Character Creation
HUMANS
In this part of the world, humans have a reputation for digging into the ground to uncover ancient relics, and it’s not entirely inaccurate.
They have emerged from their scattered island nations in the Eastern Kingdoms bearing retro-engineered technology, and are eager to sell it to the highest bidder. Humans live brief but bright
lives in the eyes of the elves, passing away at 60 or so, often from illness or injury.
The discovery of spireblack processing and the resulting rise in arms manufacture is almost entirely their doing. They have become prominent enough to gain a seat at the Council that rules the City Above through their shrewd politics, the vast sums gained from their discoveries and the
way that they will do anything if the price is right.
Answer one of the following questions when you
make your character:
• You are from the Eastern Kingdoms. You came
to Spire with nothing but the clothes on your
back and a dream, looking for excitement and
profit. What went wrong?
• You were kicked out of a retro-engineering or
magical college thanks to your unorthodox
beliefs and practices. What did you do?
• You’re third-generation Heartborn, and not at
all like the humans on the surface. What
incorrect assumption do people most often
make about you?
Example human names: Whent, Raffid, Dolwyn,
Urwain, Josef, Ingwyn.
When you generate your character, roll or pick twice
to create some trinkets and keepsakes they’ve
brought with them into the City Beneath:
1. Grail charm made of wyvern-bone
2. Bullet with your own name carved on it
3. Broken pocket-watch with a picture of your
mum in it
4. Arcology shard necklace
5. String of flickering coloured magelights
6. Votive image of a deceased Wanderer-King
7. Dog-eared Whitecross travel documents
8. Long-stemmed pipe and pungent tobacco
9. Feather-tokens to Luxulyan, Duke of Air
10. A single mechanical finger (in place of your
own)
11. Battered and oft-repaired green coat
12. Custom scrimshaw kit, well-used
13. Sporadically-updated travel diary
14. Hard-to-clean drinking horn
15. Matching shell-casing charm bracelets, variety of calibres
16. Three slim unopened cans of cooked eels
17. Once-colourful mercenary fatigues
18. Harmonica inscribed with “SUMMER‐
COURT”
19. Pop-arcana book about humanity’s ability to
ascend to godhood, and how YOU can do it
20. Brightly-coloured fish in a jar (name him)
This message was last edited by the GM at 14:04, Sat 17 Feb.