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19:33, 11th May 2024 (GMT+0)

Ship Magic Items.

Posted by DMFor group 0
DM
GM, 119 posts
Fri 1 Sep 2023
at 18:21
  • msg #1

Ship Magic Items

This thread is for group magic items that, by their nature, will stay group (or ship) magic items.

This does NOT mean permanent, of course, although they should be (at least) semi permanent.


We are talking about such things as the Spelljamming Helm, the Wildspace Orrery, and even the Folding Boat. Plus others you may pick up in the future (magic ovens, decanters of water, alchemy jugs, magic sails, figureheads, etc.)

Most will have a separate post, but kitchen and mess items will be collected in "Galley" post when/if you get some.
DM
GM, 120 posts
Fri 1 Sep 2023
at 18:33
  • msg #2

Spelljamming Helm.

You current helm is a well stuffed leather armchair with mystic sigils embossed into the leather.



A 5e Helm is an ornate chair. The pictures depict a seat of some sort floating over a glowing circle, pentagram, or triangle.

This gives us an expensive looking floating chair with a visible if magical base on the deck.

I'm assuming an attuned user can separate if from the ship to move it to another ship.

Attunement is limited to spellcasters (the Magic Initiate feat qualifies, Ritual Caster does not). per the MM many creature types with innate spellcasting ability qualify as spellcasters for using magic items. Attunement can be transferred by an attuned being touching the Helm to a qualified being also touching the helm in one minute (Assuming both are willing) This makes shift changes very easy and quick, but might make moving iot around during repairs a bit problematical.

Tactical Speed is whatever the ship is rated for. Assume Sail speed for groundling vessels if they are capable of such. It requires no crew other than the Helmsman.

Spelljamming speed is 100 million miles per 24 hours. Of course forced march rules apply, so that's going to require 3 Helmsmen.

The ship can be steered as if using a rudder.

The Helmsman can shift viewpoint (sight and hearing) to anywhere within the gravity/air envelope of the ship. The helmsman can NOT Speak from that point (Although Thri-keen helmsmen have some advantages in that regard).

The helm also gives the Helmsman's the ability to sense proximate items. An experienced helmsman can tell what sort of item is out there: Wood feels different from rock or ice and a living object such as a kindori is different from all the others. I will define "experienced" as anyone that has Vehicles (Space) and spell use.
This message was last edited by the GM at 02:04, Sat 09 Sept 2023.
DM
GM, 121 posts
Fri 1 Sep 2023
at 18:33
  • msg #3

Wildspace Orrery

Also called a Planetary Locator in 2e, an Orrery is just that: The device at the center of a planetarium that projects the desired view of space onto the domed ceiling.

In the case of the Wildspace Orrery, the view is the current solar system, and it shows all planets (bodies of 10 miles diameter or more, with spherical gravity wells). It also shows a white pinprick in the center of the display that is the ship itself (actually the orrery).
It does NOT differentiate by size or type of planet. A large sun would look the same as a small dwarf planet.

The display is projected above the orrery to a size of the room or a 30' diameter hemisphere.

That was the 2e version, anyhow. Apparently the 5e version displays comets, moons, etc. There is likely some differentiation, but it's probably minor. The ship's location blinks in white. Assume comets are asteroid sized and have tails displayed. Assume all else is displaced in relative size, with fire bodies displaying a bit of flame.

Please keep in mind that you are shrinking a couple billion miles of radius down to 30' or less. You likely won't be able to see size difference or pick out many moons around planets, and the asteroid belt may show up as a light haze. What is displayed and what is displayed well enough to discern could be quite different and probably is.

Without a chart of the system, of course, you're guessing which planet is which (assuming you know the system well enough to guess) but observation over a couple of days, and, especially, weeks, will let you work out which is the primary. It's not always the big flaming ball.

Keep in mind that the display is somewhat dim. If the light level is Dim or above, you've washed out the display. This happens somewhere between the Asteroid Belt and Jupiter orbit. If you have it in a cabin and can put out the lights, no problem. otherwise it's time to navigate with tools, rather than instruments.
This message was last edited by the GM at 18:50, Fri 01 Sept 2023.
DM
GM, 122 posts
Fri 1 Sep 2023
at 19:01
  • msg #4

Folding Boat

The small form of a Folding Boat (10x4x2) is close enough to a Rowboat(10x5x?) in dimension that I will consider them identical and use a rowboat deck plan for the smaller form.

The large form of a Folding Boat doesn't have a close equivalent at all. It's 24x8x6 holding 15, whereas the closest I can come for stats is a Keelboat at 60x20x3 holding 7 and a ballista. Both have oars, seats a sail and a cabin.

Still, I will use the Keelboat for speed, threshold, AC, and hits. Assume the cabin is tiny: 4x8x6. enough for a couple people to sleep, or to set up a Bridge with Helm and Orrery. The cabin top is NOT strong enough to use as a  deck.
DM
GM, 132 posts
Fri 8 Sep 2023
at 01:41
  • msg #5

Jolly Boats.

Jolly boats aren't so much magical items as rowboats. In fact, they ARE rowboats, with oars.

They take advantage of a quirk in Phantasy Physics: when two air envelopes/gravity planes over lap and are the same level, both are pushing out from their source. This assumes the smaller isn't tied to the larger, of course, or you'd only have one gravity plane.

So if you lower a rowboat down to your gravity plane, the opposing forces negate the push (assuming you stay between them, and don't drift too far to one side or the other), but you can use your oars to push against the gravity plane behind you, propelling yourself to the other ship or asteroid. And back, of course.

But you need to have an oar to use.

Also note that the write up of the Jolly Boat states that rowboats are too small for Helms.

You don't, at this time, have an oar, but your Folding Boat has a row boat configuration.
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