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13:21, 19th May 2024 (GMT+0)

Session Zero.

Posted by Game MasterFor group 0
Game Master
GM, 1 post
Bound to the land
By ties of blood
Thu 22 Feb 2024
at 21:57
  • msg #1

Session Zero

This thread is where we'll discuss the basic framework, location and other details of the campaign.

Feel free to say hello, introduce yourself if you like, and talk about what sort of game you'd like to be a part of. It's a bit early to start thinking about characters, so hold off on getting too attached to any specific concepts just yet until we've ironed out the structure of the game.

In terms of the very basics: D&D 5e; using the Marsupialmancer BR 5e conversion, which you can find online or I can link to, with some variants, replacements and house rules of my own to better reflect the feel and flavour of Birthright as I remember and prefer it.
This message was last edited by the GM at 22:01, Thu 22 Feb.
Game Master
GM, 2 posts
Bound to the land
By ties of blood
Thu 22 Feb 2024
at 22:23
  • msg #2

Session Zero

The first thing we need to sort out is the structure of the campaign. Based on the preferences expressed in the GM Wanted thread, I've rules out the High King and Lonely At The Top campaign types described in the BIRTHRIGHT rulebook, as they involve one PC being suzerain over the others. That leaves us with:

COLLECTIVE RULE
quote:
In this campaign, all PCs are concentrated in a single realm of overlapping domains, sharing responsibility for governing it. The PC priest is the head of the temple in the land. The mage is the court wizard, the thief is the master of the guilds, and one or more characters control the throne, possibly sharing power. Other players may play nonregent courtiers or minor nobles in the kingdom.
This is a good option for novices, since it focuses the action and allows every player to be involved in each domain turn. You don't have to work very hard to get the players to cooperate or join forces; anything that seriously threatens one character's domain threatens everyone else.

This option requires coordination between the players, as it works best if most or all of you are willing to play regents of different sorts of domains in overlapping territory.

TO EACH HIS THRONE
quote:
This is the most complicated scenario for a BIRTHRIGHT campaign, but it can be the most rewarding. Each player creates a regent character and a domain. You'll need to define a center of action for adventures you wish to run; the player whose regent is most concerned with the adventure should take the lead in addressing the issue. Players who are far from the action may create common characters to aid the lead character for that adventure.
Watch out for PC rivalry in this option; they may be competing for the same resources.

For this sort of campaign, we'd choose a region (like the Southern Coast of Anuire, the Overlook in Brechtur, the Plains States in Khinasi, etc.) and each player would pick a realm there, to ensure a reasonably tight locus. This seems like the most work, both for me as the GM and for the players, so I'd have to be sure we have a reliable crew with good chemistry for such a substantial undertaking.

COMMON HEROES
quote:
Who wants to be a regent, anyway? All that responsibility and paperwork gets in the way of adventuring. In this type of campaign, nobody is a regent. This setup runs like any other D&D campaign, except that it's set in Cerilia.

Not being a regent doesn't rule out being a blooded, a noble or courtier, or agents of one crown or another, of course. BIRTHRIGHT has so many detailed realms that it would be a waste for a game not to be motivated by the machinations of nobles and the conflicts of nations, and characters rising from adventurers to kings is a traditional part of D&D.



I also have three specific campaign ideas based on brainstorming and notes I've made recently.

KING OF THE GIANTDOWNS
quote:
Inspired by the BR book of the same name, the popular Kingmaker adventure path for Pathfinder and the old school hex-clearing and keep-building of D&D, King of the Giantdowns is about hewing a realm of your own from the unclaimed wilds. PCs would be disinherited nobles, third children, ambitious sellswords, landless knights, missionaries, merchant-venturers and mages looking to stake their claim in the sparsely settled Giantdowns region. They must prove themselves worthy to the rugged and independent human settlers of the Downs, battling the harsh wilderness itself and contending with some of the worst neighbours imaginable: dreadful awnshegh, unruly orogs, bitter elves, scheming guilders and ransack-thirsty raiders. But the rewards are potentially great: the untapped magics of the land, the ancient secrets of the giant-barrows, and the chance to forge your own legend and become a ruler beholden to none.

This would be a Collection Rule style campaign where the PCs have to first earn the right to establish their domains with the strength of their sword-arms, spells and silver tongues.

SEIZE THE SHADOWS
quote:
Inspired by BR's lore, the movie Red Dawn, the 3.5 adventure Red Hand of Doom and the Ironfang Invasion adventure path for Pathfinder, Seize the Shadows is about fighting to defend your homeland from an unexpected assault, survival and guerilla warfare against overwhelming odds. Set in the realm of Tuornen, PCs would be locals: minor nobles such as country squires, manorial lords or knights, parish priests, merchants or patriotic criminals, village soothsayers, common folk defending their homes and families  or visitors with a willingness and motivation to protect the land. They would be called upon to protect the people of Tuornen from an enemy that strikes seemingly from anywhere without warning or mercy, rally warriors and liberate the land from the invaders – rising from desperate freedom fighters and insurgents to heroes and leaders of the realm.

This would be a Common Heroes style campaign, with increasing aspects of rulership as the PCs build and lead a resistance movement and command a rebel army to free Tuornen.

BLOOD FOR TORAZAN
quote:
Trouble brews as the ajazada noble families of the city of Adara in Min Dhousai are at one another's throats, each blaming the rest for the disappearance of a number of their children! As kinfolk, friends of the missing, family retainers, mercenaries or agents of the king sent to restore peace and order to Adara, the PCs must navigate the treacherous politics of the city, prevent the streets from becoming awash with blood, and find out what connection the chaos has to the orogs flocking to the banner of a powerful warlord across the border in the Iron Hand Tribes.

Inspired by a Forgotten Realms adventure called Sons of Gruumsh. Although described above as set in Min Dhousai, this adventure concept is flexible and could easily be run in any kingdom bordering an orog domain, or with minimal adjustments any awnshegh or monstrous realm. It can serve as the introduction to a group of common or minor noble adventurers proving their mettle and earning the attention of powerful figures, with the promise of position and greater challenges to come.
This message was last edited by the GM at 22:23, Thu 22 Feb.
Game Master
GM, 3 posts
Bound to the land
By ties of blood
Thu 22 Feb 2024
at 22:25
  • msg #3

Session Zero

All right, that's enough from me for a the moment. What are your suggestions and preferences? What sort of campaign would you like to play in or rule out?
Game Master
GM, 4 posts
Bound to the land
By ties of blood
Sat 24 Feb 2024
at 19:55
  • msg #4

Session Zero

Welcome aboard, Silvergrin.
Silvergrin
player, 1 post
Sun 25 Feb 2024
at 12:21
  • msg #5

Session Zero

Thank you. Hope others get interested but they might not be interested in a session zero. Oh well. This game can be a lot of things. Action, adventure, political intrigue, cloak and dagger, game of thrones, and even a war story if done right.

This can be a complex game to play and run. The key is to break it down to sizeable chunks. I suggest the start small. The characters live/work in the same domain/providence. At first, quests/missions take place in that domain/providence. They would know about other domains along the border but not much else...yet. As the story progress, the character's world gets a little bigger.

At the start, no character should be a regent. It could lead to Main Character Syndrome. But the choice to play as a noble or commoner should still be available. As the game progresses, that could change. But I do like the idea of characters eventually getting Holdings depending on their class. That could be a side quest for the characters. Gathering the money, finding the materials, and hiring the workers. During construction, some more plot can happen. Or characters can just start with a Holding, and you can make some adventures based on that.

Wars

Wars can be very complicated and hard to run in a game. I suggest we keep the scope narrow. As the battle lines are formed and the mass battles commence, the characters work as a separate force with a special mission. Scouting a certain area, raid a supply depot, destroy a bridge and such. The outcome of the group's mission could significantly affect the war.

It might help if you select a topic we can discus. We all put in our 2 coppers, and you make the final decision. Then go to next topic. With that framework, we should be able to iron out the details in good time before actually making characters and playing. :)
Game Master
GM, 5 posts
Bound to the land
By ties of blood
Mon 26 Feb 2024
at 02:36
  • msg #6

Session Zero

Hopefully the other interested players will be along when they notice the thread updated. If not, we'll figure something out.

I'm not averse to starting small and letting the story and world grow with the characters; I've never played BR from that kind of bottom-up angle before, so it'd be an interesting way to do it.
Silvergrin
player, 2 posts
Mon 26 Feb 2024
at 08:12
  • msg #7

Session Zero

The Birthright setting is old, so much of the younger roleplayers might not know what it is. I am sure once the groundwork has been done and the game is advertised in the Players Wanted section, more people will come. Players are also hungry for starting level one games.
Game Master
GM, 6 posts
Bound to the land
By ties of blood
Mon 26 Feb 2024
at 17:43
  • msg #8

Session Zero

Welcome, Arkyn and Warvest!
Arkyn
player, 1 post
Mon 26 Feb 2024
at 17:57
  • msg #9

Session Zero

Glad to be here.  Long my favorite setting!

Of the options you have there, I like Giantdowns, Common Heroes and Seize the Shadows best.

I love the idea of being blooded nobles but non-inheriting ones.
Warvest
player, 1 post
Mon 26 Feb 2024
at 17:57
  • msg #10

Session Zero

Hi all! As I noted in my RTJ, I'm aware of Birthright as a setting, but not familiar with all the details, so will be reading the online 5E material and asking questions as we go along.

Is the current idea that we're all from the same place, or that we'll each be controlling our own territory, or that part is what we're discussing? For myself, I'm a fan of the Collective Rule option noted above, but happy to discuss what works best for everyone.
Silvergrin
player, 3 posts
Mon 26 Feb 2024
at 18:58
  • msg #11

Session Zero

Greetings Arkyn and Warvest.

Blooded non-inheriting nobles could be a good starting point, but along the way, over time and a few adventures, stuff happens, and the character is thrust into greatness.

Warvest: Right now, we are discussing that everyone is from the same domain and if some of the characters might start out with holdings.

Glad yall can join us. :)
Game Master
GM, 7 posts
Bound to the land
By ties of blood
Tue 27 Feb 2024
at 00:53
  • msg #12

Session Zero

I'll be AFK most of tomorrow, so think about the structure of campaign you'd each prefer and any initial thoughts about what region of Cerilia you'd most like to play in, and I'll see about nailing down the details on Thursday (NZ time).
Silvergrin
player, 4 posts
Tue 27 Feb 2024
at 14:13
  • msg #13

Session Zero

Structure of Campaign: Start small and slowly grow bigger. Bottom to top over time.

That being said, I would be willing to roleplay in anyway as long as it keeps the DM and characters invested.

What Region? The Southern Coast. One of the Domains there. Diemed, Medoere, Roesone, Ilien, or Aerenwe.

According to the booklet: Ruins of Empire, there are a lot of stuff there that could fuel a campaign easily. :)
Arkyn
player, 2 posts
Tue 27 Feb 2024
at 16:48
  • msg #14

Session Zero

Aie.  I keep losing my message.  This is my third, and therefor only ⅓ as good of a message.

Start small & low.
Bloodline and nobility is important to me.
I love the very low magic element of the setting.
I prefer northern states of Tuornen (kinda central actually) Dhoesone, etc.

I'm flexible on all factors.
Warvest
player, 2 posts
Tue 27 Feb 2024
at 17:41
  • msg #15

Session Zero

I have no current preference on Region. Of the campaign ideas, my preference is, in order:

King of the Giantdowns
Collective Rule
Seize the Shadows
Blood for Torazon
To Each His Throne
Common Heroes
Arkyn
player, 3 posts
Tue 5 Mar 2024
at 21:42
  • msg #16

Session Zero

Any thoughts?
Silvergrin
player, 5 posts
Wed 6 Mar 2024
at 02:02
  • msg #17

Session Zero

I guess the DM is still working on things.
Arkyn
player, 4 posts
Mon 18 Mar 2024
at 14:25
  • msg #18

Session Zero

Well, I love the idea of Birthright, and we haven't seen the GM log in since Feb 28...I don't suppose that anyone else feels like stepping in as a prospective GM?
Warvest
player, 3 posts
Mon 18 Mar 2024
at 14:59
  • msg #19

Session Zero

Not me, unfortunately.
Silvergrin
player, 6 posts
Mon 18 Mar 2024
at 15:06
  • msg #20

Session Zero

Oh well, it was worth a shot. Guess the DM got busy. Creating a Birthright campaign is really challenging. It takes a really special DM. Anyway, looks like the game is dead. At least we put in some effort. I hope you all have fun in your next campaign. Going back to my "normal" campaign settings and deleting this game on my watch list.
Warvest
player, 4 posts
Mon 18 Mar 2024
at 15:07
  • msg #21

Session Zero

Same. Here's to better luck in future games!
Arkyn
player, 5 posts
Mon 18 Mar 2024
at 18:36
  • msg #22

Session Zero

ok, I'll cut too.  But someone (not me) should repost to GM wanted for Birthright!
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