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10:51, 27th April 2024 (GMT+0)

Agriculture.

Posted by PanGal CorpFor group 0
PanGal Corp
GM, 8 posts
Sat 10 Sep 2022
at 09:50
  • msg #1

Agriculture

AgricultureStartup CostsOngoing Expenses
Expenses  
Aq StationTBA 
Ag System Ship1,247,080Cr Minimum cost of Hull Size Ten vessel (Max 20HS)Or Lease?
Ag Star Ship1,001,080Cr Minimum cost of Hull Size Eight vessel (Max 16HS)Or Lease?
Crew Salary-765Cr per day
MaintenanceAnnual1d10+HS days@1,000Cr per day
Fuel Chemical 250CrxHS/voyage
Fuel Ion 10Cr/engine/ADF used
Fuel Atomic 10,000Cr/pellet
Repairs TBA
Seeds-500Cr x Hull Size
Nutrient Solution-1,000Cr x Hull Size
Farming Robots3,000Cr x Hull Size-
Robot Brain17,000Cr-
Solar Collectors4,000Cr x Hull Size-

RevenueOne crop per month
CropPrice@Industry or ResourceSeed Availability
Grain7,000Cr/HS40%/HS
Vegetables10,000Cr/HS20%/HS
Fruit15,000Cr/HS15%/HS
Sugar20,000/HS10%/HS
Coffee40,000/HS7%/HS

Risks
Negligible
This message was last edited by the GM at 10:47, Sat 01 Oct 2022.
PanGal Corp
GM, 30 posts
Thu 22 Sep 2022
at 08:47
  • msg #2

Agriculture

Ag Space Station Construction

Hull = 1,000,000Cr x Hull Size

Life Support Hardware = 100,000Cr per Hull Size
Backup systems same cost

Crew Accommodation also needs to be added.

STATION COMPUTERS

Just like a personal computer or a ship's computer, a space station computer can utilize a wealth of the programs listed in both rule books. Unless otherwise noted, the computer program level must coincide with the station's hull size. The following computer programs are mandatory for any space station:

Alarm: Despite not having any drives, this program is still required to monitor any and all systems within the station.

Analysis: Required to perform calculations & computations, this program is utilized by the station's various detection systems as well. All stations must have at least a level 3 Analysis program.

Commerce: Necessary to track any and all business transactions conducted aboard the station.

Communication: Utilized for all forms of communication, be it internal station communication, Frontier News Network and other multi-media broadcasts, internet/ethernet, and the likes.

Damage Control: Required to coordinate the crew & computer's combined efforts at repairing any damage suffered by the structure.

Industry: This program is vital to operating the various machine shops and hydroponics in the station and must be at least level 1, with higher level programs utilized for more industrial applications depending on the station's intended design (i.e. an Agricultural Station would need one level per hull size, a construction center would need a level 6 program regardless of size, etc).

Life Support: Required to monitor/control the various levels of breathable atmosphere along with heating & cooling, food & water, waste management, and lighting.

Maintenance: Handles routine maintenance patterns, repair, and janitorial service...this program is often utilized alongside the Damage Control program.

Transportation: Utilized for traffic control, specifically for the elevators running between the hub and ring. A level 1 program is more than adequate for this, however some stations incorporating conveyor walkways and internal monorail systems within their residential & commercial centers may incorporate a higher level program.

Note that these are suggested for the station's central computer, other computer terminals within the station may require additional programs (such as a cargo loader station in the hub would require a cargo arm program). Other programs such as Installation Security, Law Enforcement, Robot Management, and the like are optional (although they are more common on Fortified Stations & Fortresses).

COMMUNICATION & DETECTION EQUIPMENT

All of the basic ship equipment listed in the KH Campaign Book can be applicable to space stations.

However, there are a few noteworthy additions. For starters, the Camera System price would be multiplied by the station size. Skin Sensors would cost 10,000Cr x station hull size. Radar and Energy Sensors with extended ranges can be purchased for space stations, a double ranged system could be utilized in a HS:II station at twice the cost, or a sextuple ranged detector can be utilized on a HS:VI station at six times the cost. An intercom network will cost 500 credits per station size, this reflects panels in the key administrative & operational areas along with receiver/microphones in all the public areas.

Farming Robots and Robot Brain.

Ag Farms

Escape vehicles, launches, workpods, & space suits.

Escape Pods 30,000Cr
Life Boat 100,00Cr
Work Pod 75,000Cr
Launch (4 passengers) 75,000Cr
Launch (10 passengers) 100,000Cr
PanGal Corp
GM, 36 posts
Mon 3 Oct 2022
at 09:45
  • msg #3

Agriculture

Ag Ship Start Up Sequence

1)  Purchase Vessel, robots & hire crew then designate home system for vessel.

2)  Purchase Seed (Roll 1d100/Hull Size for seed availability e.g. HS 10 Ship roll 10d100 for coffee seeds @ 7% chance availability per HS, re-roll for each seed type once per month).

3) Cultivate for 40 days then harvest.

4) Keep 10% of harvest to see next crop or roll 1d100 per HS to purchase new seed.
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