Sorry guys but with only 3 active players I am struggling to keep this game going and we have drifted a long way from the original concept for this game. I had hoped to have a group of players that worked together as a gun crew, take part in boarding parties together and as they gained more experience to rise in ranks and end up commanding your own ship. Unfortunately just about every player at the start wanted to be an officer and the few who were regular sailors quit or ghosted. This probably could have worked if I was running separate solo threads for everyone but it also means a hell of a lot of extra work for me. I also botched the the whole character generation part of the game by trying to make it part of the introduction to the game. I am now having to run far too many NPC's to keep the game going and as I try to scale things up for ship to ship combat the workload is more than I planned for, especially with only three players. In short the game has become work rather than fun.
Thank you for playing, it was fun while it lasted but I think I need to focus more on my games that have a larger, more stable, playing group.
If you are interested in playing any of my other games I'd be happy to have you. I have another game that uses this same rules set and has been on hiatus for quite some time that I would like to restart that perhaps you may be interested in? You can check out the premise of this game here:
link to another game
I also have a Star Frontiers game, a Boot Hill game and two 1st Ed AD&D games here on RPoL so feel free to contact me if any of these games interest you.
All the best
CaptainHellrazor