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, welcome to Spelljammer 5e: Atlantis Ad Astra

21:51, 20th May 2024 (GMT+0)

OOC.

Posted by DMFor group 0
DM
GM, 89 posts
Wed 31 Aug 2022
at 19:29
  • msg #43

OOC

When Niall, Glass, and BO'B all tell me they are done on the main deck, I'll open a cabin thread for the 3 of you.

No hurry, if you have something to do outside, first.
This message was last edited by the GM at 19:29, Wed 31 Aug 2022.
Ayamba
player, 13 posts
Pygmy Power
Thu 1 Sep 2022
at 09:44
  • msg #44

OOC

I can't quite picture the ship. Atlantis being Greek culture is it like a Galley?
DM
GM, 98 posts
Thu 1 Sep 2022
at 14:59
  • msg #45

OOC

In reply to Ayamba (msg # 44):

Nope. Much smaller. It's a Keelboat. Let me see if I have a pic, still. I had a major data loss last month, and I'm a little behind in recreating all my info files, much less pics and what not.
This message was last edited by the GM at 15:04, Thu 01 Sept 2022.
DM
GM, 100 posts
Thu 1 Sep 2022
at 15:07
  • msg #46

OOC

OK, deck plan loaded into Main Map in Game Maps. I'll put it in the ship thread when I figure out how. Probably later today.


Folks in the Cabin are now in their own thread. I may have a sorcerer pending, but it will delay things a day or so. Hopefully I'll know by later today. I can work a delay into the game, if needed, but I'd like to get things going.

I always get about a third my total submissions a good week after my last ad, and once the game has started. Odd.
Master Glass
player, 17 posts
Company Man
Thu 1 Sep 2022
at 16:12
  • msg #47

OOC

So a lot of open space for cargo/activities. No lower decks, since those were the oar locks for the rowers? All we need now is a Druid with Shape Wood. :D
DM
GM, 102 posts
Thu 1 Sep 2022
at 16:25
  • msg #48

OOC

In reply to Master Glass (msg # 47):

I don't think Shape Wood exists anymore. But you have the druid.

Working on getting you someone to replace the rest of what Renard brought to the table: A spell caster that actually knew about boats.

3 Helmsman may be necessary for exhaustion recovery after taking off and landing on planets.
Niall Byrne
player, 8 posts
Supply master
Thu 1 Sep 2022
at 16:29
  • msg #49

OOC

If absolutely necessary, we can retroactively change Niall to be more the navigator of his merchant crew rather than a merchant himself. I offer the alternative.
DM
GM, 104 posts
Thu 1 Sep 2022
at 16:34
  • msg #50

OOC

In reply to Niall Byrne (msg # 49):

That's Glass' job....and unnecessary for now (which has yet to be covered in the Helm room, but will be).

Truthfully, you folks are fine as is, but one lost player could change that so a spare would be nice.

However, this will be he last post start addition, as constantly delaying getting to it is unfair to the ret of you.
Ayamba
player, 15 posts
Pygmy Power
Fri 2 Sep 2022
at 02:52
  • msg #51

OOC

Thanks for the pic of the boat. That helps a lot.
DM
GM, 105 posts
Fri 2 Sep 2022
at 02:53
  • msg #52

OOC

Surely, I just wish I could get it to pop up in thread. Still, it's probably easier to find as a Map
Master Glass
player, 20 posts
Company Man
Fri 2 Sep 2022
at 15:17
  • msg #53

OOC

Just to be clear - switching Helm to a new PC takes an hour each time? Or can multiple people be attuned to it?
DM
GM, 107 posts
Fri 2 Sep 2022
at 15:58
  • msg #54

OOC

In reply to Master Glass (msg # 53):

Neither, actually. If the attuned is touching it, as well as someone able to use it, Attunement may be transferred in one action.

Otherwise, yes, it take an hour.
DM
GM, 111 posts
Fri 2 Sep 2022
at 16:19
  • msg #55

OOC

Folks, we've started priming the engines.

Expect launch first thing Monday (US Pacific time zone). This is the LAST delay.

Crew assignments need to be made...which may be a problem currently, but not insurmountable.

First shift gets to work, 2nd shift needs to rest.

Anyone that leaves the ship in the next hour is gone from the game, as it won't be here when you return.

There will probably be 2 last minute add-ons, both spell casters enough to help with the helm when we suffer the usual RPoL attrition.

Leaving the planet will take 17 to 20 hours (best I could do, down from 111 days). It is probably the most dangerous part of any journey, as falling off the ship is...well, even Feather Fall won't last long enough for a safe landing.
This message was last edited by the GM at 22:58, Fri 02 Sept 2022.
Ghaith Azad
player, 5 posts
Fri 2 Sep 2022
at 22:53
  • msg #56

OOC

Hello All, I'm glad to be part of the crew on this all important mission/job/adventure :-)

Nice to meet you.
Ghaith Azad
player, 6 posts
Fri 2 Sep 2022
at 23:46
  • msg #57

OOC

Hi peeps, this is how vulnerable we may feel on the boat.

People stood are at mid calf, those sat down are sat level with the side.

https://www.bplaser.com/KEELBO...860720_20060830.aspx
https://lewisandclarkboathouse.org/?page_id=168
This message was last edited by the player at 23:48, Fri 02 Sept 2022.
Jediah Deimos
player, 19 posts
Pugilist cook
Sat 3 Sep 2022
at 10:21
  • msg #58

OOC

Hello.  Welcome aboard.
Yikes.  Not much room.
Ghaith Azad
player, 7 posts
Sat 3 Sep 2022
at 12:40
  • msg #59

Re: OOC

Jediah Deimos:
Yikes.  Not much room.

On a plus note, the sides could be improved if find somewhere with wood and tools to do the work (like putting actually lockers between the seats under the wide sides).  Can also apply a large sail (maybe a spare if one is around) to make a shelter, you know, from the space rain lol.
Keira Mordewald
player, 1 post
Maintenance Female
Sat 3 Sep 2022
at 13:03
  • msg #60

Re: OOC

If we have a shipwright I can effect modifications. Though simplest actions is probably get attacked by pirates and steal their ship.
Ghaith Azad
player, 8 posts
Sat 3 Sep 2022
at 13:16
  • msg #61

Re: OOC

Keira Mordewald:
If we have a shipwright I can effect modifications. Though simplest actions is probably get attacked by pirates and steal their ship.

As it wouldn't be affecting the ships integrity or ability to work, I think (as I have been informed when on a ship) the stuff onboard the ship comes down to the Chippy (Carpenter) rather than a shipwright, if we had one.
DM
GM, 125 posts
Sat 3 Sep 2022
at 14:29
  • msg #62

Re: OOC

A shipwright can modify, although I don't see how on something this small, but a carpentry crew in dry dock can repair.

Or there's magic. Depending on which magic, you may still need some training in a tool skill
DM
GM, 128 posts
Sat 3 Sep 2022
at 16:24
  • msg #63

Re: OOC

Kiera and Ghaith, as far as I can tell you're done shopping, let's take you live.

See private threads for set up.  IC responses should be in the thread: "IC: And Off We Go"
DM
GM, 134 posts
Sat 3 Sep 2022
at 16:49
  • msg #64

Re: OOC

Crew "Assignments" are updated on the SHip thread according to skills and spell ability. These are just suggestions (although replacing Glass as Captain would be considered Mutiny if he disagrees) but most of the primary jobs still need to be done by someone.
DM
GM, 135 posts
Sat 3 Sep 2022
at 16:55
  • msg #65

Re: OOC

Folks, one language for all. Please take pity on me and minimize the accents.
Keira Mordewald
player, 3 posts
Maintenance Female
Sat 3 Sep 2022
at 16:58
  • msg #66

Re: OOC

Ok. Will edit the accent out.
DM
GM, 137 posts
Sat 3 Sep 2022
at 17:01
  • msg #67

Re: OOC

In reply to Keira Mordewald (msg # 66):

Sorry, truly, I realize some folks like that bit, but if I misread something you could get stuck with unintended results. And I'm not always at my best first thing in the morning, which is when I have the most to wade through in new postings.
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