FACTIONS
Military – Armies of battle hardened soldiers, knightly orders, revolutionaries, and mercenary companies. All manner of combat finesse, discipline, rigid structure, and a motivation to fight and defend the interest of the group by force.
--4arms
--robots
--stonegals
--worldship mercs
Religion – Religious faiths, spiritual sects, cults, and holy orders. Spreading the faith, preserving tradition, converting unbelievers, and protecting against the interlopers and the faithless.
--psiknights
--antialien
Political –
--paternalists, tough love
--maternalists, want to help
--terraformers
--naturalists
--anti-humanists
Guilds –
--weaponeers
--science police
Groups spanning all trades and professions, from gunsmiths to armorers, tailors to tanners, crafters and architects. Not to mention bards, lore-keepers, artists, curators, and the keepers of other secrets.
Figurehead / House – Charismatic leaders, wealthy elites, and prophets. Some individual rises to become great, and in their wake, stands a legion of followers who serve under their banner alone.
--Genetic
--Grey
--Uplift
Criminal – Shades, Robots, Octopoids, Martian Scavs, Cyborgs.