Jaxx begins to move towards the portculous when a soft green light blinks on near it. Tipping his head to wonder what it is, the portculous opens. The bars that weren't in the Metal Eaters' way slide up into the ceiling while the bottom of the broken bars fall to the ground with a clatter that echos sharpy for a split second before silence swallows the party up.
The room to the north opens up to reveal a large fountain that will have to be approached to see what's in it and rust everywhere, though it looks like it's caking the floor rather than being loose enough for the Metal Eaters' to be able to eat themselves. The smell of the rust is strong, but not pungent enough that it bothers anyone's senses. The light also reveals there is a door to Jaxx's immediate right as well as another door to the north. There is a large cavity that is blocked by a wall that will not be revealed without going around the door.
Garlain moves to guard the opening to the east, but nothing seems to be surring in that area.
Otherwise, the place is quiet and empty.
Character | Location | HP | Conditions | Explore Act |
---|
Baskia Primavera | see map | 29/29 | None | Detect Magic |
Garlain Kromeel | see map | 47/47 | None | Search (+1 init to all) |
Jaxx | see map | 36/36 | None | Search (mech traps only) |
Gerald | see map | 34/34 | None | N/A |
Treeborn | see map | 55/55 | None | Avoid Notice (Stealth) |
Enemies | AC | Fort DC | Ref DC | Will DC | HP | Conditions | Knowledge(s) |
---|
None | 0 | 0 | 0 | 0 | Healthy | None | |