Character Creation, the Basics
Greetings, adventurers! Balthazar Bellowfoot here with some important character creation information. First up, we're using the classic four-six-sided-dice method for determining your abilities (drop lowest and reroll any of the dreaded one's). It's a time-honored tradition, and it gives you a fighting chance at not dying in the first five minutes of the game. And hey, if you still do die, just remember - it's not the end of the world. Well, unless you're a cleric. Then it might be.
Next up, starting money. Look, we're not made of gold here in Ardentia. You're not going to be handed a sack of coins and told to go nuts. Follow the system outlined in the players guide, page thirty five. And if you roll poorly and end up broke, well, tough luck. Maybe you can try your hand at being a street performer or start a lemonade stand. Or maybe just learn to live with being poor. I hear it builds character.
Now, let's talk about equipment. If you don't buy it and list it on your character sheet, you don't have it. It's as simple as that. So don't forget to grab the essentials - armor, weapons, potions, and maybe even some pants if you're feeling fancy. It would be quite embarrassing to show up to a battle wearing nothing but a smile and a prayer.
And finally, the character sheet. Please, for the love of Tymora, use the format listed below. We don't want to overwhelm our poor Dungeon Master with your homemade chaotic character sheets. Trust me, you'll thank me later.
So get those dice rolling, grab your equipment, and prepare to embark on the adventure of a lifetime.
----------------------------------------------------------------AD&D 1st Ed-
Name : Size : THAC0 :
Player: Height: No Att:
Race : Weight: lb Damage:
Class : Age : AC :
Type : Hair : HD :
Sex : Eyes : HP Max:
Level : Hand : HP Cur:
Align : Move : " XP :
----------------------------------------------------------------------------
STR : HT: DM: WT: MP: OD: BB: %
INT : AL: SL: LS: % MS:
WIS : MD: SF: % BS:
CON : HP: SS: % RS: %
DEX : RA: MA: DA:
CHA : MH: LB: RA:
----------------------------------------------------------------------------
SAVES Para/Pois: Rod/Staff/Wand: Petrf/Poly: Breath: Spell:
----------------------------------------------------------------------------
RACIAL/CLASS/SPECIAL ABILITIES:
----------------------------------------------------------------------------
LANGUAGES: Common
----------------------------------------------------------------------------
MAGIC USER/ILLUSIONIST/RANGER SPELLBOOK
1ST LEVEL ( /DAY) [M] Memorised [X] Used
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
2ND LEVEL ( /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
----------------------------------------------------------------------------
CLERIC/DRUID/PALADIN/RANGER SPELLS
1ST LEVEL ( /DAY) [X] Used
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
2ND LEVEL ( /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
----------------------------------------------------------------------------
THIEF SKILLS Base Race Adj Dex Adj Total
Pick Pockets
Open Locks
Find/Remove Traps
Move Silently
Hide in Shadows
Hear Noise -
Climb Walls -
Read Language -
----------------------------------------------------------------------------
ARMOUR/SHIELD:
----------------------------------------------------------------------------
WEAPONS
# Initial weapons :
Proficient in :
Non-proficiency penalty : -
Added proficiency : 1/ lvls
WEAPON OWNED THAC0 +/- Net WT SF N/A S/M LRG +/- (ROF) (S/M/L)
----------------------------------------------------------------------------
MONEY PP: GP: EP: SP: CP:
----------------------------------------------------------------------------
EQUIPMENT
----------------------------------------------------------------------------
MAGIC ITEMS
----------------------------------------------------------------------------
DESCRIPTION
----------------------------------------------------------------------------
BACKGROUND:
----------------------------------------------------------------------------
Additional announcement by Balthazar:
Hark ye, ye valiant adventurers! I bring news of great import! In this game of Shadows Over Ardentia, your very lives shall hang in the balance. The Dungeon Master shall spare no expense in creating perilous encounters, and so it is that we must take measures to ensure your survival.
Henceforth, I doth declare that all characters shall receive the maximum hit points per level (for the first three levels). Aye, even a meager Fighter with a mere three hit points shall not long endure the trials that lie ahead. Fear not, for the DM shall still relish in the thrill of your demise at a later time, when ye are of greater importance.
So take heart, ye brave souls, and prepare thyself for the journey ahead. For the path to glory is paved with danger, and it is up to thee to emerge victorious!
This message was last edited by the player at 12:30, Wed 03 May 2023.