RolePlay onLine RPoL Logo

, welcome to [Mythras] WFRP

18:21, 18th May 2024 (GMT+0)

House Rules.

Posted by GMFor group 0
GM
GM, 7 posts
Fri 17 Nov 2023
at 01:53
  • msg #1

House Rules

This game is rated Mature, not Adult.  Cursing, violence, and off-screen sex are all acceptable.  Explicit discussion of sex, or anything else that is covered by the Adult policies, is not acceptable here.  If you're not sure, check the site rules or ask me privately.

Please use colored text for dialogue.  Any color is fine, except orange, which is reserved for OOC comments in the IC threads.  If you do have any OOC comments, such as dice rolls or rule questions, please do put those in orange.  And please do include all relevant die rolls somewhere in the post that goes with them.

There is no mandatory posting rate; I understand all too well how real life can interfere with that at times.  However, if you know that you won't be able to post for a while, please let me know.  If we're in combat or other time-sensitive action and we haven't heard from you in a while, I will either skip your turn or do something else that seems appropriate in context but without completely taking over your character.

If you are thinking of dropping out of the game for any reason, PLEASE let me know, either publicly or privately.  It's not going to hurt my feelings, and even if it is something personal, I would rather you just tell me than that I spend a few weeks wondering if you're going to come back or not before I adjust the game as needed.

Lastly, if you have any suggestions for rules changes, or want to dispute a call that I made, feel free to discuss it in the OOC thread.  Any changes will be archived in this thread.
GM
GM, 8 posts
Fri 17 Nov 2023
at 01:54
  • msg #2

House Rules

Combat

You don't need to wait for your turn to post - as soon as it's a new round, you can say what you want to do and I'll put it together in initiative order afterward.

With the back-and-forth of choosing special effects and potentially having multiple actions per round, I'm not sure what the best way will be to make it run smoothly here, but let's start with this - when you post for the current round, you can make as many conditional statements as you want, e.g. "on my turn I attack this guy, use Compel Surrender if I can, if that doesn't work then I'll parry if he attacks me, and if I have an action point left after all that then I'm going to attack him again if he's still up, or else take cover behind the nearest tree."  If this doesn't work as well as we want it to then we'll figure out something else, but let's try it this way for now.


Experience Rolls

Since this format is extra slow, I'm going to try to compensate like this - if you spend xp to improve skills, rolling low gets you +2 to the skill you rolled for, and rolling high gets you 1d6+2.  Rolling a fumble still just gets you +1 at the end of that "session" (wherever we decide to draw the line).
ALSO, this part's not a house rule but a reminder about an official rule that can be easy to forget - when you are rolling against your current skill to see if you get a big or small increase, add your INT to the die roll (not to the skill value) so you are that little bit more likely to get a beneficial result.


Magic Points

Magic points automatically refresh at a rate of 1/hour, unless the winds of magic are acting up and I specify otherwise for that moment.


Difficulty Levels

I'm going to use the simplified system that gives flat modifiers instead of multiplying or dividing your skill.  I like fine tuning, so there will probably also be times that I tell you a modifier that's somewhere between two levels on the table - no reason a particular roll can't be + or -10 if that feels like the right adjustment.


Luck

In addition to the standard uses for luck, you may permanently burn a luck point to:
1) prevent yourself from dying when you otherwise would have (due to narrative effects, not just negating a single die roll) OR
2) still die but get a little more narrative control over the scene, potentially making things easier for your surviving companions

In any case, you can only do this with your own personal luck points, not with the group luck pool.


The Eye of Tzeentch

Any time you cast a spell using the Folk Magic or Sorcery rules, if you rolled doubles, immediately roll on this table:
01-20: Tzeentch takes little notice of you this time (but you get a cumulative +5 modifier the next time you roll on this table, until you get a different result)
21-70: minor Chaos manifestation
71-98: major Chaos manifestation
99-00: extreme Chaos manifestation

Getting a Chaos manifestation has no bearing on whether or not your casting roll succeeded, though it could potentially change the effects of an otherwise successful spell.
This message was last edited by the GM at 15:37, Sat 03 Feb.
GM
GM, 42 posts
Sat 9 Dec 2023
at 14:18
  • msg #3

Price Adjustments

In comparing default WFRP and Mythras prices, I may change the base cost for some items from what is listed in the book.  If anything is listed in this thread then use the numbers here, not what is in the Mythras rulebook.  Keep in mind that prices are still subject to change for IC reasons such as availability and quality.

Mail armor - 600s per location
GM
GM, 89 posts
Sun 21 Jan 2024
at 00:54
  • msg #4

Fatigue

Combat is fiddly enough already, and difficult enough already.  Let's not bother with having to test for fatigue every couple of rounds, on top of everything else.  Although fatigue caused by special effects, magical curses, etc, or that you had already racked up before combat started, still counts as normal.

Also, you may use a Ready action while walking at half speed, unless circumstances dictate otherwise.
This message was last edited by the GM at 12:14, Sun 31 Mar.
Sign In