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, welcome to Eternal Existence

22:37, 19th May 2024 (GMT+0)

[OOC] Chat.

Posted by FroggychumFor group 0
Froggychum
GM, 2 posts
Sat 16 Dec 2023
at 02:35
  • msg #1

[OOC] Chat

This thread is for talking to each other out of character! I believe this will see a lot of use lmao.

Don't worry about proper grammar or whatever in the Chat, save your energy for the game haha
Zhao Li Hua
player, 1 post
Sun 24 Dec 2023
at 07:54
  • msg #2

[OOC] Chat

Hi everyone!
Froggychum
GM, 3 posts
Sun 24 Dec 2023
at 09:27
  • msg #3

[OOC] Chat

Welcome to our first two players!

I should mention that my time zone is EST (yes I am up at 4 AM - my sleep schedule is currently a huge mess) - I generally try to respond at least daily. You are encouraged to post daily as well, but there is no post minimum (for now - this may change if a player or two start falling behind the others).

I will generally slow the pace of the game rather than hasten it, since I believe it is vital that all players feel equally included and attended to.

When we get a third player, I will begin constructing your individual threads. These will be public threads (you are highly encouraged to read each other's work, unless you want to go in completely blind to your future encounters), but don't post somewhere your character is not present for haha

The first threads in this game will be based on the location of your characters. My original post in them will have two parts. The first part will be a description of the economy, environment, government, history, et cetera of your character's culture.

This will be mostly made up by me based on the input from your RTJs. You are also free to ask for details you want included, as well as offer real-world cultures for me to take inspiration from. This will only be a possibility before the threads are finished.

The second part of those threads will be a description of your current situation, which is what you will be responding to.

The first couple weeks of this game will be back-and-forth between your PC and myself.

This time will be spent building a foundation for your characters to soar from - but it will also serve the purpose of guiding your characters to an as-of-yet-undecided convergence.

After you have all met up, you are free to go your separate ways. The reason I need you to meet up is because I am hoping that you may choose to party up - this will save me from having to do as much work.

I will admit, it is not personally sustainable for me to respond to three to six players daily for the entirety of this game - so if it ends up that i have to do so, I will probably end up responding to your threads one at a time.

This is not necessarily a bad thing, but I'm just letting you know that I started this game while on holidays in order to ensure I had ample time and energy to respond as frequently as possible to all yalls actions.

I have to go back to university some point in January (havent found out when, yet) - so the game will either slow down or keep its same pace, depending on how many of you group up to interact with one another.

I should have mentioned this earlier in this post (which is too long for OOC, actually - my apologies) - but you do not have to wait for me to respond if you are posting in a thread with other players. Only if you need to learn the result of something in the world. Social interaction can be done between players freely.

Sorry for such a long post, these are just some things I thought I ought mention to avoid confusion. I will probably start working on your threads tomorrow, so feel free to post here or PM me (use your RTJ thread to avoid clutter) with any thoughts you have regarding your future homelands.

This is probably the only time I will do this kind of railroading, but this is necessary because I really want to avoid a situation where this game ends up being three to six completely independent stories. You will all of course have your own narrative throughlines, and time in the spotlight so to speak, but interaction with other players is going to be a big part of this game!

the only somewhat unfortunate consequence of starting like this is that there will be limited time to do hands-on exploration of your characters' birth cultures. Of course, you can always return to those places when you desire to.

Oh gosh, one last thing to discuss:
The ETERNAL part of the games title.

The way this will manifest changes from character to character. Some of you may be literally incapable of dying (that would get tricky if you were nuked, for example - since none of you are physically invincible from injury [[yet]]), while others may quickly be reborn after death. Some of you may be eternally youthful, while others will age normally.

It is even acceptable that maybe you want your characters Eternal power to manifest as causality reversal. Meaning, whenever you would die for any reason, the universe itself prevents it.

It is up to you how you want that to work, I will leave it to your discretion.

Keep in mind that in a world as magical as this one will eventually reveal itself to be, biological death is not the only way to cease existing. Imagine a Wizard appears and erases your consciousness entirely. This would qualify as a destruction of your existence, and so cannot be allowed to happen. But how is it avoided?

(this would not make you immune to ALL mind manipulation powers)

What if a cultivator or some other powerhouse appears and literally punches a hole into your soul/essence/origin. What now?

What I am getting at is this world has the potential for some insane feats (though not any time soon), and there may come a time when there are many more immortals than just 3-6. the difference is that these beings may have immortality derived from phylacteries (like a lich) or perhaps they have ascended to godhood - immortal unless all but their last follower is killed.

What if a being goes so far beyond mortality that they become existences tied to a very concept of reality? How then, could they be "killed"? Well, I have ideas, but let's not get ahead of yourselves.

The unique aspect of your characters - is that none of this applies to you. You have the absolute highest form of existence. Utterly eternal.

Therefore, "immortal" doesn't really describe your condition properly.

For now, it doesn't matter because none of you will begin the game aware of this ability.
Some of you may not learn the extent of this inherent power for many years - while others will learn about it the first time they escape death.

ultimately, you can consider your uniqueness separate (elevated above) any other power that appears in this game, no matter how grande. Your character might not know this, though, so they may avoid dangerous foes out of fear that they could actually be finally destroyed.

one thing that I predict coming up is that your characters may at some point desire death. This is totally understandable, as many people consider 'immortality' to be a curse, not a blessing. This will prevent sublime roleplay opportunities, but sadly the outcome is predetermined (your character may or may not know this right away) since even if you wanted to disappear, you could not.

If you have any questions about any of the stuff I rattled on about please feel free to ask here or in PMs

once again, huge apologies for the megapost. I realized there were a lot of things I had forgot to mention in the Game Info thread and RTJ text :SORRY:
Froggychum
GM, 4 posts
Sun 24 Dec 2023
at 22:14
  • msg #4

[OOC] Chat

Sorry for the double-post, all!

Welcome to our third player, though! Talonor, feel free to change your bio lines. I put those in case you want to use them. Please write a short description in your larger character bio, also. It can be just a couple lines on your apparent age and skin/hair/eye color. You can put more, if you like.

With this, we now have enough players to start. I will still be accepting more (up to five, not six like I mistakenly wrote before) in the future, but we have enough to start the game.

For your starting homelands, these are my thoughts but feel free to make suggestions since these will still be WIP until we are all happy enough for me to start their threads:
Froggychum
GM, 5 posts
Mon 25 Dec 2023
at 01:01
  • msg #5

[OOC] Chat

There is no better feeling than when your game turns out more popular than you thought it would be!

Welcome, @Asherah! Please put some basic appearance details in your character bio :3

We now have room for one more player :-)

And yes, I tripled posted. I will kowtow 1000 times in penance
Zhao Li Hua
player, 2 posts
Mon 25 Dec 2023
at 06:54
  • msg #6

[OOC] Chat

Indeed so!

Welcome and Merry Christmas everyone.

Would you mind enabling character sheets for us GM? I like keeping notes there and I have a feeling that we will have a lot of notes in this game!
Froggychum
GM, 7 posts
Mon 25 Dec 2023
at 09:31
  • msg #7

[OOC] Chat

Sure thing! I forgot that was something I needed to manually do, haha

EDIT-

We are now full on players! Everyone welcome Sigismund :)

I set all your sheets to editable, so hopefully that works... if not, I'll figure it out lol

__________________

Asherah and Sigismund, here are the ideas i've come up for your homelands. Let me know if you want anything added, changed or removed!
This message was last edited by the GM at 10:16, Mon 25 Dec 2023.
Zhao Li Hua
player, 3 posts
Noble Swordswoman
Adrift
Mon 25 Dec 2023
at 11:53
  • msg #8

[OOC] Chat

I still can't get the character sheet I am afraid. I thin you have to create it first... You go edit it and then make it user editable. This is one of the few bad things in the RPOL gui
Sigismund
player, 1 post
Tribal Cook
Gourmet
Mon 25 Dec 2023
at 12:01
  • msg #9

[OOC] Chat

Hello all. I look forward to playing with ya'll.
I'll be your friendly bear of a cook, whose love for cooking for himself and others, is eating said food. Oh, and Merry christmas everyone. Hope the days are filled with good cheer, and better food ;)

I love what you wrote for my homeland, Froggychum. It's a perfect starting point, far as I can see. The only thing I envisioned differently was then maybe living in a place with more snow in winter, but that's only because my starting point was the early villages of the scandinavians. But that's no problem for me, this works great.
Zhao Li Hua
player, 4 posts
Noble Swordswoman
Adrift
Mon 25 Dec 2023
at 13:02
  • msg #10

[OOC] Chat

I'm contemplating my homeland as well. Interesting. Thought provoking. I think it's a super backdrop.
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