Assuming we use RMSS rather than 2e the process is summarised from RMSS character generation rules. Because the backgrounds in the rules are a little generic I've folded in the background material from MERP where it makes sense.
IF YOU DO NOT HAVE ACCESS TO THE CHARACTER RULES I MIGHT SUGGEST THAT YOU START HERE
http://skippern.github.io/iRol.../en.lproj/index.html
Specifically you can find all the tables listed here
http://skippern.github.io/iRol...en.lproj/tables.html
The Appendices for the RMSS character creation rules can be found here. This includes full details of all the cultures, skills, professions, talents and flaws, and some info on how training packages work.
http://skippern.github.io/iRol...ces/books/5500A.html
11.0 Race, Culture, and Profession
- 11.1 Race: Common Man, Mixed Man, High Man, Wood Elf, Dwarf, Halfling. Refer to the Racial Abilities Table T-1.1 in the link to all the tables above.
- 11.1 Culture. Revised to use the values from MERP. This process will mean you choose an actual Middle-Earth culture here. Later on we'll need to map that onto an RMSS culture just to see what culture benefits you get during Adolescence. For all purposes the Middle-Earth culture is the one you record and align your background to.
- No seperate culture for Wood Elves, Dwarves, Halflings
- if High Man, choose from: Black Numenorean, Dunedain
- if Mixed Man choose from: Corsair, Eriadoran, Gondorian
- if Common Man choose from: Beorning, Corsair, Dorwinrim, Dunlending (or other Hill people like those from Rhudaur), Easterling, Eriadoran, Lake-Town, Gondorian, North Haradrim (Near Harad), South Haradrim (Far Harad), Lossoth, Rohirrim, Variag, Woodmen (Mirkwood), Woses
- Note:
- Use Gondorian for any urban background in Eriador (e.g. Fornost or Bree) or Gondor.
- Use Eriadoran for any rural background in Eriador or Gondor
- 11.2 The game is low magic which limits the Professions
- On that basis list is limited to: Fighter, Rogue, Thief, Layman, Paladin, Ranger, Bard, Magent, Dabbler.
- Warrior Monk or Monk if it fits your background. e.g. don't suggest a Dunedain Warrior Monk.
- Other non-pure/hybrid caster careers will be considered from supporting material if it doesn't imbalance the game and you can legally provide me with the information ;)
- 11.2 Note prime stats for your profession
- 11.3 Note realm of power
12 Generate Stats
- 12.1 Assign 660 points to your stats as your temporary scores:
- You must assign at least 90 in your prime stats, and at least 20 in each of the other stats.
- Note the costs for stats above 90 are greater, refer Table T-1.2, https://i.imgur.com/XaE7Kru.jpg
- 12.2 Roll for your potential stats per Table T-1.3, https://i.imgur.com/1A9wfFY.jpg
- At this point your TEMPORARY STATS ARE LOCKED IN AND CANNOT BE ALTERED AGAIN.
- When making each roll note the stat you are rolling for in the RPOL die roller form
- 12.3
13.0 Adolescent development.
- Adolescent rank table
Refer to Table T-1.6 https://i.imgur.com/R2uFKQ8.jpg. First, to determine which RMSS culture to use, check this table aganmist the Middle Earth Race/Culture chosen earlier.
Race/Culture chosen earlier | Choose only from one of these lists in table T-1.6. Should align to your background/concept |
---|
Dwarves | Dwarves |
Wood Elf | Wood Elves |
Halflings | Halflings |
Common, Beorning | Woodmen |
Common/Mixed, Corsair | Mariners |
Common, Dorwinrim | Urbanmen, Ruralmen |
Common, Dunlending | Hillmen |
Common, Easterling | Nomads |
Common/Mixed, Eriadoran | Ruralmen |
Common, Lake-town | Urbanmen, Ruralmen |
Common/Mixed, Gondorian | Urbanmen |
Common, Haradrim (either) | Nomads |
Common, Lossoth | Woodmen |
Common, Rohirrim | Nomads, Ruralmen |
Common, Variag | Nomads |
Common, Woodmen | Woodmen |
Common, Woses | Woodmen |
High Man, Black Numenorean | High men |
High Man, Dunedain | High men |
- Hobby Ranks, the skills you can buy are specific to your culture. Check your culture description
- Background Options. Ensure that description of a roll is clear before you make it. These are all in the rules, and you may have additional options from your culture, but I'm just highlighting these general rules specially
- Extra Money: spend 2 BO points and choose the 200GP amount
- Special Items: spend 2 BO points and choose from the table. You may never receive, via a roll or a choice, a monster
- Talent/Flaw: roll or select based upon the cost from Talent/Flaw Cost Chart in A-5. If you roll and get an incompatible talent, e.g. Magical Training, when you are not a spell user then you may roll again. Note that the same applies to Flaws e.g. if you roll for Magic Allergy.
- Starting Languages. Revised to use the values from MERP to determine starting languages.
Race | Culture | Starting Languages (Speak/Read-Write) |
---|
Dwarves | - | Khuzdul (10/8), Westron (10/6), choose one from Bethteur (6/0) or Sindarin (6//0) |
Wood Elf | - | Bethteur (10/8), Sindarin (10/8), Westron (8/8), Quenya (4/4) |
Halflings | - | Westron (10/6) |
Common | Beorning | Atliduk (10/6), Waildyth(10/-), Westron (10/6), Nahaiduk (10/6) |
Common/Mixed | Corsair | Adunaic (Numeror dialect) (10/6), Westron (10/6), Haradaic (8/4) |
Common | Dorwinrim | Logathig (10/6), Westron (10/6), choose one of Sindarin (6/6) or Bethteur (6/6) or Nahaiduk (6/6) |
Common | Dunlending (or other Hillmen) | Dunael (10/4), Westron (8/4) |
Common | Easterling | Logathig (10/6), Westron (4/0) |
Common/Mixed | Eriadoran | Westron (10/6) |
Common | Lake-town | Westron (10/6), choose one of Nahaiduk (6/6) Logathig (6/6) |
Common/Mixed | Gondorian | Westron (10/6) |
Common | North Haradrim | Haradaic (10/6), Westron (10/4), Apysaic (8/4) |
Common | South Haradrim | Apysaic (10/6), Haradaic (6/6), Westron (6/0) |
Common | Lossoth | Labba (10/-), choose one from Westron (4/0) or Sindarin (4/0) |
Common | Rohirrim | Rohirric (10/6), Westron (10/6), Nahaiduk (8/0) |
Common | Variag | Varadja (10/6), Haradaic (6/4), Westron (4/0) |
Common | Woodmen (Mirkwood) | Nahaiduk (10/6), Westron (8/6), Sindarin (6/0) |
Common | Woses | Pukael (10/-), choose one from Westron (4/0) or Dunael (4/0) |
High Man | Black Numenorean | Adunaic (Numeror dialect) (10/8), Westron (10/6), Haradaic (10/6) |
High Man | Dunedain | Westron (10/8), Adunaic (Westernesse dialect) (8/6), Sindarin (8/0), Quenya (2/0) |
- Additional Language Skill Ranks We'll do these upon request from you to me. We'll mash MERP and RMSS together to see what is available.
- we can look at the relevant MERP tables for your race and culture to see if there are any other changes that make sense
- I think that everything else should be as per book. If not we'll work it out together.
14 Background Options. Spend your options points on extra languages, extra money, extra stat gain rolls, special items, special bonuses, or a single Talent (with or without a Flaw) and roll or choose as appropriate. As noted above make it clear what you are rolling for in any die rolls. Check with me before you re-roll if you get a magic option that might not be suitable for the game.
15 Apprenticeship
Spend your first set of DPs.
Each skill has a DP cost associated with your Profession
The following special designations impact the value of training in certain skills. Note that these overiide any Race or Culture skill types.
- If a skill is designated as Occupational you gain 3 ranks for every rank trained
- If a skill is designated as Everyman you gain 2 ranks for every rank trained
- If a skill is designated as Restricted you gain 1 rank for every 2 ranks trained
You may also spend DP on
Training Packages- Adventurer https://i.imgur.com/inxljpZ.jpg
- Animal Friend, Assassin https://i.imgur.com/stYpLkj.jpg
- Berserker, Burglar https://i.imgur.com/d32eraK.jpg
- City Guard, Cloistered Academic https://i.imgur.com/QXu9OWL.jpg
- Conman/Crafter https://i.imgur.com/IFKyfWu.jpg
- Crusading Academic, Cutpurse https://i.imgur.com/Gl41b6H.jpg
- Detective, Diplomat https://i.imgur.com/a4fHlEM.jpg
- Doctor, Explorer https://i.imgur.com/QqjySeA.jpg
- Guardian, Herbalist https://i.imgur.com/v5xS4Zx.jpg
- Highwayman, Hunter https://i.imgur.com/s8YSaZc.jpg
- Knight, Loremaster https://i.imgur.com/coq2IUB.png
- Mercenary https://i.imgur.com/PzQPGHk.jpg
- Merchant, Performer https://i.imgur.com/6p0Kk1D.jpg
- Philosopher, Sailor https://i.imgur.com/7kviaWL.jpg
- Scout https://i.imgur.com/L38XZTb.jpg
- Soldier, Spy https://i.imgur.com/m53z0iL.jpg
- Traveller, Wanderer https://i.imgur.com/2KVe5LW.jpg
- Weapon Master https://i.imgur.com/uHkY9xH.jpg
When you choose what will likely be your single package for Apprenticeship please be prepared to rewrite your background to align to this. Taking City Guard while never actually incorporating this into your background will earn my wrath, in the nicest possible way.
Note the time to acquire, and remember that a good SD can reduce this time. This will set your starting age in the game.
This message was last edited by the GM at 21:45, Tue 11 Apr 2023.