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, welcome to The Emerald Spire

21:55, 13th May 2024 (GMT+0)

Campaign Information.

Posted by GM DreadFor group 0
GM Dread
GM, 3 posts
Ruler of Fort Inevitable
Pathfinder
Mon 8 May 2023
at 02:41
  • msg #1

Campaign Information

For info about Emerald Spire


First and foremost, we will use roll20 for maps and combat


Here's a link.
Join with the link

https://app.roll20.net/join/10788219/qzuOUw
This message was last edited by the GM at 02:07, Thu 18 May 2023.
GM Dread
GM, 12 posts
Ruler of Fort Inevitable
Pathfinder
Tue 9 May 2023
at 20:34
  • msg #2

Campaign Information

The campaign will take place in the River Kingdoms; primarily around the Echo Wood

https://www.google.com/search?...imgrc=UjEwH92TR-b5WM


The area

https://db4sgowjqfwig.cloudfro...cho_W.png?1490184697
This message was last edited by the GM at 20:47, Tue 09 May 2023.
GM Dread
GM, 14 posts
Ruler of Fort Inevitable
Pathfinder
Tue 9 May 2023
at 21:35
  • msg #3

Campaign Information

Around the Emerald Spire are the following Communities

1. Thornkeep (Bandit Town) Align:CN
The small town of Thornkeep is located within the Echo Wood of the northwestern River Kingdoms, about 10 miles east of the West Sellen River and 100 miles northwest of Daggermark at the junction of the Mosswater, Dagger, and Forest roads. Its reputation as a rowdy and dangerous settlement draws unscrupulous adventurers, bandits, and entrepreneurs for many types of illicit trade.
Ruler-Baron Tervin Blackshield

2. Woodbristle Homestead (Halfling Community) Align:N
One mile outside of Thornkeep along the Daggermark Road lies the large, fortified home stead of Divram Woodbristle and his extended family. The Woodbristles are a resourceful, tenacious clan of halflings known for their abundant fungus gardens and superior mushrooms-which possess an exquisite taste as well as unique restorative properties .
Ruler-Divram Woodbristle

3. Alejia's Crossing (Fortified Inn) Align:LN
A fortified Inn at the intersection of Mosswater Road & Valley Road. The inn is a stop along the “Crusader Road” to the World Wound so is often surrounded by roughly encamped soldiers from all over Avistan.

The inn is owned an operated by Chaths Alejia, a dark skinned Osierian far from his ancestral home, his wife Hafsah and their 13 children.

The inn is massive consisting of a main building flanked in fortress fashion by half a dozen buildings.

Because of the constant traffic of crusaders going to a coming from the World Wound and the east west merchant traffic from the Riverlands to Ustalv and far off Varisia, a bustling trade is nearly constant around crossing. And nearly all of the trade is either weapons and equipment for the war or foodstuffs for the soldiers.
Ruler-Chath's Alejia

4. Fort Inevitable Small Walled town Align:LE
is a small town just off the Crusader Road, sandwiched between the West Sellen River and the Echo Wood. It is ruled by members of the Hellknight Order of the Pike, but is otherwise unclaimed by any of the other political entities of the River Kingdoms.
Ruler- Lady Commander Audara Drovust
GM Dread
GM, 19 posts
Ruler of Fort Inevitable
Pathfinder
Thu 11 May 2023
at 18:43
  • msg #4

Campaign Information

Fort Inevitable:

https://www.google.com/search?...imgrc=RipdXKcwQAj9TM

Fort Inevitable

1: Caerlin's Vineyard (Farm) Home of old half­elven Caerlin and his daughter Taeserle.

Caerlin

Taeserle

2: Stonde Homestead (House) Home of the widow Ilyanda Stonde and her children. Her son Davon has been heard
talking to other kids about the “goblin fort” he found in the forest.

Ilyanda Stonde

Davon Stonde

3: Drurn's Tannery (Shop) Retired half­orc sellsword Drurn keeps a dozen slaves to work in the Tannery. He’s routinely in
trouble with the Hellknights about his excessive treatment of the slaves.

Drurn The Tanner

4: Naldred's Farm (Farm) Naldred Tillman his farm are filled with expansive fields of golden wheat. As the largest private
slave owner, he is a staunch supporter of the Hellknights’ rule.

Naldred Tillman

5: Holworth Dairy (Farm) The green hillside overlooking Misty Lake is home to the Holworths, a large and rambunctious
clan of native Southwooders who have lived in this spot for the better part of 2 centuries.

Gerald Holworth

Mary Holworth

Gregory Holworth

6: Serragon Ironworks (Foundry)The ironworks’ proprietor is Daldar Serragon, a former nobleman of Galt who fled to
the River Kingdoms 20 years ago to escape the gallows. Daldar is not much of an artisan, but he has the loyalty of an
excellent ironmaster, the dwarven smith Hurmarsk Firehammer.

Daldar Serragon

Hurmarsk Firehammer

7: Misty Lake Misty Lake is fed by both a small, unnamed stream that flows out of the southern Echo Wood and springs
under the low hill on which Fort Inevitable stands. The lake is deep, reaching 50 feet in its middle.

8: Kettlefoot Mill (Farm) The well­ established halfling miller Anden Kettlefoot is the owner of this large and prosperous
mill. More than once he has stepped in to save an unfortunate citizen from going into debt and losing everything to the lady
commander’s court—a dangerous habit that hasn’t won him many friends among the Hellknights.

Anden Kettlefoot

9: Mosswater Gate (Gate) This gate consists of a large timber door sheathed in iron plate, plus a portcullis on the inner
side. The Mosswater gate is under the command of Maralictor Kiera Wirt. She leads a detail of five Hellknights who question
everyone entering or leaving town.

Maralictor Kiera Wirt

10: City Wall (Wall) The walls average 30 feet in height and are a little more than 10 feet thick at the base.

11: Gate market (Shops) Local farmers and livestock ­keepers apply to the Citadel for licenses to bring their produce,
dairy goods, and meat to market on a regular rotation. “I heard it by the gate” is a local expression for the rumor mill.

12: Zoldor's Masonry The establishment of the stonemason and builder Zoldor Maril. He sorely resents the Hellknights’
heavy taxes and their insistence on fair dealing, but his work is safe and solid.

Zoldor Maril

13: The Juliver Arms (Inn) Large and comfortable by anyone’s standards, the Juliver Arms is the best inn to be found in
Fort Inevitable. It’s under the management of a bustling clan of halflings named the Reedbanks, who pride themselves on
setting a lavish table. The accommodations are not cheap: the Reedbanks cater to wealthy merchants and adventurers with
loose pockets.

Dyllan Reedbanks

Diedre Reedbanks

14: The Red Shield Tavern Named for the striking coat of arms hanging in the common room, the Red Shield is a busy
taphouse that is especially popular with the Hellknights.

Charis Lademar

15: Poldmar Stables This large livery store, carriage shop, and stable is under the management of Kallon Poldmar, a
respected member of the Council of Prosperity.

Kallon Poldmar

16: Gertrand Yeldunn (Home) A comfortable townhome on Juliver Way, this house belongs to the human moneychanger
Gertrand Yeldun.

Gertrand Yeldun

17: Mirelinda the Clothier (Shop) The flamboyant Varisian Mirelinda Doumaz owns this workshop and regularly hosts
lavish entertainments at her home, and often scandalizes the town with her affairs. There are many dark rumors about
where she found the coin she needed to establish herself in Fort Inevitable.

Mirelinda Doumaz

18: North Gate Cemetery The grounds of the Temple of Silence are well tended, and there have been no problems with
undead in living memory.

19: Temple of Silence (Church of Pharasma) The Temple of Silence has stood here for almost 200 years, founded after
a priestess of Pharasma passing through was struck by a powerful vision on this spot.

Asaa Muchamba

20: The North Gate Smaller and less busy than the gates on Juliver Way, the North Gate is intended for foot traffic only.

Maralictor Geoff Johansson

21: Garrison Stable The Hellknight in charge of the stable is Hielon Keenlance, a battered and scarred old veteran.

Hielon Keenlance

22: Nolm Bindery (Shop) Trading in papermaking, bookbinding, inks, and books of all kinds, Falandra Nolm’s Bindery is a
cluttered and friendly place that is part workshop and part used bookstore.

Falindra Nolm

23: The Stalwart Priory (Monks) A small number of monks from the Taldan Order of the Stalwart Fist answered the call
of the Mendevian Crusade. Three years ago, a master of the order named Sister Khedra established a small priory in the
Crusader Road region to aid and support pilgrims and Stalwart Fist members on their way to Mendev.

Sister Khedra

24: Serfurd's Potions and Reagents (Shop) Londor Sefurd is an unpleasant character with an oily, wheedling manner
and an unhealthy interest in exotic toxins. He deals in potions, spell components, alchemical

Londor Sefurd

25: Rillin's Armory (Shop) Master armorer Rillin Nadinghad is widely acknowledged as the best crafter of plate armor for
a hundred miles around Fort Inevitable.

Rillin Nadinghad

26: Braddon's General Store (Shop) Owned and operated by the affable merchant Thom Braddon, this shop sells
provisions, tools, cookware, tack and harness, and a hundred other useful things.

Thom Braddon

27: Victory Fountain This fountain consists of a stone plinth within a pool, crowned by a statue of the half­elf heroine
Tarwynna, leader of the army that crushed the goblin kingdom of Zog.

28: Hall of Rectitute(Courthouse) Cases of criminal and civil justice in Fort Inevitable are heard in this imposing
courthouse. The Hall of Rectitude is home to a pair of spacious courtrooms, the offices of the town’s magistrates, and an
extensive jail that’s usually quite full of prisoners, most serving short sentences for minor offenses.

High Mother Sarise Dremagne

Chief Magistrate Ian Ragor

29: Mardyl Barracks The original stronghold of Southwood is now used as an auxiliary barracks by the Hellknights. Lady
Drovust assigned the Mardyl Barracks to the Order of the Nail, and allows them to use it as their local headquarters.

ParaLictor Grallok Tedasty

30: The Bailey (Training Grounds) This open ground in front of the Commander’s Citadel acquired it’s name years ago
when the Hellknights were considering the construction of a much larger keep on this spot, and the name stuck. The wide,
green field serves as the Hellknights’ primary practice ground inside Fort Inevitable.

31: Chancery (Library) This building includes a chapel dedicated to gods of law, a good­sized library, arcane workrooms,
and the Fort Inevitable offices of the Order of the Gate.

ParaLictor Veddic Cravvan

32: Commander's Citadel The single strongest fortification in the Crusader Road region, the Commander’s Citadel is a
roomy, octagonal tower more than 90 feet tall. The Citadel is home to Lady Commander Audara Drovust, as well as 40
Hellknights of the Order of the Pike and a number of servants. Those who wish to speak to Lady Drovust find that they’ll
need to explain their business to the castellan Karn Kerromick or the chamberlain Erron Nythist first.

Lady Commander Audara Drovust

Castellan Karn Kerromick

Chamberlain Erron Nythist

33: Temple of the Golden Key (Church of Abadar) One of the largest and most ornate buildings in town, the Temple of
the Golden Key is dedicated to the worship of Abadar, god of law and commerce. Hellknights under arms do not set foot in
the temple without asking permission from the ranking priest present, and the lady commander does not involve herself in
ecclesiastical matters.

High Priest Eloi Marvannon

34: Goldfoot's Mercantile (Shop) These buildings are the headquarters of the prosperous trading house Goldfoot’s
Mercantile, under the proprietorship of Mormuk Goldfoot.

Mormuk Goldfoot

35: Juliver Leather Goods (Shop) This store sells armor, clothing, saddles, tack and harness, and other goods made
from leather. The proprietor is a competent leatherworker named Salle Ulmander.

Salle Ulmander

36: The Salamander Company (Mercenary) The Salamander Company is the largest and most successful mercenary
band in the area. They number almost 200, scattered all over the River Kingdoms in small bands on different contracts.

Captain Bryce Suzor

37: Tsador's Arms (Shop) The best weapon shop in Fort Inevitable is Tsador’s Arms, owned and operated by the half-­orc
weaponsmith Tsador Ironmaker.

Tsador Ironmaker

38: The Helmed Lady (Tavern) The second taphouse in Fort Inevitable is the Helmed Lady, located between Fountain
Square and the North Way. The tavern takes its name from the statue of Tarwynna in the nearby fountain.

Arlen Graymantle

39: Lord Commander's Granary These four large silos hold a huge reserve of grain. The Hellknights buy up the first
quarter of each local farmer’s harvest and set it aside.

40: Dilapidated House (House) This shady house has stood vacant for several years. The Hellknights are preparing to
take possession of the place and auction it off.

41: Abernard Royst's House (House) A white­haired sage of 55 years, Abernard Royst is one of the most notable
adventurers permanently residing in Fort Inevitable.

Abernard Royst

Corwin MacDugal

42: Juliver Gate Identical in construction to the Mosswater Gate (area 9), the Juliver Gate is home to another dozen
Hellknight guards, led by an half­orc officer name Bolgur.

Maralictor Bolgur

43: Town Sewers Fort Inevitable’s streets are drained by a well­built sewer system that empties into a small creek on the
north side of the city wall. The discharge is covered by a locked grate, but anyone with a little determination can enter the
city’s sewers here
This message was last edited by the GM at 19:28, Mon 15 May 2023.
GM Dread
GM, 20 posts
Ruler of Fort Inevitable
Pathfinder
Thu 11 May 2023
at 19:17
  • msg #5

Campaign Information

Thornkeep

https://www.google.com/search?...imgrc=KPS2JIFHI6M9NM


Spoiler text: (Highlight or hover over the text to view)
Notable NPCs
Baron Tervin Blackshield (CN male human werewolf ranger 8)
Chieftain Darioth Wolfmane (CN female human barbarian 7)
Great Chief Graalsk (NE male goblin rogue 6)
Guildmaster Yunar Barask (NE male human rogue 5)
Huntmaster Jaervon Mardesal (CG male half-elf ranger 6)
Master Arcanist Iliara Starcloak (NG female elf wizard 7)
Mercenary Captain Ariane Redderfin (N female human fighter 7)

1. Town Green
2. Green Forest Inn
3. Thornkeep Bindery
4. Tardins Trading Post
5. Clothier Hap Thistledown
6. Blue Basilisk Hall
7. Builder Torra Stoneframer
8. Greenfoot Provisions
9. Echo Wood Arms
10. Armor Maker Igmar Dusthelm
11. Hadric's Saddlery
12. Serianna's Livery Stable
13. Graveyard
14. Fraston Orchard
15. Shrine of Battle (Shrine to Gorum)
16. The Thirsty Ogre (Tavern)
17. The Bramblewarren (Goblin Slums-home of Brambleclaw Tribe)
18. Goblin Bazaar
19. Carpenter Filero Dundebin
20. Arno's Sawmill
21. House of The River Lord (Shrine to Hanspur)
22. Callanro House
23. Firla Parr's Farm
24. Thornkeep Mercantile
25. Kevith Glaziers
26. Brodwyrs Smelter
27. Eliseera's Farm
28. Hunters Lodge
29. Harley's Mill
30. Loskar's House
31. Harley's Pond
32. Wolfmane Encampment
33. Brishtargera Greenbottle Apothecary
34. Goldenfire Tower
35. Gatehouse
36. Keep Barracks
37. The Baron's Tower
38. The Accursed Halls



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