The City of Orario
Orario, or the Labyrinth City as some refer to it, is a large city with a massive tower directly in the center. The city of Orario is filled to the brim with people from all walks of life, including gods and goddesses who have sacrificed their divinity to walk among the mortals for a time.
Most people who come to Orario are setting out to start their life as an adventurer. Adventurers are people, human or otherwise, who sign pacts with the aforementioned gods, and are granted boons by their patron deity in turn- as well as the right to enter the city's dungeon.
The dungeon, which rests underneath the tall tower in the center of the city, is rife with dangerous monsters, but also treasure for those brave enough to test their strength within its walls.
The Economy
The currency in Orario is gold coins known as Valis. Valis is used to pay for goods and services throughout the city and the tower of Babel. For a real life equivalent, one Valis is roughly worth five cents.
The cheapest food one can get in the city will cost a minimum of 50 Valis, and adventurers will need to eat twice a day to keep up their strength. On top of this, Hecate takes 10% of all familia earnings, to pay for monthly guild taxes and lodging for all of her familia members. That said, a bare minimum goal of 150 Valis earned per day for survival is a solid starting goal for adventurers.
Valis is earned through several methods. Naturally, the most common is slaying monsters in the dungeon and selling their drops. Each monster will drop a Magic Stone, and monster parts on rare occasion, once it is killed. These magic stones can be sold to the Guild for varying amounts of Valis, depending on which monster dropped the stone.
Other methods of earning Valis include doing odd jobs for the various businesses and familias around the city, taking on guild quests that are issued directly to the Hecate Familia, mapping dungeon floors and selling the maps to the guild, etc.
The Laws
Fighting amongst adventurers within the city limits, as well as within the dungeon, is strictly off-limits. Such action could cause a war between familias, which no one wants. Not to say that it hasn't happened in the past, of course. But, if caught, adventurers who break this rule will face strict punishment, and their familia will suffer many guild regulations and lose access to the dungeon until the issue is settled, depending on the severity of the offense.
Theft of property, or kidnapping of persons, is punishable by incarceration and potentially execution. If caught stealing from the guild, other citizens, other adventuers or familias, one could potentially be executed for such an offense. The gods are jealous creatures, and they do not appreciate mortals taking what belongs to them.
Assaulting a deity is punishable by death, and execution will be doled out immediately without debate. The gods, no longer invulnerable, are able to be killed. However, they are cherished creatures, and are each a member of the city's ruling body- the guild. While they do not all hold important positions within the guild, or make governmental decisions, they are considered to be political figures of a sort. That said, the assault or attempted murder of a deity will be dealt with swiftly and harshly, in a public setting for all to witness.