pygmy Power
Mon 7 Nov 2022
at 02:02
  • msg #648

Re: OOC

Quiet weekend. Everything okay?
DM
GM, 1010 posts
Mon 7 Nov 2022
at 02:52
  • msg #649

Re: OOC

Yes, but it's the weekend. While I try to answer weekend posts, I don't expect any and I try not to advance things until Monday.

If I haven't heard from Lyra by then, we'll have to assume she's sleeping or hiding and not coming out when called for.
Master Glass
player, 314 posts
Company Man
Mon 7 Nov 2022
at 21:56
  • msg #650

Re: OOC

Really kinda need a Lyra post, about now.
Ayamba
player, 151 posts
Pygmy Power
Mon 7 Nov 2022
at 23:58
  • msg #651

Re: OOC

Have a feeling Lyra might not be telling the whole truth about her background. :-/
Klak-Nik
player, 34 posts
Preying mantis
Mon 7 Nov 2022
at 23:59
  • msg #652

Re: OOC

Or she's telling her truth, which just may not align with reality
Keira Mordewald
player, 281 posts
Maintenance Female
Tue 8 Nov 2022
at 00:13
  • msg #653

Re: OOC

It happens sometimes... We may have to finagle a little but taking off is something not everyone is prepared for. Knights would be less so.
Klak-Nik
player, 35 posts
Preying mantis
Tue 8 Nov 2022
at 00:24
  • msg #654

Re: OOC

Say the word and Klak-Nik will fly us outa here. He can't speak for what fireballs may come chasing us down though
DM
GM, 1013 posts
Tue 8 Nov 2022
at 01:28
  • msg #655

Re: OOC

It's up to you folks. She hasn't check in since Thursday, but part of that was the weekend.
I can't NPC her response to this as it's ... well, complicated.  I have no idea how she wants to fix it. Apparently she was remembering a different background. Possibly a different game, or just something that didn't get submitted.

But, what you DO know is that she was a security guard in Atlantis that was available at the last minute without warning or prep. She's unlikely to be noble anywhere, and this isn't the merchant society she was describing for her family.

Her story isn't adding up. Maybe she's really French? It would work there.
Ayamba
player, 152 posts
Pygmy Power
Tue 8 Nov 2022
at 03:12
  • msg #656

Re: OOC

All good. I think we should  continue posting and see how things play out. Lyra can jump in at a suitable spot.

I have a feeling Klak is gonna be the bigger issue anyway. ;p
Klak-Nik
player, 36 posts
Preying mantis
Tue 8 Nov 2022
at 03:21
  • msg #657

Re: OOC

Hey hey now, don't bug me and I won't bug you :P
Master Glass
player, 317 posts
Company Man
Tue 8 Nov 2022
at 06:26
  • msg #658

Re: OOC

I don't understand why there were no social rolls asked for in any of that conversation? At least to allay their paranoia and prevent this kind of outcome. I am disinclined to acquiesce to their requests. This seems like a pointless attempt anyways, considering our supposed contact with a noble family isn't.
DM
GM, 1016 posts
Tue 8 Nov 2022
at 06:47
  • msg #659

Re: OOC

Well, I'm using the system they have in the encounters for SJ. It sets an initial attitude. You folks haven't really done anything to make an opportunity to change their opinion for the better. You're a merchant talking (down) to nobles in their own country when they are holding you at lance point.

I could make some rolls to see how much worse it's getting, but then we'd be in combat. You haven't done anything to make things better yet, so there hasn't been call for a roll to see how much better.

-You've lied about a noble family (not your fault, but it happened)
-You've asked them to indulge in commerce (cultural difference, so, again, not your fault, but still an issue)
-And now you're pretty much giving them orders while being held at lance point, which IS your fault.

They are arresting you and you're ignoring it and the threat they present. Do you really want me to roll to see how the situation is changing?

Maybe you just don't realize the situation, but you need to make nice with them, not the other way around. Your call, but the option is combat or surrender or actually treating with them somehow on their terms, not yours.
Keira Mordewald
player, 282 posts
Maintenance Female
Tue 8 Nov 2022
at 15:29
  • msg #660

Re: OOC

I'm trying to think about how my character, who is smarter than me, would try to get a handle on all this.

I regret that in my stupidity the best solution I have is stripping Hund's gear and sending the defender over the railing
like it was a WWE turnbuckle onto the wizard and yelling over the rail for the captain to put an inverted grab on a leg.

I slightly regret that it is a mental image I find humorous (in a 4 color cartoon style) as we take off and Glass flips around.

I will have to think more on SMART ideas.
Ayamba
player, 154 posts
Pygmy Power
Tue 8 Nov 2022
at 20:54
  • msg #661

Re: OOC

Well we do know Glass can fly.
Klak-Nik
player, 38 posts
Preying mantis
Tue 8 Nov 2022
at 20:56
  • msg #662

Re: OOC

As long as it's not countered?
Ayamba
player, 155 posts
Pygmy Power
Tue 8 Nov 2022
at 23:13
  • msg #663

Re: OOC

Waiting on Glass to make the call. Tricky spot to be in as party leader.
Master Glass
player, 319 posts
Company Man
Wed 9 Nov 2022
at 04:49
  • msg #664

Re: OOC

Very tricky spot. Xenophobic paranoids are not good trading partners. Let's see if I can pull out the escape clause.
Klak-Nik
player, 39 posts
Preying mantis
Wed 9 Nov 2022
at 04:59
  • msg #665

Re: OOC

And escape we shall! (Hopefully)

As stated in the IC, the Hive was ready to take off as soon as Glass is aboard, so provided he makes it aboard, we should be taking off now. Hope everyone is ready...
Ayamba
player, 157 posts
Pygmy Power
Wed 9 Nov 2022
at 05:00
  • msg #666

Re: OOC

Expect initiative to be called. We did trigger defensive reaction with fireballs i guess so first contact was always gonna be hard.
Master Glass
player, 320 posts
Company Man
Wed 9 Nov 2022
at 05:03
  • msg #667

Re: OOC

Exactly what I was thinking. I'm hoping for the possibility of surprise, maybe with a good deception roll from the crew's distraction. Either way, if the wizard starts launching fireballs, we'll have to ship-dash the heck outta here. Also, looking a bit like an angel might help in a religious medieval setting.
This message was last edited by the player at 05:06, Wed 09 Nov 2022.
DM
GM, 1018 posts
Wed 9 Nov 2022
at 05:20
  • msg #668

Re: OOC

In reply to Master Glass (msg # 667):

Except that you cast a wall first, so they couldn't see you.
Master Glass
player, 323 posts
Company Man
Wed 9 Nov 2022
at 05:43
  • msg #669

Re: OOC

In reply to DM (msg # 668):

The smart guy might be able to see through the illusion.
Klak-Nik
player, 40 posts
Preying mantis
Wed 9 Nov 2022
at 05:52
  • msg #670

Re: OOC

That and how big is the wall and how high do you have to fly. Wall appears, angel flies above wall back to ship to sail away into the stars...
DM
GM, 1024 posts
Wed 9 Nov 2022
at 07:02
  • msg #671

Re: OOC

A reminder: Brian and Kyra are currently asleep. Lyra is in her cabin, but probably not asleep.

Brian and Kyra can send in initiatives, but no actions this round.
DM
GM, 1026 posts
Wed 9 Nov 2022
at 16:21
  • msg #672

Re: OOC

Stiill need to hear from Ayamba, Callvyn, and Lyra, but we may have lost Lyra. She hasn't checked in for 6 days. I generally don't take action until day 14, however. Things DO happen, after all, and if she's in my area, weather may have gotten her a bit.
This message was last edited by the GM at 18:38, Wed 09 Nov 2022.
Master Glass
player, 324 posts
Company Man
Wed 9 Nov 2022
at 18:00
  • msg #673

Re: OOC

It hit -16C here after dumping 28cms of snow. Weather can suck sometimes.
DM
GM, 1029 posts
Wed 9 Nov 2022
at 19:08
  • msg #674

Re: OOC

OK, round 1 is posted. Worst case you can keep flying up until you're out of range of the wizard's spells.

Let's shoot for noon US Pacific tomorrow for round two. Everyone but Brian is awake, and the hailstorm outside her bedroom door can wake her if she desires.

Lower deck folks will need to move tot he upper deck before they can do much, of course. Factor that in. And Keira is prone and needs geared up to whatever degree makes her comforable.
Lyra Phillips
player, 72 posts
Female Security Chief
Thu 10 Nov 2022
at 02:23
  • msg #675

Re: OOC

Sorry I haven't been around the past sevral days. Real life is taking up all of my time. So I'm going to take a leave of absence for a little while. I just don't have the time for this game right now.
DM
GM, 1033 posts
Thu 10 Nov 2022
at 02:52
  • msg #676

Re: OOC

ok, thanks for letting us know.
DM
GM, 1037 posts
Thu 10 Nov 2022
at 19:21
  • msg #677

Re: OOC

Round 2 is posted.

Not much has changed except that Glass in now in the AOE damage zone. And Keira is standing. Her Defender, as well, of course.

Don't take the ice Storms personally, folks. You're just out of range of everything else. I really wanted one good fireball blast
DM
GM, 1038 posts
Thu 10 Nov 2022
at 19:22
  • msg #678

Re: OOC

Oh, and the ship has taken 8 points, I think. I need to check SJ rules. I think they're different the Saltmarsh in this regard
DM
GM, 1039 posts
Thu 10 Nov 2022
at 19:24
  • msg #679

Re: OOC

Nope, no ship damage. Sorry, I should have checked for thresholds before posting
Klak-Nik
player, 48 posts
Preying mantis
Thu 10 Nov 2022
at 19:27
  • msg #680

Re: OOC

I believe the Shrike has a damage threshold of 15 so anything less than that I. A single instance of damage is considered superficial.

Edit: I missed your second message
This message was last edited by the player at 19:27, Thu 10 Nov 2022.
DM
GM, 1048 posts
Fri 11 Nov 2022
at 19:28
  • msg #681

Re: OOC

You folks are safe, but with folks making death saves, we are still in combat rounds. A Single 1st level Cure Wounds each is enough to prevent death. Brian is the Ship's Surgeon.
Jediah Deimos
player, 84 posts
Pugilist cook
Sat 12 Nov 2022
at 02:13
  • msg #682

Re: OOC

And she is exhausted.
Brian O'Brien
player, 70 posts
Female Irish Astronomer
Sat 12 Nov 2022
at 10:27
  • msg #683

Re: OOC

Ya'll are in real deep trouble huh. Dang, and I'm missing so much action.
Brian O'Brien
player, 71 posts
Female Irish Astronomer
Sat 12 Nov 2022
at 10:32
  • msg #684

Re: OOC

Ah wait, did I not distribute to you guys the healing potions I brewed. Darn, my bad.
Keira Mordewald
player, 295 posts
Maintenance Female
Sat 12 Nov 2022
at 13:15
  • msg #685

Re: OOC

You gave them to Glass and said something like "distribute as you like".

Not sure if anything came of it.
Master Glass
player, 330 posts
Company Man
Sat 12 Nov 2022
at 15:40
  • msg #686

Re: OOC

Yes, the potions were left in the Helm cabin chest.
Also, Glass told the group he could heal. If he wasn't unconscious...
Keira Mordewald
player, 298 posts
Maintenance Female
Sat 12 Nov 2022
at 16:16
  • msg #687

Re: OOC

Ok, that would weight Keira's action possibilities somewhat.
DM
GM, 1053 posts
Sat 12 Nov 2022
at 16:22
  • msg #688

Re: OOC

If we are done meta gaming?
DM
GM, 1058 posts
Sat 12 Nov 2022
at 16:55
  • msg #689

Re: OOC

Folks, this round would be over except...no one is sending in the rolls for what they are doing. I don't know if you are succeeding or failing.

It's the weekend, so no hurry. I'm referring to rounds that HAVE been sent in already, but are imcomplete.
Ayamba
player, 162 posts
Pygmy Power
Mon 14 Nov 2022
at 02:00
  • msg #690

Re: OOC

Where we up to? Death save done. Thinking about next character. ;p
DM
GM, 1059 posts
Mon 14 Nov 2022
at 03:05
  • msg #691

Re: OOC

Nah, you have at least 3 rounds. Keira has one of you, and I'm waiting on Jed's roll for another. And that's just round 1.

but its' the weekend, so I'll give Jed until tomorrow at noon (ish).
Callvyn Arees
player, 13 posts
Farm Boy
Mon 14 Nov 2022
at 15:03
  • msg #692

Re: OOC

Well, it sure was fun playing with all of you. Sheesh.
Brian O'Brien
player, 72 posts
Female Irish Astronomer
Mon 14 Nov 2022
at 15:19
  • msg #693

Re: OOC

Did you just died? Oof, sorry new guy.
Klak-Nik
player, 53 posts
Preying mantis
Mon 14 Nov 2022
at 15:50
  • msg #694

Re: OOC

We've just got unconscious for at this point as far as I understand. Nobody dead dead
DM
GM, 1060 posts
Mon 14 Nov 2022
at 16:11
  • msg #695

Re: OOC

When at 0 or below, unless it was a massive damage thing (I think, not sure in this edition off hand, but no need to check) You stabilize at 3 successful saves, and die at 3 failures, which ever comes first.

So at least 3 rounds. It's fine.....so far.
This message was last edited by the GM at 21:13, Mon 14 Nov 2022.
DM
GM, 1062 posts
Mon 14 Nov 2022
at 16:17
  • msg #696

Re: OOC

There we go. At least 2 rounds left for Callvyn, 3 for Ayamaba, and Glass is awake and can act for round 5.

I'll update at noon tomorrow. Earlier if I have everyone's moves.
Klak-Nik
player, 54 posts
Preying mantis
Mon 14 Nov 2022
at 16:25
  • msg #697

Re: OOC

Provided there's no Nat 1s at least.
Callvyn Arees
player, 14 posts
Farm Boy
Mon 14 Nov 2022
at 20:59
  • msg #698

Re: OOC

True. Just things seem pretty dire after this incident.
Master Glass
player, 332 posts
Company Man
Mon 14 Nov 2022
at 21:25
  • msg #699

Re: OOC

We were up against a really high level wizard, after all. Two Ice Storms? That's pretty nasty. Just keep flying and we'll have to rethink our approach for the next city. Anyone else feel like we are a SpellJammer version of Firefly? :D
This message was last edited by the player at 21:26, Mon 14 Nov 2022.
DM
GM, 1065 posts
Mon 14 Nov 2022
at 21:31
  • msg #700

Re: OOC

The Knights were tough, too. I didn't realize how tough until after (stats on both are in the MM, as it happens). I just used the obvious archetypes for the setting.

I have enough to wrap this up. Posting shortly
Klak-Nik
player, 58 posts
Preying mantis
Mon 14 Nov 2022
at 21:33
  • msg #701

Re: OOC

In reply to Master Glass (msg # 699):

Ooh I like that, let's be that
DM
GM, 1067 posts
Mon 14 Nov 2022
at 21:40
  • msg #702

Re: OOC

Ok, everyone except Brian (you need to quit overworking that girl) is awake/conscious, etc.

Hurting, but alive and awake.

IC is open for posting.
Ayamba
player, 165 posts
Pygmy Power
Mon 14 Nov 2022
at 22:46
  • msg #703

Re: OOC

Tricky indeed. Wasn’t expecting an 8th+ wizard but it does make sense all things considered. Yes i have certainly been thinking of Firefly.

And now for the feedback and debriefing. ;p
Ayamba
player, 167 posts
Pygmy Power
Mon 14 Nov 2022
at 22:59
  • msg #704

Re: OOC

We are cross posting I didn’t see your 3 posts. Let me read and adjust if needed.
Master Glass
player, 336 posts
Company Man
Mon 14 Nov 2022
at 23:03
  • msg #705

Re: OOC

Mal: Do you want to run this ship?!?
Jayne: Yeah.
Mal: Well... you can't!
https://www.youtube.com/watch?v=ux3XQu1mIi4
Master Glass
player, 337 posts
Company Man
Mon 14 Nov 2022
at 23:05
  • msg #706

Re: OOC

In reply to Ayamba (msg # 704):

No problem. Being online at the same time does that.
Ayamba
player, 168 posts
Pygmy Power
Mon 14 Nov 2022
at 23:06
  • msg #707

Re: OOC

It reads okay so all good. A youtube video is hardly the foundation of a good defence. :)
DM
GM, 1069 posts
Mon 14 Nov 2022
at 23:54
  • msg #708

Re: OOC

All these Firefly and Star Wars references, and yet, you have your own UpsideDown AND a telepathic bug, but not one Stranger Things crack.

Just saying.
This message was last edited by the GM at 15:36, Tue 15 Nov 2022.
Callvyn Arees
player, 15 posts
Farm Boy
Tue 15 Nov 2022
at 15:18
  • msg #709

Re: OOC

We're a cross genre ship!
Keira Mordewald
player, 302 posts
Maintenance Female
Tue 15 Nov 2022
at 15:24
  • msg #710

Re: OOC

How about:

"I swear by my pretty floral bonnet, I will end you."?

Too soon?

The problem with a stranger things reference is the stranger things is kind of a dungeons and dragons reference and so having dungeons and dragons make a stranger things reference is almost dividing by zero.
Ayamba
player, 170 posts
Pygmy Power
Tue 15 Nov 2022
at 22:46
  • msg #711

Re: OOC

Unfortunately i am yet to watch stranger things so lost on me atm. But i have plans for a Christmas binge so I will join in after that. :)
Jediah Deimos
player, 87 posts
Pugilist cook
Wed 16 Nov 2022
at 02:09
  • msg #712

Re: OOC

"I am a leaf on the wind.  Watch me...." *harpoon impales Wash to his seat*
That one is too soon.
So, mutiny, is it?
Mr Glass:  You wanna run this ship?
Ayambe:  Yeah!
Mr Glass:  Well... You can't!
This message was last edited by the player at 02:11, Wed 16 Nov 2022.
Ayamba
player, 171 posts
Pygmy Power
Wed 16 Nov 2022
at 04:22
  • msg #713

Re: OOC

Yeah pick on the little guy pulled from deaths door. :-o
Klak-Nik
player, 63 posts
Preying mantis
Wed 16 Nov 2022
at 15:40
  • msg #714

Re: OOC

Ship didn't take any damage right?
DM
GM, 1071 posts
Wed 16 Nov 2022
at 15:48
  • msg #715

Re: OOC

In reply to Klak-Nik (msg # 714):

No, almost from the second one, but not quite. The damage was mixed types, so I'm applying Threshold separately to each type.
DM
GM, 1075 posts
Wed 16 Nov 2022
at 17:11
  • msg #716

Re: OOC

Highlighting is not the same as using quotation marks, folks. Basic rules of english still apply.

Also, remember, Ayamba DID warn you that this was likely to happen....
Master Glass
player, 339 posts
Company Man
Wed 16 Nov 2022
at 19:20
  • msg #717

Re: OOC

I'm not having an issue with it. It sort of goes with the whole "disenfranchised from the Company and now having to figure out his life when cut off from his central purpose in life" thing.
Ayamba
player, 172 posts
Pygmy Power
Fri 18 Nov 2022
at 02:18
  • msg #718

Re: OOC

Just waiting for crew to gather before continuing.
DM
GM, 1079 posts
Fri 18 Nov 2022
at 03:52
  • msg #719

Re: OOC

Just so it's clear: Lyra appears to be missing. Of course, there are 2 berthings down under that won't be checked, as well as galley and Mess Hall. And the storage up top.
DM
GM, 1080 posts
Fri 18 Nov 2022
at 06:41
  • msg #720

Re: OOC

A reminder: Brian's room is the one on the main deck. Walking out of her door puts her on deck.
Keira Mordewald
player, 307 posts
Maintenance Female
Fri 18 Nov 2022
at 12:16
  • msg #721

Re: OOC

Oh, I got confused by some of the numberings then. So that does make things both simpler and slightly more complicated.
DM
GM, 1081 posts
Fri 18 Nov 2022
at 16:09
  • msg #722

Re: OOC

My point was that you couldn't be up on the main deck with the other AND on the lower deck getting gear out of your room at the same time.

So you did NOT go get your crossbow.
Klak-Nik
player, 67 posts
Preying mantis
Fri 18 Nov 2022
at 16:24
  • msg #723

Re: OOC

Are we still in combat time then? Cause that feels like something that should be possible over a relatively short period outside of combat no?

Knock on door - quick discussion - go to other deck and retrieve crossbow - back around to deck with everyone else - next line of communication to everyone
Keira Mordewald
player, 309 posts
Maintenance Female
Fri 18 Nov 2022
at 17:50
  • msg #724

Re: OOC

I'll remove the line from earlier post as it has no baring and I accept that. That is also why I left all regard for the crossbow out of post since discovering I had my map read wrong.

I don't want to do a ton of stuff in any post as that doesn't give decent time for others to act
This message was last edited by the player at 17:51, Fri 18 Nov 2022.
DM
GM, 1082 posts
Fri 18 Nov 2022
at 20:25
  • msg #725

Re: OOC

So you're retconning your trip below to never happen?

We REALLY need to quit doing that folks.
Keira Mordewald
player, 310 posts
Maintenance Female
Fri 18 Nov 2022
at 22:01
  • msg #726

Re: OOC

I had been wrong in assuming where she was to begin with. We've already been over how she believes there may be hostiles about still. There may be friendlies too so she isn't holding Firebolt to catch someone.

If a part of something is invalid it is only fair to say that clarification is needed or all of it is invalid.

I don't remember saying she went below so there shouldn't be a need to retcon that.
DM
GM, 1083 posts
Fri 18 Nov 2022
at 22:35
  • msg #727

Re: OOC

When you post you're going down stairs, don't suddenly take action upstairs, instead.

You didn't say she went below in those words, no. You said she went to her room. Her room is below. Ergo, you, in fact, said she went below. So you, in fact, went back and changed what you posted as having happened.

At the very least, post that you changed your mind, instead. or follow though with what you posted. Either work.

But please stop going back and revising posts that have already been read.
We've gone over THIS, too. more than once. I'd like to not have to go over it again and again. .
DM
GM, 1084 posts
Fri 18 Nov 2022
at 22:36
  • msg #728

Re: OOC

Notice thread, message 8
Ayamba
player, 174 posts
Pygmy Power
Sat 19 Nov 2022
at 00:11
  • msg #729

Re: OOC

I should point out that Ayamba has: "I always have a plan for what to do when things go wrong" and "I judge people by their actions, not their words" as personality traits.

I acknowledge that Glass is a very active player in the game and I have no intentions to undermine that through Ayamba's speaking up.
Keira Mordewald
player, 311 posts
Maintenance Female
Sat 19 Nov 2022
at 00:12
  • msg #730

Re: OOC

I seem to be finding new ways to make the same mistakes. But you pointed out that she couldn't do part of what I had posted. I had assumed we would only keep what could be done and leave off what couldn't rather than assume a character would forgo an already stated issue about lack of communication and considered state of possible threat to get a weapon she arguably doesn't need in the first place.

After all, INT isn't a dump stat for anyone. Even if paranoia is optional.

I'm not privy to other character INT but I'm struggling with playing above my IQ and having a character that 'just has to deal with it' most of the time.

My IRL is closer to a bard as in not best at anything. I promise I'm trying.
DM
GM, 1085 posts
Sat 19 Nov 2022
at 01:09
  • msg #731

Re: OOC

Actually, I was pointing out she wasn't giving her speech because she wasn't there. But instead of changing your LAST post, you went farther back so you could do it anyhow.

You're rationalizing why it's ok to rewrite things to suit YOU. I'm saying that isn't my priority, my priority is not changing things that have had posts come after them. Sometimes you're changing what was responded to making those posts nonsense. Not this time, but it's happened and it's not fair to the other players, or even to me if I haven't gone back to see if you've decided to change what you did, but act on what I read the first time.

You could have waited a little bit then made the same post. You didn't.

You're making this about the character and what it might have done given enough player hindsight.. It's not. it's about basic posting rules for the game. All players, and all characters regardless of stats or background.

Now, can we NOT argue about whether the rules that apply to everyone also apply to you, and  get on with the game?
Klak-Nik
player, 69 posts
Preying mantis
Sat 19 Nov 2022
at 01:39
  • msg #732

Re: OOC

DM:
My point was that you couldn't be up on the main deck with the other AND on the lower deck getting gear out of your room at the same time.

So you did NOT go get your crossbow.


I think they may have retconned in response to this which as I read indicates you were saying the trip below did not happen not the other way around. I may be misinterpreting things. I also understand that you have the no ret conning rule in place and expect that to be applied to everyone which makes sense but it seems you may have unknowingly set them up for failure in regards to how you responded to them initially.
DM
GM, 1086 posts
Sat 19 Nov 2022
at 01:56
  • msg #733

Re: OOC

I didn't set anyone up for failure. I posted that it didn't happen. That should ahve beent he end of it, but it wasn't.

At no time did I say to go back and revise things. Quite the opposite, I've posted a rule to NOT do so, and I've mentioned it several times when it's happened.

I keep thinking it's done, but it just won't die. I really do not know what else to say but do not do it. ever. please.

Now can we move on. please?
Klak-Nik
player, 71 posts
Preying mantis
Sat 19 Nov 2022
at 02:14
  • msg #734

Re: OOC

This is where my confusion lies, and why I will likely not be able to move on until I understand so that I can understand intent in the future as well:

As GM you do have final say, yes. Retconning no good, yes. Those I understand. However, as GM in response to something a player said they would like to happen you have now stated that that thing did not happen, and that it did happen therefore preventing another thing from occurring. I guess I am lost as to which one you would have liked it to be. And the proper means of addressing it in the future. Your latest statement seems to align with what the player ended up deciding on but the middle statement throws me for a loop.

If I make a post that says I do a thing which you then determine is not a thing that should have been possible doing you would like the next post to say something along the lines of "___ actually decided to do *this thing* rather than *That thing*"? Is that understood correctly?
DM
GM, 1087 posts
Sat 19 Nov 2022
at 03:31
  • msg #735

Re: OOC

First I simply said it didn't happen. That was for information, and should have been the end of it.
But it won't die.

I was then told the retcon happened. It wasn't necessary, and I said so. She could have chosen either path, and simply told me, she could have simply accepted what I'd said. Instead she told me she'd chosen to go in and retcon things. It's posted that I dont' want that to happen, and I told her so. And I asked her to stop.

It could have ended there. But it won't die.

She then explained why it was ok for HER to have done so, or that how it seemed to me, anyhow. I explained that it was never ok. For anyone.

It could have ended there, but it won't die.

You took over, implying I'd left her no choice. As illustrated above, there was a lot of choice. Retconning was about the only one that wasn't a choice.

And still it won't die.

For the record, I have no preference as to which choice was made. I simply wish for certain rules of continuity to be followed. They weren't in this case, even though there were a few options on doing so.

But yes, if you post actions too far into the future and circumstances make you decide to abort them, them post that fact, don't go back and change things like you'd been planning the new action all along. And if you actually DID something you regret, live with it.

NOW can it die? Please?
Klak-Nik
player, 72 posts
Preying mantis
Sat 19 Nov 2022
at 03:46
  • msg #736

Re: OOC

I apologize if this has come off as antagonistic. It is not intended as such. I have merely sought clarity in order to avoid this kind of thing happening in the future. Mostly for myself. But also for others.

The order of events and statements made gave me cause to be clouded in understanding. The means by which you clarify still leave me with some doubts but I believe I understand your intent and reasoning. I did not intend to take over and cause things to escalate or get worse. If things are meant to be left unasked and clarity not had then there runs the risk, especially as someone relatively new to this particular game, that a similar issue rises again with perhaps myself as the perpetrator. I want to avoid that.

I am also struggling with the apparent strength of response to what I saw as a simple inquiry for clarity on my part. Hopefully with time I can figure out if this is an abnormal response or something that should be expected to happen again as it is not the first time I have had a difficult time with a response here. Communication for me is always a struggle so I understand that sometimes it takes me longer to coming to a point of understanding than others. I am sorry if that interferes with the usual flow of communication here.
DM
GM, 1088 posts
Sat 19 Nov 2022
at 04:04
  • msg #737

Re: OOC

Well, when things that should have been over after an initial post go on forever, it tends to frustrate me a bit, yes. (And note: it is STILL going on). I've seen games die from this sort of thing as the 6 or 7 people not involved get fed up with it.

Also, there are other issues involved that you aren't aware of. And q hole other frustration stream getting fed initially.

Plus of course, I have a life, barely, and today was not a good one. That might be shortening my tolerance for other things, especially on matters where my tolerance is already overstressed a  bit.

And the fact that it just won't die, and it's been blown far too far out of proportion is getting more and more frustrating for me, so, for the..7th, 8th time? Can we let it go, please?
Brian O'Brien
player, 78 posts
Female Irish Astronomer
Sat 19 Nov 2022
at 11:03
  • msg #738

Re: OOC

Brain can't keep up with this OOC conversation, this sounds like something that should be discussed in the pms, I think.

Let's all be civilized here everyone and talk things over. Let's not make any hasty decisions until we clear things out
Master Glass
player, 342 posts
Company Man
Mon 21 Nov 2022
at 17:56
  • msg #739

Re: OOC

How long do we wait for everyone to respond, before we proceed with the vote? I'm curious who wants to put their name in, as well. :D
DM
GM, 1089 posts
Mon 21 Nov 2022
at 18:23
  • msg #740

Re: OOC

I'd give the weekend a pass. Let's call it at noon Tuesday(tomorrow) my time
Callvyn Arees
player, 19 posts
Farm Boy
Mon 21 Nov 2022
at 18:30
  • msg #741

Re: OOC

Just a heads up, I probably will not be posting much during the Thanksgiving holidays starting Wed, 11/23 through Monday, 11/28
DM
GM, 1090 posts
Mon 21 Nov 2022
at 18:52
  • msg #742

Re: OOC

In reply to Callvyn Arees (msg # 741):

I don't expect anyone to. Starting this week until New Years things will get iffy all around, I expect.
This message was last edited by the GM at 22:16, Mon 21 Nov 2022.
DM
GM, 1091 posts
Mon 21 Nov 2022
at 22:19
  • msg #743

Re: OOC

Folk, do what you like IC, but I'm going to open a voting thread. I'm putting Ayamba up as opposition because he's making the noise, but if anyone else wants in, say so before the votes have been cast.
Ayamba
player, 176 posts
Pygmy Power
Mon 21 Nov 2022
at 22:32
  • msg #744

Re: OOC

Ayamba has not actually offered to be captain but I will go with it. He was just generally unhappy with the performance of glass. Hoping someone else would put themselves forward. Especially one of the helms peoples.
DM
GM, 1093 posts
Mon 21 Nov 2022
at 23:18
  • msg #745

Re: OOC

well, the thing is you need one. voting one out means someone has to step up, and you started it mall, so you're nominated.

My posting may be sporadic, and with more than my usual typos for a bit folks. I'm typing with a finger splint on, and it's a bit of a pain.
Ayamba
player, 177 posts
Pygmy Power
Mon 21 Nov 2022
at 23:22
  • msg #746

Re: OOC

All good. Ayambas way of saying check yourself.

Oh dear. Have you considered typing with a different finger? ;p
DM
GM, 1094 posts
Tue 22 Nov 2022
at 00:12
  • msg #747

Re: OOC

but it's the one sticking out flipping the world off.
DM
GM, 1095 posts
Tue 22 Nov 2022
at 02:18
  • msg #748

Re: OOC

Feel free to go back and alter your vote post if a new candidate strikes your fancy. Let's keep things east for me to count come tomorrow.

And now we have Brian vs Glass, with Ayamba left in because the squeaky wheel gets the greased.

Or, if you're Tony Soprano, the squeaky wheel gets greased.

And remember, you're paused is the air high up with all that could mean.
Brian O'Brien
player, 82 posts
Female Irish Astronomer
Tue 22 Nov 2022
at 12:35
  • msg #749

Re: OOC

Really, Ayamba is gonna vote for Brian even though she has no clue who you are. Is this some form of revenge, haha.
DM
GM, 1096 posts
Tue 22 Nov 2022
at 18:34
  • msg #750

Re: OOC

The door flapping isn't odd at all. No one shut it behind him when he came on. Or when she was in the cargo bay.

Callvyn and Jed still to vote.
Ayamba
player, 180 posts
Pygmy Power
Tue 22 Nov 2022
at 20:42
  • msg #751

Re: OOC

Yes Ayamba will vote for Brian despite her dementia, because it was the best chance to get a different captain, and no other helm person put themselves forward. No revenge just belief that Glass would eventually get someone killed.

Saying that though looks like Glass will remain as captain so the journey continues.
Klak-Nik
player, 78 posts
Preying mantis
Wed 23 Nov 2022
at 16:46
  • msg #752

Re: OOC

Klak-Nik rolled 13 using 1d20 with rolls of 13.  Ship movement

I guess it is another misunderstanding of the functionality of the ships/helms on my part.

I understood the helm to make the ship an extension of ones being. Perception, movement, combat actions of the ship. Things that the helmsman would be as aware of as if doing those things in their own body. One doesn't need instrumentation to approximate movement in ones own body. My assumptions once again were likely far off from your expectations so I will try and adapt for the future.
DM
GM, 1102 posts
Wed 23 Nov 2022
at 17:53
  • msg #753

Re: OOC

One does when one is hundreds of feet in the air, flying with no reference points.

That's how you do it on land, actually. You may not realize it, but it's how it works.

You understand helms just fine. But your subconscious needs something to work with, and it's missing what it needs.
Ayamba
player, 186 posts
Pygmy Power
Wed 23 Nov 2022
at 23:39
  • msg #754

Re: OOC

Klak raised point about needing to speed up gradually and slow gradually. I didn’t think this was necessary. I thought our momentum was contained within our gravity bubble so there was effectively no concerns about inertia. Our biggest problem was really the gravity reversal on lower deck. Is my thinking correct?

8mph isn’t exactly fast to start with a move at 70ft. I think  I read previously Usain Bolt would be move at 200ft dash or something.
DM
GM, 1106 posts
Thu 24 Nov 2022
at 01:10
  • msg #755

Re: OOC

And man can outrun a horse on the sprint. Not long distance, however.

But yes, inertia isn't a problem, generally speaking. As you learned flying through the asteroid belt in fits and starts because no one listened to Fred.
DM
GM, 1107 posts
Thu 24 Nov 2022
at 01:12
  • msg #756

Re: OOC

Ok, folks, the Holiday makes this a 5 day weekend, starting now. I'll update Monday, and deal with what I can over the next few days as it comes up.
Ayamba
player, 187 posts
Pygmy Power
Thu 24 Nov 2022
at 01:28
  • msg #757

Re: OOC

5 day weekend sounds great. For the rest of the world it is BAU apart from the football world cup of course.
DM
GM, 1108 posts
Thu 24 Nov 2022
at 01:34
  • msg #758

Re: OOC

Oh, I expect we're not the only place where it's the shopping weekend from hell, we just get a party, first.
DM
GM, 1113 posts
Fri 25 Nov 2022
at 21:03
  • msg #759

Re: OOC

One language per race, folks. it's sill D&D, after all...and I'm lazy.

Also, there is a reason Earth isn't part of the Solar trade network. You don't know what it is, yet, and you may not want to find out.

But the original problem remains: What cargo for what destination?

Well, that and the big one: How to pay for it?
Ayamba
player, 192 posts
Pygmy Power
Sun 27 Nov 2022
at 22:22
  • msg #760

Re: OOC

If Jed is sleeping in the kitchen how can Ayamba clean up without disturbing his rest?
DM
GM, 1118 posts
Sun 27 Nov 2022
at 23:32
  • msg #761

Re: OOC

In reply to Ayamba (msg # 760):

He takes the dirty dishes from the mess hall (next door to the galley) to the scullery tub at the cargo doors. He brings the clean ones back to the mess hall.
Jediah Deimos
player, 93 posts
Pugilist cook
Mon 28 Nov 2022
at 00:40
  • msg #762

Re: OOC

Jed lived and worked in a bustling tavern....
Ayamba
player, 193 posts
Pygmy Power
Mon 28 Nov 2022
at 01:08
  • msg #763

Re: OOC

Dark was poor choice of word didn’t mean it was actually dark. I get that the sun is right there doing its thing. :)
DM
GM, 1120 posts
Mon 28 Nov 2022
at 03:51
  • msg #764

Re: OOC

I wasn't sure. It makes star gazing hard, I would think. Hard to say. I'll have to check what the space station sees during the day.
Keira Mordewald
player, 324 posts
Maintenance Female
Mon 28 Nov 2022
at 04:38
  • msg #765

Re: OOC

I think, it makes the sun side rough, but the other 5 sides should be kind of like night... Not much close enough to reflect enough light to drown it out unless there is.
DM
GM, 1122 posts
Mon 28 Nov 2022
at 04:59
  • msg #766

Re: OOC

Diffusion, such as happens in the Pre Dawn. Light before the sun comes up.

You have an atmosphere and very little distance the light needs to travel after scattering.

You "shadow" is just that: a bit of shadow.

I think. As I said, I need to look into it, from a source that has tested it out.
Ayamba
player, 194 posts
Pygmy Power
Mon 28 Nov 2022
at 05:10
  • msg #767

Re: OOC

Reddit?
DM
GM, 1123 posts
Mon 28 Nov 2022
at 05:17
  • msg #768

Re: OOC

ok, officially you can see stars from the space station, even with the sun up, due to a lack of atmosphere to diffuse sunlight.

Same with the lunar landers, although they saw more standing in the lander's shadow.

How much atmosphere is necessary to block the view is the question, because you certainly have some.

I'm sure someone somewhere could work it out, but that someone isn't me. Obviously light intensity is going to affect diffusion and even iris dilation (brighter light means eyes adjusting to compensate, so less able to see dimmer lights).

As I have already ruled "no" at earth light intensity, that will be the cut off. You can enjoy the stars heading out, and will barely notice the Sun when you hit the asteroids.

I'll post relative light intensities for the inner planets, as well, in case it matters at some point
DM
GM, 1124 posts
Mon 28 Nov 2022
at 05:41
  • msg #769

Re: OOC

Ok, for future planning, I've updated the Known bits of the solar system with expected light intensities.

The ends at Jupiter, as that's all that has been discovered on earth, yet. Light past that point is academic, anyhow.
DM
GM, 1128 posts
Mon 28 Nov 2022
at 06:29
  • msg #770

Re: OOC

Folks, please be careful when repeating my info posts not to pad in details of your own.

Take Lyra's example to heart: You pass out too much misinformation, you could get bit in the posterior by it.
Keira Mordewald
player, 326 posts
Maintenance Female
Mon 28 Nov 2022
at 11:13
  • msg #771

Re: OOC

I'm not sure where I got yellow from either, but would it be fair to have you delete that post entirely and for me to make a post that has Keira asking questions about the new lights to klaknik and the captain during turnover rather than just discovering them in the middle of her shift... Regardless of where the orrery may be kept?
DM
GM, 1129 posts
Mon 28 Nov 2022
at 17:40
  • msg #772

Re: OOC

Again, I'm not really fond of such. And having me do it for you isn't much of a fix. THIS TIME I'll line out the parts that don't fit, but maybe read posts twice before responding? Check the details...or lack.
DM
GM, 1132 posts
Tue 29 Nov 2022
at 18:24
  • msg #773

Re: OOC

Ok, as far as I can tell, you folks are still in earth orbit. Let me know when that changes, but time is passing.
Keira Mordewald
player, 330 posts
Maintenance Female
Tue 29 Nov 2022
at 23:03
  • msg #774

Re: OOC

Natural 1 for 4 total. She probably doesn't even know where her math went wrong by the end of her shift.
DM
GM, 1135 posts
Tue 29 Nov 2022
at 23:36
  • msg #775

Re: OOC

In reply to Keira Mordewald (msg # 774):

It's a good thing you have the orrery, isn't it?
Ayamba
player, 195 posts
Pygmy Power
Wed 30 Nov 2022
at 20:49
  • msg #776

Re: OOC

Would anti-clockwise be better to avoid the sun?
DM
GM, 1138 posts
Wed 30 Nov 2022
at 21:12
  • msg #777

Re: OOC

Make a navigation roll.
Jediah Deimos
player, 94 posts
Pugilist cook
Wed 30 Nov 2022
at 23:03
  • msg #778

Re: OOC

Jediah comes from the galley, wiping his hands with a somewhat clean towel.
*in a not-so-great singing voice*


"Here comes the sun, doo-doo-doo-doo
Here comes the sun, and I say
It's alright

Little darlin', it's been a long, cold, lonely winter
Little darlin', it feels like years since it's been here

Here comes the sun, doo-doo-doo-doo
Here comes the sun, and I say
It's alright

Little darlin', the smile's returning to their faces
Little darlin', it seems like years since it's been here

Here comes the sun
Here comes the sun, and I say
It's alright

Sun, sun, sun, here it comes
Sun, sun, sun, here it comes
Sun, sun, sun, here it comes
Sun, sun, sun, here it comes
Sun, sun, sun, here it comes

Little darlin', I feel that ice is slowly melting
Little darlin', it seems like years since it's been clear

Here comes the sun, doo-doo-doo-doo
Here comes the sun, and I say
It's alright

Here comes the sun, doo-doo-doo-doo
Here comes the sun
It's alright

It's alright"

DM
GM, 1140 posts
Thu 1 Dec 2022
at 19:39
  • msg #779

Re: OOC

I'm going to need some input folks...unless you're just going to sit and wait for contact?
DM
GM, 1142 posts
Thu 1 Dec 2022
at 23:47
  • msg #780

Re: OOC

Dayshift is Brian, Glass, Jed, and Callvyn.
Jediah Deimos
player, 95 posts
Pugilist cook
Fri 2 Dec 2022
at 02:15
  • msg #781

Re: OOC

And Jed spends almost all his time in the galley, except for a bit 9f fresh air, or to dump waste products.
Keira Mordewald
player, 332 posts
Maintenance Female
Fri 2 Dec 2022
at 16:54
  • msg #782

Re: OOC

Are their swords drawn? Do any appear to be casting spells?
DM
GM, 1149 posts
Fri 2 Dec 2022
at 16:55
  • msg #783

Re: OOC

Not that you can tell.
Ayamba
player, 198 posts
Pygmy Power
Sat 3 Dec 2022
at 00:15
  • msg #784

Re: OOC

Okay going to need more description for their ship. I have no idea of relative size. How close is their ship? Any other people visible on their ship? Are the elves face covered? What expressions do they have? What is their body language?

10:14, Today: Secret Roll: Ayamba rolled 12 using 1d20+1 with rolls of 11.  perception.
10:14, Today: Secret Roll: Ayamba rolled 16 using 1d20+1 with rolls of 15.  Insight .

DM
GM, 1151 posts
Sat 3 Dec 2022
at 02:05
  • msg #785

Re: OOC

It's a much bigger ship. It's 70' away (which I thought I'd said).

Given the current angle, you can't see their deck.

Their faces are uncovered.

And, when it comes down to it, I make rolls for information and observation so that the roll doesn't influence the perception of the results.

That being said, it's clear they think they are in charge. I DID say they were elves, right?
Ayamba
player, 199 posts
Pygmy Power
Sat 3 Dec 2022
at 04:09
  • msg #786

Re: OOC

Are you saying only do rolls when you ask for them?
DM
GM, 1152 posts
Sat 3 Dec 2022
at 04:34
  • msg #787

Re: OOC

It wasn't what I was saying, but it works. I may have a different idea of what skill applies, or it may be that a roll isn't necessary. Or it may be something where I want you to know the results of the skill use without knowing the dice roll so it causes the skill result to be affected by Player knowledge.
Master Glass
player, 351 posts
Company Man
Sun 4 Dec 2022
at 18:03
  • msg #788

Re: OOC

Is there an estimated speed of their ship we can get from observation. IE are we faster if we run?
DM
GM, 1153 posts
Sun 4 Dec 2022
at 18:29
  • msg #789

Re: OOC

Well, they're stopped now, so, that's a bit late.

But, without knowing size of the ship, which you didn't until they arrived, telling distance is a but iffy, so it's hard to tell how fas the distance was closing. You've started to learn the referents for next time, however.

As to out running them.. regardless of their speed, your ship is one of the fastest made...or so you were told when you bought it.

BUT...3 of them are already on board, so outrunning them is moot right now. And the moth ship is likely within short range on its weapons.
Master Glass
player, 353 posts
Company Man
Sun 4 Dec 2022
at 21:17
  • msg #790

Re: OOC

Was Venus already on our map? It's not one of the new lights, correct?
DM
GM, 1155 posts
Sun 4 Dec 2022
at 22:07
  • msg #791

Re: OOC

No. Mercury, Venus, Earth, Mars, and Jupiter are known to earth Astronomers (like Brian), and have always been on your Orrery display.

Ceres and anything past Jupitar have been on the display, but weren't known prior to seeing it.

The flashers are new to the display. The one you were heading for is almost exactly on the other side of the Sun (about 158 degrees, I think, around the circle), so you're crossing Venus and Mercury orbits twice each. Earth's again later, and Mars after that, as it happens.
Keira Mordewald
player, 333 posts
Maintenance Female
Mon 5 Dec 2022
at 01:38
  • msg #792

Re: OOC

And now we've learned a hazard of not planning trips with good navigation checks before we take off. I hope.
DM
GM, 1158 posts
Mon 5 Dec 2022
at 01:41
  • msg #793

Re: OOC

What, that you might encounter the Imperial Navy?

You can encounter them anywhere. They own Space. Just ask them.
Keira Mordewald
player, 334 posts
Maintenance Female
Mon 5 Dec 2022
at 01:46
  • msg #794

Re: OOC

Longer than ideal trips... Or trips to places that cross spaces you may want to stay away from. In general.

Third might not have required a trip through the center... But Keira isn't a navigator. She is barely a spellcaster, or so she feels in the vastness of all this.
Callvyn Arees
player, 24 posts
Farm Boy
Mon 5 Dec 2022
at 19:48
  • msg #795

Re: OOC

I probably won't post much over the next few days. I picked up a stomach bug and it's the worst. Give me a few days to recover from this awfulness.
DM
GM, 1163 posts
Mon 5 Dec 2022
at 19:58
  • msg #796

Re: OOC

OK, thanks for letting us know. Good luck
DM
GM, 1165 posts
Mon 5 Dec 2022
at 20:07
  • msg #797

Re: OOC

And that is the Imperial Elven navy. At least, that's how they were, more or less, in 2e. They are everywhere, and think they are in charge of all they survey. You know: like most elves.
Jediah Deimos
player, 97 posts
Pugilist cook
Mon 5 Dec 2022
at 20:41
  • msg #798

Re: OOC

Callvyn Arees:
I probably won't post much over the next few days. I picked up a stomach bug and it's the worst. Give me a few days to recover from this awfulness.

Take it back then,after checking the return policy, of course.
Keira Mordewald
player, 336 posts
Maintenance Female
Mon 5 Dec 2022
at 21:33
  • msg #799

Re: OOC

Well, Keira is likely going to have to dash to cover deck space. But the goal is to cast detect magic and see if/how much magic is involved in these elves.
DM
GM, 1167 posts
Mon 5 Dec 2022
at 22:02
  • msg #800

Re: OOC

You really need to the the DM these things directly. If I'm asking what spell you're casting, you're leaving out too much information.

So, are you casting a spell: yes or no? There IS a time issue, here.
Keira Mordewald
player, 337 posts
Maintenance Female
Mon 5 Dec 2022
at 22:27
  • msg #801

Re: OOC

We'll forget it for now. No spell. She will be going to the rail near where they left. Wishing she had thought of it sooner.
Klak-Nik
player, 87 posts
Preying mantis
Tue 6 Dec 2022
at 04:06
  • msg #802

Re: OOC

Apologies folks, I had thought I'd written something up during the elves' presence on board but it looks like it never posted, wouldn't have had an impact on the scenario really but I'll try to get it close to how I'd written it before and posted shortly. Mostly it's Klak-Nik unbothered by the situation.
Master Glass
player, 357 posts
Company Man
Tue 6 Dec 2022
at 19:10
  • msg #803

Re: OOC

Well, even if they aren't departing, we are.
DM
GM, 1170 posts
Tue 6 Dec 2022
at 20:46
  • msg #804

Re: OOC

In reply to Master Glass (msg # 803):

That's all I needed.
Master Glass
player, 358 posts
Company Man
Wed 7 Dec 2022
at 04:16
  • msg #805

Re: OOC

So, this rock is basically a disk, with farm and town on opposite sides of a gravity plane? And the docks are along the rim? So I guess ( and we'll find out) if the ship's plane stays stable to match when docked. Just to confirm, there's only one wasp heading towards the Ad Astra?
Glass will dream a little dream.
DM
GM, 1173 posts
Wed 7 Dec 2022
at 05:37
  • msg #806

Re: OOC

In reply to Master Glass (msg # 805):

Yes, more or less. It's like most asteroids. Although, to be fair, this one is larger than many, and has a fair bit of construction in place.

Still it comes in at less than 10 mile diameter. It's most certainly an asteroid, not a planet.
DM
GM, 1175 posts
Wed 7 Dec 2022
at 05:49
  • msg #807

Re: OOC

Glass in now awake using to only option in Xanathar's that a tiny creature with no voice can use.
DM
GM, 1176 posts
Thu 8 Dec 2022
at 15:59
  • msg #808

Re: OOC

Klak-nik has withdrawn from the game. Life is interfering, which generally happens to one or two players in December, unfortunately (and again in June, as it happens).

That leaves you back at 6. It's up to you: Glass can take over the mid Helm watch, or we can advertise for replacements, again.
This message was last edited by the GM at 17:18, Thu 08 Dec 2022.
Brian O'Brien
player, 90 posts
Female Irish Astronomer
Thu 8 Dec 2022
at 17:16
  • msg #809

Re: OOC

Oh no, not our telepath!
Master Glass
player, 361 posts
Company Man
Thu 8 Dec 2022
at 20:28
  • msg #810

Re: OOC

There goes our ease of communication. Ah well. I'd recommend a small recruitment drive, as it's getting rather sparse.
Ayamba
player, 206 posts
Pygmy Power
Thu 8 Dec 2022
at 21:54
  • msg #811

Re: OOC

That’s unfortunate, klak was an active poster.

I am starting to notice that other ships people are happy approaching and boarding our ship at their will. Either we appear soft as or everyone in space is tough as.
Master Glass
player, 362 posts
Company Man
Thu 8 Dec 2022
at 22:08
  • msg #812

Re: OOC

It's more like we aren't given ample opportunity to assess and post actions - they just move in. Perhaps we should have a SOP for all encounters like this.
DM
GM, 1178 posts
Thu 8 Dec 2022
at 22:40
  • msg #813

Re: OOC

Ayamba:
That’s unfortunate, klak was an active poster.

I am starting to notice that other ships people are happy approaching and boarding our ship at their will. Either we appear soft as or everyone in space is tough as.


Actually, the encounter tables do seem to be a bit high for your levels. I'm going to fix that soon. A little, anyhow.

But, yes, Military ships are going to think they're in charge. It's part of the mindset. The modern day US Coast Guard isn't diffident when it approaches a ship at sea. Why should the fantasy equivalents be any different in Space?
DM
GM, 1179 posts
Thu 8 Dec 2022
at 22:43
  • msg #814

Re: OOC

Master Glass:
It's more like we aren't given ample opportunity to assess and post actions - they just move in. Perhaps we should have a SOP for all encounters like this.


This is a  different subject. I try and give a day, at least, but determining a perfect time span to quit waiting for responses can be hard. Wait too long and people start checking in once a week, and rarely posting. At least one of you already does that. It makes it harder to keep a game alive.
DM
GM, 1185 posts
Sat 10 Dec 2022
at 00:12
  • msg #815

Re: OOC

I still need to know if you want to replace Lyra and Klac-nik.

Plus, I'm not sure what sort of cargo you're looking for, but I don't think you can afford much of any, currently.

If you're looking to recruit, I'd recommend a week. You folks can do downtime activities, maybe parley one of those into a cargo or other mission. Or, at least, a lead.
Master Glass
player, 365 posts
Company Man
Sat 10 Dec 2022
at 00:15
  • msg #816

Re: OOC

I don't know how your resource prices are going, but Glass alone has a couple of hundred gold, which should buy significant foodstuff or some such. I mentioned before we should definitely recruit more players, as we are down to only a few, and the day/night shift stuff doesn't work without enough PCs or we have to hire NPCs to fill in the gaps.
DM
GM, 1186 posts
Sat 10 Dec 2022
at 00:53
  • msg #817

Re: OOC

You can use the PHB for guidelines (and ONLY guidelines, not exact figures), but remember, you have several TONS of cargo to fill.

Assuming dry food to compensate for travel times and still be edible, that's a retail price of 500 gold for a single ton.

Modest level fresh food will cost about half that (3 sp instead of 5 sp), and probably weight about 50% more, so instead of food for 1000, a ton is food for 650, and costs 195 gp. But it'll be ready to go bad by the time you get it there unless you can cast Purify Food and Drink several times in a day (to cover the area involved). And that means a spell caster that doesn't have time to man the Helm, probably.

But that's food. This is a shipyard, so what they sell is ships. While they DO have farms, they may well buy some food. What sorts is to be determined. Certainly spices from Venus, but they are bound to have a fairly narrow local food options.

None of the above precludes someone who is looking for someone to take a mystery package somewhere, of course.
Jediah Deimos
player, 100 posts
Pugilist cook
Sat 10 Dec 2022
at 02:23
  • msg #818

Re: OOC

We could become a travelling restaurant.  A Spelljamming food truck.
This message was last edited by the player at 02:50, Sat 10 Dec 2022.
DM
GM, 1188 posts
Sat 10 Dec 2022
at 03:26
  • msg #819

Re: OOC

Ok, folks, it's Friday, and you're in a new, safe(hopefully) location, so its as good a time as any to level up a bit.

Let's advance to 4th level before we restart. Monday, by preference, but some of you probably have lives, and it IS the Holiday Season, so if we need a couple more days, we'll take them.

Generally speaking I don't do milestones, but the encounter chart is rather full of things tougher than you are. Let's shrink that gap a little.
DM
GM, 1195 posts
Sun 11 Dec 2022
at 01:30
  • msg #820

Re: OOC

OK, folks, still need those level 4  upgrades.

I've added one new player, and I think I have a second in the wings. I'm waiting to hear, as he was on a wait list over night and may not still be interested.
DM
GM, 1196 posts
Sun 11 Dec 2022
at 01:35
  • msg #821

Re: OOC

Folks, don't worry about hits. I use the flat adds from the book based on die size.

It's ASI and any new abilities I need to know about.
Xanadyr Kalthris
player, 1 post
Astral Elf
Sun 11 Dec 2022
at 02:03
  • msg #822

Re: OOC

Hello all. Looking forward to roleplaying with you.
Master Glass
player, 367 posts
Company Man
Sun 11 Dec 2022
at 02:42
  • msg #823

Re: OOC

In reply to Xanadyr Kalthris (msg # 822):

Welcome to the crew!
Ayamba
player, 209 posts
Pygmy Power
Sun 11 Dec 2022
at 03:14
  • msg #824

Re: OOC

Welcome Xanadyr.

Re: Jed's idea. I am thinking the fit-out for a restaurant would be expensive. Maybe we take on some passengers first and see if they are impressed with the cuisine. Get a few good reviews then gain a few 'Michelin' stars and then go from there.
Master Glass
player, 372 posts
Company Man
Sun 11 Dec 2022
at 18:30
  • msg #825

Re: OOC

Having a night watch rotation would still allow everyone to be fully rested, since it's light labour and works for normal adventures. Even with 'night' encounters, as long as not more than an hour of combat occurs.
DM
GM, 1201 posts
Sun 11 Dec 2022
at 18:39
  • msg #826

Re: OOC

Your call, I just want to be sure you're informed.
Keira Mordewald
player, 347 posts
Maintenance Female
Sun 11 Dec 2022
at 19:48
  • msg #827

Re: OOC

Can the area of a ballista be a valid trigger area for the alarm spell, to exclude triggering by people merely walking by near the railings?
DM
GM, 1202 posts
Sun 11 Dec 2022
at 19:52
  • msg #828

Re: OOC

In reply to Keira Mordewald (msg # 827):

An ballista isn't an area, it's an object. And not one of the objects permitted by the spell.

You CAN cast on the whole of the forecastle or stern castle. Those are areas.
Keira Mordewald
player, 348 posts
Maintenance Female
Sun 11 Dec 2022
at 20:07
  • msg #829

Re: OOC

Thank you for the clarification and assistance. I worried that maybe my goal was unclear. Keira would be much faster at figuring out how to let someone not have to go below deck but still awaken others.

The alarm spell doesn't quite make a "ship's alarm" that way but it is something of a start.
DM
GM, 1204 posts
Sun 11 Dec 2022
at 22:35
  • msg #830

Re: OOC

OK, the roster is full, again, but they won't have access until you actually hire them on, so...
This message was last edited by the GM at 23:11, Sun 11 Dec 2022.
Ayamba
player, 210 posts
Pygmy Power
Sun 11 Dec 2022
at 22:35
  • msg #831

Re: OOC

I am sure we could make a bell alarm connected to a lever on main deck to trigger a spring loaded bell hammer.
Having to use spells regularly probably isn’t sustainable.
DM
GM, 1205 posts
Sun 11 Dec 2022
at 22:39
  • msg #832

Re: OOC

In reply to Ayamba (msg # 831):

It isn't. The spell would have to be recast every 8 hours.

You could just use the 10 rounds or so approach usually takes to run downstairs and bang on doors.
Ayamba
player, 211 posts
Pygmy Power
Sun 11 Dec 2022
at 22:43
  • msg #833

Re: OOC

Does the helm see/sense approaching encounters sooner than watch eyesight? Assuming watch happens to be looking in the same direction.
Tor
player, 1 post
Per ardua ad astra
Small reptilian scribe
Sun 11 Dec 2022
at 23:10
  • msg #834

Re: OOC


 Evening all, did someone call for a wizard?
DM
GM, 1206 posts
Sun 11 Dec 2022
at 23:10
  • msg #835

Re: OOC

Yes.

First off, the helm will sense in ALL directions. Meanwhile the crewman on watch may not even be looking out, or, possibly, not on deck. Someone is washing dishes, taking meals to the Helmsman, etc.

Secondly, the Helmsman will feel it the moment speed goes from Interplanetary to Tactical, as well as what caused the slowdown. Direction and a 'feel' that varies by type of object. At this time the crewman, assuming he is even on deck, merely notices the stars move slower. Or maybe not if he's working rather than staring into space. That's what Passive Perception is for.
Ayamba
player, 212 posts
Pygmy Power
Sun 11 Dec 2022
at 23:31
  • msg #836

Re: OOC

Welcome Tor.

So I am thinking decision to escalate and wake crew needs to come from Helm.

Hence we should create some alarm system able to be triggered from helm room. And/or one of those vocal tube things and a bell system like in Victorian ‘upstairs downstairs’ to Captains Cabin. If choose to wake Glass instead of escalating straight to battle stations.

I am sure Keira could come up with a plan for that without need for magic.
DM
GM, 1207 posts
Sun 11 Dec 2022
at 23:36
  • msg #837

Re: OOC

Or the helmsman could just yell at the hole in the floor that connects the bridge to the captain's cabin.

Seriously, no one has tried that yet. You folks need to try the "simple direct methods" before going down the "overly complicated solutions" rabbit hole. They won't all work, but some will.
Ayamba
player, 213 posts
Pygmy Power
Mon 12 Dec 2022
at 00:02
  • msg #838

Re: OOC

We have had conversations previously about one area of the ship not hearing things from another. So I was thinking a clear mechanical solution would be the better even if more complicated. Plus yelling out doesn’t really close the communication channels effectively.
DM
GM, 1208 posts
Mon 12 Dec 2022
at 00:18
  • msg #839

Re: OOC

In reply to Ayamba (msg # 838):

That depends on the areas. The captains cabin is directly below the Bridge. The hatch (an open hole) is right in front of the Helm, and right next to his bed.

Sure, 50' away through two doors nothing will be heard, and any room other than the captain's on the lower deck is worse, but ... the hole is RIGHT THERE ... Go ahead, check the map.

Mind you, Glass is about as perceptive as a tree.

Still, a lot of the issues you folks seem to have is not trying the simple solutions before going to the complex ones. And the complex ones never work the way you hope. It might be worth trying the simple one for a change.
Ayamba
player, 214 posts
Pygmy Power
Mon 12 Dec 2022
at 00:33
  • msg #840

Re: OOC

Sure, sure, unfortunately though it seems simple and obvious are not always interchangeable.

Perhaps an Elf and an I assume Kobald can provide the inspiration eluding us. :)

Go-go crew change!
DM
GM, 1209 posts
Mon 12 Dec 2022
at 01:14
  • msg #841

Re: OOC

Waiting on Brian, Callvyn and Jed to send my level increases.
DM
GM, 1213 posts
Mon 12 Dec 2022
at 16:55
  • msg #842

Re: OOC

OK, folks, that's most of you and it's Monday, so let's proceed

What are your plans for the first day in a new port? Private threads are best, as I suspect most of you will be "hitting the beach" alone.
DM
GM, 1226 posts
Tue 13 Dec 2022
at 16:52
  • msg #843

Re: OOC

OK, it looks like I have everyone's first foray onto the new port. I'll update with results over the next few minutes.

New folks, you'll be added Day Two (tomorrow, hopefully) as a result of Day One efforts to find new crewmen. It's being done through a hiring hall type situation, mostly.
DM
GM, 1233 posts
Tue 13 Dec 2022
at 22:10
  • msg #844

Re: OOC

before you folks can take on a passenger you'll need accomodations. The supply closest off the main deck, with a bed can handle one passenger, two with a hammock, assuming they are ok with sharing.

But first you'll need the bed, and maybe a desk/table.
Tor
player, 3 posts
Per ardua ad astra
Small reptilian scribe
Tue 13 Dec 2022
at 23:18
  • msg #845

Re: OOC


 Here, it can be considered a very great saving that at least one possible crewmember will fit, with comfortable room to spare, into a cupboard.

 And he's got his own hammock.
Ayamba
player, 219 posts
Pygmy Power
Tue 13 Dec 2022
at 23:34
  • msg #846

Re: OOC

That makes two appropriately sized crew. Ayamba is a pygmy (halfling). But they are not putting us in a cupboard. We get all the space everybody else does whether we need it or not. ;)
DM
GM, 1234 posts
Wed 14 Dec 2022
at 00:02
  • msg #847

Re: OOC

Actually, Steerage is ideal for smaller crew members. Four small take up less space than 4 medium.
Ayamba
player, 220 posts
Pygmy Power
Wed 14 Dec 2022
at 00:20
  • msg #848

Re: OOC

Union rules trump practicalities. And before you say there is no union, Ayamba has one in his head. Just hasn’t evolved yet. Much like his belt-for-seats concept. :)
DM
GM, 1242 posts
Wed 14 Dec 2022
at 22:25
  • msg #849

Re: OOC

I need to know what, if anything, folk folks are doing on Day three (the only day the new folks can act on) and what the plans are for Day 4, when you're slot rent runs out and you need to pay up or leave.

You are unlikely to find a cargo here, as it's not that kind of port. however, the Hiring Hall may have commissions for ships. Small low packing package runs or passenger runs that hey are willing to trust to unknown ships and crews.

Or you can go to any of the other places in the inner system and try to find out what they want and what they offer. If nothing else, spices are in short supply, so if you're speculating, that would be a likely choice. A massive food run from Ceres to Fred's is possible, although you'd want to line up a customer, first. Should be easy enough, if you can get it there without it spoiling.

Also, if you're doing a food run, you might want to rotate Keira out of helm duty so she can spend all day casting Purify Food and Drink on your cargo ritually.
DM
GM, 1247 posts
Thu 15 Dec 2022
at 01:11
  • msg #850

Re: OOC

I know I've said this a few times before: Highlighting doesn't replace quotation marks. Please abide by the basic rules of English. Use Quotes.

Let's not make it harder for the colorblind or those with a color adjustment on their screen that might wash out some highlight colors.
Brian O'Brien
player, 98 posts
Female Irish Astronomer
Thu 15 Dec 2022
at 03:15
  • msg #851

Re: OOC

Keep the text blue new guys!
Ayamba
player, 229 posts
Pygmy Power
Thu 15 Dec 2022
at 03:17
  • msg #852

Re: OOC

First mate, first orders. ;p
Xanadyr Kalthris
player, 4 posts
Astral Elf
Thu 15 Dec 2022
at 03:22
  • msg #853

Re: OOC

Brian O'Brien:
Keep the text blue new guys!

Per the thread on posting:

DM:
While I prefer Blue for speech, I'm usually not going to worry too much about it, just don't use colors set aside for other things. Highlighting speech does NOT replace the need for quotation marks.


So if it HAS to be blue speech, I'll try to remember but goldenrod is my preferred color and I'm likely to slip in to that more often not.

Also for me personally, I HAVE to use a dark theme for my eyes and blue sucks for me to read so I have to either highlight blue text or quote the post so I can read it normally. Shrug.
This message was last edited by the player at 03:23, Thu 15 Dec 2022.
DM
GM, 1253 posts
Thu 15 Dec 2022
at 05:06
  • msg #854

Re: OOC

My reflexes are blue, as a  lot of DMs prefer it. But I have issues with other colors myself, so I understand. Some of t hem just seem too white or two black and don't stand out enough.

I do prefer blue, but I can't even get everyone to use quotes, so I pick my battles.
Ayamba
player, 236 posts
Pygmy Power
Mon 19 Dec 2022
at 04:16
  • msg #855

Re: OOC

So we are going to RP finding the job?

My understanding is that we need the full 7 days to do a downtime activity search for a job.
DM
GM, 1274 posts
Mon 19 Dec 2022
at 04:22
  • msg #856

Re: OOC

In reply to Ayamba (msg # 855):

No, not to search for a job. Not if you want ANY job, anyhow. Not on this station. If you have something in specific it might take a while, however.

No, to get ANY job, you just have to go to the Hiring Hall and offer to hire your ship out.

That IS what they do, after all: connect jobs with job seekers.

Most downtime activities DO require a full 7 days, however. Some take even longer.
Tor
player, 16 posts
Per ardua ad astra
Small reptilian scribe
Mon 19 Dec 2022
at 05:50
  • msg #857

Re: OOC


 From what I can tell, the group doesn't have a job at the moment and since a battered old fellow with arrows in his back, carrying a map has failed to materialise on dockside, we're going to have to go and get one. Which is where Tor comes in, as his job is apparently now to play mother. ^_^
DM
GM, 1276 posts
Mon 19 Dec 2022
at 17:06
  • msg #858

Re: OOC

We have new folks, so let me remind folks:

I don't take IC comments as instructions or information to/for the DM. I think Lyra proved the difference between IC comments and fact.

This is as it should be. It's not my job to assume you are trying to tell  the truth, or that what you say you're going to do is what you're actually going to do. Or that you'll not get sidetracked and forget to do it, for that matter.

You all have private threads. Use them if you're going to follow through. Tell me how, or it doesn't happen. A lack of details means...a lack of details.

Also, things like "Oh yeah, I meant to do this before I left" means that you didn't actually do it, and no, we are not winding back time because you finally remembered. Once that starts, things will get wound back more than they'll advance as new things occur to folks after the fact.
This message was last edited by the GM at 19:59, Mon 19 Dec 2022.
Ayamba
player, 238 posts
Pygmy Power
Mon 19 Dec 2022
at 19:58
  • msg #859

Re: OOC

Ayamba will go with Keira to look for a source of wood to make boxes and other stuff. He is interested to know how to make emergency boxes for the potions.
Xanadyr Kalthris
player, 10 posts
Astral Elf
Tue 20 Dec 2022
at 17:09
  • msg #860

Re: OOC

Jediah Deimos:
When Jesiah joins the captain and then kobold,

Oh, so he's only joining them, not Xanadyr also. Rude. lol
This message was last edited by the player at 17:09, Tue 20 Dec 2022.
DM
GM, 1281 posts
Tue 20 Dec 2022
at 17:39
  • msg #861

Re: OOC

They had a bad(ish) experience with Astral Elves. Well, the Imperial Elven Navy. Same thing
Ayamba
player, 239 posts
Pygmy Power
Tue 20 Dec 2022
at 19:58
  • msg #862

Re: OOC

Probably didn’t know how to spell Xadanoo. Didn’t even get his own name tight. ;p
Jediah Deimos
player, 117 posts
Pugilist cook
Wed 21 Dec 2022
at 19:31
  • msg #863

Re: OOC

Xanadu.  I have both the movie and the soundtrack.
DM
GM, 1305 posts
Thu 22 Dec 2022
at 01:50
  • msg #864

Re: OOC

Two travel days and then Christmas Weekend, so I'm not going to be doing formal updates until next week, and probably only one or two then.

I'll still be around, mostly, and can answer questions and address issues from the groups now out and about, so feel free to post if you're available and wish to.

Right now your major current issue is buying enough food for a long journey.
Ayamba
player, 244 posts
Pygmy Power
Thu 22 Dec 2022
at 02:50
  • msg #865

Re: OOC

Callvyn you must be Brian’s favourite. She actually remembers you worked on a farm. :)
Callvyn Arees
player, 30 posts
Farm Boy
Thu 22 Dec 2022
at 15:10
  • msg #866

Re: OOC

Hey, what can I say. I'm a memorable guy, I guess.

Also, I'll be traveling starting today through Jan 16. My posting may be sporadic at best, so please NPC me as necessary, and please don't kill ne off.
This message was last edited by the player at 15:10, Thu 22 Dec 2022.
DM
GM, 1306 posts
Thu 22 Dec 2022
at 16:58
  • msg #867

Re: OOC

If nothing else, you can be the guy guarding the ship. Or hiding below decks, most likely.

I'm going to avoid combat until the 2nd, as I prefer a 24 hour turn around for combat rounds. Combat in play-by-post can take forever, otherwise.

Doesn't mean you won't encounter something first, assuming we can even get out of the docks (might be iffy with the holidays here), just that the shooting won't start until the 2nd.
Ayamba
player, 245 posts
Pygmy Power
Fri 23 Dec 2022
at 03:14
  • msg #868

Re: OOC

And that was the moment Callvyn decided to not speak to Brian again. :)
Jediah Deimos
player, 119 posts
Pugilist cook
Sat 24 Dec 2022
at 15:50
  • msg #869

Re: OOC

Happy Holidays!
DM
GM, 1316 posts
Sun 25 Dec 2022
at 17:16
  • msg #870

Re: OOC

Merry Christmas, folks.

I have added your stockings to your belts. I'm assuming attunement for everyone, as no one has reached 3 attuned items yet.

The Coal and Tangerine will still need to be identified, of course. Not all of them, one of each will do. Don't get your hopes up.

If you get bored over the Holiday Slowdown, go ahead and decide what you do and don't want in your Stockings. Keep in t=mind that they are "of Holding" and not "Handy". This means you can't access anything in combat without a bit of a multi round search. Keep combat essential items in your regular pouch. Also keep in mind the narrow opening. No, your shield can't go in there.
DM
GM, 1318 posts
Mon 26 Dec 2022
at 21:50
  • msg #871

Re: OOC

I am, at some point in the next couple days, going to need something resembling a new duty roster. Mostly for the Helm, but we'll have an extra body that will need to be asigned to one shift or another as crew, too.

What I have currently:

"Day" Helm: Brian
Pivot Helm: ??????????????
"Night" Helm: Keira

Dayshift: Glass (Captain), Jed (Cook), Callvyn (Crew)
Nightshift: Ayamba (Crew)

Unassigned (either or both can handle helm duties):
Tor
Xanadyr
Tor
player, 31 posts
Per ardua ad astra
Small reptilian scribe
Mon 26 Dec 2022
at 22:09
  • msg #872

Re: OOC


 Tor has no particular objection to any schedule, awake or asleep although he'll probably be looking to spend a chunk of his 'leisure' time learning a craft skill by closely observing someone who has one - because any technology he can bring home (after the campaign closes) will be invaluable and Kobolds do not, on the whole believe in leisure.
DM
GM, 1319 posts
Tue 27 Dec 2022
at 00:11
  • msg #873

Re: OOC

In reply to Tor (msg # 872):

Per Xanathar's: learning a tool requires 10 weeks (Int might reduce slightly) of full time training. it also requires a full time instructor, the tools, and the materials involved.

Just here and there won't help much. So you know.
Tor
player, 32 posts
Per ardua ad astra
Small reptilian scribe
Tue 27 Dec 2022
at 00:54
  • msg #874

Re: OOC

In reply to DM (msg # 873):

 Sure, but that doesn't stop him from trying and 'aiding another' will hopefully provide advantage on any repair/craft checks our repair person makes while helping give Tor something to be getting on with.

 Actual success has very little to do with it. ^_^
DM
GM, 1320 posts
Tue 27 Dec 2022
at 23:17
  • msg #875

Re: OOC

I have folks posting on multiple threads, which means they're in two places at the same time, so I'll be shutting down the excess threads. I think we're done with them, anyhow.
Xanadyr Kalthris
player, 16 posts
Astral Elf
Wed 28 Dec 2022
at 01:22
  • msg #876

Re: OOC

I'm fine with taking the day shift or something else if we want to set up some kind of weird rotation of one person off each day.
Master Glass
player, 400 posts
Company Man
Fri 30 Dec 2022
at 01:30
  • msg #877

Re: OOC

The exhaustion limitation means that we need three Helmsmen, in order to keep moving 24 hours/day, but we can have two normal shifts for everything else.
Brian O'Brien
player, 107 posts
Female Irish Astronomer
Fri 30 Dec 2022
at 01:37
  • msg #878

Re: OOC

Remember folks! Keep Brian happy and less sleep deprived and we won't have any problems.
Keira Mordewald
player, 377 posts
Maintenance Female
Fri 30 Dec 2022
at 01:40
  • msg #879

Re: OOC

We want 3 we have 5 capable. It shouldn't be an issue.

Do we have several trained navigators though?
Tor
player, 33 posts
Per ardua ad astra
Small reptilian scribe
Fri 30 Dec 2022
at 01:44
  • msg #880

Re: OOC

Tor is trained specifically in spatial navigation, and from what I understand Master Glass is trained in the tools and is learning how to apply them to space... I'm not sure if there's a third.

 Nobody knows. OOoooOOOoooh! ^_^
This message was last edited by the player at 01:50, Fri 30 Dec 2022.
DM
GM, 1321 posts
Fri 30 Dec 2022
at 01:45
  • msg #881

Re: OOC

Keira Mordewald:
We want 3 we have 5 capable. It shouldn't be an issue.

Do we have several trained navigators though?


Sounds like an IC question. How else will you know if you don't ask IC?
DM
GM, 1324 posts
Fri 30 Dec 2022
at 01:53
  • msg #882

Re: OOC

Tor:
Nobody knows. OOoooOOOoooh! ^_^


Actually, I think a few do, it's just no one remembers. After all, it hasn't mattered, yet. You have Brian's Orrery to do all the navigation work for you.

And no charts, as I recall....
Tor
player, 34 posts
Per ardua ad astra
Small reptilian scribe
Fri 30 Dec 2022
at 02:00
  • msg #883

Re: OOC

In reply to DM (msg # 882):

 Heh, just editing 'cause the 'ask ICly' point is a good one.

 And without checking the rules, I don't think the Orrery actually substitutes for navigation skill... The Orrery tells us where we are (which definitely helps) but the skill also covers getting from hither to yon safely which may be a tad more involved.
DM
GM, 1325 posts
Fri 30 Dec 2022
at 02:21
  • msg #884

Re: OOC

The Orrery tells where you are, and where your destination is. (Assuming it's big enough, or has a Locator). The rest is just pointing it in the right direction.

It helps if you glance at what you'll be flying by and through, but if you get too close to the Sun, you'll notice. Eventually.

Without charts it's the best you can do.
Tor
player, 35 posts
Per ardua ad astra
Small reptilian scribe
Fri 30 Dec 2022
at 02:24
  • msg #885

Re: OOC


 Huh, nifty... I wonder if I can find other magic items that totally obsolete a skill. Getting one for Perception would rock!
Master Glass
player, 403 posts
Company Man
Fri 30 Dec 2022
at 02:26
  • msg #886

Re: OOC

And Glass has been drawing charts as we go, with his own Navigation prof to help as needed.
DM
GM, 1327 posts
Fri 30 Dec 2022
at 02:52
  • msg #887

Re: OOC

In reply to Master Glass (msg # 886):

Drawing charts is Cartography.
Keira Mordewald
player, 379 posts
Maintenance Female
Fri 30 Dec 2022
at 02:56
  • msg #888

Re: OOC

I've got one that negates an inkwell... But the orrery doesn't negate navigation, just stops us from never getting to the destination. It doesn't stop us from accidentally setting a goal half way across the system when two others, just as or possibly more useful are closer.

Though not expressing a care for such matters is perhaps another problem.
DM
GM, 1328 posts
Fri 30 Dec 2022
at 03:01
  • msg #889

Re: OOC

Navigation is reaching your destination you picked...not the destination you SHOULD have picked. That's Research.

And the orrery does that part quite well. That's what it's for after all.

No, to find out there are better destinations closer you need that rather expensive Geonomicon you didn't buy. And that's assuming it's up to date and includes the sorts of places you think you want to go to.
Master Glass
player, 404 posts
Company Man
Fri 30 Dec 2022
at 03:10
  • msg #890

Re: OOC

DM:
In reply to Master Glass (msg # 886):

Drawing charts is Cartography.

I didn't say they were good charts. He has a logbook as well, but we are still very, very new to this method of travel.
DM
GM, 1329 posts
Fri 30 Dec 2022
at 03:14
  • msg #891

Re: OOC

You also have 4 charts you haven't paid much attention to from the Hammerhead.

Truthfully, an orrery IS a chart. Updated in real  time. Oh, a few smaller items may go missing, but all the big stuff shows up, as does the Orrery itself.
DM
GM, 1334 posts
Sat 31 Dec 2022
at 06:36
  • msg #892

Re: OOC

Folks, a reminder that you have a couple of boarding pikes (halberds) and a couple of ropes with grapples (At least I think they have grapples) strewn about your main deck.

You probably have an empty chest by now, between food used and food in the Galley. You could place that on the main deck, put the pikes and ropes in it, and some potion bottles, and have everything you need right there handy.

The deck isn't so big you'd need more than one repository of potions on it.

At the risk of sounding like a broken record (for those of you old enough to remember records, broken and otherwise) think simpler. It's usually a lot easier and quicker, and requires a lot less materials and tools you don't have.
This message was last edited by the GM at 07:26, Sat 31 Dec 2022.
Tor
player, 36 posts
Per ardua ad astra
Small reptilian scribe
Sat 31 Dec 2022
at 06:54
  • msg #893

Re: OOC


 I won't lie, this level of minutiae seems odd to focus on when we've an adventure to start, but people like what they like!
DM
GM, 1335 posts
Sun 1 Jan 2023
at 20:11
  • msg #894

Re: OOC

Folks, we restart tomorrow and I still don't know who the 3rd helmsman is, or which shift the other player is taking.

This is my 3rd or 4th request for this information.

If the game is going to continue, we need to fly some. That requires helmsmen. I need to know who for encounters.

I shouldn't have to keep asking every few days.
Xanadyr Kalthris
player, 18 posts
Astral Elf
Sun 1 Jan 2023
at 21:20
  • msg #895

Re: OOC

I have nudged in-character but no one has said anything and made a decision. I'm fine with just saying that I'll take the shift and be done with it.
Tor
player, 37 posts
Per ardua ad astra
Small reptilian scribe
Sun 1 Jan 2023
at 21:40
  • msg #896

Re: OOC


 Pretty much seems to be the captains decision to me, although in lieu of a firm decision, you can always take the qualified pilots and roll a dice to see which one is 'lucky' when something happens. ^_^
Jediah Deimos
player, 122 posts
Pugilist cook
Tue 3 Jan 2023
at 01:19
  • msg #897

Re: OOC

So, are we becoming a space food truck?
DM
GM, 1345 posts
Tue 3 Jan 2023
at 01:21
  • msg #898

Re: OOC

No. You're going on trip that will take more than a week. About 10 weeks each way, in fact.
Jediah Deimos
player, 123 posts
Pugilist cook
Tue 3 Jan 2023
at 01:22
  • msg #899

Re: OOC

Okay.  Gotcha.  We just supplied up.  I was a bit confused for a moment.
Xanadyr Kalthris
player, 21 posts
Astral Elf
Tue 3 Jan 2023
at 03:16
  • msg #900

Re: OOC

Please don't punch me in the face, lol.
DM
GM, 1360 posts
Wed 4 Jan 2023
at 22:15
  • msg #901

Re: OOC

Ok, Jed, I've updated your SOP to include now wearing armor. NEXT encounter you'll have it on.

Folks, you had 10 days for those sorts of updates. AFTER we're in round countdowns is too late to finally remember.
Master Glass
player, 413 posts
Company Man
Thu 5 Jan 2023
at 01:05
  • msg #902

Re: OOC

So, since neither Jed nor Callvyn have posted, this means they are not moving to man the ballista? I'm going to revise at bit.
DM
GM, 1362 posts
Thu 5 Jan 2023
at 01:08
  • msg #903

Re: OOC

In reply to Master Glass (msg # 902):

Jed doesn't know anything is happening. You haven't told him, yet. I suspect Xanadyr is waiting for notification, too

Callvyn was awake, but he hasn't posted. He may have decided he's likely working on the underdeck, in which case he's waiting as well.

You might consider telling folks that you're about to encounter something.
Master Glass
player, 415 posts
Company Man
Thu 5 Jan 2023
at 01:15
  • msg #904

Re: OOC

So I guess the whole yelling out to the crew was pointless, since no one can hear a thing from the main deck? And the sudden slow down doesn't make anyone awake want to listen? Fine, let's play that way.
Tor
player, 49 posts
Per ardua ad astra
Small reptilian scribe
Thu 5 Jan 2023
at 01:21
  • msg #905

Re: OOC

 Even if we can, some of us are asleep and sort of need to be woken up... Which may take more than one round. ^_^
This message was last edited by the player at 01:22, Thu 05 Jan 2023.
DM
GM, 1364 posts
Thu 5 Jan 2023
at 01:27
  • msg #906

Re: OOC

Master Glass:
So I guess the whole yelling out to the crew was pointless, since no one can hear a thing from the main deck? And the sudden slow down doesn't make anyone awake want to listen? Fine, let's play that way.


Well, we HAVE been playing that way. This isn't the first time. You're shouting through a deck. It's not that big a stretch.

This issue has come up over and over, it shouldn't be news.

And the lack of inertia as you go from one speed to another isn't new either. You are in a bubble of your own gravity. There isn't any inertia in this case. Which we have also addressed before.

And THIS is why I'm about to give up on this game. half of you dont' pay attention or expect things to happen for you. It's frustrating as a DM.
DM
GM, 1366 posts
Thu 5 Jan 2023
at 02:18
  • msg #907

Re: OOC

OK, Xanadyr has left over the mix of OOC and IC and general tenor of the game, and I don't much blame him.

Tor, at least, now has a job. Pivot Helmsman.
Ayamba
player, 255 posts
Pygmy Power
Thu 5 Jan 2023
at 02:46
  • msg #908

Re: OOC

A lot of break ups happen over the new year. Perhaps before continuing the encounter we should discuss commitment to the game if the DM is considering an ending.
DM
GM, 1367 posts
Thu 5 Jan 2023
at 03:07
  • msg #909

Re: OOC

I'm considering ending because of things like this encounter. No matter how often it's come up, no one ever wakes anyone for encounters, they think they can yell through floors, and all the other things that no one ever seems to do, then complains about not being done.

It's exhausting.

And posting that others are doing things they obviously aren't doing, or back dating changes to routines after a couple weeks of failing to send the updates in don't help.

And it's getting to some of the players, too:
Ayamba called for a new captain.
Tor is trying to organize things.
   Both failed.
Xanadyr just left when it became too much for him...and he just got here.

The same old issues keep coming up. Nothing changes or gets solved.

There is only so much I should do. I've done a fair bit more than that, just to get things moving.

My frustration levels with the current state of affairs is about to maximum. This is a new experience for me. I don't like it.
Ayamba
player, 256 posts
Pygmy Power
Thu 5 Jan 2023
at 04:08
  • msg #910

Re: OOC

Well that's not good. We should all be here for enjoyment.

For my part I hope the game continues. I have felt engaged over the last 4 months and it is a novelty playing spelljammer. I just bought the rules for Christmas because of this game.

Setting aside the issue of waking people for encounters, I feel there are two things that have contributed to the situation. Both, I acknowledge are a nature of the game being aboard a ship in space. One: the need for a roster automatically splits the party and Two: the need for one player to act as captain and then be looked to for decision making all the time adds a lot of pressure. And I think part of the reason why some are getting more involved than others. The captain vote was a means to allow someone else to accept the role.

One possible solution for the roster is getting more NPC crew and having all the PCs on the same rotation for encounters.

As for waking the crew, and disrupting a long rest, yes we should really have some sort of standing order for that. Crew cannot wake the ship at every drop to tactical without an order from Captain or Helm. And I don't feel the crew should be woken until the situation is identified - unless that is what we are agreeing on. As for the means, we discussed alot, but never implemented anything. Again probably because everyone is waiting for a captain's decision. Which again I view as unnecessary pressure on Glass.

Ayamba is a barbarian that has made one attack roll with a ballista (and missed) and a halfling who nearly died after failing two dex saves with advantage (which is ridiculous). However this is the first game I check for posts when I see red so I am in.
Tor
player, 50 posts
Per ardua ad astra
Small reptilian scribe
Thu 5 Jan 2023
at 04:11
  • msg #911

Re: OOC

 To be fair, Tor hasn't failed. He's just still in the process of getting things moving.

 He's updated his list once already by simple observation (his seeing people doing things means that he adds them to the list) and after a couple of encounters like this, when he's actually a part of the crew instead of a scrawny, dragon-rat tagalong they hired, he'll probably call for a vote to replace Glass as well.

 Either way, he'll definitely be writing more lists after he finds out how woefully underprepared everyone was for this. One - up by the Helm - is going to read:

IN THE EVENT OF CONTACT

The Helmsman will alert the on-duty crew verbally.

The officer on deck will verbally alert the off-duty crew who will move to their stations.

It is the duty of the officer on deck to decide whether to wake the sleeping crew (in the event of probable hostilities).


 And is probably going to get some more updates before long. ^_^
Master Glass
player, 417 posts
Company Man
Thu 5 Jan 2023
at 05:19
  • msg #912

Re: OOC

Regarding the bell idea - if people can't hear a yell, a bell will be even less likely. A gong maybe. You've also said in previous posts that people in one room can't hear people in another, no matter how loud the yell, even through a single door.
Tor
player, 52 posts
Per ardua ad astra
Small reptilian scribe
Thu 5 Jan 2023
at 05:26
  • msg #913

Re: OOC


 Ships bells can get pretty loud, which is why they used them in real life. Not to mention 'drill a hole, tie a rope to the bell' is a pretty easy fix.
DM
GM, 1369 posts
Thu 5 Jan 2023
at 05:42
  • msg #914

Re: OOC

Master Glass:
Regarding the bell idea - if people can't hear a yell, a bell will be even less likely. A gong maybe. You've also said in previous posts that people in one room can't hear people in another, no matter how loud the yell, even through a single door.


You and I may have different ideas of what an appropriate bell would be. Ever watch a western when the farm hands were called to eat? Those things are quite loud.

And shouting from one room to another usually involves 2 doors. A bell will awaken someone, per Xanathar's. That's not through a door or wall, however. Per me, it will awaken anyone with a PP of 15 or higher (Xanathar's uses this number for normal speech to prevent sleep (without the door in the way)). Banging on the door is required for those with lower Passive Perception (ie: deeper sleepers). or opening it and ringing the bell. Same effect.

Again, this has been covered more than once, I believe, if not quite in this detail. I'm not making these numbers up, folks, I'm reading the rules and applying them. And adjusting for the intended muffling effect of walls and doors.

And yet, it keeps coming up. I keep having to go over it. This is part of my frustration with things.
Jediah Deimos
player, 127 posts
Pugilist cook
Thu 5 Jan 2023
at 05:55
  • msg #915

Re: OOC

I was merely going posting Jediah's thought process, is all.
DM
GM, 1370 posts
Thu 5 Jan 2023
at 06:51
  • msg #916

Re: OOC

In reply to Jediah Deimos (msg # 915):

Yes. And I wish folks would quit doing that. No one can read your minds. Post what you are doing, by all means, but your thoughts are your own, unless you're a ThriKeen and want to force them on everyone.
Master Glass
player, 420 posts
Company Man
Fri 6 Jan 2023
at 22:31
  • msg #917

Re: OOC

From what I tally, we have 800 (4 chests) + 396 (6 barrels) + under 200 (galley) days of food left. We need 1200 days for the trip. We can spare a fair amount, correct?
DM
GM, 1377 posts
Fri 6 Jan 2023
at 22:52
  • msg #918

Re: OOC

Well, that depends. It's 75 days each way to the Astral Border, you think. That's 150 days round trip, and 1200 man-days of food required, as you say.

I don't promise the future: It may take longer on one leg or the other if something comes up, and there is the time in between. I can't/won't comment on what happens there, nor how long it will be.

But yes, you would appear to have a surplus if all goes as you hope. About 5 weeks worth for a full crew.
Jediah Deimos
player, 130 posts
Pugilist cook
Sat 7 Jan 2023
at 01:14
  • msg #919

Re: OOC

Plus, we have our own rations, if necessary.
Ayamba
player, 259 posts
Pygmy Power
Sat 7 Jan 2023
at 01:40
  • msg #920

Re: OOC

I am going to assume that everyone has read about the frustrations of the DM regarding engagement with the game. Even though no one has really addressed it or posted a response.

I am also going to assume that everyone has made a resolution to be involved, post regularly and keep the game active and enjoyable for all.
Master Glass
player, 421 posts
Company Man
Sat 7 Jan 2023
at 02:08
  • msg #921

Re: OOC

Worst comes to worst, Jed will have to perfect his scavver recipe.
Jediah Deimos
player, 131 posts
Pugilist cook
Sat 7 Jan 2023
at 02:55
  • msg #922

Re: OOC

Already working on it... LOL
DM
GM, 1382 posts
Sat 7 Jan 2023
at 05:22
  • msg #923

Re: OOC

Fresh fruit is like quotation marks: you don't seem to be able to find any.

Please use them.
DM
GM, 1383 posts
Sat 7 Jan 2023
at 07:13
  • msg #924

Re: OOC

Actually, no salt fish, and the salt beef tastes funny to everyone but Callvyn.

It's space. Aqua farming isn't really possible on asteroids. Ceres is the breadbasket, and all it has is the one lake. No oceans.

Plenty of salt pork. And even pig's wings at many asteroid restaurants.
Tor
player, 59 posts
Per ardua ad astra
Small reptilian scribe
Sat 7 Jan 2023
at 19:55
  • msg #925

Re: OOC


 I'll edit accordingly. I was expecting Space Fish(tm). ^_^
Tor
player, 60 posts
Per ardua ad astra
Small reptilian scribe
Sat 7 Jan 2023
at 22:21
  • msg #926

Re: OOC

Master Glass:
Glass is regularly casting Purify F&D on our stores so they don't go bad.</Orange>


 From what I can see of the spell description, that'll stop us from getting food poisoning... When/if we eat the rotten food. Oh, and I don't think it'll keep weevils out. You want 'gentle repose' and it'll only work on the meat. ^_^
Master Glass
player, 427 posts
Company Man
Sat 7 Jan 2023
at 22:36
  • msg #927

Re: OOC

It makes it safe to eat, so then the weevils become protein.
DM
GM, 1386 posts
Sat 7 Jan 2023
at 22:54
  • msg #928

Re: OOC

"All nonmagical food and drink within a 5-foot-radius
sphere centered on a point of your choice within range is
purified and rendered free of poison and disease."

The active word there is "purified"

Purify: "remove contaminants from" and "extract something from"

Internal fauna are contaminants. And they are extracted.
Tor
player, 61 posts
Per ardua ad astra
Small reptilian scribe
Sun 8 Jan 2023
at 01:03
  • msg #929

Re: OOC

In reply to DM (msg # 928):

 That right there is a big can of worms. The spell doesn't remove spikey bones from a fish (for example) and I don't think a lizardfolk or gnoll PC can use it as budget remove poison on a player character...

 ...but my main point wasn't that weevils were a problem (that's what you tap your biscuit on the table for, to shake them out!), but that 'purified' food doesn't actually get any fresher. So if you purify a rotten apple, it's still rotten... It's just not going to poison you or give you a disease, any throwing up is entirely on you.

 Kind of how a paladin is immune to fear, but nothing stops one from looking up at a a gargantuan dragon and going 'yeah, I'm scared of that'. ^_^
DM
GM, 1387 posts
Sun 8 Jan 2023
at 02:23
  • msg #930

Re: OOC

Actually, the rotten parts are removed, and the food gets smaller, most likely. If you purify a rotten apple, you get part of an apple. Possibly a very small part.

But the ship's food stores have already been preserved. The spell merely keeps insects out, thereby extending shelf life, and any bacteriological decay is stopped as the bacteria is removed.

Truthfully, I suspect that it would, in fact, keep preserved food from decay if used daily. Simply because most forms of decay couldn't start in the first place. The bits starting them wouldn't be present.

Also, I don't consider living things to be food, yet. That should put your mind at ease regarding cure poison/disease. Illithids eating habits not withstanding.
DM
GM, 1389 posts
Sun 8 Jan 2023
at 02:57
  • msg #931

Re: OOC

Oh. the bone issue.

Bones are not impurities, they're part of the critter. Also, they can be food items. Birds are cooked whole, generally, and bird or beast, portioned bits are frequently bone it. Bones can be boiled down for stock, and bone marrow, if you eat that sort of thing, is generally cooked in bone.

So, no, a Purify spell wouldn't remove (native) bones from fish, or anything else. You'd need a Butchery of Food preparation spell for that.

Now, if the animal has poison glands, the contents WOULD be removed. The spell specifies poison, same as it does disease.
Keira Mordewald
player, 387 posts
Maintenance Female
Tue 10 Jan 2023
at 19:52
  • msg #932

Re: OOC

A tauric space squid? With a person head, chest, and arms... or is that not available info as yet? Is it doing a lot of swimming type motions? Did the space whale seem to swim?
Keira Mordewald
player, 388 posts
Maintenance Female
Tue 10 Jan 2023
at 19:53
  • msg #933

Re: OOC

More accurately, can my character remember if it did?
DM
GM, 1395 posts
Tue 10 Jan 2023
at 20:22
  • msg #934

Re: OOC

Not tauric, really. And no, it doesn't need to swim. It's flying. It really IS a kraken. On the encounter chart and everything. It is a sea creature of immense power taken to space.

The kindori probably DO swim, if slowly and gently. Or maybe they just have restless tail syndrome. It's not a motive force (as far as I know) but that doesn't mean there isn't movement.
Keira Mordewald
player, 390 posts
Maintenance Female
Wed 11 Jan 2023
at 01:03
  • msg #935

Re: OOC

It was eye opening to play strictly by the rules. I'll remember it for a long time I imagine. Thank you for running it!
Master Glass
player, 430 posts
Company Man
Wed 11 Jan 2023
at 01:32
  • msg #936

Re: OOC

Yeah, I'm not forgetting this game any time soon, either.
Jediah Deimos
player, 135 posts
Pugilist cook
Wed 11 Jan 2023
at 02:23
  • msg #937

Re: OOC

Agreed.
Tor
player, 69 posts
Per ardua ad astra
Small reptilian scribe
Wed 11 Jan 2023
at 05:03
  • msg #938

Re: OOC


 Fair enough.

 In all honesty, thank you for your efforts DM. I did not like the style of play you prefer, but I'm not the guy putting their time and energy into setting a game up and running it, so kudos for that.
 For future efforts, I think I'd recommend something very slightly less stringent when it comes to a couple of items:

 Inventory.
 I'm not sure whether you might want to simply decree that 'X man-days of food' includes 'assorted small non-adventuring sundry items as needed so we don't need to piss about' or otherwise gently hand-wave some, but we did seem to spend more mental effort than was necessary worrying about small things.

 Movement.
 You're right that you can't ping around a ship willy-nilly and shout through walls. On the other hand, in non-combat time that's not hugely important and it seemed to be a stumbling block. Maybe implement some sort of fuzzy-time 'You can do one or two significant things before a fight' guideline? I'm not sure, because PBP is a pig for initiative and action economies.
DM
GM, 1400 posts
Wed 11 Jan 2023
at 05:51
  • msg #939

Re: OOC

The short answer? Because crafting is expensive. By design, I assume. Hand waving away material costs is rather a lot to ask.

And I did provide free alternatives more than once. No one paid any attention, but I did do it.
Brian O'Brien
player, 115 posts
Female Irish Astronomer
Thu 12 Jan 2023
at 02:08
  • msg #940

Re: OOC

Deletion? So the game is over?
DM
GM, 1401 posts
Thu 12 Jan 2023
at 02:22
  • msg #941

Re: OOC

In reply to Brian O'Brien (msg # 940):

I reached my limit of the silly arguments. I need a short break.
Callvyn Arees
player, 33 posts
Farm Boy
Tue 17 Jan 2023
at 19:23
  • msg #942

Re: OOC

Uh, well, I get back to this. Well, nice playing with you folks. Hope to see you out in rpol land.
Sign In