Saltmarsh events
Things happen a sea. Things happen in space. Encounters reflect only some of that. Of course, not everything that happens at sea CAN happen in space. Weather, for instance, still, things DO happen, even if less frequently, so let's look at the Saltmarsh event chart:
1-3 Crew conflict
If it's a PC crew ignore this result. No event. If it's an NPC crew, use the standard Saltmarsh rules.
4-6 Fire
This is unlikely in space. Cooking fires and Lamps/Lanterns burn precious air. Still it's not impossible. Give it a 50% chance of not happening (no event) and if it does happen reduce the DC of the fire one level. Then find a potential cause: In no one had oil or torches in their pacts, and there is nothing in cargo, either it didn't happen (no event) or the NPC set it.
7-9 Fog
No event...Unless the solar system you are in has something equivalent in space. Krynnspace, for instance, has two similar effects. although one is in a specific area.
10-12 Infestation
While it's unlikely to happen in space, Jammer Leeches count. So does a vitamin deficiency. Deficiencies are only likely if supplies are getting low or your cook isn't a trained cook. If you're living on created food or goodberries and you have an NPC crew, treat this as Crew Conflict, instead. Or just let the jammer leeches eat the hull until someone remembers you should check for them occasionally (in which case CLAIM no event and wait). No event in Astral: Even jammer leeches don't eat there.
13-20 Storm
As per Fog: no weather in space...unless there is. If there IS something weather-like in the solar system you are in, this is a good way to see if it's been encountered.
Note: In Astral space this does NOT signal a psychic storm or astral wind or the like. That's on the Astral Encounter chart already, or should be.
This message was last edited by the GM at 00:38, Thu 12 Jan 2023.