Re: OOC Thread
Sure, some racial bonuses are nice, but it doesn't make any logical sense for a race that lives longer than humans to be capped significantly lower than them. For instance, if I were to play a Helf-elf Cleric/Mage, I would gain a whopping 30% immunity to sleep and charm effects (woo), some bonus languages, and a 1 in 6 chance of automatically detecting a secret door. Meanwhile, I would be capped at level 5 for a Cleric, affording me 1 whole 3rd level spell, and 8th level for a Mage, which would give me 2 4th level spells. I would essentially be useless for the rest of my longer lifespan. Meanwhile, human characters can go up to level 29 (or beyond technically) even though they live for less time. I get that multi-classing can give some cool bonuses, like being able to be a Mage in armor with a mace, but I'm still going to be pretty squishy and severely handicapped as far as my highest level goes because of having to split XP.
If the caps aren't removed, I'll have to seriously reconsider my character concept, which sucks but I'll live.