Tybe
Indeed, over the next few months, Ahirom's new tactic works out very well.
Focusing on the border with the Chromatic Reef and ignoring the deeper Mangrove Mazes had been a mistake. While they had many victories fighting the metal men along the coast, their settlements were captured by the metal men who had pushed through the dense swamps, unchallenged.
The two groups split up. Ahirom is in charge of the reconnaissance team, and a veteran named Sarufin Dyfed takes control over the settlement defenders.
Though they have minimum coordination between the two, they prove exceptionally helpful to one another.
Ahirom and company are not focused on combat over the reef anymore, but they find even more opportunities to fight than before. The metal men are even more inept in the mazes than they were on open water. In the first month alone, over a hundred invaders are sunk into the bog - usually dying from suffocation or even starvation after being ambushed with arrow or blade within the dark, murky mazes.
These horrific deaths have another purpose. They instill fear in the metal men. Even though their faces cannot be seen, Ahirom and his people begin to be more often greeted with fear and terror than with violence and aggression.
Some of the metal men are allowed to retreat, to spread word of the terrors held within the maze - to those who are unwelcome.
---
Meanwhile, Sarufin Dyfed proves himself to be an excellent commander, definitely Ahirom's superior. Soon, Ahirom and Sarufin are working together, and Sarufin has great respect for Ahirom due to his strategic thinking. Perhaps Ahirom also acknowledges Sarufin's ability to direct battles - it's not a particular talent of his, even though he has done so a number of times.
With Sarufin's lead, his men are rarely lost. Furthermore, the innocents are well protected - taking hostages doesn't work as the soldiers under Sarufin are spread wide to ensure a direct battle.
Sarufin's group is the one with the most of the new weaponry found by the nomadic man, whose name turns out to be Belhem Rhun. He also becomes a leading figure among both groups, as he has uniquely exceptional mobility and stealth and acts as a valuable messenger between the two divided groups.
Sadly, Ahirom's group lost the most men. Eight more men died. The reason for this was that as the water-bound unit, they had to split up the most between the Reef and the Maze. Sarufin was capable of defending the settlements his men already occupied, but the last free settlements were isolated and only Ahirom's group could protect them.
---
By the time the season has begun to change, the resistance has over one hundred fighting members, and the nomcombatant families have been settled into the rescued villages.
The thoughtful Ahirom, the brave Sarufin and the mysterious Belhem form the three central pillars of the army. They are heavily respected by their soldiers, and are in positions of equal but distinct leadership.
In fact, all three of them now have their own followers. Though, the groups are not rigidly divided, and any man is free to join any of them.
Sarufin has the largest static contigent, with more than forty fiercely loyal men ALWAYS with him, sometimes as many as sixty-five.
Ahirom's group is responsible for coordination and intelligence-gathering, they have twenty core members, and ten members who interface often with Belhem's group. Most of Ahirom's group has sworn the oath, or is preparing to swear the oath. The oath has become known as "Wiksis ud Nhat" (lit. Oath of Water)
Belhem acts as the conduit between everyone, his group is made of messengers who also make supply deliveries. He has around five to ten people he regularly acts with, though they show much less personal brotherhood as they are always separated from another on different tasks - they still have a sense of unity and belonging with the group, though.
---
With these many successes, there has been a notable hesitation on the part of their unseen enemy. The number of new individuals sent has decreased, and one occupied town has recently even been abandoned - though all the villagers present had been massacred or taken away with their captors.
Overall, the land is dyed with more blood than it has ever been.
Although Ahirom's group has fulfilled their purpose in tracking and detailing the corridors used by the metal men, they have not found their base, despite reaching the ends of the Mangrove Maze. It seems the metal men are invading from a far northern land.
Instead, with the flotilla's powers combined, the suggestion is made to head to the eastern part of the lands, where the sea-based attacks are being launched. It would be dangerous and difficult to travel upstream from the reef, so it would be best to enter from the Mazes.
Belhem is the one to reveal to Ahriom and Sarufin that he has some knowledge of the local geography. Despite being in his thirties, Belhem is more travelled than even Ahirom, though he had always travelled alone and not as a merchant. He is dodgy about his exact past, so everyone leaves it to be kept a secret.
Belhem reveals that the Tribes of Color are just a small part of the world, and that even the Mangrove Mazes eventaully end. To the north, they enter into a drier jungle with unfamiliar kinds of wood. To the east is the Watergrass Expanse, and Belhem reveals these people are humble farmers who speak a similar language to the Tribes of Color. He posits that the two were once the same people.
When asked of what lies to the west, Belhem answers with a never-before-seen dark expression, saying 'that way lies an abhorrently cursed land' and he cautions as strongly as possible never to visit that place.
After a week of cooperation, Belhem confirms a few of his guesses as he is allowed to move everyone as he needs to for a short time.
He confirms the location of their enemy, though only directionally:
1. The enemies are coming from two directions. The north, and the east.
2. The enemies who have been coming through the maze are from the north, and are many times more plentiful in population than the entirety of the Tribes of Color
3. The enemies who have been coming from the east across the Reef, are also from the north, but they have invaded the Watergrass Expanse and set up an outpost there, where they handle supplies and issue commands.
In the end, it is agreed that they should take out the Watergrass Outpost. The people of that land may even join their cause, despite not being of the Tribes of Color. Belhem is doubtful of this, saying the Daagi (residents of Watergrass) he knew were helplessly meek folk, to the last.
How will Ahirom prepare for the assault on the Watergrass Outpost?
---
OOC from here on out
State of war:
Current recaptured villages: Infetet (new!), Chhyrtis (new!)
Current abandoned villages: Tybe, Nusen, Whalichh (new!), +3 others
Current isolated villages: Just one left (Sarufin wants to aid them)
Current occupied villages: The rest (about 15, maybe)
Now that I have a better grasp on the language used by the Tribes of Color, I've made some local translations of placenames. Feel free to keep using the original ones you came up with:
Chromatic Reef = Sude Nhattalhak (lit. Colorful Reef)
Mangrove Mazes = Kheuf Bilal (lit. Mangrove Maze)
Tribes of Color = Sunewe (lit. Color People)
Meaning of names:
Tybe = 'Young Place'
Nusen = 'Yellow Root'
Infetet = 'Black Mulch'
Chhyrtis = 'Home of Chhyr'
Whalichh = 'Fish Paradise'
Ahirom = Up to you
Fugilin = Also up to you
Sarufin = 'Brave Arm'
Dyfed = Meaningless surname
Belhem = 'Good Cloth'
Rhun = Archaic surname meaning 'Explore'
Words for colors:
Fy = Cyan
Nu = Yellow
In = Black
Rig = Green and Brown
Mou = Vermillion (or really any bright red)
Nudzu = Blue - probably from "Nhat Su" meaning Water Color
Keufse = Red - probably from "Kheuf Su" meaning Mangrove Color
Linguistic notes for if you want to make names in this language in the future
- There is no 'p' sound in this language. it would be 'b' instead.
- 'Tybe' and 'Kheufse' are both two syllables. Ty-Be and Kheuf-Se. Basically the 'E' is not silent.
- Any consonant can be aspirated, marked with an 'H' - for example Chhyrs has two 'H's because 'Ch' is aspirated.
- Every syllable should have at least a vowel and consonant, but at most two consonants and a vowel. If explaining this as a linguistic nerds, I would say 'CV', 'VC', 'VCV' are all fine. This language has diphthongs, but they don't count as two vowels for these purposes.
- Diphthongs used: 'Y', 'OU'
- Digraphs used: 'Ch' represents the tʃ sound like in English, 'Eu' represents the œ sound which isn't found in English
- No vowel elongation.
- Stress is always placed on the first syllable.
Grammar-wise, adjectives go before nouns
These are just the established rules, these don't make a language.
The biggest flaw in all of this is probably that the phonetic inventory is a bit weird, but I'm not putting 100% into any of the languages of this world because there's going to just be so many and it's used as more of a flavor detail than vitally important worldbuilding aspect.
This message was last edited by the GM at 01:48, Yesterday.