House Rules.
The guildmaster may ask individual PC's to volunteer to take on the role of leader for an adventure. The main reason this exists is so that the person who is currently acting as DM does not have to also take a super active role for their PC.
The leader may only suggest courses of action, they have no authority.....
Allowed Sources from 2nd edition: ALL
INCLUDING:
Wizard's Spell Compendium 1, 2, 3, 4.
Priest's Spell Compendiums 1, 2, 3.
Encyclopedia Magicka 1, 2, 3, 4
So one overlooked aspect has always been magical research and creating new spells and modifying others....
Mages can do spell research, specialists are strongly encouraged.
Sanstree famously created a couple of spells one was a new orison called
"Magic thistle" (magic missile for 1 point of damage)
and the first level spell Magic thistles, which creates the 1d4+1 individual "thistles" instead of the one missile (that does 1d4+1 damage)....
It would also fit that a specialist Evoker or someone trained as an evoker might already know this spell varation.....
So this idea could work for any specialist wizard.....
Diviner..orison ."locate spectacles" (any nearby item they own)
Sanstree is also known for the ship friendly third level spell that combined the effects of entangle, and warp wood, into a spell he called ?
This message was last edited by the GM at 15:38, Sun 08 Oct 2023.