Day and Night
Day and Night are largely constructs in space.
Ships don't rotate, they merely set shifts. The crew may call them Day shift, Swing/Evening shift, and Night shift, but it's all made up. For the most part it's really just Shift One, Shift Two, and Shift Three. Probably with fairly equal staffing because, well, why not? Plus you have a constant number of people Ready, Half Ready, and Asleep.
Asteroids are different. Using the RAW given Bral as an example, we have a forest on top, and farms on the bottom. Obviously it needs a day and night to keep all the plant life healthy. This is handled by large sails of vanes on one end.
However, mostly, you're stuck with whatever the asteroid is already doing in regards to rotation. Oh, enough ships could probably cause a bit of movement, but that's expensive to arrange.
For the record, in Sol System, given the dim light issues:
-Ceres is a dwarf planet, it rotates and otherwise behaves as a planet should.
-Fred's Rock is a fairly new shipyard base with one side always sunward, for farming, and lots of continual flame lanterns posted for streetlights.
-Barney's Rock, while a city, is much like Fred's in that one side is always growing food and making oxygen. The other is always magically lit.
The theory here is that the constant light will up growth and compensate for the Dim light. In truth, I'm not sure the math works out, but it's better than it could be otherwise.