RolePlay onLine RPoL Logo

, welcome to Spaced Out

22:22, 18th May 2024 (GMT+0)

RULES.

Posted by FateFor group 0
Fate
GM, 1 post
Nowadays
Sat 24 Jun 2023
at 14:15
  • msg #1

RULES

SINGLE WALKER ATTACKS
A single attack is used when you attack or are attacked by just one or a few walkers (less than a swarm).
If you want to determine the exact number, the GM can roll a double low, but it has no mechanical effect.
A single attack can result from you messing up on a skill roll. This means that you have not alerted the swarm at large, but one or two of them are definitely coming at you.
ONE ROLL:
A single walker attack is resolved with one skill roll by you. You can roll for any skill that makes sense in the situation.
The GM has the final word.
Others may help you with the roll.
This message was last edited by the GM at 07:27, Sun 16 July 2023.
Fate
GM, 185 posts
4:30pm Sun' Oct' 17, 2010
2pm Sun' Oct' 17, 2010
Sun 16 Jul 2023
at 23:56
  • msg #2

RULES

HELPING EACH OTHER
When you make a skill roll, others may help you.
They need to describe what they do to help, and it has to make sense that they are actually contributing – just being there or saying encouraging words is not enough. When you are helping someone, you cannot do anything else at the same time.
You gain +1 to your skill roll for every person helping you, up to a maximum of +3.
PCs can help even if they have a zero in the relevant skill.
NPCs can only help you if they are Trained, Expert or Master in the skill.
This message was lightly edited by the GM at 06:07, Fri 21 July 2023.
Fate
GM, 215 posts
5pm Sun' Oct' 17, 2010
3pm Sun' Oct' 17, 2010
Fri 21 Jul 2023
at 06:27
  • msg #3

RULES

RELIEVING STRESS
You relieve stress (page 49) through social interactions, meeting your anchor, and rest.
You cannot relieve stress if you are in immediate danger.
It is, for example, not possible to relieve stress in the middle of a fight.
Several PCs may relieve stress at the same time. You don’t have to announce beforehand that you want to relieve stress.
Just play out the scene, and then tell the GM that you were relieving stress.

• SOCIAL INTERACTION:
When you have a social interaction with another PC or NPC, you relieve one point of stress.
The interaction could be short, maybe only a couple of sentences to clear one’s head.
It could mean, for example, kissing in the backseat of the car, discussing the strange tension in the haven, talking about baseball in the watchtower, or drinking a beer together.
After you have relieved stress in this way, you cannot do it again until you have suffered more stress.

• REST:
An undisturbed night’s sleep in a reasonably safe place relieves a double low number of stress points.

• MEETING YOUR ANCHOR:
If you spend an hour or more with one of your Anchors, you relieve all stress.
This can only be done once per session.
Typically, this is played out as one short scene where you get to talk to your Anchor. You might, for example, spend the night together, work together in the field, go on a ride in the car to check something out, or play poker all night.
It is not possible to relieve stress with an Anchor who dislikes you – you better keep those Anchors happy!
This message was last edited by the GM at 11:29, Sun 06 Aug 2023.
Fate
GM, 251 posts
night Sun' Oct' 17, 2010
4:00pm Sun' Oct' 17, 2010
Mon 24 Jul 2023
at 06:40
  • msg #4

RULES

ACQUIRING STRESS

Note that if you have, at some point during the session, accumulated 5 Stress, you have reached a Breaking Point (which is resolved at the end of the session, and can have various impacts - there are, of course, other ways of hitting a Breaking Point).
Sign In