1) Generate stats
| Human | Dwarf | Elf | Halfling |
STR | 3d6 | 3d6 | 3d6 | 2d6+1 |
CON | 3d6 | 2d6+9 | 3d6 | 2d6+1 |
SIZ | 2d6+6 | 1d6+6 | 2d6+7 | 1d3+6 |
DEX | 3d6 | 2d6+3 | 2d6+7 | 3d6+3 |
INT | 2d6+6 | 3d6 | 3d6 | 3d6 |
POW | 3d6 | 3d6 | 3d6+3 | 3d6 |
CHA | 3d6 | 2d6+3 | 3d6 | 3d6+3 |
After rolling, you may swap the scores of any stats that are determined by the same roll (so, for example, a human could swap STR and CON but not STR and INT).
2) Attributes
Action Points - for simplicity, everyone gets 3 APs regardless of your stats
Generate all other attributes using the tables on p9-11 of the core book or p6-7 of Mythras Imperative.
Note that dwarves always determine their weight based on the Heavy build, and determine their height as if their SIZ was 2 points lower.
3) Skills
Everyone gets +40 to Customs and Native Language.
House rule - to account for how WFRP is fairly generous with languages, you also get a free +30 to one language of your choice other than your native language
Culture - distribute 100 points among the standard skills, one combat style, and up to three professional skills listed for your culture. For each skill that gets any points at this step it must get between 5 and 15 points. See the next post for culture-related options.
Career - distribute 100 points among the standard skills and up to three professional skills (including combat style, if applicable) listed for your career. Max 15 points per skill, but no minimum.
Bonus - distribute these points (depending on race) among any standard skills, any professional skills that you took in the previous steps, and one combat style or professional skill that you may choose to add here. Max 15 points per skill, but no minimum.
Human - 150 | Dwarf - 140 | Elf - 120 | Halfling - 160
Note that the maximum of 15 points per skill is separate for each step, so in total you can put up to 45 points into a given skill.
4) Passions
Select one each for Loyalty, Love, and Hate. For Imperial citizens, it is common to be Loyal to your hometown or province, Love a family member, friend, or romantic partner, and Hate a rival or group of rivals. However, you do not have to stick to these options if you have a different idea in mind. For simplicity I'm ruling that all three of these passions will start at POWx2 (slightly different from what the book says but not drastically so), and then add 40 to one, 30 to another, and 20 to the last one.
5) Money and Equipment
Everyone starts with all of the weapons connected to your chosen combat style (if you've put points into more than one, choose the one you think of as your main style). Since we're playing mercenaries, I will also give you light armor for free, covering all locations except the head - your choice of 2 armor points for each location, and a -3 penalty to initiative rolls, or 3 armor points and a -4 penalty to initiative rolls. In the Mythras rules these are "Padded/Quilted" and "Laminated," respectively, but for Warhammer we can just reskin them as different varieties of leather armor.
You can also start with whatever other basic gear fits with your specific career. Use whichever WFRP book you have handy as a guideline, sticking to basic careers only.
Based on the guidelines in the different rulebooks, I feel like 1sp in Mythras is close enough to 1 shilling in Warhammer that we can call it even; all of the prices in the Mythras book are listed in silver, so I don't think anything changes if we stick with Warhammer's traditional exchange rate of 1 crown = 20 shillings = 240 pennies.
And with that said, you start with 2d10 crowns in personal cash or other belongings of your choice.
This message was last edited by the GM at 01:03, Fri 12 Jan.