Game History
ooc: something I should have started with my other game and am now having to go back through and do, will update weekly
Sing, Muse, of the Thirsty Kraken, a rowdy tavern by the port of Ardentia, where sailors and adventurers gather to unwind and seek out adventure. Its walls are adorned with nautical treasures of ship's wheels, anchors, and maps of the sea, and the air is filled with smoke and the warmth of a great hearth. Here, hearty stews, fresh fish, and roasted meats are served, and ale and spirits flow generously. But be warned, for fights and brawls are not uncommon in this boisterous establishment.
As Cedric Hearthstone, a renowned historian, records all the happenings of this lively tavern, a band of adventurers enter, seeking refuge at a table by the edge of the room, watching their backs. Sir Luthien chooses a table that attracts nobody who might cause trouble, and Rowan sits beside Yngvar for protection from the rowdy sailors. Ponder looks on amused, while Akira orders a simple meal of rice, steamed vegetables, and grilled fish, with water to drink. Yngvar orders stew, cheese, bread, and ale for the table, and the group discusses their adventures while awaiting their food.
Yngvar proposes that they work together to find stolen property, but they soon learn that another group is also on the hunt, hired by Lord Vandergathen, and whoever finds it first shall claim the reward. As Lady Mirabelle and her band perform for the patrons, whispers of a mysterious sickness spread throughout the town, and rumors of a thief stealing valuable items abound.
The group contemplates forming teams to investigate both matters and perhaps establish an Adventurers Guild. Yngvar suggests Sir Luthien as the leader, but Rowan expresses her concern about earning money and finding magic. Ponder suggests they split up and pursue different methods to solve the problems. Luthien offers to investigate the sickness, and Amalfy observes the conversation, feeling ignored by the others.
As Lady Mirabelle and her band prepare to perform, Grimgar deals with a drunken patron, and Calgarvin offers his skills to find a non-magical solution to the sickness plaguing the city. Yngvar apologizes to Rowan for making her uncomfortable, and they all raise their cups in a toast to new friends and adventure. Ponder expresses his interest in finding the missing items, and Akira inquires about public baths. Meanwhile, another group of adventurers gathers, sizing up their competition for Lord Vandergathen's reward for the recovery of his stolen goods.