Back on the Boat
Ryder stands and stares at the gate. "Something's happened, Sean. The walkers out front aren't all crowding the windows, which means something drew them back into the store."
He points at the red light visible behind the metal grate.
"No prizes for guessing what, or who. And there's nothing on the walkie."
He lifts the AR-15, resting the muzzle against his shoulder. It's dark, cold, the scent of rain in the air. It may be quiet, but the convoy was going somewhere, and Juan and Jacques are out there, too. The city may be silent, but it isn't still.
"We could open the gate there and get a faceful of walkers." What's the alternative, though? Going back to the boat empty handed? Telling Laura he didn't even look for them? They'd only end up coming back.
With a sigh, he approaches the gate. He sniks the safety onto the rifle and slings it over his back. Ryder points at the Range Rover in the lot. "If you see walkers, scream hysterically and run that way, should get them chasing you, not me." He bends down and grasps the gate. "Open sesame."
OOC: not sure if we need a roll to open the gate, here's a Force roll just in case:
Ryder Hudson rolled 10d6 with rolls of 2,1,3,1,4,1,4,1,5,4. STR:4; Force:2; Stress:4. Which is aptly no successes and a walker. The rolls I've been having lately, I'm thinking of becoming some kind of monk, and withdrawing from taking any and all actions in the world.