The Heroes Guild is a collection of professional and educational adventurers that represent the ideals of the original legendary Heroes of the Nightmare Land. Physically, the guild is five separate campuses each in a separate district of Gamma City. The Heroes Guild provides training to neophyte and veteran adventurers alike and caters to all creeds and classes.
It’s likely that no matter where your character comes from, they know a little about the Heroes’ Guild even if adventuring isn’t directly related to your background or personal history.
Guild Membership Fees: 100 sp per week.
Services Provided:
Non guild members may still avail themselves of Heroes Guild services - albeit at an upcharge.
- Education and information: Services can be rented per the regular prices given on WWN p.34. Sages and experts of every stripe call the guild home and most are willing to lend out their time.
- Access to research facilities: The guild is primarily an educational institute and so research of all kind is a cornerstone of their philosophy. All campuses house laboratories, foundries, training yards, etc. that can be utilized by individuals to pursue their personal goals.
- Quests: Folks from all around request the guild for aid and the currently available quests are posted regularly on boards in the courtyard. Members can commit their names to undertaking these various jobs and turn them in when complete for rewards. Quests are the primary means for Guild Members to acquire wealth and renown.
- Lodging and Boarding: 200 sp per week (Equivalent to a ‘Rich lifestyle’). Some guild campuses are equipped with living quarters that can be rented. Heroes without a Familia often reside on campus - typically novices awaiting to be accepted and veterans with an independent outlook.
- Access to The Spiral:
- Healing:
- Hirelings: Standard rates on WWN p.34. ½ share (negotiable) of treasure for Guild novices. The Heroes Guild has connections with just a wide variety of skilled and unskilled folks in Maret. Though they do not specifically retain a staff of hirelings to be ready at all times, they can make recommendations to find reliable accomplices. In some cases, guild novices themselves may be available and willing to adventure beyond the safety of Gamma City.
- Guild Quartermasters:
- Magical item exchange: The guild is possibly the only known entity that can distribute magical items. The prices to simply purchase such items of power are naturally exorbitant, and the practice is frowned upon. Rather, the guild prefers to bestow them upon worthy members as rewards for services rendered. The Heroes Guild does, however, compensate adventurers looking to ‘donate’ magical items to the cause.
- For adventurers simply looking to liquidate loot, the Heroes Guild will typically pay 30% of the value in GP of a magical item. Thus, a generally more efficient practice is to simply endow or tithe such unwanted items for the XP.
- Ember exchange: ///Pending///
- Funerary and retirement arrangements: 100 SP per HD (paid posthumously or in advance). Though the guild does not perform funerary services or rites themselves, they do have experience dealing with the local experts in the field. Guild Members can expect that at least the basic considerations will be given to their mortal remains if their adventuring career is cut short.
Joining the Heroes Guild
It’s pretty easy actually to become a
Probationary Novice. All you need is to show up, express interest, and prove that you're not a liability. Often this is done by finding a sponsor or at least someone reliable that can vouch for your ability and/or character. Then, there's minimal paperwork and fees - but if you don't have the cash on hand they'll likely extend you credit.
If you want to experience the membership process in game, that's definitely a possibility. If you wanted to say that happened off-screen already, that's fine as well - just give me some backstory about how the process went for your character - you can be creative.
Guild Names
Upon shedding their probationary status, novices of the Heroes Guild adopt a new, official (and often cooler) moniker. This is a tradition begun by the founders who did not themselves adopt Guild names, but did bestow them upon the first graduating class of new guild members.
- Some famous names in the guild history: Sun Eagle, Sparrow, Dragonborn, Calamity, Rhubarb.
- Some of the current members: Meteor, Oak, Burnsides, Grey Jack, Iceman, Prism.
- Note that if at that point your character does not specify a Guild Name for themself, one will be chosen for them by the guild veterans.
- If you (as a player) object to this new name, it can be arranged that your character's current first or last name sounds cool enough for the guild veterans to simply choose that.
This message was last edited by the GM at 22:33, Fri 14 Apr 2023.