RolePlay onLine RPoL Logo

, welcome to Spelljammer 5e: The Hand of Celestian

23:02, 12th May 2024 (GMT+0)

READ FIRST.

Posted by DMFor group 0
DM
GM, 321 posts
Mon 10 Apr 2023
at 23:23
  • msg #1

READ FIRST

This is my second attempt at this game. After the first try at this campaign, it is clear that a few things need to be stated explicitly:

-This is NOT a sandbox game: It has an outline and certain basic goals and overarching premise. I  will give freedom as to how you go about this o you as I can, but keep in mind it's likely to be a heavy combat game: the point of the campaign is to keep spaceways clear for travel.

-Players have to be proactive, not just wait for me to tell them what they COULD learn form what's in front of them, but to actually tell me you're TRYING to learn from what's in front of you.

Also, a damaged ship doesn't repair itself. If you wait 3 days to cast your first Mending, you've lost 72 dice of repair.

-Players need to actually POST. Don't sit around and wait for someone else to post something. When everyone does that, nothing happens. Nor can the one person willing to actually post do everything that needs to be done.

This probably seems obvious. But I'm making this post because of how the first attempt failed before we could get started.

In your RTJ please let me know you've read this. If only so when you sit there quietly for a couple weeks waiting for things to be done for you, you won't be surprised when you're booted.
Sign In