RolePlay onLine RPoL Logo

, welcome to [Mythras] WFRP

15:31, 18th May 2024 (GMT+0)

OOC Chat.

Posted by GMFor group 0
Rhuobhe
player, 151 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Tue 7 May 2024
at 17:19
  • msg #697

Re: OOC Chat

I went and spent the XP rolls. 2 on combat, 2 on magic and one on stealth. I made one mistaken roll in Combat style (wish I rolled 44 bonus growth on it, though!) xD.
With that said my Defender of the Way Combat Style grew +10% points. Yeah, one failed and one successful roll that got me max d6 roll. Yay.
My Petty Magic grew +7% points slightly increasing the margin of "not blowing up" so good. Two rolls, one failure included though.
My Stealth ... was a +3% growth because dice trolled me hard here. Successful XP roll, rolled natural 1 on d6. I mean what?! :P

19:17, Today: Rhuobhe rolled 10 using 1d6+4. – 10

19:16, Today: Rhuobhe rolled 44 using 1d100+6.  Defender of the Way XP Growth d6+4. – 44

19:16, Today: Rhuobhe rolled 96 using 1d100+6.  Defender of the Way XP roll nr 2. – 96

19:16, Today: Rhuobhe rolled 7 using 1d100+6.  Defender of the Way XP roll. – 7

19:15, Today: Rhuobhe rolled 3 using 1d6+2.  Stealth xp growth d6+2. – 3

19:15, Today: Rhuobhe rolled 39 using 1d100+6.  Stealth xp roll. – 39

19:13, Today: Rhuobhe rolled 5 using 1d6+2.  Magic XP growth d6+4. – 5

19:13, Today: Rhuobhe rolled 67 using 1d100+6.  Magic XP roll nr 2. – 67

19:12, Today: Rhuobhe rolled 33 using 1d100+6.  Magic XP roll. – 33
This message was last edited by the player at 17:22, Tue 07 May.
Berthold Liebermann
player, 25 posts
Human ex Watchman
4.3.3.6.5.4.4 Fresh
Tue 7 May 2024
at 17:32
  • msg #698

Re: OOC Chat

Rhuobhe, player confused. Did you say all this when we were still at the Lord, or is this the next morning?
Johannes Pratze
player, 181 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Tue 7 May 2024
at 17:36
  • msg #699

Re: OOC Chat

Indeed my same thought Bert.
Rhuobhe we left the Baron last day, spent the night and are on the next morning in the tavern :)
Good thinking to increase Stealth, Rhuobhe
This message was last edited by the player at 17:46, Tue 07 May.
Rhuobhe
player, 152 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Tue 7 May 2024
at 18:00
  • msg #700

Re: OOC Chat

Berthold Liebermann:
Rhuobhe, player confused. Did you say all this when we were still at the Lord, or is this the next morning?

We left? Ok then my elf told this to you guys. Less chance of us all getting rekt for upsetting a nobleman. Interpret my elf looking "at Baron" ... literally, looking in the direction of Baronial mansion.

Also we totes should hire a woodsman. Or we get lost and die like miserably. My stealth is only 25% so even if I would sacrifice everyone ... it won't work. Fucking Beastmen have mutations giving some of them dog nose. :P
Johannes Pratze
player, 182 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Tue 7 May 2024
at 18:25
  • msg #701

Re: OOC Chat

OMG... our Eonir Glade Guardian of Laurelorn Forest has no Stealth to speak of.
Yikes!
I had high hopes that you were the one to get us safely through the forest.
You do have Tracking, yes?
[fingers crossed]
Ulyseo Klausberger
player, 111 posts
Tue 7 May 2024
at 21:28
  • msg #702

Re: OOC Chat

Still here, busy few days, will do my best to catch up! Big posts!
Rhuobhe
player, 153 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Wed 8 May 2024
at 05:11
  • msg #703

Re: OOC Chat

Johannes Pratze:
I had high hopes that you were the one to get us safely through the forest.
You do have Tracking, yes?
[fingers crossed]

If we were in the capital of Laurelorn, where Eonir forest-city guards would arrest everyone and put blindfolds on humans? Maybe. Locale(Laurelorn) 12% and Perception 65%. :P

I should have good chance of noticing an beastmen hidden in the forest. But the unfortunate truth is that my elf isn't a Ranger. That is why we should hire a hunter NPC to read tracks and lead us trough the local forest.

Beastmen have as good Darkvision as Dwarfs.
Johannes Pratze
player, 184 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Wed 8 May 2024
at 06:46
  • msg #704

Re: OOC Chat

Hey GM, can we maybe adjust one of our Mercenary NPCs to be a woodsman/hunter instead?

I have doubts we van hire a local to venture into the wilds to chase beastmen...
Berthold Liebermann
player, 28 posts
Human ex Watchman
4.3.3.6.5.4.4 Fresh
Wed 8 May 2024
at 17:23
  • msg #705

Re: OOC Chat

BTW, sorry, my brain really thought I was posting in OOC when I wrote the post about Berthold.

Perhaps the beer Johannes was suspicious off, was not a small one.
Rhuobhe
player, 154 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Thu 9 May 2024
at 20:45
  • msg #706

Re: OOC Chat

That sounds good, Johannes. But instead of doing such large-scale alteration ... I do have such small proposal.

Why not give our NPC minions a Passion/Skill each that is narrow but useful, if ... not ground breaking?

Example:
One Mercenary can be given Passion(Overcooked Meat Stew)-> Dude can make meat stew out of practically anything, knows hundred recipes that still taste the same when he does them (overcooking) but otherwise are hearty and passable meals.

We have to keep him away from Halflings, though. They would burn him at the stake for seeing how he does said stew! ;)

Another, and relevant to our needs, could be one guy with passion for tracks. Somewhat narrowed down like suitably. And guy having shit other ranger-relevant skills (knowledge about forest stuff, forest stealth and archery/hunting).

That lets us semi-easily enrich our NPCs and gives GM least amount of extra paperwork to track. Worst thing happen that one of said passions doesn't fit GM's ideas later? They are mercs, like us, and worse off NPCs. People can die, no?^^

New NPC replacement could be given a different passion, that doesn't create problems.
Johannes Pratze
player, 186 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Fri 10 May 2024
at 06:55
  • msg #707

Re: OOC Chat

quote:
STR 11+1d3
CON 10+1d3
SIZ 11+1d3
DEX 10+1d2
INT 08+1d4
POW 08+1d4
CHA 08+1d2
Skills at Base
Athletics +15
Brawn +15
Endurance +25
Evade +15
Willpower +5
Combat Style +35
Unarmed +20

I would have just deleted Brawn and Evade, reduce Combat Style by 5 and Unarmed by 10.
Allowing 45 pts to be allocated differently.
Perception +10
Stealth +15
Navigation +5
Tracking +10
Survival +5
And picking Longbow, Dagger and Handaxe instead. Also no shield.
Maybe switch 1 point of STR to INT and 1 point of SIZ to DEX.

Easily and quickly done for anyone of the NPCs provided already.

Gustav Alternative (his data were still in my Excel)

Characteristics Attributes
STR11 Action Points2
CON11 Damage Modifier+0
SIZ13 Exp Modifier0
DEX13 Healing Rate2
INT11 Initiative+12/+10
POW9 Luck Points2
CHA10 Movement6m
Skills
Brawnǂ 24, Endurance 47, Evadeǂ 26, Willpower 23, Athleticsǂ 39, Stealthǂ 34, Unarmedǂ 34, Navigation 25, Survival 25, Track 32, Language (Reikspiel) 61
RollLocationAP/HPcur
19-20Head0/5
16-18Left Arm2/4
13-15Right Arm2/4
10-12Chest2/7
7-9Abdomen2/6
4-6Left Leg2/5
1-3Right Leg2/5
Combat Styles
Combat Styleǂ (Ranger) 54
WeaponSize
Force
Reach
Range
DamageAP/HP
DaggerSS1d4+16/8
HatchetSS1d64/6
DaggerS5/10/201d46/8
HatchetS10/20/301d64/6
Long BowH15/125/2501d84/7

This message was last edited by the player at 07:08, Fri 10 May.
Berthold Liebermann
player, 30 posts
Human ex Watchman
4.3.3.6.5.4.4 Fresh
Fri 10 May 2024
at 09:17
  • msg #708

Re: OOC Chat

GM, no objection if I change Gustav?
Johannes Pratze
player, 187 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Fri 10 May 2024
at 10:54
  • msg #709

Re: OOC Chat

Seems to me only Sorcery, specifically Mystic (Sense), is the only way to detect magic, i.e. the potential emanations from a source of magic like a herdstone.

Which, this being Warhammer setting, would be the interpretation for a wizard's witchsight.
Rhuobhe
player, 156 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Fri 10 May 2024
at 16:39
  • msg #710

Re: OOC Chat

For me it's a test vs Petty Magic skill I believe, elves have natural Witchsight. Wich ... if I fail particularly nasty Willpower rolls may end up poorly (if you watched "Astartes" on YouTube you know what I mean). Cause Warhammer is full of cognitohazards, after all.

No Witchsight? Not see evil, not see the problem! Not failing Willpower rolls ... till you do a silly and touch the thing. :P

Hopefully Ulyseo also have Witchsight, being the human Light Wizard of the party and thus we can hope that he'll be able to tell if magic will happen, too.


On your priest's comment about priest and altar. I think we should work on making your dude's heart into proper altar to Sigmar. Or at least give him portable shrine. So he can replenish his Divine Magic blessings when not close to a temple, I mean.


Also, just for the information of my fellow Players, I am not telling trough my guy facts straight from the Lexicanum. Why? My guy knows a little true facts and a lot of bullshit about Beastmen. I have to balance it against my own, much more extensive knowledge, compared to his Knowledge Skill percentages, ok?

So if you notice that my elf spouted something false? It's good to ask me, I can make mistakes, but sometimes it'll be equivalent of my guy failing a Skill Check to see if he remembers it right or not.


Now, Runestones are a touchy subject for two reasons:
1) Dwarves are allergic to rune-users from other races. For example of human rune-carvers? They claim that it's a legacy of evil humans who caught a Runesmith and tortured him till he broke and taught them the craft. Obivously a grudge so Empire outlawed the practice, unless you are a Dwarf, and all captured human rune-carvers are given to judge to dwarves.

99% of those are never seen again. One instance was a sneaky evil shit done by dwarfs. They released a dude their own judicary system found innocent in a border outpost of Empire, filled with soldiers. Spoke as if the dude was a criminal that escaped justice ... and Empire at that time made all "human runesmiths" get a caught necromancer/demonologist treatment. Thus guy was hanged by human soldiers, while dwarves turned around and returned home.

Elven Runestones? Dwarves are responsible of destruction of majority of those during War of the Beard, at least in Old World. Only those deep in the forests endured, by being not-found by dwarves I mean, or in rare elf city-state that survived being overrun by vengeful dwarven war-machine when Ulthuan elves noticed that too many dragons died and they run out of scaly WMDs soon with the progress of the war. Not to mention elf phoenix king did die to dwarven high-king, so they could return to Ulthuan and leave all other elves born and raised in Old World high and dry. To suffer the consequences of ending notes of War of the Beard in their stead.
Laurelorn forest kingdom is one such surviving elven city-state. Before War of the Beard it was two city-states. When Elves from Ulthuan come to wage war against dwarves, they ignored that call to war since it wasn't their business. Unfortunately it proven to be no protection when dwarven war-machines turned one of those cities into rubble and elves cautght with their pants down were fleeing into the forest. To the second city-state where they were fearful of dwarven war-machines ... but dwarves turned around and went back into the mountains.

Skaven are to blame for that, it was that time when they blew up Karaz Ankor by activating all Old World volcanoes in one of their hare-brained schemes. Greenskins, of course, invaded as per annual annoyance they are. But there was much less defenders and half the tall walls was rubble. You know how it went when dwarves couldn't siege-battle it out properly.

It isn't written anywhere, so understand it's my pure speculation, but I believe that Elven Runestones are one of beneficial results of cooperation between dwarves and elves. Elves learned runecraft simply by watching dwarven Runesmith working, it's that simple. Then designed spells to replace costly material components used by dwarves, who don't have Witchsight and don't channel magic normally. Because my opinion on Dwarven Runecraft? It is all ritual magic. Done blindly and carefully, trough dogmatic adherence to formulas. Dwarven Runesmith would need tools that channel magic, googles letting him to see magic like an elf and solid grounding in magical theory and practical knowledge, to truly thrive in Runecrafting.

Of course no dwarf would be found dead with such silly ideas. If it was good enough, doing it blindly by rote and sometimes randomly stumbling into new recipe for a rune, for the ancestors ... it's good enough for descendants. I tell ya, that fire is a newfangled invention that'll soon be abandoned like all youthful fads. :D

2) Secondly, elven mages are as secretive and elitist as dwarven runesmiths when it comes to their craft. Many die off without ever passing their knowledge to "unworthy" pupil, so secrets of how to make Runestones? Is lost. Maybe some dusty and forgotten scrolls in Saphery hold the knowledge yet. But wood elves of Old World certainly don't know it anymore. Savages from Athel Loren? They abandoned civilization utterly, live like tribals and deserve all the jokes about elven tree hugging. *waggles eyebrows*
Eonir of Laurelorn Forest Kingdom, well as far as elves go Eonir grew to distrust mages. Too many documented fuck-ups by those, sadly. Thus both poor magical education, for wich elf educated in White Tower of Hoeth would relocate into the boonies where he'll be treated with suspicion by local yokels, and local magical knowledge is fragmented. Sadly Runestone making is among the lost arts.


Of course it's one of my goals to "stumble" into re-discovery of those arts with Rhuobhe. He's too dumb to quit, after all. Now imagine the salt of all elven mages who declined to teach Rhuobhe as too stupid for elven magic. He'll tease them with Human Runes, Human Alchemy, Human Elementalism and Human Battle Magic.^^
This message was last edited by the player at 16:47, Fri 10 May.
Johannes Pratze
player, 190 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Fri 10 May 2024
at 23:01
  • msg #711

Re: OOC Chat

Ride is a skill that Johannes has at 25%.
There is no way to assume a headlong chase on a horse and succeed.

More importantly: we do not have horses.
A simple riding horse of reasonable quality costs 2.500/-...

Why do we even have that discussion?
Rhuobhe
player, 159 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Sat 11 May 2024
at 03:11
  • msg #712

Re: OOC Chat

I blame my elf for being stupid and distracted! *grins nervously*
GM
GM, 176 posts
Sat 11 May 2024
at 23:40
  • msg #713

Re: OOC Chat

Rhuobhe's idea of giving them all a Passion for something interesting speaks to the part of me that loves Fate and similar systems.  But as tempted as I am to go with that, I feel like it's not really what Passions are about, and I am trying to stay more or less consistent with the spirit of Mythras.  So I guess let's go with modifying Gustav's skills as discussed above.

Berthold:
A caltrop is two iron nails bent in the middle


Damn, I'm really not creative enough (or practical enough?) about ways to harm people.  The materials are cheap but there's still a little extra work involved, so let's call it 5 pennies for 10 caltrops.
Rhuobhe
player, 160 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Sun 12 May 2024
at 08:59
  • msg #714

Re: OOC Chat

Do caltrops work on animals and/or people with hooves? On soft ground? Cause I believe them to be kinda less useful if it isn't on hard ground to give it leverage for harm-causing.

Also, Bert. Friend. Be patient with my elf. He's not malicious, just stupid. :P
Berthold Liebermann
player, 33 posts
Human ex Watchman
4.3.3.6.5.4.4 Fresh
Sun 12 May 2024
at 13:47
  • msg #715

Re: OOC Chat

You need firm underground for caltrops to work, but even in forest people follow game trails which are often quite packed.

A caltrop might not /hurt/ a hoofed creature, but it sure ruins any chance of running, which for Bert is enough - caltrops might not stick in a human foot, but 400lb of creature on nail like material will very likely need pincers.
Johannes Pratze
player, 192 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Mon 13 May 2024
at 05:50
  • msg #716

Re: OOC Chat

I suggest we allow Ulyseo to chime in before we set out.
I think we agreed to set out in full strength.
Which still leaves the GM's decision on how to handle Grimm.
I suppose Rhuobhe's suggestion is the best we have at the moment.
As for the actual time to depart... it depends on the availability of those caltrops.
Ulyseo Klausberger
player, 113 posts
Mon 13 May 2024
at 13:13
  • msg #717

Re: OOC Chat

Still here, super super busy week, will try to post tomorrow.
GM
GM, 177 posts
Tue 14 May 2024
at 19:01
  • msg #718

Re: OOC Chat

My first thought regarding Grimm is to just drop him from the story, with or without an IC excuse (and if the player does return someday then great, so does the character).  That said, he's the hardest hitter out of everyone in combat, so if you all want I could run him as a GMPC that you can point at whichever enemies you want him to occupy for you.  That would mainly just have the risk of him stealing some of your glory :)
Berthold Liebermann
player, 34 posts
Human ex Watchman
4.3.3.6.5.4.4 Fresh
Tue 14 May 2024
at 21:03
  • msg #719

Re: OOC Chat

What do you mean, Grimm is the hardest hitter? Let's look at the facts, Gustav and me are... are... Oh alright. Grimm is the mister Bash.
Ulyseo Klausberger
player, 114 posts
Wed 15 May 2024
at 11:24
  • msg #720

Re: OOC Chat

Hello, I will be on vacation from tomorrow until Sunday, so I can post on Monday!

Will try to post later today to catch up though.
Johannes Pratze
player, 193 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Fri 17 May 2024
at 05:44
  • msg #721

Re: OOC Chat

GM, do you intend to employ Spirits.
Does Animism exist? On a 'regular' basis, that is, not as an extra special occurance.
Sign In