Character Creation
Hello!
I should probably start with my pitch, since that's Step 0 for chargen. ;)
Name: Sislau Nelovky.
Elevator pitch: Sort of folkloric Ussuran muzhik character. RL Russian folklore has all kinds of stories about, basically, peasants who become fortune's fool- going on all sorts of outlandish adventures and probably ending up not only empty-handed but late for dinner and behind on chores. ;)
Here's some guideposts I'm using for Sislau:
-When I was a kid, we played a storytelling game called "Fortunately/Unfortunately". ("Fortunately I woke up." "Unfortunately, I woke up late." "Fortunately, I got a ride." etc). where it just kept escalating so that no "fortunately" or "unfortunately" ended the story.
So, Sislau might win a gem for being kind to someone, but he gets in a jam where (fortunately) he meets some talking crows who (unfortunately) need the gem to get him out of it (etc).
Character archetypes: Sancho Panza (Don Quixote), Planchet (The Three Musketeers), Podrick Payne (A Song of Ice and Fire), Arthur Dent (The Hitchhiker's Guide to the Galaxy) (in the sense that he just keeps bouncing from situation to situation). If he gets home, nobody will believe him.
He'd be a decent fit for Discworld.
So, he might get into the PC group's orbit in a "Of COURSE we're going back to Ussura. We'll drop you off on the way back" way (where Sislau "works for his passage home") only some stupid thing keeps interrupting them.
The trick is that he hangs on by his teeth in basically all the situations offered.
Progression: Picaresque. That is to say "one damn thing after another". His village was near a river, he was washing some rags out when he got 'nabbed' by riverine pirates, they got attacked by bandits, they 'traded' him to a ship...
He's remarkably unpanicked by all this. He has no expectation that stuff like this won't happen. Any long-term gains he gets are gonna be temporary, he suspects.
20 Questions:
1) What nation is your hero from? Ussura. Tiny village named Chernyy Pen'.
2) How would you physically describe your hero? Solid, hardy. Unruly dark hair, light eyes. A bit on the short side, wears typical peasant clothing.
3) Does your Hero have recurring mannerisms? He somehow manages to look even shorter than he is. He speaks with a typical Ussuran accent, and occasionally quotes proverbs he's learned (as relevant). He is unfailingly courteous (especially to people more powerful than he is), though he occasionally lets out a wry comment or two.
4) What is your Hero's main motivation? He wants to go home, but is in no great hurry. He diligently tries to do right by people in the situations he finds himself in (through generosity, respect and honoring his promises), not people in the future or far away.
5) What is your Hero's greatest strength/weakness? Sislau has a bone-deep sense of persistence. If he's given his word to do something and can still move to carry it out, he'll give his all. [Hubris: Loyal]
His other weaknesses are a bit more situational- for instance, if he were in noble company, he'd err on the side of deference and silence, since even minor nobles can (in his experience) get you killed. He has a bit of a fatalist streak, as well.
His 'ace in the hole' is sheer dumb luck. [Virtue: Wily]. He rarely comes out ahead on his adventures, but he'll come out in one piece.
6) What are your Hero's most and least favorite things?: 1) The warmth of the hearth on a cold evening and knowing you're done, for the day. 2) Flying insects that won't go away (mosquitos, flies, etc).
7) What about your Hero's psychology?: He's what you'd call an accidental hero. But he is heroic, in his way. The world is large and unfair, both Mother Earth and the Czar are far away. The best thing to do is be honest, shoulder in, and keep going. He's unfailingly respectful (though he knows nothing of courtly etiquette), and generous in the Ussuran fashion. He finds the idea that 'good things happen to good people' to be very unsupported, but isn't surprised by this state of affairs enough to complain about it.
8) What is your Hero's single greatest fear? He has a great many fears, most of them healthy and well-supported by evidence. Right now, it's the fear that he never gets home. (This isn't enough to make him not participate in adventures, but the idea that he might be buried in soil that the Mother never touched is concerning to him.)
9) What are your Hero's highest ambitions? His greatest love? When he dies, he wants to be remembered (if at all) as [basically] a "solid guy". Didn't leave anyone behind the eightball, as it were. He might want a small hut of his own and maybe his own children, someday, but fortune keeps dragging him other places. (He has no one particular in mind right now.)
10) What is your Hero's opinion of his country? "The world is large, and the Czar is very far away.". From his perspective, his 'country' is a space of about twenty miles around his village. The idea of "Ussura" is like saying 'the whole, wide world' to him- he's aware it exists, but other than wanting to see some of it and avoid other parts of it, he has no personal relationship to it. Courtly politics and international diplomacy might as well be happening on the moon, to him.
11) Does your Hero have any prejudices? His background just tells him that "foreigners are weird", but nothing that rises to 'prejudice'. Right now, as we begin the story, is the first time he's really met many foreigners.
12) Where do your Hero's loyalties lie? Sislau has a very strong sense of "his people"- nothing so abstract as 'the Ussuran nation', but (up until recently) more like 'the people in my village'. The people in his immediate vicinity tend to be "his people" for most purposes.
13) Is your Hero in love? Married? Betrothed? No. The next time he falls in love will be the first time.
14) What about your Hero's family? [I need to work on that].
15) (Same)
16) Is your hero a gentle? Not in any normal sense of the term. He does try to keep his word, but Sislau also finds many chivalric ideals to be silly.
17) How religious is your Hero? He was raised to offer 'due deference' to things like local spirits and the Mother specifically. But this is different than being in contact with the Orthodox Church- they did that as little as they could get away with.
18) Is your Hero a member of a guild, club or secret society? No.
19) What does your Hero think of Sorcery? Something like how we'd think of nuclear energy or genetic engineering- very powerful, capable of great good or bad, should be handled carefully, best left to experts, and not something you want to stand right next to.
This message was last edited by the player at 03:14, Tue 04 Apr 2023.