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23:06, 19th May 2024 (GMT+0)

Game Rules.

Posted by Aslanii 76For group 0
Aslanii 76
GM, 2 posts
Tue 5 Mar 2024
at 01:13
  • msg #1

Game Rules

Any discussion about rule changes, clarifications, etc come here.
Aslanii 76
GM, 4 posts
Tue 5 Mar 2024
at 01:20
  • msg #2

Game Rules

I'm setting the game at "Mature." Lets keep matters in the higher PG, maybe R rated. Anything more explicit, 'fade to black ...' or create your own nonsense, slang terms. Minors exist & may wander thru the tavern doors ...
Aslanii 76
GM, 5 posts
Tue 5 Mar 2024
at 01:25
  • msg #3

Game Rules

I am new to using B/X rules & do not have any of the extended B/X Companions. Perhaps later I will get one of them. I may use the BECMI rules if needed for detailed interpretations. Or common sense answers after discussion. PDF copies of the B/X rules are available at  drivethrurpg.
Aslanii 76
GM, 26 posts
Sun 17 Mar 2024
at 00:56
  • msg #4

Game Rules

A rules question. Do players want to use the B/X combat system or a more initiative based system ?? If initiative, roll once for the duration of the encounter or each tactical round ??

Any thoughts on allowing magic user characters to recover used spell slots during the day/night ?? Such as 2 hours rest, minimal physical activity. The idea being that your body is not used to being a conduit for magical forces passing thru you via spell casting.

Any other rules questions ??
Percy Blackshadow
player, 23 posts
Thief 1
AC 7, HP 4/4
Sun 17 Mar 2024
at 09:24
  • msg #5

Game Rules

Fine by me. I'm in a few games that do that.
Gimrock
player, 11 posts
Sun 17 Mar 2024
at 15:43
  • msg #6

Game Rules

Combat system: I'm used to the initiative system with a re-roll each round and would prefer to go with that approach.

Recovering spell slots: The normal approach for this I've seen was recovery from overnight rest.  I've seen some alternatives that allow some degree of recovery from non-sleep rest.  Either works for me but I'd say the overall feel of the group, especially the non-magic using folks, is the most important thing.  If the general feeling is "we've still got hit point, keep exploring" then resting during the day recovers spell-casting helps that.  If the general feeling, now at low levels, to use spells to bail us out of trouble and to retreat to rest when we're out of spellcasting, then daytime rest vs. overnight sleep is less important.
Wulf
player, 11 posts
Sun 17 Mar 2024
at 16:02
  • msg #7

Game Rules

I don't mind what system we use but past experience has taught me that the quickest and simplest way is the best way for RPOL play. If you want combat be as fast as possible, just to 'team' initiative, allowing people's goes to take place in the order that they are posted. If you have an initiative order for PCs to post in, thenthe game is slowed to the post-rate of the slowest poster.

That said, if you're going for individual initiative, like 3e or 5e has, that's all fine and good. I don't have strong feelings either way.
Percy Blackshadow
player, 24 posts
Thief 1
AC 7, HP 4/4
Sun 17 Mar 2024
at 16:07
  • msg #8

Game Rules

Quite true Wulf, the slowest will bring a game to a halt quick if they're the kind that only checks in once or twice a week, or less! Seen too much of that.
Wulf
player, 13 posts
Sun 17 Mar 2024
at 16:11
  • msg #9

Game Rules

Tis an elven insight ;)
Gimrock
player, 14 posts
Sun 17 Mar 2024
at 17:50
  • msg #10

Game Rules

In reply to Wulf (msg # 7):

Wulf:
I don't mind what system we use but past experience has taught me that the quickest and simplest way is the best way for RPOL play. If you want combat be as fast as possible, just to 'team' initiative, allowing people's goes to take place in the order that they are posted. If you have an initiative order for PCs to post in, thenthe game is slowed to the post-rate of the slowest poster.

That said, if you're going for individual initiative, like 3e or 5e has, that's all fine and good. I don't have strong feelings either way.


What I've seen in the games where individual initiative is used is that everyone rolls and posts regardless of initiative order.  The DM then marches through the actions in order of initiative and lets the whole party know the results of that round of combat.  Don't force people to post in order, you get x many days, real time, from the declared start of each round of combat to get your action in.  No posted action, the DM could NPC your character for that round or no posted action=no character action for the round, whichever the DM declares to be the way things will be handled for the game.

In fact, I typically play in PBEM games, not RPOL, and the DM handles initiative rolls, a secret rolls, for everyone so you post your action and hope for the best for timing of it within the round.
Aslanii 76
GM, 27 posts
Mon 18 Mar 2024
at 00:20
  • msg #11

Game Rules

Sounds like initiative order along with a 2 hour rest to recover spells. If it doesn't work out, back to the original B/X system.  Those that don't respond will take a Fighting Defensively or running for cover default action.
Aslanii 76
GM, 50 posts
Sun 31 Mar 2024
at 01:04
  • msg #12

Game Rules

Must be adjacent to wall to search for hidden doors & all other type searches during initial combat rounds due to dust in the air.

I will assume characters may walk (not run) to make any search for hidden doors, inclined passages, etc. Feel free to make any search rolls yourself. GM may alter them as needed for play. Characters searching during combat rounds would have to be doing a search only, no attacks or other actions.

Thieving abilities, as above. A thief may walk 1/2 movement & still make an ability attempt with normal rolls. If spending the entire combat or tactical turn (10 minute turns), I will allow double % value to succeed. So a 10% success roll becomes a 20% attempt to succeed. If you fail a find trap/open lock roll ~ I will allow a second chance at same value to succeed. 2 failed rolls & you may not make any further attempts on that particular item.

Any discussion ??
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