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21:14, 17th May 2024 (GMT+0)

Tripping the Ruins Fantastic.

Posted by GammaKnightFor group 0
Garlain Kromeel
Human Rogue, 151 posts
AC 19
HP: 47
Sat 27 Apr 2024
at 16:10
  • msg #172

Re: Tripping the Ruins Fantastic

Garlain  moves to investigate the entrance and view beyond the open portcullis, “I’ll watch here, and relay what light imparts of the other room. Is there anything remaining in the room the metal eaters came from?” He does not enter it but will move to the doorway, glaive now serving as a walking staff as well.
GammaKnight
GM, 374 posts
Sun 28 Apr 2024
at 09:03
  • msg #173

Re: Tripping the Ruins Fantastic

Jaxx begins to move towards the portculous when a soft green light blinks on near it. Tipping his head to wonder what it is, the portculous opens. The bars that weren't in the Metal Eaters' way slide up into the ceiling while the bottom of the broken bars fall to the ground with a clatter that echos sharpy for a split second before silence swallows the party up.

The room to the north opens up to reveal a large fountain that will have to be approached to see what's in it and rust everywhere, though it looks like it's caking the floor rather than being loose enough for the Metal Eaters' to be able to eat themselves. The smell of the rust is strong, but not pungent enough that it bothers anyone's senses. The light also reveals there is a door to Jaxx's immediate right as well as another door to the north. There is a large cavity that is blocked by a wall that will not be revealed without going around the door.

Garlain moves to guard the opening to the east, but nothing seems to be surring in that area.

Otherwise, the place is quiet and empty.



CharacterLocationHPConditionsExplore Act
Baskia Primaverasee map29/29NoneDetect Magic
Garlain Kromeelsee map47/47NoneSearch (+1 init to all)
Jaxxsee map36/36NoneSearch (mech traps only)
Geraldsee map34/34NoneN/A
Treebornsee map55/55NoneAvoid Notice (Stealth)


EnemiesACFort DCRef DCWill DCHPConditionsKnowledge(s)
None0000HealthyNone 

Baskia Primavera
Automaton Psychic, 117 posts
(In)Human(e) Psychic
Mind over Matter
Sun 28 Apr 2024
at 18:01
  • msg #174

Re: Tripping the Ruins Fantastic

Baskia paused for a long moment, after the second metal eater fell.  She held out her right hand and watched the long titanium fingers tremble slightly, "That ..." then a pause, "I hate metal eaters."  Somehow her mechanical voice box still was able to portray her disgust, fear, and frustration at the situation.

She fastidiously avoided the corpses of their enemy in this case, simply scanning them with second sight to make sure that there wasn't anything strange or magical about the corpses.  Even if there was, she'd leave the actual retrieval to one of her companions.  Just as she had left the dispatching of the enemy to them.  Her single golden eye moved about as her headunit cast about their surroundings.

Baskia would have to try and make herself useful in other ways apparently.  She moved to down the corridor towards Jaxx, but keeping distance.  "What do you see?" she asked softly.
[OOC: Second sight (Detect Magic) is back up and searching ...]
Jaxx
Ysoki Inventor, 99 posts
AC-19 HP-36/36
Sun 28 Apr 2024
at 20:16
  • msg #175

Re: Tripping the Ruins Fantastic

"Fountain. A lot of rust. Some doors. Can't see the whole room," Jaxx said quietly.
Garlain Kromeel
Human Rogue, 152 posts
AC 19
HP: 47
Mon 29 Apr 2024
at 10:29
  • msg #176

Re: Tripping the Ruins Fantastic

Garlain also reports , “Even less interesting over here it seems.” After a moment’s pause he speaks into the room, “Hello?”

Sometimes the word did strange things in the wastelands… almost as dangerous as ‘please’.
Treeborn
Conrasu Barbarian, 63 posts
AC-20, HP-55/55, Per+9
F+10, R+6, W+9, Temp HP-6
Mon 29 Apr 2024
at 17:27
  • msg #177

Re: Tripping the Ruins Fantastic

Treeborn prepares to head into the room if Jaxx sounds out he has trouble. However, stealth was clearly not an issue when Garlain just calls out a greeting. He moves to follow the rouge, ready to back him up if needed.
Jaxx
Ysoki Inventor, 100 posts
AC-19 HP-36/36
Tue 30 Apr 2024
at 08:44
  • msg #178

Re: Tripping the Ruins Fantastic

"Let's go ahead and search that room to the east first. Gerald, stay right here." He has Gerald move into the spot blocking the doorway, and goes to explore the other open portcullis with the others.
GammaKnight
GM, 376 posts
Tue 30 Apr 2024
at 21:49
  • msg #179

Re: Tripping the Ruins Fantastic

Dutifully, as only a construct can, Gerald sets itself in position as Jaxx leaves where the Metal Eaters came from to meet back up with Garlain with Treeborn and Baskia following behind. The gate closes after he walks through it, with the same green light that flashes, though is still has the hole where it was chewed through. The northernmost door above the portculous just leads right back to the gate as a very short hallway, still lined in red lights, leads another door. This one is locked, as Garlain tries to turn the handle.



CharacterLocationHPConditionsExplore Act
Baskia Primaverasee map29/29NoneDetect Magic
Garlain Kromeelsee map47/47NoneSearch (+1 init to all)
Jaxxsee map36/36NoneSearch (mech traps only)
Geraldsee map34/34NoneN/A
Treebornsee map55/55NoneAvoid Notice (Stealth)


EnemiesACFort DCRef DCWill DCHPConditionsKnowledge(s)
None0000HealthyNone 

Jaxx
Ysoki Inventor, 101 posts
AC-19 HP-36/36
Wed 1 May 2024
at 03:18
  • msg #180

Re: Tripping the Ruins Fantastic

Jaxx eyes the red and green lights suspiciously. "Before we try to open the door ahead, We might want to make sure the one behind us can't slow us down us if we have to retreat."
Treeborn
Conrasu Barbarian, 64 posts
AC-20, HP-55/55, Per+9
F+10, R+6, W+9, Temp HP-6
Thu 2 May 2024
at 14:34
  • msg #181

Re: Tripping the Ruins Fantastic

In reply to GammaKnight (msg # 179):

Treeborn moves to then area just off to the side of those opening the door.

OOC-Moving to space north of Garlain. XXX24...I think. Its hard to read,
Garlain Kromeel
Human Rogue, 154 posts
AC 19
HP: 47
Fri 3 May 2024
at 11:54
  • msg #182

Re: Tripping the Ruins Fantastic

Garlain offers to the team, “ I am comfortable that with this door being locked, nothing is going to readily come through it to hinder us. Should we need to leave from exploring the more northerly route.
Baskia Primavera
Automaton Psychic, 118 posts
(In)Human(e) Psychic
Mind over Matter
Fri 3 May 2024
at 22:01
  • msg #183

Re: Tripping the Ruins Fantastic

Craning her neck to look over/around the shoulders of the others from her rearward position, Baskia nodded in agreement with Garlain, "Best to scout all the open areas first, before creating portals and areas.  Less surprises that way."

She glanced up at the red lights, positing aloud, "Plus, is this lighting a possible warning?  That may require additional preparations..."
GammaKnight
GM, 379 posts
Fri 3 May 2024
at 22:58
  • msg #184

Re: Tripping the Ruins Fantastic

The group heads back to where the Metal Eaters had emerged from. At first the gate doesn't open, but then Jaxx steps close enough and then, again, a little green light lights up and the gate moves into the ceiling. The group then moves so they can see what's there. At first nothing presents itself until the light, and those with darkvision get around the corner, to finally see two huge almost egg looking things that are split open almost straight down the middle. After thinking on it for a moment, the group realizes that the Metal Eaters must have come out of them.

That mystery solved they turn to the door to the north and find it too is locked.



CharacterLocationHPConditionsExplore Act
Baskia Primaverasee map29/29NoneDetect Magic
Garlain Kromeelsee map47/47NoneSearch (+1 init to all)
Jaxxsee map36/36NoneSearch (mech traps only)
Geraldsee map34/34NoneN/A
Treebornsee map55/55NoneAvoid Notice (Stealth)


EnemiesACFort DCRef DCWill DCHPConditionsKnowledge(s)
None0000HealthyNone 

Jaxx
Ysoki Inventor, 103 posts
AC-19 HP-36/36
Sat 4 May 2024
at 13:14
  • msg #185

Re: Tripping the Ruins Fantastic

Jaxx examines the door, looking for any visible traps or locking mechanisms.

06:10, Today: Jaxx rolled 12 using 1d20+9 with rolls of 3.  lore: engineering.
GammaKnight
GM, 383 posts
Tue 7 May 2024
at 09:50
  • msg #186

Re: Tripping the Ruins Fantastic

Looking over the door, Jaxx sees the standard magnetic locking system that almost all ancient doors possess, even if this is a wooden door. There should be a nearby panel that would have to be accessed, then power cut to it, which should shut off the magnet. Some doors though are made so that when the magnet is turned off, a physical lock that is unreachable will engage which leaves the only option being destruction of the door.

Of course one could just start with destruction of the door, but that will make alot of noise.
Jaxx
Ysoki Inventor, 107 posts
AC-19 HP-36/36
Thu 9 May 2024
at 17:31
  • msg #187

Re: Tripping the Ruins Fantastic

Jaxx calls Gerald over, and removes a set of tools from his saddlebags, and begins working on the lock. Before he even realized it, the lock was open! He puts the tools back in the saddlebags, and readies his musket.

10:25, Today: Jaxx rolled 22 using 1d20+8 with rolls of 14.  Thievery
10:26, Today: Jaxx rolled 28 using 1d20+8 with rolls of 20
10:26, Today: Jaxx rolled 12 using 1d20+8 with rolls of 4. (I rolled this one before it registered that my second roll was a nat 20.)

Garlain Kromeel
Human Rogue, 159 posts
AC 19
HP: 47
Thu 9 May 2024
at 18:30
  • msg #188

Re: Tripping the Ruins Fantastic

The waste traveler readied his polearm as hostilities were suspected at this juncture but he didn’t want to risk injuring allies with an arrow in such close quarters, “Should I open it or is someone else inclined?” he asks with a chuckle.
Treeborn
Conrasu Barbarian, 66 posts
AC-20, HP-55/55, Per+9
F+10, R+6, W+9, Temp HP-6
Thu 9 May 2024
at 18:53
  • msg #189

Re: Tripping the Ruins Fantastic

Treeborn readies his limbs, prepared to strike from a distance if need be.
Garlain Kromeel
Human Rogue, 160 posts
AC 19
HP: 47
Mon 13 May 2024
at 12:20
  • msg #190

Re: Tripping the Ruins Fantastic

Garlain opens the door, if it opens outward he will move with it to the side so as not to stop or even impede the rest of the team.
Baskia Primavera
Automaton Psychic, 119 posts
(In)Human(e) Psychic
Mind over Matter
Mon 13 May 2024
at 14:46
  • msg #191

Re: Tripping the Ruins Fantastic

Baskia hung back, her second sight still active.  Remaining wary and circumspect, she tried to be ready for anything that might be lurking in wait for them; it seemed that encountering the metal eaters eggs in complex had freaked her out a bit.
GammaKnight
GM, 390 posts
Wed 15 May 2024
at 09:08
  • msg #192

Re: Tripping the Ruins Fantastic

Garlain opens the door to another room that has an odd animalistic smell to it. In fact a large skeleton can just be seen by those with lowlight and darkvision to the right of a mechanical being. There's actually 4 total creatures. Two have guns for hands as one in the back just looks like a feminine form without the gun. Another robot is in front of the others that looks like a reptoid with a large mouth full of teeth and long spear like weapons attached to it arms. "Halt intruders!" the reptoid says in the language of the ancients, "Submit to being taken into custody or be destroyed." The spear like protrusions, as well as the gun barrels behind it, are all aimed your way.

OCC: Okay, Jaxx may use his last roll for his initiative giving him a 28. Baskia may use either Perception or Arcana for hers. The other two will need to use Perception or make a good case for what they want to use. I have given the Recall Knowledge for the original creatures I reskinned so you may roll either Society or Engineering Lore. An Ancient History check may also me made at +5 to the DC.

They are holding their actions for an answer, they did roll a 17, so combat is determined by what you lot decide to do.




CharacterLocationHPConditionsExplore Act
Baskia Primaverasee map29/29NoneDetect Magic
Garlain Kromeelsee map47/47NoneSearch (+1 init to all)
Jaxxsee map36/36NoneSearch (mech traps only)
Geraldsee map34/34NoneN/A
Treebornsee map55/55NoneAvoid Notice (Stealth)


EnemiesACFort DCRef DCWill DCHPConditionsKnowledge(s)
Gun Robot 119172017HealthyNoneSociety 21
Gun Robot 219172017HealthyNoneSociety 21
Female Robot17141717HealthyNoneSociety 16
Reptoid Robot17191817HealthyNoneSociety 18

100-50% healthy, 49-25% Wounded, 24-0% Critical

04:44, Today: GammaKnight rolled 17 using 1d20+7 with rolls of 10. – 17
Treeborn
Conrasu Barbarian, 68 posts
AC-20, HP-55/55, Per+9
F+10, R+6, W+9, Temp HP-6
Wed 15 May 2024
at 13:46
  • msg #193

Re: Tripping the Ruins Fantastic

Treeborn raises a wooden arm and prepares to send forth bark-infused damage to anyone who shoots at them.

OOC-Ready to shoot a elemental blast at anyone shooting at us. However, not actually shooting as of yet.

09:44, Today: Treeborn rolled 19 using 1d20+9 with rolls of 10.  initiative . – 19

This message was last edited by the player at 15:10, Wed 15 May.
Garlain Kromeel
Human Rogue, 162 posts
AC 19
HP: 47
Wed 15 May 2024
at 15:07
  • msg #194

Re: Tripping the Ruins Fantastic

Garlain shakes his head looking confused, “No, not intruding. We paid to have rights and access here. We aren’t even in your room… is there someone I can speak to in order to iron out this misunderstanding? I’m happy to go quietly as long as you can assure swift and peaceable process.”

Garlain Kromeel rolled 15 using 1d20+9 with rolls of 6.  Perception for initiative(e).

Baskia Primavera
Automaton Psychic, 120 posts
(In)Human(e) Psychic
Mind over Matter
Thu 16 May 2024
at 00:35
  • msg #195

Re: Tripping the Ruins Fantastic

Baskia kept her Second Sight running as she scanned the four individual robots that were threatening them.  She didn't intend to shoot first.  But, of course, she was ready to start launching projectiles or bolts or something, if they proved as aggressive as they sounded.

She let Garlain do the talking.  All the while, her single golden eye moved to and fro in her head unit.  The gold tinged with purple as she was already exerting her powers to be able to see magical dweomers.
[OOC:  Um... Knowledge (Arcana) for initiative, I guess - though Baskia is holding her action, letting her Detect Magic last until(/if) hostilities start.  Then she'll let it drop and start shooting... er... projectiling...:

  17:34, Today: Baskia Primavera rolled 25 using 1d20+7 with rolls of 18.  Initiative (Knowledge (Arcana)) check (TN: 17):  vs four robots. – 25
]

Jaxx
Ysoki Inventor, 108 posts
AC-19 HP-36/36
Thu 16 May 2024
at 06:20
  • msg #196

Re: Tripping the Ruins Fantastic

Jaxx tries to identify the machines while also attempting to remain hidden.

23:10, Today: Jaxx rolled 28 using 1d20+9 with rolls of 19.  lore: engineering.
23:18, Today: Jaxx rolled 16 using 1d20+8 with rolls of 8.  Stealth

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