1 - A Night In The Cells
They had come for you last night.
The door to your lodgings had exploded inwards and then they were upon you with billy clubs and kicks, bearing you to the ground before you could put up much of a fight. Your hands were tightly bound behind you and you were dragged to your feet and only then did Freiburg's constabulary deign to introduce themselves with their official credentials. Other than informing you that you were wanted for crimes unspecified they would provide few details and were not minded to listen to any protestation of innocence.
After that you were dumped unceremoniously into the back of a barred carriage and conveyed across the city to the Stein, the old military fortress which makes up the heart of the city and from whose centre the Wachtturm rises. There you were escorted into the dungeons beneath the Guard headquarters, unbound and roughly shoved into a large cell, shortly to be joined by five others in a similar state of confusion and disarray.
That was several hours ago.
Through the small barred window near the ceiling you have watched the night turn into tentative dawn light and now the beating sunlight of midday. Other than the occasional passing of guards on patrol you have seen nobody bar your cellmates and have certainly had no more information about the reason you may have been of interest to the guards.
Just then you hear the noise of approaching feet and low voices;
"We've got them all now Captain Faeser."
"All six?"
"Yes sir, every single one of them on the list from Master Tchernivich."
"Excellent work sergeant. Any sign of the item?"
"No sir, didn't seem to be with any of them."
"Nevermind, we'll get the location out of them and get it back to the good merchant before the day is out."
Then the owners of the voices come into view before you. Three men, all in the uniform of guardsmen and the one in the centre, given the overly ornate nature of his doublet, must surely be the captain you heard referred to.
The captain nods his head to one of his colleagues who runs his baton along the bars of your cell ensuring the attention of anyone either sleeping or otherwise not paying him attention. He then barks at you in the assured voice that only authority figures on their own turf can ever quite manage;
"Right you lot. Master Tchernivich has had an item of particular value stolen from him and he's named the six of you as the prime suspects. I want to know where the eagle is and I want to know now. Fyodor Tchernivich is a big deal in this town and we intend to keep him happy which means I'm in no mood for games. So, who wants to share?"
You still have no idea what he's talking about but the name gives you a moment's pause. You know Fyodor Tchernivich and he knows you. But why does he think you've stolen from him?!?
OOC: This is just an opening post to broadly introduce your character such as the others may have gleaned from several hours stuck in a dank cell with you. You can respond to the captain or not as you please.
Also, when posting can you set out what your characters connection to Fyodor Tchernivich is (for those who haven't seen there is a bit about him in the Dramatis Personae thread). Your link to him could be as fleeting as one meeting in passing some time ago or having met him at a party mere days before and your relationship could be friendly or antagonistic (maybe not 'I killed his father in a duel' antagonistic, don't go crazy) but why would he remember your character in particular to set the guards on them some days/weeks/months later.
I've kept Fyodor intentionally something of a vague sketch so you can fill in any blanks you want. From a plot perspective the key facts are that he is a bachelor and he is, if not always a good person, at least a man of his word who sticks to his own code of honour. Pretty much anything else about him is up for grabs.