Character Creation
Characters in GURPS are made up of character points; you will have 125 of these with which to build your character. You won't be spending them all at once, or before the game begins... instead, as we play, we'll decide if you have a skill or trait when the situation arises. This choice is based on who you were before you came to Greyhawk, things that make sense for who you were.
Some of these traits will be selected right off the bat - the things that are fundemental or immediately apparent, like basic attributes, appearance modifiers, missing limbs, that kind of thing. We'll go over that once your character has been selected.
Special Abilities:
It's entirely possible that you had a special talent you just never knew you had because you'd never been in a world with magic before, or had never been in a fight. You can elect to take stuff like:
* Magery: You have a talent for Magic, and can cast spells. You cannot cast spells if you do not have the talent for it.
* Weapon Mastery: You have an unusual affinity for a given type of weapon. Your default use is enhanced if you lack actual skill, and you'll do more damage with it.
* Magic Resistance: Magic - good or bad - has a more difficult time affecting you.
Got a different idea? Let me know. Maybe we can work something out.