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20:42, 12th May 2024 (GMT+0)

Ship Info Thread.

Posted by DMFor group 0
DM
GM, 28 posts
Fri 13 Jan 2023
at 01:18
  • msg #1

Ship Info Thread

This thread will have:
-The Key to the deckplan.
-The watch rotation, when decided.
-A list of supplies, when discovered or purchased.
-Anything else ship related that might benefit from a quick reference source.
DM
GM, 29 posts
Fri 13 Jan 2023
at 01:32
  • msg #2

Deckplan Key

The deckplan is posted as the game's main map. It's the old 2e deck plan, and it's been tweaked a bit for 5e, then again to reflect this ship's previous owners and the uses they put it to.

 1: Ballistas, or what's left of them.
    Forward ballista
    Mid Ballista
    Aft ballista
 2: Bridge/Helm:
    Helm room and chart room
    Previous log book, some charts, navigator and cartographer tools.
 3: Open Deck
    Main Deck
    Forecastle (Continual Flame Torch)
    Sterncastle (Continual Flame Torch)
 4: Crew quarters (Continual Flame Piton):
    one plasmoid sleeping bowl with hammock over it.
 5: Armory/Storage (Continual Flame Piton):
    In use as Morgue
 6: Sails are unpatterned in 5e.
 7: Captain Cabin (Continual Flame Piton):
    Chest on end strapped to wall: assorted old log books and warchest.
 8: Crew Quarters:
    Forward (Continual Flame Piton): 2 medium hammocks one over the other
    Aft (Continual Flame Piton): 2 medium hammocks one over the other
 9: Steerage (Continual Flame Piton)
    4 Hammock 2 across, 2 high, all Small sized
10: Chapel (Continual Flame Torch):
    Small shrine (Reliquary as centerpoint of personal altar) and Cleric stateroom.
    One hammock.
11: Galley: (Continual Flame Torch)
    holds 100 man-days food (about 12 days for a full crew)
    water barrel
    cooks tools x2
    buckets x3
12: Cargo Hold/Wardroom/Workspace (Continual Flame Torch):
    Service for 8 (mess kits and flagons)
    Water barrel
    two tables for 4 each, 8 chairs (straps for lashing to bulkheads)
    Supply chest
    half barrel (a wash tub)
    Chest with more food supplies.
    will need a ladder for landings
13: Cargo Doors
This message was last edited by the GM at 20:16, Fri 10 Feb 2023.
DM
GM, 57 posts
Wed 18 Jan 2023
at 03:54
  • msg #3

On Board Supplies/Cargo contents

Main Deck:
Port side chest: 1 boarding pike, 1 shovel, 1 rope with grapple
Starboard side Side: 1 boarding pike, 1 rope with grapple, 1 bosun chain, pair of semaphore flags
-------------------
Bridge/Helm room:
Charts x4
Navigator's tools
Cartographer's tools
An Orb on a pedestal
A Freestanding Orb


------------------------
Galley:
-Iron pot with engraved words in unknown language
-30 lbs assorted Dried meat, veg, fruit, 40 lbs cheese, 30 pounds flour. 30 lbs salt (and 3 sacks holding much of it)
-cook's tools.
-3 buckets.
-----------------
Chapel:
-Altar with Reliquary
-Holy water x2

-------------
Cargo:
-Chest with a couple of brooms, a mop, and a couple of buckets. open and strewn about.
-8 person mess kit in mess hall. (plates, bowls, flagons, spoons, forks, chopsticks for 8)
-Jollyboat with 2 paddles
-Chest with food: 60 lbs assorted Dried meat, veg, fruit, 10 lbs cheese, 150 pounds flour. -(And 7 sacks holding most of it).  Dried Rations x44

-Tool Chest:
Chest
Crowbar x4
hammer x4
Pitons x40
tinderbox x4
rope, hemp, 50' x4
Tinker's tools
Thief tools x2
This message was last edited by the GM at 23:31, Mon 10 Apr 2023.
DM
GM, 58 posts
Wed 18 Jan 2023
at 03:55
  • msg #4

Watch Rotation/Crew Assignments

TBD


Cabin assignments:
Main deck:
 Port:

 Starboard:


Underdeck:
Port forward:


Port mid: (#8 aft)


Port Aft:


Chapel:
This message was last edited by the GM at 23:32, Mon 10 Apr 2023.
DM
GM, 59 posts
Wed 18 Jan 2023
at 04:22
  • msg #5

Available Upgrades

Given time and money, you folks can take a couple weeks off for some shipboard improvements. Probably a good idea to get some of them, but that's up to you folks.

These come from Ghosts of saltmarsh and I've removed any that depend on Elemental, Fey, Shadow, or Necromancy, for various reasons related to the nature of your group. Also, the sheer design of your ship eliminates Figureheads, Flags (no mast) and some sorts of sails. Besides, the more esoteric magical enhancements are probably quite rare.

For the most part, 15000 gp and 2 weeks will cover cost and time, but I'm going back to the DMG standard  weapon enchantments for ballista, over GoS enhancements.

Standard GOS mods available:
-Reinforced hull (2x hull hits)
-Vigilant Watch (Prevents invisibility on ship): You must provide the 10 beholder eyes, and they must all come from the same beholder.
-Defiant Sails (Ranged attacks vs ship are at Disadvantage)
-Dragon Sails (+3AC resist Damage of dragon's type) .You provide an adult dragon hide. Maybe of a solar or lunar dragon attacks you....
-Taskmaster's Drum (Adds an action for 1 minute, replacing a man on a weapon)

DMG standard enhancements:
Ballista weapon enhancement (uncommon, rare, very rare)
Ammo enhancement (Standard, NOT ammo, enhancement. These are heavy spears or light lances) reusable, and the other side has it now (if it survives).
DM
GM, 215 posts
Fri 10 Feb 2023
at 23:40
  • msg #6

Available Upgrades

Current ship status (Damage):
This message was last edited by the GM at 23:32, Mon 10 Apr 2023.
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